Summoner 3, AC 14/10/14, Hp 21/21, Init +0, Frt+1,Rfx+0,Wil+4
Gender
Male
Alignment
NG
About Caelus Oklir
Background::
There were always those in Sarkoris – deviant tribes, plane-touched summoners, lone mad witches – that tempted fate by courting the Demonic. But there were others – perhaps many more – that opposed the darkness and those that would bring it into the world.
Those other lost.
Some – the lucky, the forewarned, the visionary – escaped the cataclysm of the Worldwound’s opening, and they and their descendants labor even today to undo the damage their countrymen may have helped to wreak. Caelus’s ancestors were among these, Kellids of northern Sarkoris. Among them was the great summoner Olkain, who, with his golden winged Eidolon Skara, sacrificed himself to permit the escape of dozens of his kin, including his young daughter.
Olkain’s descendants sought whatever help they could in their unending war against the demons. Eventually, they made contact with the mysterious Riftwardens. Caelus’s sorcerer father Jalren and witch mother Ulyra joined the ranks of this organization. Like so many before them, they perished in the Crusades, betrayed and murdered by an ally – but their murderer was never identified, even in the wild burning purges of the recent Crusades. Caelus was raised by distant relatives, never allowed to forget his heritage. Crusaders themselves, his foster parents – Molkar and Vara – raised him to become a leader of the children of Old Sarkoris, to take up the cause: Seal the Worldwound, reclaim the lands of Sarkoris for her children, atone for the sins of their people, and avenge the lost. When his dreams led him to the Eidolon Oynar – a sleek, golden, houndlike creature of the outer realms – he knew his role in the struggles to come.
Description::
Caelus stands just under six feet tall, with the bronzed skin, long dark hair, and dark eyes typical of the Kellids. He is clean shaven, with a serious expression and intense gaze. He typically dresses in a long, simple riding coat over a thick leather tunic. When his Eidolon is present, a spindle-shaped spiral glows on their foreheads.
Oynar is built roughly along the lines of a hound or wolf – perhaps a little more catlike in body shape than the shaggy wolves of Mendev. His rows of teeth are perfectly triangular, glinting with a silvery metallic sheen, and his eyes – long affairs that nearly meet above his short snout and wrap far around the sides of his head, under batwing-like ears – are a solid, faintly glowing gem-like red. His furless flanks are a slightly metallic gold, and long, almost fingerlike claws decorate his front paws.
Crunchy Bits::
Caelus Oklir
Male Human (Kellid) Summoner 3
NG Medium humanoid (human)
Init +0; Senses bond senses; Perception +1
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Defense
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AC 12, touch 10, flat-footed 12 (+2 armor)
hp 21 (3d8+3)
Fort +2, Ref +1, Will +4
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Offense
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Speed 20 ft.
Melee dagger +2 (1d4/19-20/×2) and
longspear +2 (1d8/×3) and
sickle +2 (1d6/×2)
Spell-Like Abilities
7/day—summon monster ii
Summoner Spells Known (CL 2nd; concentration +8):
1st (3/day)—lesser rejuvenate eidolon, protection from evil, enlarge person, life conduit (DC 15)
0 (at will)—guidance, acid splash, detect magic, mending, light, mage hand
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Statistics
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Str 10, Dex 10, Con 12, Int 14, Wis 13, Cha 18
Base Atk +2; CMB +2; CMD 12
Feats Augment Summoning, Spell Focus (conjuration), extra evolution
Traits riftwarden orphan, world traveler
Skills Diplomacy +11, Knowledge (arcana) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (planes) +8, Linguistics +6, Spellcraft +8, Use Magic Device +9
Languages Abyssal, Celestial, Common, Hallit, Varisian
SQ eidolon link, life link, share spells with eidolon
Combat Gear Acid, Oil (2); Other Gear Leather armor, Dagger, Longspear, Sickle, Backpack (empty), Bedroll, Belt pouch (empty), Blanket, winter, Flint and steel, Ink, black, Inkpen, Journal, Mug/tankard, Rope, Scholar's outfit, Torch (2), Trail rations (5), Waterskin (2), 6 GP, 6 SP, 7 CP
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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bond Senses (2 rounds/day) (Ex) As a standard action, you can share Eidolon's senses while on same plane.
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summon Monster II (7/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
I am planning to keep Caelus as a Summoner through most of his career, hopefully branching into the Archmage Mythic path. The Eidolon will be mostly focussed on melee, picking up eveolutions to overcome demonic resistance as soon as possible.
Eidolon::
Oynar
Quadruped
NG Medium outsider
Init +2; Senses darkvision 60 ft., scent; Perception +6
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Defense
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AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 19 (+3)
Fort +4, Ref +5, Will +1
Defensive Abilities evasion
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Offense
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Speed 40 ft.
Melee bite +6 (1d8+3), 2 claws +5 (1d6+2)
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Statistics
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Str 15, Dex 15, Con 13, Int 7, Wis 10, Cha 11
Base Atk +3; CMB +5; CMD 17 (can't be tripped)
Feats Combat Reflexes, Weapon Focus (bite)
Skills Acrobatics +2 (+6 to jump), Perception +6, Sense Motive +6, Stealth +8, Survival +3
Languages Common
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Special Abilities
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Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) No damage on successful reflex save.
Magic Attacks (Ex) Your natural attacks are magic.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.