| Naravash Avernus |
Hoping to end the threat posed by the cleric, Naravash abandons his previous tactic and instead snaps off a pair of arrows. His brow furrows in worry though as another of his comrades collapses beneath the mongrels' assault.
Shortbow (favored target, pbs): 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17for: 1d6 + 3 ⇒ (2) + 3 = 5
Shortbow (favored target, pbs): 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23for: 1d6 + 3 ⇒ (4) + 3 = 7
HP: 12/20
AC: 18 (14 T / 14 FF)
CMD: 18
F/R/W: +4/+7/+1
Resist: cold (5), electricity (5), fire (5)
darkness: [ ]
Ongoing Effects
favored target: mongrelman cleric
| Morgrym Steelhammer |
collapse is such a strong word. I'd like to think of it as falling without consciousness getting in the way. Though to be fair if that crit had landed, I'd be dead. As it stands I'm at -2.
nightdeath
|
Initative Order Round 3
Red Stick <---We are here
Caelus
Morgrym
Razul -6
Mongrel Beastman Champion (BC)
Mongrel Warrior 2 (MW2)
Mongrel Warrior 3 (MW3) 12 dmg
Sarthonn (Waiting for Round 2 action.)
Naravash
Naravash stops aiming at the dead cleric and snaps a pair of arrows at a a warrior wounding him severely
| Caelus Oklir |
Seeing Morgrym crumble - and finally being out of the reach of a glaive - Caelus sends his mind reaching into the great beyond, pulling a white-furred hound from Elysium to stand between a mongrelman and Morgrym.
Summon Monster SLA. Celestial dog:
NG Small animal
Init +1; Senses low-light vision, scent; Perception +8
DEFENSE
AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6 (1d8+2)
Fort +4, Ref +3, Will +1
DR 5 cold, elec, acid
SR 6
OFFENSE
Speed 40 ft.
Melee bite +2 (1d4+1)
Smite evil 1/day (+0/+1)
STATISTICS
Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (+9 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent
ECOLOGY
Environment any
Organization solitary, pair, or pack (3–12)
Treasure none
The normal dog statistics presented here describe any small dog of about 20–50 pounds in weight. They can also be used for small wild canines such as coyotes, jackals, and feral dogs.
I've used Oynar's token for the c-dog.
The dog bites at the mongrelman:
attack: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 1d4 + 1 ⇒ (3) + 1 = 4
: as Caelus steps to the north.
| "Red Stick" Reegar |
Looking around, Red Stick recognizes his perilous situation. But then he looks at his opponents. North of him, he stands poised, ready to attack, with space to spare. South of him, another warrior is backed into the corner, with a long, long weapon.
The half-orc takes a step back, away from his northern opponent, pressing against his southern opponent. "Excuse me, such a tight space, isn't it? Oh, I'm sorry, is the wall right there?"
Spinning around, blocking one glaive, and barreling into the shaft of the second glaive, Red Stick holds position and tries slashing at the southern target with a fluid motion.
Combat Expertise, AC now 17.
Attack: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19 Damage: 2d4 + 5 ⇒ (4, 1) + 5 = 10
| Sarthonn |
I posted Sarthonn's round 2 action above. It was when mongrelman 4 fell. The post is labeled Round 2.
Round 3
Seeing Morgrym fall to the blow of the beastman leader, Sarthonn steps into combat with the foul beast.
"Face a true warrior now and meet your doom!" he taunts.
Move action: 5' north.
Swinging his sword with all his might, Sarthonn tries to land a blow on the leader.
Attack with Power attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d20 + 5 ⇒ (6) + 5 = 11
nightdeath
|
Initative Order Round 3
Red Stick
Caelus
Morgrym
Razul -6
Mongrel Beastman Champion (BC) 11dmg
Mongrel Warrior 2 (MW2) 10 dmg
Mongrel Warrior 3 (MW3) 12 dmg
Sarthonn
Naravash <---We are here
Yep Gotcha Sarthonn, that blow killed your target the previous round.
Caelus swiftly summons another creature from the planes to protect Morgrym as he shifts his position.
It snaps its jaws but the shifting of planes disorients it causing it to miss.
Red quips as he cuts proves his blade is as sharp as his tongue cutting into the flesh of his opponent.
The beastman champion laughs as he swing his weapon at the dog after shifting back himself, slaying the dog outright.
Taget Dog 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 191d10 + 6 + 3 ⇒ (2) + 6 + 3 = 11
Threatened by Red, the mongrelman barks out something and in tandem both shift and change targets. One striking at Red while the beleagured one strikes out at Caelus.
