Wrath of the Righteous- Beer and Pretzels (Inactive)

Game Master drbuzzard

Map
Kenabres Map
Drezen Dungeon


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1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet
Quote:
Do you move up next to it or stay back?

I don't like the sound of that question...

Molitor follows the meat-shield's lead.


How bad could it be?


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP:77/77|AC: 21 (12 Tch, 19 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Xandarian hesitantly follows, still reeling from the mental encounter with his god.

Grand Lodge

Male Human || (HP 68/74) | AC:20 | T:13 | FF:17 | CMD 23 | Fort +7| Ref +5 | Will +3 | Init +5 | Perc: +8 | Speed 30ft) Fighter 6// Mythic Power 3/5 //
Temporary Changes:
2 CON Damage

Marcus reconsiders his decision to step forward, as Grub himself whispered it might not be the best of ideas...
... but followed it with a 'It might be rad, tho, famalam'.

As such, Marcus moves up next with his crossbow locked, stocked and ready to shoot.
Readied action to shoot at it if its more damned bugs. Only if its bugs, tho.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

"You go Marcus .... you go." Molitor says as he keeps his axe ready.


Marcus inches up closer to the hooded figure on the bench with his crossbow at the ready. As he gets right up next to him, and thinks about what to do next, the figure stands and turns around. It's apparently a dwarf in robes that look to be those of a priest.

All of a sudden the face melts off the thing, and it emits a soul rending shriek as it attacks.

Init time since I'm pretty sure nobody expected good to come of this.

init: 1d20 + 8 ⇒ (19) + 8 = 27

I'm willing to bet that wins, so I'll go.

2 claws reach out for Marcus McOwie
to hit: 1d20 ⇒ 12 damage: 1d4 + 3 ⇒ (4) + 3 = 7
to hit: 1d20 ⇒ 20 damage: 1d4 + 3 ⇒ (4) + 3 = 7

confirm
to hit: 1d20 ⇒ 5 damage: 1d4 + 3 ⇒ (2) + 3 = 5 fail

and Marcus goes down.

Rest of you are up.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

Molitor pulls a vial containing an extract of enlarge person off of his bandoleer and swigs it down, be grows in size and waves his axe.

"Marky-Mark is down!" he calls over his shoulder.


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Kevin yells out, "WHAT?!" and moves into the room and stops when he sees the thing in front of him.

Kn: Religion: 1d20 + 5 ⇒ (20) + 5 = 25
Kn: Planes: 1d20 + 6 ⇒ (4) + 6 = 10

He then prepares to attack it if it moves to him. If he ID's it as undead or evil extra planer he will use his swift action to smite it.

Scimitar: 1d20 + 3 ⇒ (17) + 3 = 20 Damage: 1d6 + 2 ⇒ (4) + 2 = 6 +2 to hit and +2 to damage if smite active

Initiative Not that it matters: 1d20 + 2 ⇒ (18) + 2 = 20


It is a Huecuva.

You can ask 3 questions.

It is a chaotic evil undead so the smite is activated.


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Special defenses, special attacks and special abilities

"Everyone stay back! That's a Huecuva, at type of undead. Make it go though me to get to you."


It has DR/silver or magic (and the normal undead traits)
The claws can cause disease.

Oh yeah, BTW need 2 fort saves from Marcus as he goes down.

and it is resistant to channelling.

Grand Lodge

Male Human || (HP 68/74) | AC:20 | T:13 | FF:17 | CMD 23 | Fort +7| Ref +5 | Will +3 | Init +5 | Perc: +8 | Speed 30ft) Fighter 6// Mythic Power 3/5 //
Temporary Changes:
2 CON Damage

Marcus remembers his training days, as his Instructor made them read the old Guard's workbook "3.5s bestiary" "Huecuvas are sons-of-b+*%*es." all of this passes his mind as he slow-mo falls to the ground.

Fortitude #1: 1d20 + 5 ⇒ (4) + 5 = 9
Fortitude #2: 1d20 + 5 ⇒ (16) + 5 = 21

"f@+@, I hope I don't get undead ghonorrea or something." is his last witty commentary before passing out.

Somehow, after facing hordes of vermin, a Huecuva seems like facing a Balor or something.


Failed, so you get the disease.

1d3 ⇒ 3 you will feel it in 3 days.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Initiative: 1d20 + 1 ⇒ (13) + 1 = 14

Earthbreaker in hand Tanrov will move into the room If he can get past Molitors giant butt and attack..

"Good job identifying the creature. Pharasma's wrath upon you, return for judgement time."

Earthbreaker: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 2d6 + 6 ⇒ (5, 1) + 6 = 12


You miss.


