Dragon Crafter

Razul Al'Takhir's page

106 posts. Alias of James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


Race

HP 20/20; AC 15, T 11, FF 14; F+4, R+1, W+7; Per +11 low-light

About Razul Al'Takhir

Razul Al'Takhir has heard the anguish of the land. He has listened to the weeping of the land known as the Worldwound, having lived in the area his whole life. As an orphan growing up in Kenabres, he heard the crying at night, even after the monks told him it was all in his head. He heard the tears falling, the wailing of grief and the moans of the pained earth. When he was 12 he ran away, disappearing into the city and the crowds that left one day. He went into the wilds surrounding the city and only emerged from them mere weeks ago, scarred and burnt. He will not speak of that time, but he now nurtures a fierce bond with the very land and will spend his blood and soul to see it redeemed of the taint the World Wound has left upon it.

Razul Al'Takhir
N Half-elf Druid 2 (Blight Druid)
Init +1; Senses Perception +11; low-light
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DEFENSE
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AC 15, touch 11, flat-footed 14 (+3 armor, +1 dex, +1 shield)
hp 20 (2d8+2+2 FC+3)
Fort +4, Ref +1, Will +7 (+2 vs enchantment, immune to sleep)
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OFFENSE
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Spd 30'
Melee mwk club +4 (1d6+2)
Ranged mwk sling +3 (1d4+2)
Space 5'; Reach 5'
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STATISTICS
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Str 14, Dex 13, Con 12, Int 10, Wis 18, Cha 10
BAB +1; CMB +3; CMD 14
Feats (1) skill focus (survival)*, toughness
Skills (4 skills) Knowledge (nature) +7, Perception +11, Profession (cook) +9, Survival +14
Spells/Day (3/3+1, DC 14+level)
0th level: create water, know direction, purify food and drink
1st level: true strike*, shillelagh, cure light wounds, calm animal
Special Abilities: nature bond (Destruction subdomain: Catastrophe), destructive smite 7/day, vermin empathy (+2), woodland stride
Traits: exposed to awfulness (1/day re-roll a failed save vs a demon's effect that would slay or incapacitate me, must take the second roll), demon slayer (+2 damage vs demons, evil fey and corrupted plants & animals)
Languages: Common, Elven, Druidic
Possessions (300 gp) mwk club, light wooden shield (3 gp), masterwork wooden armor (170 gp), mwk sling, bullets 20 (2 sp), druid's kit (14 gp), cooking kit (3 gp), mwk cold iron scimitar (30 gp), 2 flasks holy water (50 gp), 29 gp, 8 sp Scale of Disguise: Three times per day as a standard action, a scale can be used to cast alter self. While disguised, the target gains a +4 bonus on all Bluff checks made against evil creatures.
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Stat Math:
Str 14 (5 points)
Dex 13 (3 points)
Con 12 (2 points)
Int 10 (0 points)
Wis 18 (10 points +2 racial)
Cha 10 (0 points)