Wrath of the Righteous- Beer and Pretzels (Inactive)

Game Master drbuzzard

Map
Kenabres Map
Drezen Dungeon


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Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Tanrov takes out a potion of enlarge person and drinks it and then moves to block the exit from the room if he can.

As far as i know I can't attack and drink a potion?


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik attempts to place the archon close enough such that the caster is effected by the archon's aura of menace. He directs the archon to attack.

Archon Attack: 1d20 + 3 ⇒ (17) + 3 = 20; ranged touch
Damage: 1d6 ⇒ 2; ignores DR
Miss Chance: 1d100 ⇒ 83

Archon Attack: 1d20 + 3 ⇒ (6) + 3 = 9; ranged touch
Damage: 1d6 ⇒ 5; ignores DR
Miss Chance: 1d100 ⇒ 54

Aura of Menace:

Aura of Menace (Su) A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours.

Uelarik fires a volley of magic missiles at the caster.

MM damage: 3d4 + 3 + 3 ⇒ (3, 4, 4) + 3 + 3 = 17
Miss Chance: 1d100 ⇒ 96


Magic missile won't work. You can't target what you can't see (and it cannot be used against a square).

You can cast something else.

Archon hits once.


I'm not sure you understand the map Tanrov (which I have not adequately explained). There is open air above the passages (it's a bridge with walls on both sides of the raised side areas, and doors along it). Blocking a door won't stop the invisible fellow from flying away.


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik will cast flaming sphere and will direct it at the caster.

damage: 3d6 + 3 ⇒ (3, 5, 3) + 3 = 14; DC 21 reflex negates
miss chance: 1d100 ⇒ 47

The spell description says that the sphere can ascend 30' to strike a target, which sounds like it should be able to hit aerial targets. GM, what do you think?


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Ah ok and ummm.. enlarge won't work on me... can I draw my bow and fire instead please?


Uelarik: Yes, it goes up, but off target.

Tanrov, go ahead.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Tanrov drops the earthbreaker draws his bow and fires a +1 holy arrow at the tiefling

Longbow+div fav+1: 1d20 + 9 ⇒ (10) + 9 = 19

Longbow+div fav+Holy: 1d8 + 5 + 2d6 ⇒ (4) + 5 + (2, 2) = 13


Tanrov hits so the Tiefling blasts rays of fire at him again.

to hit: 1d20 ⇒ 9 fire: 4d6 ⇒ (5, 1, 4, 1) = 11 hit
to hit: 1d20 ⇒ 16 fire: 4d6 ⇒ (4, 6, 2, 6) = 18 hit

PCs are up.


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik directs the flaming sphere at the caster again.

damage: 3d6 + 3 ⇒ (5, 5, 6) + 3 = 19 DC 21 reflex negates
miss chance: 1d100 ⇒ 90


reflex: 1d20 ⇒ 2 The bouncing ball of fire flies up and you hear a scream of pain.


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Kevin waits for the position to be called out and again fires three arrows rapidly at the spot.

Mwk Longbow Haste: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19 Damage: 1d8 ⇒ 7
Miss chance (High misses): 1d100 ⇒ 50
Mwk Longbow 1: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17 Damage: 1d8 ⇒ 7
Miss chance (High misses): 1d100 ⇒ 10
Mwk Longbow 1: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6 Damage: 1d8 ⇒ 6
Miss chance (High misses): 1d100 ⇒ 81


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Tanrov screams in pain at the burning pain.. "Arrrrrrrrrrr." he then fires another holy arrow at the Tielfing

Longbow+div fav+1: 1d20 + 9 ⇒ (10) + 9 = 19

Longbow+div fav+Holy: 1d8 + 5 + 2d6 ⇒ (3) + 5 + (3, 5) = 16

He drops the bow grabs the earthbreaker and uses a mythic power to perform a suprise strike against an opponent within 30ft

Earthbreaker+1 power attack+div fav: 1d20 + 10 ⇒ (18) + 10 = 28 Opponent is caught flatfooted, which allows allows sneak attack, which allows him to apply his studied target to the opponent

Earthbreaker+1 power attack+div fav+sneak+st: 2d6 + 1d6 + 18 ⇒ (4, 1) + (2) + 18 = 25

He leaps onto the air bashing the Tiefling mightily with a presumably last great effort as he is almost down with his injuries


Kevin hits once.

Tanrov:
You can't use the earthbreaker for a ranged attack (or if you do, you take a pretty big penalty). Also, you don't get 2 handed damage with a thrown weapon. Surprise strike does specifically say 'with a ranged or melee attack' so you could just shoot the bow. However it does not magically transport you to the target.

Just do the bow attack again.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Somehow I managed to not see the ranged part of the options.. and ok

Tanrov uses his Suprise Strike to fire another shot with the bow at the Tiefling Uses sneak attack and puts studied target on the spellcaster

Longbow+div fav+1+tier: 1d20 + 10 ⇒ (14) + 10 = 24

Longbow+div fav+Holy+sneak+st: 1d8 + 1d6 + 2d6 + 7 ⇒ (7) + (4) + (5, 6) + 7 = 29


The arrow seems to hit and elicits another wail of pain. Tanrov sees that this renders him unconscious (or dead), but still floating due to the fly spell.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

"He's down.. woo! Thankyou Grey Lady." Tanrov says very pleased

He then takes out his rope and grappling hook and attempts to hook the tiefling caster down.


That is done easily enough with a few swings to catch his robe.

He's dead Jim.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

"Lets search em all and then make sure the bridge is still usable" Tanrov begins going through the gear using detect magic to aid

Tanrov also looks at the 3 Holy arrows he fired to see if any survived.


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Kevin holds up a hand, "Wait! Before we do any more we need to heal up. Xan, can you channel a few times to heal all of us? I know some of us are badly wounded."