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP:77/77|AC: 21 (12 Tch, 19 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Standing behind everyone, Xandarian gets ripped from his revelry when Punchy McPunchface is f#<ked up by an undead dwarf.
"AHHH", exclaims the cleric, "COME ON!!"
Holding his holy symbol aloft, Xandarian exclaims further, "Cayden Cailean says f#<k you'!"
Channel Energy: 1d6 ⇒ 6 Ooo! Max!
DC 13


will save: 1d20 ⇒ 18 pass 3 damage


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Init: 1d20 + 10 ⇒ (19) + 10 = 29

Uelarik will hit the undead with a magic missile.

1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Grand Lodge

Male Human || (HP 68/74) | AC:20 | T:13 | FF:17 | CMD 23 | Fort +7| Ref +5 | Will +3 | Init +5 | Perc: +8 | Speed 30ft) Fighter 6// Mythic Power 3/5 //
Temporary Changes:
2 CON Damage

Marcus uses his round to try and man up through his chest wounds.

Con Check not to die: 1d20 + 2 - 1 ⇒ (2) + 2 - 1 = 3

But he botched it.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

wouldn't the channel help Marcus not die?


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Nope with channel you choose to damage undead or heal living..


Since Uelarik actually won init, he can go again before the thingy (but I'm still going to do my moves, since he can't really stop that).

The undead formerly known as Dwarf attacks Kevin after advancing 5' to stand over the body of Marcus McPassedOut.

to hit: 1d20 ⇒ 13 damage: 1d4 + 3 ⇒ (2) + 3 = 5 miss

to hit: 1d20 ⇒ 11 damage: 1d4 + 3 ⇒ (2) + 3 = 5 miss

Enlarge person takes a full round, so Molitor doesn't expand till his turn. This is a good thing since otherwise he would be screwing everyone up front from squeezing. Though looking at the map, I'm not exactly sure where he is going to go if he is large, but that's his problem. (If he is in the room with the critter his allies get squeezed, if south, he is squeezed and the critter gets cover).

I suppose he could try to bull rush it away.


Everyone is up BTW.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

Can't take my action back and I was already in that room, following Marcus as stated above.

Squeeze past Tanrov, drawing an attack of opportunity. (or two or three if it's an especially nimble dead dwarf)

Then swings at the undead dwarf priest.

Greataxe: 1d20 + 4 ⇒ (19) + 4 = 23

damage: 3d6 + 7 ⇒ (6, 4, 6) + 7 = 23

Grand Lodge

Male Human || (HP 68/74) | AC:20 | T:13 | FF:17 | CMD 23 | Fort +7| Ref +5 | Will +3 | Init +5 | Perc: +8 | Speed 30ft) Fighter 6// Mythic Power 3/5 //
Temporary Changes:
2 CON Damage

Now at -2. Let's see if Grub smiles me this time...

Con Check: 1d20 + 2 - 2 ⇒ (17) + 2 - 2 = 17

And the tough son-of-b%$&# called Marcus Motherfragging McCain decides dying is for pussies.


Because of the altar, you are still squeezing, Molitor.

AOO from thingy.

to hit: 1d20 ⇒ 18 damage: 1d4 + 3 ⇒ (3) + 3 = 6

And then you smack it down.

Nothing I can do against too lucky rolls. Combat over.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Tanrov moves to Marcus and casts cure light wounds on him

"Mighty Pharasma it is not this ones time yet, allow me to heal him so that I can save you the time judging him."

Clw: 1d8 + 1 ⇒ (3) + 1 = 4


Need a fort save from Molitor.

Also you realize this temple has been desecrated. You could fix that if you wanted.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

"Ouch......"

Fort: 1d20 + 5 ⇒ (6) + 5 = 11

"I feel woozy...."

Molitor pulls out a cure light wounds extract and drinks it.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

"I need to sit down."


onset: 1d3 ⇒ 1


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

(low is good, right?)


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

After searching the body

Tanrov will take the undeads body out of the temple and off to the side and pile rocks over it.

"Saved from undeath this one was Lady of Graves, take him and judge him to his final resting place finally."

Tanrov goes back to his companions

"Should we try and restore this temple to the light?"

Kn Religion on how this might be done: 1d20 + 4 ⇒ (9) + 4 = 13


Onset means how long before you get sick. There's little in the way of good or bad here. Once you fail the save, you will get sick. You just don't know about it until onset.


As for consecrating the place, that will require cleaning, prayers, and a better knowledge check than that.


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik nods at Tanrov. "Yes we should. We owe it to Torag to do so. The father of creation has been a stalwart supporter of the crusades."