Target Red 1d20 + 3 ⇒ (11) + 3 = 141d10 + 3 ⇒ (1) + 3 = 4
Target Caelus 1d20 + 3 ⇒ (9) + 3 = 121d10 + 3 ⇒ (5) + 3 = 8
Sarthonn not willing to let the leader get away, shifts up in tandem and lashes out cutting a deep gash in him.
| Naravash Avernus |
Naravash sends another arrow at one of the glaive-wielding mongrelman then turns his gaze to the obvious leader of the group.
Shortbow (pbs) @MW3: 1d20 + 7 ⇒ (11) + 7 = 18for: 1d6 + 1 ⇒ (5) + 1 = 6
HP: 12/20
AC: 18 (14 T / 14 FF)
CMD: 18
F/R/W: +4/+7/+1
Resist: cold (5), electricity (5), fire (5)
darkness: [ ]
Ongoing Effects
favored target: beastman champion
| Caelus Oklir |
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Caelus barely has time to note the destruction of his ally before he frantically dodges the downward swipe of a glaive. He shifts his position and thrusts his longspear in reply.
attack at mw2: 1d20 + 1 ⇒ (18) + 1 = 19
dmg: 1d8 ⇒ 6
| "Red Stick" Reegar |
As the one mongrelman moves past Red Stick, he presses against his opponent's back and pivots within the reach of his attacker, to smite a blow right back.
Attack: 1d20 + 5 - 1 ⇒ (9) + 5 - 1 = 13 Damage: 2d4 + 5 ⇒ (2, 1) + 5 = 8
nightdeath
|
Initative Order Round 4
Red Stick
Caelus
Morgrym -2
Razul -6
Mongrel Beastman Champion (BC) 11dmg
Mongrel Warrior 2 (MW2) 10 dmg
Sarthonn <---We are here
Naravash
Naravash's swift shooting immediately downs his target even as Red strikes sudden air as his foe ducks.
Meanwhile Morgrym continues bleeding out as Razul lies prone in this brutal battle.
A bestial grin spitting his face, the champion aims his glaive at Sarthonn but his aim is off. He doesn't seem to be letting up on the pressure.
Target Sarthonn 1d20 + 5 - 1 ⇒ (10) + 5 - 1 = 141d10 + 6 + 3 ⇒ (4) + 6 + 3 = 13
The last remaining warrior trapped by Red stotically strikes at Caelus, hoping for a killing blow. His strike falls short but catches the unfortunate Caelus in teh shoulder. He's wounded pretty badly as well but he is bouyed by the sight of his champion still fighting.
Target Caelus 1d20 + 3 ⇒ (11) + 3 = 141d10 + 3 ⇒ (3) + 3 = 6
| Naravash Avernus |
Naravash takes a steadying breath before snapping off another pair of arrows, the drawstring singing loudly as each arrow lances through the air toward the lead mongrelman. "Go down already!"
Shortbow (favored target, pbs): 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25for: 1d6 + 3 ⇒ (5) + 3 = 8
Shortbow (favored target, pbs): 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21for: 1d6 + 3 ⇒ (6) + 3 = 9
HP: 12/20
AC: 18 (14 T / 14 FF)
CMD: 18
F/R/W: +4/+7/+1
Resist: cold (5), electricity (5), fire (5)
darkness: [ ]
Ongoing Effects
favored target: beastman champion
nightdeath
|
For Sarthonn's information, Naravash would have killed the champion.
| Sarthonn |
Sarthonn continues to press his attack on the mongrelman leader. "You will trouble us no longer, " he says.
longsword, power attack: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d5 + 5 ⇒ (4) + 5 = 9
Probably a miss, I'd think.
nightdeath
|
Caelus blow strikes the mongrelman hard but though staggered he doesn't go down, the mongrel champion grimaces even though Sarthonn's attack goes wild.
Naravash's twin arrows strike at a critical juncture bringing both down with an arrow each in their chests.
The room is silent with only your panting at your exertions, some of your party members are down but an important thing seems to occur to all of you! What about the rest of ones you meant to protect?
Combat over. Well done.
| Naravash Avernus |
Naravash quickly kneels down beside Razul, the nearest of his downed companions. Heal: 1d20 + 1 ⇒ (8) + 1 = 9 He fumbles in ignorance as he tries to see how badly hurt the elf is, but his expression of worry softens as he catches the druid take a shallow breath. "He's breathing, but looks to be in really bad shape. How's Morgrym? Razul's going to need him, I think."
nightdeath
|
There seems to be no enemy around at all but a soft groan catches Red's attention, it seems to come from their entry point.
The rest tries to bring up their companions but there doesn't seem to be anything they can do.
| Morgrym Steelhammer |
stabilize: 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1
Morgrym's great black beard can no longer contain the blood spilling from his body and stains a rusty orange color.
| Sarthonn |
Hearing the need to aid the wounded, Sarthonn tries to imitate what he has seen by battlefield doctors.
