Wrath of the Righteous- Beer and Pretzels (Inactive)

Game Master drbuzzard

Map
Kenabres Map
Drezen Dungeon


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Nothing stops you from moving through a friendly square.


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP:77/77|AC: 21 (12 Tch, 19 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Okay. Just taking into account the cramped quarters.
Xandarian pushes past the paladin to run down the corridor toward his next opponents.


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Kevin throws himself aside again and the heals himself as he move forward into the next room.

Reflex Save: 1d20 + 6 ⇒ (14) + 6 = 20

LoH: 3d6 ⇒ (4, 1, 4) = 9


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik again hits #9 with the flaming sphere.

damage: 3d6 + 3 ⇒ (4, 2, 6) + 3 = 15

Grand Lodge

Male Human || (HP 68/74) | AC:20 | T:13 | FF:17 | CMD 23 | Fort +7| Ref +5 | Will +3 | Init +5 | Perc: +8 | Speed 30ft) Fighter 6// Mythic Power 3/5 //
Temporary Changes:
2 CON Damage

Marcus keeps moving towards the sound of clashing steel, his scimitars always ready to rend hellspawned flesh.

Double move again


reflex: 1d20 ⇒ 7 fail, 9 drops

remember you can't see 1


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Tanrov will now make his way back up to the bridge

I'm not sure what sort of slope or difficulty it is to get up, so i'll wait and do rolls and such as instructed if they are needed.


You get up to the passageway of the bridge.

A bunch of projectiles of arcane energy slam into Kevin.

damage: 5d4 + 5 ⇒ (4, 3, 1, 2, 3) + 5 = 18

PCs are up.


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik climbs up to the bridge.


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Where did the magic missiles come from. I should have some idea. Change action as appropriate as I'm guessing they came from the hall not the room I'm in

After being hit by the arcane projectiles, Kevin heals himself and then walks toward the missiles, his shield scraping the wall on one side and his scimitar skipping off the other until he runs into something.

LoH: 3d6 ⇒ (3, 1, 1) = 5

EDIT: Added LoH roll


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP:77/77|AC: 21 (12 Tch, 19 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Xandarian runs up to the tiefling and swipes wildly at the attacker, but misses.
+1 cold iron rapier: 1d20 + 7 ⇒ (2) + 7 = 9

Grand Lodge

Male Human || (HP 68/74) | AC:20 | T:13 | FF:17 | CMD 23 | Fort +7| Ref +5 | Will +3 | Init +5 | Perc: +8 | Speed 30ft) Fighter 6// Mythic Power 3/5 //
Temporary Changes:
2 CON Damage

"Where the hell are the tiefl-" was about to ask the constable when the magic missiles appeared and hit Kevin.

Marcus cursed under his own breath, knowing his next move was pretty stupid, and charged forward hoping he'd bump into the invisible sttacker beflre headbutting Xan or Kevin.

ai'll move till I bump into the invisible tiefling and then attack

Power Attack: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 1d6 + 8 + 6 ⇒ (4) + 8 + 6 = 18
Miss chsnce, if needed: 1d100 ⇒ 86


Kevin: The magic missiles came from the room. Ignore the '1' on the map or I will remove it so as to prevent metagaming.

Xandarian swings wildly at the air since he has no idea where the enemy is.

Marcus swings and misses after he bumps into someone.

Uelarik is well up the riverbank.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Tanrov moves down the passage on the bridge 40 ft towards the commotion


You hear a spell being cast.

PCs are up.


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Kevin attempts to silence the mage. He then heals himself.

+2 Cold Iron Scimitar 1st Attack: 1d20 + 10 ⇒ (20) + 10 = 30 Damage: 1d6 + 4 ⇒ (2) + 4 = 6

+2 Cold Iron Scimitar 1st Attack Crit Confirm: 1d20 + 10 ⇒ (20) + 10 = 30 Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Miss: 1d100 ⇒ 1

LoH: 3d6 ⇒ (2, 5, 5) = 12


You don't even know what square he's in. Hence you flail about with your scimitar for a while to no effect. (you probably knew where he was, but that's past tense).


