Wrath of the Righteous Table Unwavering (Inactive)

Game Master nightdeath

Unwavering Table:
Kenabres
Terendelev's Scales
Anevia Tirabade
Horgus Gwerm
Aravashnial
Map

Init Macro:

Red Stick [dice]1d20+1[/dice]
Caelus [dice]1d20+0[/dice]
Morgrym [dice]1d20+0[/dice]
Naravash [dice]1d20+4[/dice]
Razul [dice]1d20+1[/dice]
Sarthonn [dice]1d20+2[/dice]
Melchesiech [dice]1d20+2[/dice]
E-Terah Deepheavy [dice]1d20+2[/dice]


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Oynar will shift opposite Red Stick and attack.

bite with flank: 1d20 + 6 ⇒ (4) + 6 = 10
claw1 with flank: 1d20 + 6 ⇒ (1) + 6 = 7
claw2 withh flank: 1d20 + 6 ⇒ (20) + 6 = 26

claw2critconfirm: 1d20 + 6 ⇒ (12) + 6 = 18

claw2 damage: 1d4 + 2 ⇒ (4) + 2 = 6

claw2 crit additional dmg if confirmed: 1d4 + 2 ⇒ (4) + 2 = 6

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Red's casual remark preceeds his blade slaming hard against the armor of his opponent only to find to his atonishment that she twists her body in a way that'll leave a professional dancer in envy all her life, neatly transfering the blow to barely a glance against her side.

Razul wisely sizing up the situation, calmly steps back and casts a spell to enable him a better strike. The Magic swirling around him before settling in and setting his eyes a glow.

Oynar claw finally finds purchase, timing her twist and striking out at the exact moment where she could not avoid his strike, tearing out her throat and sending her lifelessly to the ground in a heap. Her face in still in a reckless smile.


retired

Wow - this chickadee only had 6hp? she should have definitely thought twice about shooting at us then! =P

Naravash lowers his bow as the woman slumps beneath Oynar. Shaking his head at her foolishness, he slips into the room and kneels down by the hole in the corner, his head cocked to one side as he listens for noises or footfalls below.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Status:

HP: 12/20
AC: 18 (14 T / 14 FF)
CMD: 18
F/R/W: +4/+7/+1
Resist: cold (5), electricity (5), fire (5)
darkness: [ ]

Ongoing Effects

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Considering her high AC? I would think the confidence is well supported. :P

Naravash strains his hearing and finds to his surprise that nobody seems to have heard their battle. Infact he realises he hears nothing as well..........not a single thing all.

Map updated. Positions of PCs are as what is described as much as possible.


retired

I don't even hear the others milling about in the room behind me?


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Red Stick sighs, shakes his head, and looks the mad archer over for equipment of value or any insignia that represents her loyalties.


Male Half Elf Fighter 2 HP 26/26; AC 16, T 10, FF 16; CMD 15; F +5, R +0, W +0 (+2 v Enchantment, +1 v Fear); Init +2, Per+5

Sarthonn aids Red Stick in looking around the room and the archer's things.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10

Sovereign Court

Chronicle Sheets GM Busy At Work........
Naravash Avernus wrote:
I don't even hear the others milling about in the room behind me?

In fact no one hears nothing even as you all move towards to search, you can't hear your own footsteps. You find a very well made Composite Longbow (Str+2), a fine chainmail that seems to bear no mark from battle and a quiver left with 10 arrows. You all realise the same thing as Naravash as you handle the equipment, they all make no sound.

Map has being updated though. You'll probabely see why.


Male Human (Sarkorin Kellid) Summoner 3, AC 14/10/14, Hp 21/21, Init +0, Frt+1,Rfx+0,Wil+4

Caelus will step back from the equipment and cast detect magic, scanning the items and the room.

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Am going to need a caster level check from Caleus

Caleus speaks the words to discern magic but finds his lips opening and no sound coming out from it.


HP 20/20; AC 15, T 11, FF 14; F+4, R+1, W+7; Per +11 low-light

Razul frowns and loosens his scimitar in its sheath.