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik drops down to one knee - clearly exhausted. "That was too close. I will be more ready next time to deal with invisible and flying adversaries."

He will then help Tanrov search the caster.


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP:77/77|AC: 21 (12 Tch, 19 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Xandarian asks the other to gather around him as he channels.
Channel Energy: 3d6 ⇒ (4, 1, 5) = 10
Channel Energy: 3d6 ⇒ (3, 4, 2) = 9
Channel energy: 3d6 ⇒ (2, 3, 3) = 8


You can find the arrows that missed, as they bounced off the ceiling. The ones which hit are expended (still arrows, but not holy anymore).

The flunkies are just had normal weapons and armor (short swords, chain shirts).

Flying magicky guy had a potion of cure moderate wounds, wand of
dimension door (9 charges); Other ring of protection +1, cloak of resistance +2, 250 gp

Bridge seems to be in good shape since you managed to off the bulls before they could harm the structure. It should be just fine for getting your army across.

The next issue you see which is of a concern for getting your army into proper siege position is the watch towers. There are four, and if you take a close look with a spyglass, you note there are catapults atop them, and some forms manning them which are clearly not humanoid (furry, horned, etc.)

Since your army is lacking in siege artillery you probably have to figure out how to deal with those before you get much closer or they will rain ruin upon your army.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Looking at the towers and potential ways to get to them

"Maybe the wand of dimension door?"


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Kevin looks at the towers "We need to rest and recuperate first. I don't think that wand will get all of us there. Maybe if we were all invisible we might be able to sneak up on one of the towers and wipe it out and then move on to the next one."


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik nods, "Let's rest for the night. The wand will get us up there and I'll then memorize enough invisibility spells to give us the element of surprise."

He claims the wand.


Up to you folks to execute the plants.

Decide which tower to go for. We'll just call them #1-4. Pick where you want to start.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

"Ok Uelariks idea sounds best, we rest up, then hit the towers one after another with dimension door, probably only need first person in invisible for suprise attack who will support those not invisible."

Tanrov sets camp and rests using his healing spells to restore himself

He will cast divine favour and invisibility on himself before attacking tower 1


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

"We all need to be invisible I think. If we are not they can see us walking up toward the towers."

I'm ready when you guys are


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik casts invisibility on the group and then uses the wand to dimension door the party up to tower 1. "We need to kill this tower before they can warn the others."

Updated Spells:

. . 3rd—fireball (DC 22), fireball (DC 22), haste, summon monster III
. . 2nd—flaming sphere (DC 21), Invisibility x 4
. . 1st—grease, mage armor, magic missile, protection from evil, silent image (DC 16), silent image (DC 16)
. . 0 (at will)—detect magic, ghost sound (DC 15), light, open/close (DC 15)


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

I'm ready


Sorry, my DSL went out at home Tuesday, and they have no managed to restore it yet
You appear on top of the tower. There's a catapult and a small demon here.

It doesn't seem to notice your arrival.

Give me surprise round actions, and then roll initiative.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

if i can i charge it and whack it, if not i move up to it, ready to whack it

Init: 1d20 + 4 ⇒ (18) + 4 = 22


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Kevin moves up to the demon and attacks it.

+2 Cold Iron Scimitar w/PA and Surge: 1d20 + 10 - 2 + 1d6 ⇒ (6) + 10 - 2 + (6) = 20 Damage: 1d6 + 4 + 6 ⇒ (5) + 4 + 6 = 15

Initiative: 1d20 + 2 ⇒ (3) + 2 = 5

Kn: Planes: 1d20 + 11 ⇒ (11) + 11 = 22


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik fires a crossbow bolt at the demon while it is flat footed.

Attack: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d8 ⇒ 4

Init: 1d20 + 10 ⇒ (6) + 10 = 16


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

I'll do my attack in case i can

Earthbreaker+df-pa+charge: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23

Earthbreaker+df+pa+sneak+stud tar: 2d6 + 18 + 1d6 ⇒ (1, 6) + 18 + (2) = 27


Map is up.

Crossbow bolt misses.

As there is a set of stairs to go up, you cannot partial charge during a surprise round. You can move adjacent to the target though. Tanrov will land his hit before it goes.

init: 1d20 + 7 ⇒ (11) + 7 = 18

After getting hit by Tanrov the demon tosses a fireball to the edge of the tower so as to avoid burning the catapult.

Demon tries to cast a spell defensively, but it fizzles.

Kevin smacks the demon as well.

Xan holds his action since nobody is hurt.

Uelarik is up for round 1.

Then Tanrov for round 2.


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik will magic missile the demon.

3d4 + 3 + 3 ⇒ (4, 4, 1) + 3 + 3 = 15


SR check


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

SR Check: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18


Works and harms the critter.


Tanrov is up.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Tanrov will swing at it again, keeping silent to not give themselves away.

Earthbreaker+df-pa+studied target: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29

Earthbreaker+df+pa+stud tar: 2d6 + 18 ⇒ (6, 6) + 18 = 30


Splat, demon goes down.


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Kevin looks toward the next closest tower to see if they were noticed, that fireball was kinda noticeable.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik detects magic on the area and scans the room for anything of value before following Kevin to the next tower.

Perception: 1d20 + 8 ⇒ (5) + 8 = 13


The fireball didn't go off, he failed to cast defensively. For a bunch of murder hobos, you were pretty stealthy.

Kevin doesn't have means to get to the next tower beyond hoofing it. You need to use the dimension door wand.


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

When the others are ready, Uelarik will dimension door the group to the next tower.


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Kevin stands next to Uelarik and nods his readiness.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Tanrov raises his hammer I'll assume divine favour is still on atm as we are moving quite quickly 6 minute duration

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