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik continues to climb.

Grand Lodge

Male Human || (HP 68/74) | AC:20 | T:13 | FF:17 | CMD 23 | Fort +7| Ref +5 | Will +3 | Init +5 | Perc: +8 | Speed 30ft) Fighter 6// Mythic Power 3/5 //
Temporary Changes:
2 CON Damage

I believe you can roll perception to pinpoint invisible enemies, but I'm not sure if it's an action or not. If it is, ignore the appropiate 'extra' action

Marcus closed his eyes briefly, letting his honed combat instinct work to discover where the wizard was...
Perception: 1d20 + 8 ⇒ (17) + 8 = 25
Assuming it works
... And he rushed, fast as lightning, his blades already swinging at the seemingly empty space.

Swift Action expend Mythic Power: Champion Strike, Fleet Charge
Power Fleet charge: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15
Miss chance: 1d100 ⇒ 83
Damage: 1d6 + 8 + 6 ⇒ (5) + 8 + 6 = 19

Full Attack
Power Main #1: 1d20 + 9 ⇒ (15) + 9 = 24
Miss chance: 1d100 ⇒ 22
Damage: 1d6 + 8 + 6 ⇒ (6) + 8 + 6 = 20

Power Off #1: 1d20 + 9 ⇒ (3) + 9 = 12
Miss chance: 1d100 ⇒ 85
Damage: 1d6 + 8 + 3 ⇒ (6) + 8 + 3 = 17

Power Main #2: 1d20 + 4 ⇒ (6) + 4 = 10
Miss chance: 1d100 ⇒ 62
Damage: 1d6 + 8 + 6 ⇒ (2) + 8 + 6 = 16


Perception to find someone is a move action.

You do manage to figure out where he is from his spell casting.

He's 15' above you in the air.

Of course that changes the rest of your action.

Grand Lodge

Male Human || (HP 68/74) | AC:20 | T:13 | FF:17 | CMD 23 | Fort +7| Ref +5 | Will +3 | Init +5 | Perc: +8 | Speed 30ft) Fighter 6// Mythic Power 3/5 //
Temporary Changes:
2 CON Damage

"He's hovering there!" exclaims the warrior pointing at the place he believes the wizard is. Gritting his teeth he prepares himself to dodge to the side, feeling powerless against the flying enemy

So, basically skipping turn because there's nothing I can do right now


Xan? Tanrov?


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Tanrov comes through the doorway behind Xan and Kevin..

"What's up, what are you looking for? Something Invisible?" he says deducing that they aren't moving around trying to find an enemy for no reason


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP:77/77|AC: 21 (12 Tch, 19 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

"Yes", answered Xandarian with a furrowed brow. "I think this bastard hit us with two fireballs already. Hopefully he used his most potent spells already."
Perception: 1d20 + 8 ⇒ (5) + 8 = 13


Now comes the moment when I decide between slaughtering the lot of you for not being prepared for invisibility or flight, or I pull my punches and let things continue. I must think on it. I might not have enough spells left to wipe you ought, but I don't really see how you beat him.


Bummer, out fo fireballs for the day.

a volley of magic missiles hurls into Marcus since he realized where the enemy had gone.

damage: 5d4 + 5 ⇒ (1, 4, 3, 2, 3) + 5 = 18

PCs are up.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Tanrov casts see invisibility on himself and then points out where the flying man is

"I can see him, he's right there.. he's moving to you left and now swing at him."


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik double moves again to get back into the fight.


Actions needed.

If you have ranged attacks (or reach beyond 5') you can attack him as designated by Tanrov.


Ok seems 2 like people are still playing. Assuming they wish to continue I will refill the table.

BTW there's plenty of bows sitting on the ground at various places from the flunkies you've killed.


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Kevin drops his scimitar and pulls out his longbow. Listening to Tanrov's directions he takes a shot at the invisible man.