M Dwarf Cleric [Forgemaster] of Torag 2; AC 18/10/18, Hp 17/17, Init +0, Frt+5 (+7 poison),Rfx+0,Wil+7 (+9 charm/compulsion); +2 spells/SLAs; Perc+4

Morgrym strokes his beard as he prepares his warhammer for more action.


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Red Stick goes back to the doorway to pick up his sap, but stays armed with his falchion. He goes through the rooms the party has gone through in his head, pointing in the air and thinking.

He looks at the closed door the party went through. Shaking his head, he sheathes his weapons and attempts to push one of the stone chairs to the door. He checks the door's hinges. Into the room, or out?

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Razul and Morgrym sensing something amiss draw/prepare their respective weapons.

Red examines the door hinges and finds that it opens inwards towards them.

What do you do?


retired

Naravash turns around and shrugs at the others, unsure why he suddenly can't hear anything. He splits his attention between the more knowledgable members of the group and the hole beside him - wary of an ambush of some sort.


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Keeping the stone chair firmly against the door, Red Stick acts to remove the hinge pins from the door. He points to Naravash, and crouches before the stone chair in demonstration.

Once Naravash is in position, bow drawn, peeking over the top of the chair, Red Stick stands on the chair, legs wide, and lifts the door up, until a horizontal arrow slit exists between door and chair.

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You're just going to lift the door up? And Naravash is going to use the chair as cover? I hope I'm reading this right.
The door is in a rough doorway and lifting it up means you're going to be either pulling it towards yourself or pushing it outwards. The door isn't going to go up through the archway made of rock.


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

You got it right. I'll pull the door towards myself and hold onto it.

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Got it. Strength Check DC 10 please. Things will happen once that door is lifted.


Male Half Elf Fighter 2 HP 26/26; AC 16, T 10, FF 16; CMD 15; F +5, R +0, W +0 (+2 v Enchantment, +1 v Fear); Init +2, Per+5

Seeing everybody take action and make preparations, Sarthonn's military training kicks in and he gets ready for the unknown as well.

He draws his weapon, grips his shield, and turns the face the same direction as the others.

This doesn't seem like it will be fun or easy, he thinks to himself.


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

If I can Take 10, I will. If not...

Strength: 1d20 + 3 ⇒ (18) + 3 = 21


Male Human (Sarkorin Kellid) Summoner 3, AC 14/10/14, Hp 21/21, Init +0, Frt+1,Rfx+0,Wil+4

caster check: 1d20 + 2 ⇒ (20) + 2 = 22

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Caleus pushes through some minor resistance and realises that there is an object just outside the beside the door where Red is. It seems to be magical stone.

Red lifts up the door and sees the sharp points of crossbow bolts striking the door, arrowly missing his eye from a particularly protuding point.. It seems that you have company.

Naravash looks what seems to be four Mongrel Guards in chainmail, armed with glaives, unloaded crossbows and empty potion bottles.
One mongrelmen looks particularly bestial and is carrying a wicked looking Glaive which shines with its own dark light.
The last is a mongrel man holding up his holy symbol apparently after finishing a spell.

Tough Battle Initatived.

Initative
Mongrel Warrior 1 (MW1) 1d20 + 1 ⇒ (13) + 1 = 14
Mongrel Warrior 2 (MW2) 1d20 + 1 ⇒ (15) + 1 = 16
Mongrel Warrior 3 (MW3) 1d20 + 1 ⇒ (14) + 1 = 15
Mongrel Warrior 4 (MW4) 1d20 + 1 ⇒ (13) + 1 = 14
Mongrel Beastman Champion (BC) 1d20 + 3 ⇒ (17) + 3 = 20
Mongrel Cleric (MC) 1d20 + 1 ⇒ (15) + 1 = 16
Red Stick 1d20 + 1 ⇒ (19) + 1 = 20
Caelus 1d20 + 0 ⇒ (20) + 0 = 20
Morgrym 1d20 + 0 ⇒ (18) + 0 = 18
Naravash 1d20 + 4 ⇒ (5) + 4 = 9
Razul 1d20 + 1 ⇒ (15) + 1 = 16
Sarthonn 1d20 + 2 ⇒ (9) + 2 = 11

Initative Order
Red Stick <---We are here
Caelus
Morgrym
Razul
Mongrel Warrior 2 (MW2)
Mongrel Cleric (MC)
Mongrel Beastman Champion (BC)
Mongrel Warrior 3 (MW3)
Mongrel Warrior 1 (MW1)
Mongrel Warrior 4 (MW4)
Sarthonn
Naravash

The Most powerful one among them holds up his hand in a signal as if waiting for something as his muscles bulges.


