Tanrov Shadow-Graxt |
Tanrov moves 30 ft to the left We are all hasted and draws his bow
[ooc]understood about no multiple id chances.. I wasn't sure how that worked.. all I need to know is what thew beast is.. [ooc]
"Anyone know what this thing attacking us is?"
Uelarik the Eldritch |
Reflex: 1d20 + 6 ⇒ (17) + 6 = 23
Uelarik directs the lantern archon to attack. He then fireballs the creature. "Spread out so it can't hit us all with its breath weapon!".
Uelarik moves away from the others.
Archon attack: 1d20 + 3 ⇒ (10) + 3 = 13; ranged touch
damage: 1d6 ⇒ 4
Archon attack: 1d20 + 3 ⇒ (20) + 3 = 23; ranged touch
damage: 1d6 ⇒ 5
Crit: 1d20 + 3 ⇒ (13) + 3 = 16; ranged touch
damage: 1d6 ⇒ 4
Fireball Damage: 7d6 + 3 + 2d6 ⇒ (6, 3, 4, 2, 3, 4, 4) + 3 + (4, 4) = 37; DC 22 ref for half, spell specialization allows casting at a higher level.
drbuzzard |
The wizard will tell you it's a Chimera-magical beast which is all you need.
reflex: 1d20 ⇒ 13 fail
Healbot 4600 channels to heal everyone from the breath weapon. He excludes the chimera.
healing: 6d6 ⇒ (3, 2, 2, 5, 4, 3) = 19
Being an evil mythic cheaty critter, it gets to act again on init -20 so it spends a mythic point for an extra action. Then it lands, and full attacks Kevin since it doesn't like good two shoes paladins.
bite
to hit: 1d20 ⇒ 10 damage: 2d6 + 5 ⇒ (2, 2) + 5 = 9 hit
bite
to hit: 1d20 ⇒ 5 damage: 1d8 + 5 ⇒ (3) + 5 = 8 miss
gore
to hit: 1d20 ⇒ 7 damage: 1d8 + 5 ⇒ (5) + 5 = 10 miss
claw
to hit: 1d20 ⇒ 5 damage: 1d6 + 5 ⇒ (4) + 5 = 9 miss
claw
to hit: 1d20 ⇒ 14 damage: 1d6 + 5 ⇒ (4) + 5 = 9 hit
And then for the top of round 2 it lays into Kevin some more.
bite
to hit: 1d20 ⇒ 6 damage: 2d6 + 5 ⇒ (1, 4) + 5 = 10 miss
bite
to hit: 1d20 ⇒ 7 damage: 1d8 + 5 ⇒ (5) + 5 = 10 miss
gore
to hit: 1d20 ⇒ 16 damage: 1d8 + 5 ⇒ (7) + 5 = 12 hit
claw
to hit: 1d20 ⇒ 20 damage: 1d6 + 5 ⇒ (4) + 5 = 9 hit
claw
to hit: 1d20 ⇒ 14 damage: 1d6 + 5 ⇒ (6) + 5 = 11 hit
confirm: 1d20 ⇒ 10 damage: 1d6 + 5 ⇒ (2) + 5 = 7 success
PCs are up for round 2.
Kevin Hurly |
Kevin withers under the assault from the beast. He calls out to his Goddess "Sarenrae! Help your servent!" He heals his wounds a small amount and lays into the beast.
LoH: 3d6 ⇒ (1, 2, 3) = 6
+2 Cold Iron Scimitar w/PA Haste Attack: 1d20 + 11 - 2 + 2 + 2 + 1 ⇒ (1) + 11 - 2 + 2 + 2 + 1 = 15 Damage: 1d6 + 4 + 6 + 2 + 7 ⇒ (5) + 4 + 6 + 2 + 7 = 24
+2 Cold Iron Scimitar w/PA 1st Attack: 1d20 + 11 - 2 + 2 + 2 + 1 ⇒ (15) + 11 - 2 + 2 + 2 + 1 = 29 Damage: 1d6 + 4 + 6 + 2 + 14 ⇒ (5) + 4 + 6 + 2 + 14 = 31
+2 Cold Iron Scimitar w/PA 2nd Attack: 1d20 + 6 - 2 + 2 + 2 + 1 ⇒ (16) + 6 - 2 + 2 + 2 + 1 = 25 Damage: 1d6 + 4 + 6 + 2 + 7 ⇒ (6) + 4 + 6 + 2 + 7 = 25
+2 Cold Iron Scimitar w/PA 1st Attack Crit Confirm: 1d20 + 11 - 2 + 2 + 2 + 1 ⇒ (19) + 11 - 2 + 2 + 2 + 1 = 33 Damage: 1d6 + 4 + 18 + 2 + 14 ⇒ (3) + 4 + 18 + 2 + 14 = 41
+2 Cold Iron Scimitar w/PA 2nd Attack Crit Confirm: 1d20 + 6 - 2 + 2 + 2 + 1 ⇒ (20) + 6 - 2 + 2 + 2 + 1 = 29 Damage: 1d6 + 4 + 18 + 2 + 7 ⇒ (5) + 4 + 18 + 2 + 7 = 36
Edit: AC is currently 25 vs the beast. If either of the possible crit rolls miss or their confirm rolls I will use a surge on those rolls.