Aid another, heal: 1d20 ⇒ 8
Ouch, you are not kidding about the dice monster trying to get us.
| Morgrym Steelhammer |
stabilize: 1d20 + 2 - 5 ⇒ (16) + 2 - 5 = 13
There we go, feel much better now. Minus the cuts. And bruises. And all the missing blood. Maybe I don't feel better...
| Naravash Avernus |
Naravash sighs in relief as the blood flow is finally staunched and Morgrym's rumbling, wet cough smooths out into even, albeit shallow, breathing. He slumps back and nods at Caelus and Sarthoon, "I don't think he's at risk of bleeding out on the floor now. Thanks." With an expression of relief comingled with sudden exhaustion, he looks up at Red standing by the door, "How are Horgus and the others, Red?"
nightdeath
|
Morgrym's breathing ease up as his bleeding stops.
You find a total of 4 Potions which are slightly reddish, 2 greenish potions and 7 empty potion bottles. The glaives are all well made though their hafts are delicated to Bapohmet. The weapon wielded by the champion glows with a wicked black light. The cleric has a pouch and a holy symbol to Baphomet.
Holy Symbol
Light Mace
4 Potions which are slightly reddish
2 greenish potions
4 chainmail
4 glaives
4 light crossbows
32 bolts
1 Glaive (magical)
1 Ring of Protection (magical)
1 Mithral Chainmail.
450gp
Their armor seems ordinary enough but made more in the modern design as compared to what you saw in the town you have just passed through.
Horgus and the others are tied up and badly roughed up. Only Horgus seems to have gotten the worst of it (-6), he seems to have being the last one to be brought down and has recieved multiple wounds on him. There is also the bodies of 5 other mongrelmen though not as well armed as the ones you fought with.
Anevia (-1)
Aravashnial (unconsious)
Horgus (-6)
| Caelus Oklir |
Caelus heaves a sigh of relief as Morgrym's breathing steadies. He begins to help with the looting, pausing to look at their enemies' equipment. "Sarthon, I'm no expert, but...the armor these creatures are wearing. Our friends in the last village were equipped with scraps and old pieces. Do these look relatively new to you?"
| Sarthonn |
I'm going to pick a skill that Sarthonn has for this. If it is not appropriate, let me know and I'll pick something else.
Sarthonn inspects the arms and armor that the cultists were wearing. Profession(soldier): 1d20 + 4 ⇒ (17) + 4 = 21
"I will say that these arms and armor are well maintained and uniform between the ... people... using them. That does point to a much more organized and funded force than we have seen before."
Adding as an additional comment, Sarthonn says "Some of these are quite nice, better than my armor. They may serve us well in combatting the invaders"
| Naravash Avernus |
The NPCs are all unconscious but stable, correct?
Naravash nods in agreement, "Using the enemies' weapons against them sounds good to me." The tiefling then turns to look at Caelus, "Cultists infest the city like rats. And you can bet The Storm King didn't overcome the wardstone without inside help too."
| "Red Stick" Reegar |
Red Stick looks around and winces.
"Okay, so these guys had to come from somewhere, right? And it wasn't from back the way we came, and it wasn't from down that way where the mad archer was. So that leaves one of these two doors," he says, indicating the north doors.
"We've got a fire pit here, we should camp here. But if we do, we had better barricade both those doors. Also... we still have these potions. Can anyone up tell us what they are? If not... I'll be a guinea pig."
| Naravash Avernus |
"We'd be better off retreating to Neatholm than hoping to weather a full night in the front room of an enemy stronghold, however ramshackle it might be." Naravash sighs as he stands up, patting Morgrym's shoulder reassuringly despite the dwarf's unconsiousness. "Then again, we might have to stay. I don't think we have enough arms to carry all our wounded."
| Sarthonn |
Sarthonn frowns. "Perhaps you are right, Naravash. I do worry that if these rooms could be re-fortified we may never break back in. Perhaps tending to our wounded here is best."
nightdeath
|
After spending some time, you have managed to determine that the reddish potions are Potion of healing (CLW).
Green potions are potions of Barkskin +2.
Sarthonn however finds the weapons and armor to have no maker's mark indicating either a hastily made weapon/armor or that these were actually mass produced in an unknown forge somewhere. They are also in the contempory current style of most armors used now unlike the archaic ones sold in Neatholm.
The tracks however seem to indicate that this group seemed to have come from your way you entered. They may or may not be replacements for whoever was stationed here.
| Sarthonn |
Do I/we recognize the mithral mail as different?
Sarthonn shrugs, "These armors may not be from famous smiths, but they are still better than what I wear. Does anybody object to me taking a suit?"