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Care for some theme music?

Red Stick, continuing to hold the door, angles it to fit through the doorway and crouches to get over the stone chair and under the door jamb. Using the door as a makeshift tower shield for cover, he rushes straight for the first warrior, plants the door down in front of him, tilts it forward, and steps on it like a plank, driving it down onto the archer as he runs over him.

Charging Overrun: 1d20 + 6 ⇒ (1) + 6 = 7

Of course, another 1.


Bwahahahahaha!


The eidolon follows Red out the door, breaking to the left and leaping at the mongrelman on the end with bared fangs.

attack vs. flat: 1d20 + 4 ⇒ (5) + 4 = 9
bit damage: 1d8 + 2 ⇒ (2) + 2 = 4


Male Human (Sarkorin Kellid) Summoner 3, AC 14/10/14, Hp 21/21, Init +0, Frt+1,Rfx+0,Wil+4

Caelus follows Oynar, eyes widening at the numbers arrayed against them. He steps left, stabbing his longspear against the southernmost humanoid.

attack: 1d20 + 1 ⇒ (2) + 1 = 3
damage: 1d8 ⇒ 3


HP 20/20; AC 15, T 11, FF 14; F+4, R+1, W+7; Per +11 low-light

Razul moves outside, drawing his sword as he goes. He attacks the mongrelman flanking with Red Stick!

Slash!: 1d20 + 6 ⇒ (6) + 6 = 12 for 1d6 + 2 ⇒ (1) + 2 = 3 damage!


M Dwarf Cleric [Forgemaster] of Torag 2; AC 18/10/18, Hp 17/17, Init +0, Frt+5 (+7 poison),Rfx+0,Wil+7 (+9 charm/compulsion); +2 spells/SLAs; Perc+4

Morgrym watches the amount of movement behind the door then trundles forward realizing the silence will kill any prayers called to Torag. He takes an experimental swipe at the closest mongrelman.

Swinging at the Dretchy looking one

Attack fighting defensively: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2

AC 20/12/20 until next round


Male Half Elf Fighter 2 HP 26/26; AC 16, T 10, FF 16; CMD 15; F +5, R +0, W +0 (+2 v Enchantment, +1 v Fear); Init +2, Per+5

Going to wait until the mongrelmen go before posting an action as the battlefield will probably change significantly.

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Initative Order
Red Stick
Caelus
Morgrym
Razul
Mongrel Beastman Champion (BC)
Mongrel Cleric (MC)
Mongrel Warrior 2 (MW2)
Mongrel Warrior 3 (MW3)
Mongrel Warrior 1 (MW1)
Mongrel Warrior 4 (MW4)
Sarthonn <---We are here
Naravash

Red and Oynar charges out but slams into a rather unyielding wall of glaives. These Mongrel seemed ready to fight you both head on and don't seem fazed by either of you. A shimmering force of negative emotions seem to surround them. A taint of some sort.

Red's Rush is mostly unsucessful as the archer forces the door up preventing Red from running over though Red manages to make it to the other side.

Oynar finds his fangs unable to penetrate their armor. Caelus Thrust finds little purchase either, sliding off their suddenly hard armor.

Razul strikes hard! The effort comes to a naught as his strike is parried not by his target but by his target's companion.

Morgrym's strike powered by the dwarf's mighty muscles hit the mongrel warrior square in the chest. He smiles and thrusts out his chest, throwing off Morgrym's strike.

The Champion which is what he is looks square at Morgrym, sneers and gives out a single order. His intent is clear.
"Kill!!!!"