Uelarik the Eldritch |
Uelarik directs the archon to continue the attack from a distance. He then fireballs the chimera again.
Archon attack: 1d20 + 3 ⇒ (2) + 3 = 5; ranged touch
damage: 1d6 ⇒ 3
Archon attack: 1d20 + 3 ⇒ (2) + 3 = 5; ranged touch
damage: 1d6 ⇒ 3
Fireball Damage: 7d6 + 3 + 2d6 ⇒ (1, 5, 5, 5, 3, 1, 2) + 3 + (4, 6) = 35; DC 22 ref for half, spell specialization allows casting at a higher level.
Tanrov Shadow-Graxt |
Tanrov decides to get in on it and drops his bow and draws the earthbreaker and he moves to flank the beast with Kevin using his 50 ft move speed from the haste No map to use that I can see
He cries out "I pronounce a Bane on thee chimera in the name of almighty Pharasma, as I prepare to send you to her." and uses bane on his earthbreaker
Adding 2d6 damage for sneak attack and precise strike due to flanking
Cold Iron Earthbreaker attack+df+st+haste+Bane-pa+flank: 1d20 + 8 + 10 ⇒ (2) + 8 + 10 = 20Damage: 2d6 + 13 + 7 + 2d6 + 2d6 ⇒ (4, 6) + 13 + 7 + (6, 6) + (1, 2) = 45
and almost falls on his face...
He uses a Mythic power and does a sudden strike that allows no DR
Cold Iron Earthbreaker attack+df+st+haste+Bane-pa+ss+flank: 1d20 + 8 + 11 ⇒ (8) + 8 + 11 = 27Damage: 2d6 + 13 + 7 + 2d6 + 2d6 ⇒ (1, 6) + 13 + 7 + (4, 1) + (3, 2) = 37
If that hits he uses Cornugon strike to try and demoralise it and
Intimidate roll: 1d20 + 18 ⇒ (8) + 18 = 26 The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. Each attempt after the first increases the DC by 5
If it is demoralised he gets a free hurtful attack This only happens once per round
Cold Iron Earthbreaker attack+df+st+haste+Bane-pa+flank: 1d20 + 8 + 10 ⇒ (20) + 8 + 10 = 38Damage: 2d6 + 13 + 7 + 2d6 + 2d6 ⇒ (1, 1) + 13 + 7 + (1, 2) + (2, 2) = 29
Cold Iron Earthbreaker attack crit confirm: 1d20 + 8 + 10 ⇒ (18) + 8 + 10 = 36Damage: 4d6 + 26 + 14 + 2d6 ⇒ (6, 6, 2, 1) + 26 + 14 + (1, 1) = 57
Tanrov Shadow-Graxt |
Tanrov casts sift and uses it to inspect the door area without getting too close
Perception: 1d20 + 15 ⇒ (15) + 15 = 30
Kevin Hurly |
Kevin looks at the gate house and shakes his head, "Isn't there another way we could enter? A window, tower, someway other than the front door? If I were them I'd have a hell of a reception waiting for us."
