Marcus McCain
|
Still waiting on Marcus.
Now I am confused, I though you saw my post and told me I missed. I did love and attack, but forgot to move the token. Will do so now. Also, do I also get the AoO? And the thing has to fly or go through our squares I believe.
| Xandarian Quartermain |
"Well", Xandarian began, "we could start the regular cleaning today, and then Cayden will lend me a consecrate blessing tomorrow."
| Tanrov Shadow-Graxt |
Tanrov digs in cleaning as he can for the benefit of Pharasma. He uses create water as is needed for cleaning purposes.
| drbuzzard |
You get the place cleaned up and hallowed. This seems to settle down the area some, and should stop ghouls from spawning.
Next up you need to clear the approach to the fortress of Drezen itself.
The first obstacle to overcome is a bridge. Your rogue flunky heads out and scouts it for you.
Reporting back, he says it's a sticky wicket. The bridge is guarded by about a dozen humanoids (tieflings). The tricky part is that there's a bunch of large, mean looking cattle down in the ravine below chained to the bridge supports. If something gets them worked up, you think it likely that they would be able to pull the bridge down.
| Tanrov Shadow-Graxt |
"We need to figure how the cow things will get spooked, if the Tieflings are up on the bridge, what spooks the cows down there and then figure a way to stop that or to free the cows... I can use invisibility?" he says trying to figure out a way around the situation
Marcus McCain
|
"Is the bridge necessary for us or can we use another way? Because we could spook the hellish bovines ourselves to bring down the bridge with the tieflings on top."
| Tanrov Shadow-Graxt |
"Any other ideas?" Kill the Tieflings first, kill the cows? I'm thinking kill the cows and distract the tieflings on the bridge maybe?" he says with hope of retort
| Kevin Hurly |
Kevin thinks about the situation for a bit and says "The true danger to the bridge are the cows. We need a way to kill or incapacitate them quickly or remove the chains attached to the bridge. We may need to split up and part of us distract the tieflings on top while the others take care of things down below."
| Tanrov Shadow-Graxt |
"Well I can probably get down to them, invisibly and have at them.. maybe another with me and we can finish of the cows. With a co-ordinated attack on the Tieflings above we should be able to help each other as needed." says Tanrov while hefting his hammer
| Xandarian Quartermain |
Xandarian nods in agreement.
| Uelarik the Eldritch |
Ok, so Tanrov and Uelarik can climb down the ravine a good ways from the bridge so that the tieflings/cows don't see us. We then use invisibility to sneak up on the cows and then kill them quickly with several fireballs, etc. so that they can't bring down the bridge. Once we attack the cows, the rest of you jump the tieflings. Sound good?"
| Tanrov Shadow-Graxt |
Yup
| Tanrov Shadow-Graxt |
Tanrov is currently invisible, he uses studied target on aurochs 4 and has cast divine favour on himself,
Tanrov will move up to Aurochs 4 and deliver a powerful attack declaring a bane upon aurochs upon his earthbreaker Assuming sneak attack due to flat footed
earthbreaker+st+df-pa: 1d20 + 12 ⇒ (4) + 12 = 16
earthbreaker damage+sneak attack: 2d6 + 1d6 + 18 ⇒ (6, 5) + (5) + 18 = 34
He will then spend a mythic power to use his suprise strike ability and hit Aurochs 2
earthbreaker+st+df-pa+tier: 1d20 + 11 ⇒ (7) + 11 = 18
earthbreaker damage+sneak: 2d6 + 1d6 + 16 ⇒ (1, 2) + (6) + 16 = 25
| Xandarian Quartermain |
Xandarian rushes to the side of the valley, ready to climb it to meet the tieflings in melee if needed.
Marcus McCain
|
Sorry buzzard, I just couldn't. Marcus will go through the other side of the bridge to mimic Kevin's advance. If anyone could move my token, f%#!ing mobile doesn't allow me, neither can I copy paste myself into position
| drbuzzard |
init: 1d20 ⇒ 12
The big bull on Tanrov attacks him.
to hit: 1d20 ⇒ 3 damage: 1d8 + 6 ⇒ (4) + 6 = 10 miss
Above the tieflings heard the hubbub and the robed one calls out a command.
Then the other bulls start pulling on the bridge supports.
strength check: 3d20 ⇒ (17, 3, 17) = 37
init: 1d20 ⇒ 8
However they are unable to pull anything loose as yet.
The tielfings atop the bridge begin to fire their bows at the PCs in the river bed.
However I'd prefer init first.
| Tanrov Shadow-Graxt |
initiative: 1d20 + 4 ⇒ (8) + 4 = 12
| Xandarian Quartermain |
Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
| Tanrov Shadow-Graxt |
Tanrov delivers another attack upon Aurochs 4 and then He will spend a mythic power to use his suprise strike ability and hit Aurochs 2
earthbreaker+st+df-pa: 1d20 + 12 ⇒ (1) + 12 = 13
earthbreaker damage+pa+st+df: 2d6 + 18 ⇒ (1, 2) + 18 = 21
Suprise strike works as if opponent is flat footed
earthbreaker+df-pa+tier Aurochs 2: 1d20 + 11 ⇒ (18) + 11 = 29
earthbreaker damage+sneak: 2d6 + 1d6 + 16 ⇒ (5, 5) + (4) + 16 = 30
I forgot to add bane damage to my rolls in the first attacks.. i'll roll if you allow the damage to be added
Bane damage on Aurochs 4: 2d6 ⇒ (5, 5) = 10
Bane damage on Aurochs 2: 2d6 ⇒ (4, 2) = 6
Marcus McCain
|
Marcus moves along the passage and, if the door is open, inside the room and until he could hug the horned freak.
If it isn't, he moves until the door and gets ready to storm the room.
| Xandarian Quartermain |
Xandarian follows after the paladin. Double move
| drbuzzard |
Tanrov kills the critter.
3,6 attack Marcus.
to hit: 1d20 ⇒ 9 damage: 1d6 + 1 ⇒ (6) + 1 = 7 miss
to hit: 1d20 ⇒ 4 damage: 1d6 + 1 ⇒ (2) + 1 = 3 miss
1 casts a spell at Uelarik and a flaming sphere appears right next to him.
6d6 ⇒ (5, 6, 4, 1, 3, 4) = 23 damage unless you make a DC 19 reflex save which negates.
9 shoots a short bow at him
to hit: 1d20 ⇒ 5 damage: 1d6 ⇒ 3 miss
5,8 shoot their bows at Tanrov
to hit: 1d20 ⇒ 12 damage: 1d6 ⇒ 1 miss
to hit: 1d20 ⇒ 12 damage: 1d6 ⇒ 6 miss
Kevin is up to conclude round one, then the rest of you for the top of round 2.
| Tanrov Shadow-Graxt |
What door? We Are on or under a bridge.
| Uelarik the Eldritch |
Ref: 1d20 + 6 + 1d6 ⇒ (10) + 6 + (6) = 22
Uelarik will use a mythic point to make the save. He then takes a 5' step and casts creat pit under 1 and 9 (DC 17 reflex avoids).