With astounding order, they each strike out, glaives stabbing out in a series of well practiced jabs, reaching over their own companions to strike at you even as their companions duck to allow them openings.
Target: Red 1d20 + 3 ⇒ (3) + 3 = 61d10 + 3 ⇒ (3) + 3 = 6
Target: Razul 1d20 + 3 ⇒ (20) + 3 = 23
Target: Razul, confirm Crit 1d20 + 3 ⇒ (16) + 3 = 193d10 + 15 ⇒ (3, 7, 5) + 15 = 30
Target: Oynar 1d20 + 3 ⇒ (19) + 3 = 221d10 + 3 ⇒ (8) + 3 = 11
Target: Caleus 1d20 + 3 ⇒ (8) + 3 = 111d10 + 3 ⇒ (1) + 3 = 4

The Champion grins at Morgrym.
"Die Beard one. Torlag await you." His voice and speech is garbled and it seems he mispronounced Torag.......on purpose.
Stepping back and then frothing, thrust his glaive forward with a large amount of force.
Target: Morgym 1d20 + 5 - 1 ⇒ (10) + 5 - 1 = 141d10 + 6 + 3 ⇒ (9) + 6 + 3 = 18

The Remaining Mongrel man holds up his holy symbol of Baphomet and calls out a word of pain.
Command Target Razul Will DC 16


Male Half Elf Fighter 2 HP 26/26; AC 16, T 10, FF 16; CMD 15; F +5, R +0, W +0 (+2 v Enchantment, +1 v Fear); Init +2, Per+5

Round 1
Seeing a hole open in the battle line, Sarthonn charges in swinging his longsword.

Moved up beside Morgrym.

Sarthonn then lashes out at the mongrel to his north.

Attack: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Damage: 1d8 + 3 ⇒ (1) + 3 = 4


HP 20/20; AC 15, T 11, FF 14; F+4, R+1, W+7; Per +11 low-light

Razuul is unconscious at -10. Con check: 1d20 + 2 - 10 ⇒ (12) + 2 - 10 = 4

He'll be dead in two rounds.


retired

Naravash's gaze levels on the mongrelman brandishing a symbol of Baphomet. He draws an arrow, but holds his shot for a better opening.

Readied Action: target casts a spell
Shortbow (favored target, pbs): 1d20 + 9 ⇒ (11) + 9 = 20for: 1d6 + 3 ⇒ (5) + 3 = 8

Status:

HP: 12/20
AC: 18 (14 T / 14 FF)
CMD: 18
F/R/W: +4/+7/+1
Resist: cold (5), electricity (5), fire (5)
darkness: [ ]

Ongoing Effects
favored target: mongrelman cleric

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Initative Order Round 2
Red Stick <---We are here
Caelus
Morgrym
Razul -10 2 Rounds to death.
Mongrel Beastman Champion (BC)
Mongrel Cleric (MC)
Mongrel Warrior 2 (MW2)
Mongrel Warrior 3 (MW3)
Mongrel Warrior 1 (MW1)
Mongrel Warrior 4 (MW4) 4dmg
Sarthonn
Naravash

Sarthonn's swift rush opens up a wound on the torso of his target but he seems more fearful of his captain than of Sarthonn's deadly weapon.

Narvash readies a shot and his target is their enemy's cleric.


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Red Stick shifts south to set up a flank with Sarthonn, draws his falchion, and strikes.

Attack: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 Damage: 2d4 + 5 + 1d6 ⇒ (1, 2) + 5 + (2) = 10


Male Human (Sarkorin Kellid) Summoner 3, AC 14/10/14, Hp 21/21, Init +0, Frt+1,Rfx+0,Wil+4

Caelus, flanking with Red Stick, lunges again with his spear, trying to stab the southernmost mongrelman.

attack: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d8 ⇒ 7


Oynar steps to the west and attacks.

bite: 1d20 + 4 ⇒ (1) + 4 = 5
claw1: 1d20 + 4 ⇒ (12) + 4 = 16
claw2: 1d20 + 4 ⇒ (11) + 4 = 15
bitedmg: 1d8 + 2 ⇒ (8) + 2 = 10
claw1dmg: 1d4 + 2 ⇒ (4) + 2 = 6
claw2dmg: 1d4 + 2 ⇒ (4) + 2 = 6