Tanrov Shadow-Graxt |
Perception: 1d20 + 15 ⇒ (6) + 15 = 21
drbuzzard |
Nobody notices anything as they enter, then 2 fireballs streak out from cracks in doors to either side. Sorry, but the +8 for near total cover and good stealth was just too much
fire: 6d6 ⇒ (4, 3, 2, 6, 1, 3) = 19 DC 16 reflex for 1/2
fire: 6d6 ⇒ (2, 4, 1, 3, 5, 2) = 17 DC 16 reflex for 1/2
init: 1d20 + 7 ⇒ (15) + 7 = 22
healbot reflex: 1d20 + 2 ⇒ (6) + 2 = 8 ow
healbot reflex: 1d20 + 2 ⇒ (14) + 2 = 16 pass
healbot init: 1d20 + 2 ⇒ (3) + 2 = 5
Tanrov Shadow-Graxt |
Ref save: 1d20 + 3 ⇒ (8) + 3 = 11 14 dmg and 3 dmg
Ref save: 1d20 + 3 ⇒ (13) + 3 = 16
Kevin Hurly |
Kevin shouts out "INCOMING!" and rolls to the side deflecting the worst of the blasts.
Reflex Save+Surge: 1d20 + 7 + 1d6 ⇒ (6) + 7 + (5) = 18
Reflex Save: 1d20 + 7 ⇒ (16) + 7 = 23
Initiative: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Tanrov Shadow-Graxt |
Initiative: 1d20 + 6 ⇒ (12) + 6 = 18
Tanrov Shadow-Graxt |
Tanrov uses studied target on the demon as a swift action and then attacks it..
"Huh? .. demons .. they're fast
He tries to figure out what is attacking him kn planes: 1d20 + 6 ⇒ (13) + 6 = 19
Cold Iron Earthbreaker attack+st+haste-pa: 1d20 + 12 ⇒ (5) + 12 = 17Damage: 2d6 + 14 + 2 ⇒ (6, 4) + 14 + 2 = 26
If that hits he uses Cornugon strike to try and demoralise it and
Intimidate roll: 1d20 + 18 ⇒ (7) + 18 = 25 The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. Each attempt after the first increases the DC by 5
If it is demoralised he gets a free hurtful attack This only happens once per round
Cold Iron Earthbreaker attack+st+haste-pa: 1d20 + 12 ⇒ (9) + 12 = 21Damage: 2d6 + 14 + 2 ⇒ (1, 3) + 14 + 2 = 20
Kevin Hurly |
Kevin attacks the demon next to him.
+2 Cold Iron Scimitar w/PA Haste Attack: 1d20 + 11 - 2 + 1 ⇒ (6) + 11 - 2 + 1 = 16 Damage: 1d6 + 4 + 6 ⇒ (1) + 4 + 6 = 11
+2 Cold Iron Scimitar w/PA 1st Attack: 1d20 + 11 - 2 + 1 ⇒ (4) + 11 - 2 + 1 = 14 Damage: 1d6 + 4 + 6 ⇒ (2) + 4 + 6 = 12
+2 Cold Iron Scimitar w/PA 2nd Attack: 1d20 + 6 - 2 + 1 ⇒ (14) + 6 - 2 + 1 = 19 Damage: 1d6 + 4 + 6 ⇒ (6) + 4 + 6 = 16
Tanrov Shadow-Graxt |
I forgot my second attack based off haste
Tanrov strikes a second blow
Cold Iron Earthbreaker attack+st+haste-pa: 1d20 + 12 ⇒ (4) + 12 = 16 Damage: 2d6 + 14 + 2 ⇒ (6, 4) + 14 + 2 = 26
drbuzzard |
After all that sound and fury of attacks, Kevin hits once. That's all.
Tanrov knows these to be Brimorak demons. You recently fought some of them on the citadel towers outside.
You get no questions (but memory of course can serve).
Healbot tags Tanrov with a cure moderate.
healing: 2d8 + 7 ⇒ (1, 3) + 7 = 11+50%=16
Demons attack.
on Kevin
to hit: 1d20 ⇒ 11 damage: 1d6 + 3 ⇒ (5) + 3 = 8 fire: 1d6 ⇒ 6 miss
to hit: 1d20 ⇒ 13 damage: 1d6 + 3 ⇒ (1) + 3 = 4 fire: 1d6 ⇒ 1 miss
On Tanrov
to hit: 1d20 ⇒ 20 damage: 1d6 + 3 ⇒ (1) + 3 = 4 fire: 1d6 ⇒ 6 hit
to hit: 1d20 ⇒ 9 damage: 1d6 + 3 ⇒ (1) + 3 = 4 fire: 1d6 ⇒ 1 miss
confirm: 1d20 ⇒ 13 damage: 1d6 + 3 ⇒ (3) + 3 = 6 fire: 1d6 ⇒ 4 yes
PCs are up.
