Tanrov Shadow-Graxt |
ok sorry i missed seeing any doors on the bridge..
Marcus McCain |
Marcus reacts quickly, dodging the attacks and returning them eagerly.
Attacking #6 and 5' stepping to the right after. I'll move my token soon
Power Attack, Main Hand #1: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d6 + 8 + 6 ⇒ (1) + 8 + 6 = 15
Power Attack, Off Hand #1: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d6 + 8 + 3 ⇒ (2) + 8 + 3 = 13
Power Attack, Main Hand #2: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 8 + 6 ⇒ (5) + 8 + 6 = 19
Tanrov Shadow-Graxt |
Tanrov attacks 4 again after putting down the other.
Earthbreaker+df+st-pa: 1d20 + 12 ⇒ (18) + 12 = 30
Earthbreaker+dmg: 2d6 + 18 ⇒ (3, 6) + 18 = 27
Xandarian Quartermain |
Creeping up behind the paladin, Xandarian touches Kevin's shoulder and casts bull's strength. +4 Strength for 6 minutes.
"I got your back", whispers the cleric.
Tanrov Shadow-Graxt |
Tanrov moves right up to the last aurochs, hoping to distract it
Kevin Hurly |
Kevin moves up and attacks the man in the door.
+2 Cold Iron Scimitar w/PA 1st Attack: 1d20 + 10 - 2 + 2 ⇒ (15) + 10 - 2 + 2 = 25 Damage: 1d6 + 4 + 6 ⇒ (5) + 4 + 6 = 15
+2 Cold Iron Scimitar w/PA 2nd Attack: 1d20 + 5 - 2 + 2 ⇒ (8) + 5 - 2 + 2 = 13 Damage: 1d6 + 4 + 6 ⇒ (5) + 4 + 6 = 15
Xandarian Quartermain |
Xandarian moves up behind Kevin. Holding action
Marcus McCain |
Marcus parries the tieflings attack with one scimitar, struggling with his enemy for a moment before the constable headbutts the devilish freak.
"This is for my city, ye basterd!" as his blades slash again.
Power Main #1: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d6 + 8 + 6 ⇒ (1) + 8 + 6 = 15
Confirm: 1d20 + 9 ⇒ (1) + 9 = 10
If crit add: 1d6 + 8 + 6 ⇒ (3) + 8 + 6 = 17
Power Off #1: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d6 + 8 + 3 ⇒ (4) + 8 + 3 = 15
Power Main #2: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d6 + 8 + 6 ⇒ (2) + 8 + 6 = 16
Tanrov Shadow-Graxt |
Tanrov starts moving towards the distant cowbeast but is weighed down by his armour he increases his speed at the expense of anything else to get to striking distance of the beast
Tanrov Shadow-Graxt |
Tanrov runs in a straight line at the beast right up to it then he uses a mythic power point to unleash a suprise strike and attack the cowbeast unnexpectedly
Sup strike earthbreaker flatfooted: 1d20 + 8 ⇒ (6) + 8 = 14
Sup strike earthbreaker flatfooted: 2d6 + 1d6 + 13 ⇒ (4, 2) + (5) + 13 = 24
drbuzzard |
You miss.
Big Bull attacks you.
to hit: 1d20 ⇒ 4 damage: 1d8 + 6 ⇒ (5) + 6 = 11 miss
4,7 attack Kevin.
to hit: 1d20 ⇒ 14 damage: 1d6 + 2 ⇒ (5) + 2 = 7 miss
to hit: 1d20 ⇒ 20 damage: 1d6 + 2 ⇒ (1) + 2 = 3 hit
confirm: 1d20 ⇒ 7 damage: 2d8 + 4 ⇒ (1, 4) + 4 = 9 fail
5,8 ready for Marcus to come calling.
1 moves his big flaming fall over for Tanrov to play with.
fire damage: 6d6 ⇒ (2, 5, 2, 4, 3, 3) = 19 DC 19 reflex negates
9 shoots at Uelarik
to hit: 1d20 ⇒ 7 damage: 1d8 + 2 ⇒ (4) + 2 = 6 miss
PCs are up.