Hp 7 of 18


HP 20/20; AC 15, T 11, FF 14; F+4, R+1, W+7; Per +11 low-light

Con check: 1d20 + 2 - 10 ⇒ (19) + 2 - 10 = 11

Razul is stable at -10 HP!


retired

I knew you could do it, buddy! =)


M Dwarf Cleric [Forgemaster] of Torag 2; AC 18/10/18, Hp 17/17, Init +0, Frt+5 (+7 poison),Rfx+0,Wil+7 (+9 charm/compulsion); +2 spells/SLAs; Perc+4

Would've done this anyway

Morgrym stares hard at the champion, only praying that his look were a warhammer. I'll get ye, don't ye worry 'bout that, but go ahead and try and get me backside

Morgrym lets out a prayer of devotion to Torag, calling forth a spell of ropes and their dance, subtly shifting it to a frayed and worn rope binding together again.

Spontaneously casting cure light wounds in place of animate rope

Razul heals: 1d8 + 2 ⇒ (2) + 2 = 4

...unless Morgrym is hit for

concentration: 1d20 + 6 ⇒ (15) + 6 = 21

10 damage

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Initative Order Round 2
Red Stick
Caelus
Morgrym
Razul -6
Mongrel Beastman Champion (BC)
Mongrel Cleric (MC)
Mongrel Warrior 2 (MW2)
Mongrel Warrior 3 (MW3)
Mongrel Warrior 4 (MW4) 4dmg
Sarthonn <---We are here
Naravash

Red slides quickly in a brief lull of fighting and scores a wide gash on his target who while distracted manages to dodge Caleus thrust. However a claw blindsides his as Oynar takes advantage and sticks a claw in his side, tearing out vital organs.

Morgrym chances a hit as he turns around and attempts to channel healing energy into Razul. Torag smiles upon his endeavour as a whistling blade sings where his head used to be. A curse can be heard as the attack misses.
AOO 1d20 + 5 - 1 ⇒ (9) + 5 - 1 = 131d10 + 6 + 3 ⇒ (9) + 6 + 3 = 18

Razul stops bleeding as the energy of a frayed rope seeps into him and then suddenly rebinds itself whole once more abject shorter than it would be.

The mongrelman menacing Razul turns his attention to the deadly beast who tore his friend's life and thrusts savagely at Oynar. The glaive ripping through Oynar's thick hide and his hold on this plane.
Target Oynar 1d20 + 3 ⇒ (20) + 3 = 231d10 + 3 ⇒ (3) + 3 = 6
Confirm Crit 1d20 + 3 ⇒ (19) + 3 = 222d10 + 6 ⇒ (10, 3) + 6 = 19

Emboldened by that strike another attempts to do the same to Red! His glaive striking with immense force.
Target Red 1d20 + 3 ⇒ (16) + 3 = 191d10 + 3 ⇒ (5) + 3 = 8

The last warrior strikes out at Sarthonn, nearly tripping in his haste to get some space from the skilled warrior.
Target Sarthonn 1d20 + 3 ⇒ (7) + 3 = 101d10 + 3 ⇒ (5) + 3 = 8

Angered the mongrel leader swings his deadly glaive at Morgrym once more. This time the deadly blade seeking its toll.
Attack 1d20 + 5 - 1 ⇒ (4) + 5 - 1 = 81d10 + 6 + 3 ⇒ (10) + 6 + 3 = 19

The Mongrel unholy man attempts yet another spell, his hands now glowing with an evil light.


retired

I'm presuming (hoping) my readied shot from above triggers and perhaps forces the cleric to make a concentration check?

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Damm I forgot his concentration check.
1d20 + 6 ⇒ (2) + 6 = 8 He passed the last one but hey. Fails now.

Initative Order Round 2
Red Stick
Caelus
Morgrym
Razul -6
Mongrel Beastman Champion (BC)
Mongrel Cleric (MC) 8 dmg
Mongrel Warrior 2 (MW2)
Mongrel Warrior 3 (MW3)
Mongrel Warrior 4 (MW4) 4dmg
Sarthonn <---We are here
Naravash

A brief glows outlines the cleric's hand only to flicker out as an arrow from Naravash strikes that same hand causing the cleric to break off his spell.


