About SarthonnSarthonn Elenviel Character Sheet:
Male Half Elf Figher 1 Age 26 NG Medium Humanoid (Elf, Human) Init +2; Senses Low Light Vision; Perception +5 Favored Classes: Fighter, Low Templar --------------------
AC 16, touch 10, flat-footed 16 (+6 armor)
--------------------
Speed 20 ft. Melee
Ranged
Space 5 ft., Reach 5 ft. --------------------
--------------------
Str 17, Dex 10, Con 14, Int 13, Wis 10, Cha 14 Base Atk +2; CMB +5 (3 Str); CMD 15 Traits: Child of the Crusade (Campaign) - Once per day when you fail a saving throw against an effect created by a demon that would possess or incapacitate you mentally, you may immediately reroll that saving throw as a free action. You must take the second result, even if it is worse.
Feats: Feat (Race Bonus): Skill Focus(Perception): You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
Skills (class skills in bold):
Acrobatics -5 (-5ACP)
Racial Modifiers: Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Languages: Common (Taldane), Elvish, Abyssal --------------------
Location: On Person
Fighter's Kit
Carrying Capacity Light: 86lbs. Medium: 173lbs. Heavy: 260lbs. Money: 45GP 4SP 5CP Total Weight: 91lbs.
Background:
Sarthonn's mother, as headstrong and unpredictable Elven noble, came to Kenabres during the Third Crusade against the Worldwound. The Crusade was, at best, a stalemate. After the Crusade, she stayed in Mendev and tried to lend support to the country by attracting Elven resources. Over time, she became involved with a human Mendivian Crusader. Nature being what it is, Sarthonn was born soon afterward. Sarthonn was raised first and foremost as a Crusader. From his early days, he got training in weapons, tactics, planar knowledge, and soldiery. With all the advantages brought on by having elven royalty in his blood, Sarthonn was wildly successful as a recruit. Eventually, he accepted a position in the Mendevian military as a junior officer. He was a natural leader and inspired his troops to follow his example. Things changed radically in 4707, when Sarthonn was 20 years old. In a break from established procedure, both of Sarthonn's parents were assigned to the same unit, leading a company of warriors against the storm king's army. They left Kenabres on a patrol, never to return to the city. Sarthonn took the apparent loss of his mother especially hard. He went from being a model soldier to a problem child. He spent more and more time in taverns, drinking to excess and starting brawls. He lost several ranks and spent time guarding less important outposts far from the front lines. He is still a competent and capable warrior but the discipline problems that Sarthonn brings to a unit tend to be unwelcome by most officers. Personality:
Following the early (for an elf/half-elf) loss of his parents, Sarthonn has a bad combination of smart and mad at the world. He is self-destructive and driven to fits of fighting and drinking. This is offset somewhat by all of the military training in his background, which puts a minimum amount of discipline and structure in place. So long as Sarthonn has a job to do or a task to focus on, he will concentrate on that task to the best of his ability. Without clear motivation, he will wander somewhat and often put himself in situations that are not safe or good for his career as a soldier. Description:
Ht: 6' 2" Wt: 145 lbs Age: 26 Hair: Blonde Eyes: Green Skin: Fair Most people would say that Sarthonn cleans up will. His elven features are obvious and, when clean and dressed in his uniform, he can be attractive. On a day-to-day basis, however, Sarthonn does as little as possible to meet grooming standards for the Crusaders. He often is short on sleep and in need of a shave or a haircut. Concept and Plan:
Sarthonn is a leadership based character, much like a Company-grade US Army officer. He leads from the front of a fight and will be in the thick of combat. He will take feats and traits that allow him to give bonuses to those around him. Mythic path: Marshall Notable plans
Current build: 20 points, 2 traits, 300gp starting wealth Tracked Resources:
20 Arrows with Cold Iron Heads 2 Alchemists fire 9 Torches 5 Rations 50 Soap 1 pint whiskey Waterskin - 1/2 gallon water |