Cleric [Forgemaster] of Torag 2; AC 18/10/18, Hp 17/17, Init +0, Frt+5 (+7 poison),Rfx+0,Wil+7 (+9 charm/compulsion); +2 spells/SLAs; Perc+4
Gender
M
Size
M
Alignment
LG
Deity
Torag
Location
Kenebres
Languages
Common, Dwarf, Gnome
Occupation
Forge master
Strength
14
Dexterity
10
Constitution
14
Intelligence
12
Wisdom
18
Charisma
9
About Morgrym Steelhammer
Background:
Morgrym Steelhammer had a dream. A simple dream of being a blacksmith and creating the best goods any dwarf has ever seen. That all changed when his family was called to help during the Third Crusade for Sarkoris. He was not able to tend to his beloved forge while his family risked their lives and he could not in good faith let them go where he would not follow. So he turned his hammer from the forge and towards a warrior’s path. Being as young as he was (merely a child at the time) and unbearded to boot he was given simple tasks, running to fetch water for the crusaders, learning to bandage the wounded as they came in, bringing new weapons and armor for those fighting. It wasn’t long at all before he was called to the forge once again, but this time it was deeper, more personal. Morgrym knew of Torag, but he suddenly knew of Torag. Morgrym took to the hammer with much more fervor and passion than before, and prayed to Torag regularly, that the father of the earth might bless him. And Torag answered Morgrym’s calls and pleas. Morgrym knew now what his path was, not only to be a blacksmith, but to create weapons and armor for a holy cause, for the crusaders, and for all those fighting to contain the Worldwound. Morgrym walked out of that forge a changed man, now he had a goal, new-found divine powers, and a place in which to set up shop: Kenebres. It is here that Morgrym has spent the intervening years developing new smithing techniques and the best arms and armor the crusaders could hope for, while receiving the blessings of Torag as well.
Crunch:
Morgrym Steelhammer
Male Dwarf Cleric [Forgemaster] of Torag 2
LG Medium Humanoid (Dwarf)
Init +0; Senses Perception + 4, Darkvision 60ft.
Defense AC 18, touch 10, flat-footed 18 (+6 armor, +2 shield)
hp 17 (2d8+4)
Fort +5 (+7 poison) Ref +0 Will +7 (+9 vs Charm/compulsion); +2 spells/SLAs
Offense Speed 20 ft.
Melee Mwk Warhammer +4 (1d8+2/x3)
Ranged Mwk Light Crossbow +1 (1d8, 19-20/x2)
Special Attacks 7/day Artificer’s Touch (1d6+1)
Domain Spell-Like Abilities (CL 2nd; concentration +6)
At will – mending Touched by Divinity Spell-like Ability (CL 2nd; concentration +6)
1/day – animate rope Cleric Spells Prepared (CL 2nd; concentration +6)
1st – animate rope D, bless, Command (DC 15), shield of faith
0 (at will) – create water, purify food and drink, read magic, resistance Statistics Str 14 Dex 10 Con 14 Int 12 Wis 18 Cha 9
Base Atk +1; CMB +3; CMD 13 (17 vs Trip, Bull Rush)
Feats Heavy Armor Proficiency
Traits Touched by Divinity (Torag), Birthmark
Skills Craft (Weaponsmithing) +5, Craft (Armorsmithing) +6, Heal +8, Knowledge (history) +5, Knowledge (planes) +5, Knowledge (religion) +5; Racial Modifyers +2 Appraise w/ non-magic gems, metals, +2 Perception Stonework
Languages Common, Dwarven, Gnome
SQ 4/day Runeforger – Ancient Splendor, Featherlite Gear Mwk Warhammer, Mwk Light Crossbow, 17 bolts, Breastplate, Heavy Steel Shield, Backpack, Bedroll, 5 days rations, Silver Holy Symbol of Torag, Waterskin, 25gp, 4sp