Male Half Elf Fighter 2 HP 26/26; AC 16, T 10, FF 16; CMD 15; F +5, R +0, W +0 (+2 v Enchantment, +1 v Fear); Init +2, Per+5

Round 2

When the mongrelman moved away from Sarthonn, should it trigger an attack of opportunity? That's moving out of a threatened square without using the withdraw action.

Regardless of that,
Seeing the battle rage around him, Sarthonn steps forward and attacks the mongrelman he slashed last round.

attack, power atttack: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d8 + 5 ⇒ (7) + 5 = 12


Action summary:
Move: North 5'
Standard: Attack Mongrelman4


retired

Naravash keeps his steely gaze fixed on the mongrelman's cleric.

Same readied action as before
Shortbow (favored target, pbs): 1d20 + 9 ⇒ (14) + 9 = 23for: 1d6 + 3 ⇒ (5) + 3 = 8

Status:

HP: 12/20
AC: 18 (14 T / 14 FF)
CMD: 18
F/R/W: +4/+7/+1
Resist: cold (5), electricity (5), fire (5)
darkness: [ ]

Ongoing Effects
favored target: mongrelman cleric


Male Human (Sarkorin Kellid) Summoner 3, AC 14/10/14, Hp 21/21, Init +0, Frt+1,Rfx+0,Wil+4

Caelus will stab at the southernmost warrior.

attack: 1d20 + 1 ⇒ (2) + 1 = 3
dmg: 1d8 ⇒ 3


Male Half-Orc Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Stepping northward to get past the glaive's tip, Red Stick attacks the mongrelman ahead.

Activating Combat Expertise for +1 AC

Attack on warrior north of Red: 1d20 + 5 - 1 ⇒ (7) + 5 - 1 = 11
Damage: 2d4 + 5 ⇒ (4, 1) + 5 = 10


M Dwarf Cleric [Forgemaster] of Torag 2; AC 18/10/18, Hp 17/17, Init +0, Frt+5 (+7 poison),Rfx+0,Wil+7 (+9 charm/compulsion); +2 spells/SLAs; Perc+4

All right beastie, now about that insult...

Morgrym takes a step towards the champioin and swings...rather feably, maintaining a defensive posture

Attack!: 1d20 ⇒ 2

AC 20/12/18 until next round

Sovereign Court

Chronicle Sheets GM Busy At Work........

Initative Order Round 2
Red Stick
Caelus
Morgrym
Razul -6
Mongrel Beastman Champion (BC)
Mongrel Warrior 2 (MW2)
Mongrel Warrior 3 (MW3)
Sarthonn <---We are here
Naravash

Glaives are reach weapons, 5 foot step in order to strike at you Sarthonn.

Sarthonn ducks the thrust and returns his own blow, spilling entrails as the warrior slumps down to the floor. His life fading.

Caelus dagger is ineffective against their armor.

Red steps forward and gives a cautious stab to gauge his foe's guard and finds his prodding short.

Naravash once more picks his shot carefully, his aim unwavering.

Morgrym steps forward intending on avenging the insult thrown at him by the leering warrior and discovers that he's misjudged his opponent's agility as he jumps high over the swing.

The Champion from his apex of his jump swings down his own attack using that momentum to hop back and thrusts. His aim slightly off and it digs cruelly into Morgrym's flesh.
Target Morgrym 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 241d10 + 6 + 3 ⇒ (10) + 6 + 3 = 19
Target Morgrym 1d20 + 5 - 1 ⇒ (7) + 5 - 1 = 112d10 + 12 + 6 ⇒ (4, 1) + 12 + 6 = 23

Their Cleric once more attempts a spell managing to complete it before Naravash's arrow in his throat ends his attempt.
Concentration 1d20 + 6 ⇒ (10) + 6 = 16

Mongrelman (MW2) steps into the space left by Red and strikes out at Caelus!
Target Caelus 1d20 + 3 ⇒ (3) + 3 = 61d10 + 3 ⇒ (8) + 3 = 11

While the remaining warrior steps back from a furious Red's onslaught and calmly brings his weapon to bear. (MW3)
Target Red 1d20 + 3 ⇒ (7) + 3 = 101d10 + 3 ⇒ (4) + 3 = 7

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