Mwk Longbow: 1d20 + 9 ⇒ (14) + 9 = 23 Damage: 1d8 ⇒ 4

Miss Chance (low misses): 1d100 ⇒ 3


The arrow from the paladin goes astray, not hitting anything.

The caster, noting that Tanrov can see him, launches a volley of magic missiles at him.

damage: 5d4 + 5 ⇒ (3, 4, 3, 4, 4) + 5 = 23

PCs are up.


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Kevin waits for Tanrov to identify the location of the bad guy and then fires.

Mwk Longbow 1: 1d20 + 9 ⇒ (6) + 9 = 15 Damage: 1d8 ⇒ 2
Miss Chance (low misses): 1d100 ⇒ 35
Mwk Longbow 2: 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d8 ⇒ 3
Miss Chance (low misses): 1d100 ⇒ 31


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

"Ughh.. that hurt alot.. he's there.. ow.."

Tanrov casts cure moderate wounds on himself

cmw: 2d8 + 6 ⇒ (4, 3) + 6 = 13

He uses studied target on the Tiefling? spellcaster as a move action to give himself +2 to hit and damage


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik will cast haste on the group.


Two fire rays are shot at Tanrov.

touch: 1d20 ⇒ 12 fire: 4d6 ⇒ (6, 6, 2, 3) = 17 hit
touch: 1d20 ⇒ 16 fire: 4d6 ⇒ (6, 1, 3, 1) = 11 hit

PCs are up.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

18 damage.. "Hot ..hot..hot..[/ooc]

Tanrov heals himself again.. cmw: 2d8 + 6 ⇒ (5, 4) + 6 = 15

[b]"he's there.." Tanrov points him out


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Kevin mumbles "This would be easier if I could see him." in exsaperation as he fires off 3 more arrows toward their enemy.

Mwk Longbow Haste: 1d20 + 9 ⇒ (3) + 9 = 12 Damage: 1d8 ⇒ 1
Miss Chance (low misses): 1d100 ⇒ 44
Mwk Longbow 1: 1d20 + 9 ⇒ (18) + 9 = 27 Damage: 1d8 ⇒ 2
Miss Chance (low misses): 1d100 ⇒ 12
Mwk Longbow 2: 1d20 + 4 ⇒ (12) + 4 = 16 Damage: 1d8 ⇒ 8
Miss Chance (low misses): 1d100 ⇒ 65


If I might make a suggestion. You're in a mode right now of one fight a day. Thus you might as well nova every time you can. Spending a smite and some surge points might be prudent before he burns someone down.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

I'm planning on that.. i just need to survive... i have a kinda plan


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

I gotta see him to smite him don't I?


Oh yeah, good point. But you could still surge.


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Surge on attack 2: 1d6 ⇒ 2


Still miss. (took me a second to realize which attack 2 you meant).


Uelarik?


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Kevin turns to Uelarik and says "Can you return the favor and fireball him?"


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik shakes his head at Kevin. "I'm afraid I used up all my fireballs barbecuing the cattle."

He begins summoning a Lantern Archon.


This time he attacks the guy with the bow (kevin)

scorching ray again.
touch: 1d20 ⇒ 12 fire: 4d6 ⇒ (6, 6, 1, 6) = 19 hit

touch: 1d20 ⇒ 15 fire: 4d6 ⇒ (5, 3, 3, 1) = 12 hit

PCs are up.


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Kevin howls as the bolts burn him and places a hand on himself and some of his wounds heal.

LoH: 3d6 ⇒ (5, 4, 4) = 13

He then waits for Uelarik to point out the creature and looses three arrows at him.

Mwk Longbow Haste: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13 Damage: 1d8 ⇒ 6
Miss Chance (low misses): 1d100 ⇒ 24
Mwk Longbow Attack 1: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15 Damage: 1d8 ⇒ 2
Miss Chance (low misses): 1d100 ⇒ 80
Mwk Longbow Attack 2: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9 Damage: 1d8 ⇒ 2
Miss Chance (low misses): 1d100 ⇒ 35


It is clear that the dice gods hate you.

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