
|  nightdeath | 
Sarthonn notices that the Miltral armor is badly made though it's still serviceable. It seems whoever worked this armor had no idea of its value of the metal used to forge it treating it as normal steel. It's amazing how it got forged in the first place....

| Sarthonn | 
 
	
 
                
                
              
            
            Sarthonn does what he can to salvage the gear and items from the fallen foes. He dons one of the suits of chainmail, using care to make sure that his crusader's tabard is displayed prominently over the looted mail.
Not sure what is next.

| Naravash Avernus | 
 
	
 
                
                
              
            
            Presuming Morgrym has enough magics to get those down conscious again...
"I don't know how comfortable I'd be with holing up here, even though everyone's up and able-bodied. I think we should fall back to Neatholm and come back once we've all been properly patched up." Naravash does his best to try and cover up his own injuries as he shares, but the deep stain on his side makes it hard to disguise his own wounds.

|  nightdeath | 
Pulling back seems to be a good idea and Neatholm is but a few hours away.
You are greeted with surprise though you are rushed through to the aid of the resident priests of who spend the night to heal all of you up exhausting their own energy. The guards are extra vigilant for the night and your rest is fitful as you are all watched over by the alert inhabitants of the town.............
Morning comes..........or what passes of as morning in the undergrounds.

| Morgrym Steelhammer | 
 
	
 
                
                
              
            
            All right lads, we'll get back there and make sure them beasties don't get the opportunity to hurt others again!
As Morgrym says this his hands move fitfully up and down the new scars he bears...

| Caelus Oklir | 
 
	
 
                
                
              
            
            Arriving at Neathholm, Caelus takes the time to summon Oynar back to him, and expends his power to bring the eidolon back to strength.
Oynar comes back at half hit points, or 9. Caeuls has 3 first level spell slots left, so he'll use lesser rejuvinate...
1d10 + 2 ⇒ (4) + 2 = 6
1d10 + 2 ⇒ (1) + 2 = 3
After which, Caelus gratefully collapses to sleep away the remains of the night.
In the morning, he recalls Oynar, and readies his gear.
"Let's be about it, then."

|  nightdeath | 
Heading towards the area of waiting immient displays of violence...............the party sees...............
Perception Checks.

|  nightdeath | 
Absolutly Nothing.
It seems that the entire place has being cleared out and everything seems to point to a rather hurried evacuation. Bedrolls and blankets are left behind discarded. Open bottles of wine are laid open and scattered. It seem that the whole place now reeks of wine, beer and other alcholic beverages.
Tables and chairs are overturned with some being broken and their parts left scattered around.
There doesn't seem to be anyone around. Even the bodies from the previous night is gone.

| "Red Stick" Reegar | 
 
	
 
                
                
              
            
            Red steps warily into the room, picking up an empty wine bottle. Testing its heft, he flicks it with his free hand to listen to the sound.
He continues to make dull bell sounds with the bottle at random intervals as he speaks. "Well, if they left, they didn't come back toward Neathholm. If there wasn't another way out, they would have stayed right here. So, they either left and there is a way out, or they're using illusions or hiding carefully."
He tosses the bottle behind him, with perhaps more force than necessary.

| "Red Stick" Reegar | 
 
	
 
                
                
              
            
            "Let's take our time to find out..."
Red Stick takes a good long time examining the three doors out of the room, checking for traps, or eyeholes, or any evidence that they are watched or about to be ambushed.
Taking 20 on Perception, get a 25.

|  nightdeath | 
Red finds that the other rooms are the same. Items thrown about hazardly and signs of items being moved in haste. He does find no less than 7 different traps and is able to pinpoint all of them seeing as they are all crudely made.

| "Red Stick" Reegar | 
 
	
 
                
                
              
            
            Red Stick shakes his head. "They really did a number on this place. Come on, let's figure out how to get out of here to the surface."
Pointing to the southern door where they had been ambushed the first time, he adds, "That way led downward. I don't think that's the way."
Checking the two rooms north of the sleeping chamber, he comments, "That one is a closet. So, it's got to be this way."
He opens the northernmost door and leads the party into the next room.

| Naravash Avernus | 
 
	
 
                
                
              
            
            "If they have cleared out, I'd prefer we see if they left anything of use behind, Red Stick. Who knows how far we are from the surface still and we may yet need supplies." The tiefling shrugs with a shake of his head, "But if everyone would rather press on as quickly as we may, I won't argue."

|  nightdeath | 
Down has not being explored. I could cover each individual area each.

| Caelus Oklir | 
 
	
 
                
                
              
            
            "While I am longing to reach the surface, I think the fact that these mongrelmen have been being supplied from outside makes them a threat to the city. I vote for exploring further -down, in this case, before moving on. Though, if the majority wish to move on, Iwon't complain."

| Caelus Oklir | 
 
	
 
                
                
              
            
            Waiting patiently with the others, Caelus meets his Eidolon's glowing eyes and taps his nose. Oynar paces a small circle, head raised, drawing deep draughts of air to try to catch any lingering scents.
perception with scent: 1d20 + 9 ⇒ (15) + 9 = 24

|  nightdeath | 
Oynar smells blood and hears the faint sounds of battle though it seems muffled.
H6
The air in this cavern smells of damp and mold. Water glistens on the walls, and collects in a stagnant pool along one wall. Sounds of combat can be heard more clearly now. The shrieks of battle made by eagar mongrel men.
H7
Three copper bowls filled with glowing coals hang from the ceiling of this long, natural cavern. The braziers fill the chamber with warmth and soft orange light. In the center of the chamber stands a block of stone that serves as a table, lined with wooden chairs. An enormous bloodstain, maybe a week old, darkens the stone’s surface. Piled in a heap are the latest sacrifices, refugees or surviors from the recent catastrophe in Kenabreas.
The doors are wide open and it's obvious to see that there are two bound figures attempting to make a fight out of it with their tormentors jeering and striking them with whips. They're dressed in Chain shirts with their glaives on their back. All seemed to be rather experienced warriors.
Figures placed on estimation. They have not seen you yet due to the obstruction in H6.

|  nightdeath | 
The figures need help, that's for certain!
Bursting in on them, you realise that you're outnumbered and heavily so.
Your appearance catches them by surprise and their stunned faces gives you all a single chance.
Surprise Round. For this instance you're all allowed a full round of actions. Tough Fight.

| Melchesiech | 
 
	
 
                
                
              
            
            Inside the room, Melchesiech invokes a defensive ward and retreats behind e-Terah.
Actually, now that I look at the tactical situation, I'd like to change that action (if it's OK with you, nightdeath). Instead, he'd like to cast grease on the four squares around the H7 before retreating behind e-Terah.
 
	
 
     
     
     
	
 