Kevin Hurly |
Kevin yells out at the demon "Die you foul beast and pollute this world no longer!"
+2 Cold Iron Scimitar w/PA Haste Attack: 1d20 + 11 - 2 + 1 ⇒ (19) + 11 - 2 + 1 = 29 Damage: 1d6 + 4 + 6 ⇒ (4) + 4 + 6 = 14
+2 Cold Iron Scimitar w/PA 1st Attack: 1d20 + 11 - 2 + 1 ⇒ (3) + 11 - 2 + 1 = 13 Damage: 1d6 + 4 + 6 ⇒ (6) + 4 + 6 = 16
+2 Cold Iron Scimitar w/PA 2nd Attack: 1d20 + 6 - 2 + 1 ⇒ (20) + 6 - 2 + 1 = 25 Damage: 1d6 + 4 + 6 ⇒ (6) + 4 + 6 = 16
+2 Cold Iron Scimitar w/PA Haste Attack Crit Confirm: 1d20 + 11 - 2 + 1 ⇒ (13) + 11 - 2 + 1 = 23 Damage: 1d6 + 4 + 18 ⇒ (5) + 4 + 18 = 27
+2 Cold Iron Scimitar w/PA 2nd Attack Crit confirm: 1d20 + 6 - 2 + 1 ⇒ (9) + 6 - 2 + 1 = 14 Damage: 1d6 + 4 + 18 ⇒ (2) + 4 + 18 = 24
Tanrov Shadow-Graxt |
Reeling back in pair Tanrov makes a couple of quick chops at the demon "dammit.. die!"
Cold Iron Earthbreaker attack+st+haste-pa: 1d20 + 12 ⇒ (6) + 12 = 18 Damage: 2d6 + 14 + 2 ⇒ (1, 6) + 14 + 2 = 23
The second attack from haste
Cold Iron Earthbreaker attack+st+haste-pa: 1d20 + 12 ⇒ (14) + 12 = 26 Damage: 2d6 + 14 + 2 ⇒ (1, 3) + 14 + 2 = 20
If that hits he uses Cornugon strike to try and demoralise it and
Intimidate roll: 1d20 + 18 ⇒ (10) + 18 = 28 The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. Each attempt after the first increases the DC by 5
If it is demoralised he gets a free hurtful attack This only happens once per round
Cold Iron Earthbreaker attack+st+haste-pa: 1d20 + 12 ⇒ (3) + 12 = 15 Damage: 2d6 + 14 + 2 ⇒ (3, 3) + 14 + 2 = 22
drbuzzard |
I should be clear about a rule since you keep citing it. You will get a hurtful hit when you first demoralize the target. Given that you have the usual stupidly easy demoralize numbers, they will be demoralized for a couple rounds. While the target is currently demoralized, hurtful has no effect (so no, it's not a free attack every round).
You hit on the second strike, then miss on the hurtful swing.
Tanrov Shadow-Graxt |
Hurtful says if the attack fails to cause damage the demoralised state ends.. so I'd have to have another go next round.. yes if it was demoralised I couldn't do it again.. I'll have to keep track orrr if it's bugging you i can swap the feats out?
Tanrov Shadow-Graxt |
Tanrov ignores the sting he receives from the beast and attempts to crush it with his earthbreaker
Cold Iron Earthbreaker attack+st+haste: 1d20 + 14 ⇒ (15) + 14 = 29Damage: 2d6 + 16 ⇒ (1, 2) + 16 = 19
Hasted gives second attack which gets penalty for power attack
Cold Iron Earthbreaker attack+st+haste: 1d20 + 12 ⇒ (20) + 12 = 32Damage: 2d6 + 16 ⇒ (1, 3) + 16 = 20
Cold Iron Earthbreaker attack+st+haste crit confirm: 1d20 + 12 ⇒ (1) + 12 = 13Damage: 4d6 + 32 ⇒ (2, 2, 2, 1) + 32 = 39
Tanrov Shadow-Graxt |
So Tanrov looks around.. we got blasted through the door and the demons came from? I may have missed something
He casts cure moderate wounds on himself cmw: 2d6 + 7 ⇒ (1, 4) + 7 = 12
Tanrov Shadow-Graxt |
Perception: 1d20 + 14 ⇒ (14) + 14 = 28