Uelarik considers how to consecrate the site.

Religion: 1d20 + 8 ⇒ (10) + 8 = 18


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

"If you're thinking about cleaning this place up, make sure an keep an eye out for anything valuable." Mol says as he settles down on one of the pews.

perception: 1d20 + 4 ⇒ (4) + 4 = 8


Anyone able to assist the mage so you can figure this out?


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP:77/77|AC: 21 (12 Tch, 19 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Xandarian walks over to the Marcus, putting his pack down next to him, pulling out his last potion of cure light wounds and pouring it down the fighter's throat.
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
"I know you fighter's take a lot of damage, but maybe someone ELSE might need curing spells and effect, too? Both of those potions cost about 100gp. I could have spend that expensive ale and cheap whores", says the cleric to the city guard.
Addressing the elf, Xandarian comments, "Yeah, we should re-holy this place us. Torag, and dwarves in general, can appreciate ale like few can."


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Kevin looks around the place and tsks, "This place is FILTHY. I can't in good conscious leave it like this. Let's get it cleaned up and I'll think about what we may need to do to re-consecrate it."

Kn: Religion: 1d20 + 5 ⇒ (17) + 5 = 22


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

"It seems we have a consensus then.. lets get to it, maybe we can look after the wellbeing of our 3 travelling companions while we do this?"

Tanrov gets to cleaning, utilising created water and whatever cloth he can find to scrub


After Kevin recalls the full process, you realize it will take a while (8 hours), but you start on in. The merchant grumbles and whines a bunch, and doesn't help. The other two accept the idea without complaint, but aren't much help.

By the time you are done, you feel a bit tuckered out, but the place is spotless and seems to feel holy once more. In fact you can feel that someone upstairs approved (above Kenabres) and you have a bless spell for the next 24 hours.

It is also safe to camp here.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

Molitor stretches out to get some rest.

"I'll take last watch...." he says as he covers his face with his hat.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Seeing as he is still wounded Tanrov will give Marcus another heal spell

clw: 1d8 + 1 ⇒ (1) + 1 = 2

"I will take first watch, if we are doing it in pairs give me someone without darkvision"

Perception: 1d20 + 7 ⇒ (3) + 7 = 10


In the interest of moving right along, you set up watches expecting an invasion of giant vicious ladybugs, but nothing threatens you all night. Nothing even seems to come near. Perhaps the holy place keeps out hostile critters?

Being as though you are on a train, now you get back on and head down the other passage south. This passage goes for quite a while and winds a bit, eventually bringing you into a large cavern from the west.

Stone figures are carved into the walls of this cavern. Each depicts a different crusader clad in armor and wielding weapons, but their carved stone features contain expressions of sadness.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

Before we leave, Molitor resets his extracts with some alchemical tinkering.

"Some sort of monument to the futility of the crusades?" Mol muses as he examines the statues.

perception: 1d20 + 4 ⇒ (12) + 4 = 16


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik will detect magic on the statues. He will study the statues and attempt to discern who the figures are.

Knowledge, History: 1d20 + 8 ⇒ (2) + 8 = 10
Perception: 1d20 + 3 ⇒ (9) + 3 = 12


Ok, I guess nobody else looks around, so the critters get the drop on you all.

Suddenly the room goes dark (well, sorta dark, just dim light, not blackness).

Then 3 flying octopoidy looking thingies come flying at you from behind the statues attacking Marcus McOblivious, Kevin, the unwatchful, and Tanrov, the tried to be perceptive.

Marcus
to hit: 1d20 ⇒ 17 damage: 1d4 ⇒ 4 hit

Kevin
to hit: 1d20 ⇒ 16 damage: 1d4 ⇒ 3 hit

Tanrov
to hit: 1d20 ⇒ 7 damage: 1d4 ⇒ 1 miss

The two hits try to grapple (grab)
Marcus
grab: 1d20 ⇒ 9 fail

Kevin
grab: 1d20 ⇒ 12 success

Surprise round over.

Time for init.

init: 1d20 + 6 ⇒ (19) + 6 = 25


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

initiative: 1d20 + 1 ⇒ (15) + 1 = 16

"What the heck are those things? Nightmare calamari?" Mol says in surprise.

"Marcus, let the other guys play with the calamari .... you deserve a break."


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP:77/77|AC: 21 (12 Tch, 19 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

"Come the f#<k ON", bellows Xandarian, who rolls out of sleeps, stands and draws his light mace.
Initiative: 1d20 + 4 ⇒ (14) + 4 = 18


This is not the sleeping place, you had a nice night of rest there. This is a new cavern. You are fully awake and advancing down the fairly linear railroad of a module.

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