Tanrov Shadow-Graxt |
REf save: 1d20 + 3 ⇒ (13) + 3 = 16
"Arrgg.. I'm not bacon." Fire res 5 takes 14
5ft step move out of flaming ball and attack the aurochs declaring bane upon aurochs he also uses studied target on the aurochs
Earthbreaker+df+bane-pa+st: 1d20 + 14 ⇒ (14) + 14 = 28
Earthbreaker damage: 2d6 + 2d6 + 18 ⇒ (5, 2) + (2, 2) + 18 = 29
Kevin Hurly |
Kevin attacks number four.
+2 Cold Iron Scimitar w/PA 1st Attack: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22 Damage: 1d6 + 4 + 6 ⇒ (1) + 4 + 6 = 11
+2 Cold Iron Scimitar w/PA 2nd Attack: 1d20 + 5 - 2 ⇒ (5) + 5 - 2 = 8 Damage: 1d6 + 4 + 6 ⇒ (3) + 4 + 6 = 13
Uelarik the Eldritch |
Uelarik will move away from flaming sphere and will direct his own flaming sphere at the caster.
damage: 3d6 + 3 ⇒ (4, 1, 6) + 3 = 14; DC 21 reflex negates
Marcus McCain |
Marcus starts moving towards the next room but -assuming this door is also open- he stops short of their reach and prepares to strike if any of them gets close.
My round: I will move until I am one square -five ft step- away and then ready an action to attack if any of them steps forward
Readied Power Scimitar: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 1d6 + 8 + 6 ⇒ (4) + 8 + 6 = 18
Confirm: 1d20 + 11 ⇒ (3) + 11 = 14
Ir crit add: 1d6 + 8 + 6 ⇒ (4) + 8 + 6 = 18
Also, @DrBuzzard. I am currently abroad in UK working so I can't access my laptop and update the map very often, so I will try to describe everything in detail. Initially there won't be problems with posting rates but if I need to be botted a couple days -because I may go camping- I'll warn you in advance.
Xandarian Quartermain |
Xandarian pumps a cure light wounds into Kevin.
CLW: 1d8 + 5 ⇒ (8) + 5 = 13 MAX! Nice!
drbuzzard |
Wizard up above steps away from the ball of fire after getting burned, casts a spell, and you no longer see him. .
7,4 attack Kevin
to hit: 1d20 ⇒ 7 damage: 1d6 + 2 ⇒ (1) + 2 = 3 miss
to hit: 1d20 ⇒ 16 damage: 1d6 + 2 ⇒ (5) + 2 = 7 miss
5 steps into the hallway to confront Marcus, and is cut down for his trouble.
8 not being the sharpest tool in the shed tries that also.
to hit: 1d20 ⇒ 10 damage: 1d6 + 2 ⇒ (2) + 2 = 4
9 shoots at Uelarik again.
to hit: 1d20 ⇒ 13 damage: 1d8 + 2 ⇒ (1) + 2 = 3 miss
PCs are up.
Tanrov Shadow-Graxt |
Tanrov casts cure moderate wounds on himself..
"Oh yeah, thankyou Pharasma for taking away the burn."
cmw: 2d8 + 6 ⇒ (5, 8) + 6 = 19
Marcus McCain |
Marcus keeps the pressure on the tiefling, bent of sending him back to hell.
Power Scimitar Main #1: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d6 + 8 + 6 ⇒ (2) + 8 + 6 = 16
Power Scimitar Off #1: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d6 + 8 + 3 ⇒ (5) + 8 + 3 = 16
Power Scimitar Main #2: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 8 + 6 ⇒ (1) + 8 + 6 = 15
Kevin Hurly |
Kevin attacks the one in front of him again.
