Eando Kline

"Red Stick" Reegar's page

153 posts. Alias of Wrong John Silver.


Full Name

"Red Stick" Reegar

Race

Half-Orc

Classes/Levels

Rogue 2: (HP 21/21, AC 16 FF15 T11, F+2 R+4 W+0, Init+1, Per+5, Evasion)

Gender

Male

Size

Medium

Age

16

Alignment

Chaotic Good

Deity

Desna

Languages

Common, Orc, Abyssal

Occupation

Stable Boy

Strength 16
Dexterity 12
Constitution 14
Intelligence 13
Wisdom 10
Charisma 14

About "Red Stick" Reegar

Background

Reegar earned his nickname because of an event early in his life. His father, a notorious gambler (actually, a notoriously BAD gambler) lost one too many bets, and his major creditor came calling. The creditor said that he knew Reegar's father had no money, so he requires the services of one of his children. So, the children drew lots, and Reegar drew the red stick.

Young Reegar cursed the fates for making him draw the stick, but he kept it with him, as the dark captor led him through the wilderness to one of the Warding Stones. There, he was held and brought past the stones into the lands of the Worldwound to be used in some ceremony... he wasn't sure what. He was brought forth, and there was an image in his mind of a kind of violent peace... a calmness in character as suffering erupted around him. He felt the voices of demons speaking to him about the ways to blithely walk past forces arranged against him.

And then, a mammoth burst into the clearing, tore into the cultists, picked little Reegar up and carried him off into the forest, breaking the connection and saving his existence. He spent the next month under the care of the mammoth as they traveled back to town. He has no idea what the red stick means to him, just what the nature of its luck is, but, perhaps out of superstition, he kept it to this day.

He returned to his family to great celebration, and was nicknamed "Red Stick" Reegar from that day forward. Life went back to the way it was, but Red Stick noticed a couple changes in his personality.

First, he found it much easier to perform acts of cruelty without notice. Through a combination of calm bravado and curious happenstance, Red Stick saw all the chances to debilitate those around him. Step on a foot here, an unfortunate elbow there, and not only could he incapacitate someone, he could make it look like an accident. Deep down, this ability worried him. It was so easy, he felt, so wrong.

In fact, the only way he felt he could calm himself from these dark urges was to be with animals. Ever since the mammoth saved him, he felt a kinship to animals and loved their company. He quickly found work as a stable hand, and has begun caring for the horses of the nobles. That's where he finds himself at the start of the Fifth Crusade: grooming the horses of noble knights.

Combat Stats:

Init +1 (+1 Dex)
Fort +2 (+0 base, +2 Con)
Ref +4 (+3 base, +1 Dex)
Will +0 (+0 base, +0 Wis)
HP 21 (8+7 +4 Con, +2 FC)
AC 16/ff 15/touch 11 (+4 Armor, +1 Dex, +1 deflection)
BAB +1
CMB +4
CMD 15 (10 +4 CMB +1 Dex)
Move 30'

Attacks:
Falchion +5 (2d4+5, 18-20/x2)
Whip +4 (1d3 nonlethal, 20/x2, disarm, trip, 15' reach)
Sap +4 (1d6+3 nonlethal, 20/x2)
Shortbow +2 (1d6, 20/x3, 60')

Half-Orc Racial Features:

Medium Size, 30' move
Darkvision 60'
Shaman's Apprentice: Bonus Endurance Feat
Orc Blood
Beastmaster: Whips and Nets are Martial, +2 Handle Animal
Weapon Familiarity: Greataxe and Falchion proficiency, Orc weapons are martial

Skulking Slayer Rogue Class Features:

Weapon Proficiency: Simple weapons, Greatclub, Whip, Sap, Shortbow, Shortsword, Falchion, Greataxe
Armor Proficiency: Light
Pass for Human: +1 Disguise to look human, no -2 penalty for different race
Sneak Attack +1d6
Underhanded Maneuvers: Dirty Trick +1 or Steal +2 in place of a sneak attack
Evasion
Rogue Talent: Weapon Focus (Falchion)

Feats:

Combat Expertise
Endurance
Weapon Focus (Falchion)

Skills:

Bluff +7 (2 ranks, +3 class, +2 Cha)
Diplomacy +7 (2 ranks, +3 class, +2 Cha)
Disguise +7 (1 rank, +3 class, +2 Cha, +1 Pass)
Handle Animal +6 (2 rank, +2 Cha, +2 Racial)
Knowledge(Nobility) +2 (1 rank, +1 Int)
Perception +5 (2 ranks, +3 class, +0 Wis)
Ride +3 (2 ranks, +1 Dex)
Stealth +6 (2 ranks, +3 class, +1 Dex)

Traits:

Stolen Fury: +2 CMB vs. demons
Nonchalant Thuggery: +4 Bluff to keep others from noticing violence

Equipment:

Chain Shirt 25 lb 100 gp
Falchion 8 lb 75 gp
Whip 2 lb 1 gp
Sap 2 lb 1 gp
Shortbow 2 lb 30 gp
40 arrows 6 lb 2 gp
Peasant's Outfit 2 lb 0 gp
Masterwork Backpack 4 lb 50 gp
Barbed Vest 4 lb 10 gp
Reversible Cloak 1 lb 2 gp
Shaving Kit 0.5 lb 15 gp
Dandy Brush 2 lb 2 sp
Harness 2 lb 2 gp
50' hemp rope 10 lb 1 gp

Magic Items
Ring of Protection +1

10 gp, 7 sp, 10 cp
Total Encumbrance: 67.5 lb

Light: 0-86 Medium 87-173 Heavy 174-260

XP: Level 2

Progression notes:

Red Stick will become a Rogue/Order of the Land Cavalier, with the later levels in Low Templar.

1: Rogue(Skulking Slayer, Scout). SA +1d6, Pass for Human, Underhanded Maneuvers, Combat Expertise, B1 R1
2: Rogue. Evasion, Weapon Focus(Falchion), B2 R2 K1
3: Cavalier(Gendarme). Challenge (+cav damage, +1 ranged attack) 1/day, Mount: Horse, Order of the Land, Mounted Combat, Power Attack, B3 R3 K2
4: Rogue. SA +2d6, Bold Strike, B4 R4 K2
5: Cavalier. Adaptive Strike, Catch Off-Guard, Cleave, B5 R5 K2
6: Rogue. Scout's Charge, Surprise Follow-Through
7: Cavalier. Cavalier's Charge, Improved Dirty Trick
8: Cavalier. Expert Trainer, Challenge 2/day
9: Low Templar. Crusader +1, Flag of Convenience, Leadership
10: Low Templar. Dirty Fighting
11: Low Templar. SA +3d6, Greater Dirty Trick
12: Low Templar. Crusader +2
13: Low Templar. Live to fight another day, Path of Light, Ride-By Attack
14: Low Templar. Ruthless
15: Low Templar. Crusader +3, Spirited Charge
16: Low Templar. SA +4d6
17: Low Templar. Parting Shot, Demon Hunter
18: Low Templar. Crusader +4, Damnation/Redemption
19: Cavalier. Banner, Feat x2
20: Cavalier.