+2 Cold Iron Scimitar w/PA 1st Attack: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27 Damage: 1d6 + 4 + 6 ⇒ (3) + 4 + 6 = 13
+2 Cold Iron Scimitar w/PA 2nd Attack: 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11 Damage: 1d6 + 4 + 6 ⇒ (2) + 4 + 6 = 12
+2 Cold Iron Scimitar w/PA 1st Attack Crit Confirm: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22 Damage: 1d6 + 4 + 18 ⇒ (4) + 4 + 18 = 26
Tanrov Shadow-Graxt |
Ewwww who'd want to goto hell youd catch wuss of those devils or something. .
Xandarian Quartermain |
Xandarian holds action until he has room to move in the room.
drbuzzard |
Kevin also kills his target.
A fireball erupts catching Xan and Kevin (coming from somewhere where '1' used to be visible)
fire damage: 9d6 + 9 ⇒ (5, 4, 5, 1, 3, 6, 4, 2, 3) + 9 = 42 DC 18 reflex for 1/2
9 again shoots at Uelarik
to hit: 1d20 ⇒ 18 damage: 1d8 + 2 ⇒ (3) + 2 = 5 hit
7 moves over and attacks Kevin
to hit: 1d20 ⇒ 13 damage: 1d6 + 2 ⇒ (2) + 2 = 4
The bigger flaming sphere also burns at Tanrov again
fire damage: 1d6d6 ⇒ (6, 6) = 12 DC 19 reflex negates
PCs are up.
Marcus, you are on the other side of the bridge wall from the remaining foes. You cannot simply cut across as you are on a 10' side wall. You'd have to jump down and climb up on the other side. Alternatively you can use a ranged weapon, or head to the end where there are stairs and a passage.
Xandarian Quartermain |
Reflex save: 1d20 + 1 ⇒ (17) + 1 = 18 Holy cow!
Xandarian uses his Selective Channel to heal both himself and Kevin.
Channel Energy: 3d6 ⇒ (1, 4, 5) = 10
Tanrov Shadow-Graxt |
ref: 1d20 + 3 ⇒ (14) + 3 = 17
Doesn't he need los to he able to target me with the sphere.. which afaik he doesn't have?
Tanrov will try and get back up to the bridge running to get away from the sphere
Marcus McCain |
Marcus starts moving towards the end of the bridge, looking for his way towards the other side where there are still tieflings that need some righteous killing.
Tanrov Shadow-Graxt |
GM you messed up the dice roll for the flaming sphere damage
drbuzzard |
Tanrov: Two things- yes, he sort of does (ignore the token since he is invisible, you don't know where he is), but it is not specified, and I have been letting Uelarik put a flaming sphere on a surface he cannot even see, so sauce for the goose is sauce for the gander.
Second, yep, screwed that up. What I get for posting too late. fire damage: 6d6 ⇒ (4, 1, 3, 2, 3, 3) = 16 do recall you can use a mythic surge to boost a saving throw.
Kevin Hurly |
Kevin throws himself against the wall as the fire erupts and manages to shrug off most of the damage.
Reflex Save: 1d20 + 6 ⇒ (13) + 6 = 19
He then turns and attack number 7
+2 Cold Iron Scimitar w/PA 1st Attack: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17 Damage: 1d6 + 4 + 6 ⇒ (4) + 4 + 6 = 14
+2 Cold Iron Scimitar w/PA 2nd Attack: 1d20 + 5 - 2 ⇒ (5) + 5 - 2 = 8 Damage: 1d6 + 4 + 6 ⇒ (4) + 4 + 6 = 14
How badly hurt is 7 after the fireball?
Tanrov Shadow-Graxt |
Tanrov takes 11 damage not worth the mythicness
I move Tanrov at a run to near the bridge entrance
Xandarian Quartermain |
"Ahh!" Xandarian screamed as the fireball hit again. "Will you move into the room so I can get around you, at least?!" The cleric bellowed at the paladin.
Reflex Save: 1d20 + 1 ⇒ (7) + 1 = 8
Xandarian casts cure moderate wounds on himself, and will hold his move action until the path is clear.
CMW: 2d8 + 6 ⇒ (6, 1) + 6 = 13