
Tanrov Shadow-Graxt |

Fort save: 1d20 + 7 ⇒ (6) + 7 = 13 Fort save for last round
Tanrov stays where he is away from the swarm and tries holding in his lunch

Uelarik the Eldritch |

Uelarik uses arcane surge to recall his fireball spell and then he again blasts the swarm with a ball of acid.
Note that Eldritch Breach allows two caster level rolls - take the better of the two.
caster level check: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
caster level check: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Damage: 6d6 + 3 ⇒ (2, 3, 3, 6, 1, 1) + 3 = 19

Kevin Hurly |

Kevin cleans himself up and comes back to the group. "I need some healing. I can cast some cure light wounds myself but if you are going to channel you may get more healing done on more people, Xandarian."

Tanrov Shadow-Graxt |

Tanrov gathers together "I'll help with some spot heals after a heal on all."

Xandarian Quartermain |

"Okay folks. Gather 'round", speaks Xandarian as he holds his holy symbol.
Channel energy: 3d6 ⇒ (2, 3, 5) = 10
"Uelarik still looks terrible. One more."
Channel energy: 3d6 ⇒ (6, 6, 6) = 18
Looking around, the taldane comments, "That should be good for most of you. Our elf will need some more care."
Xandarian then pulls out the wand of cure light wounds from his packback. "'Bout time I started using this. Hold still, mage."
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
"Okay, Uelarik. That should do for now. Anyone else?" Uelarik should be back up to 44hp.

Uelarik the Eldritch |

Uelarik closes his eyes as the divine energy of Cayden Cailean washes over him and heals his wounds. He then nods to Xandarin, "Thank you, my friend."
He then turns to the others. "Let's find the queen."

drbuzzard |

You meander your way through the tunnels to the east.
Multiple passageways within the walls and ceiling provide access to a large cavern. Its resin-encrusted surfaces gleam with slick layers of translucent slime, reflecting a pulsating purple glow from the southeast tunnel.
Inside there is a large monstrosity.
With a black carapace that has a sheen reminiscent of watery oil, this verminlike creature has membranous wings the shade of obsidian. Its sharp teeth drip with acid.
init: 1d20 + 5 ⇒ (11) + 5 = 16

Xandarian Quartermain |

"That's a big f#<king bug", Xandarian states flatly.
Inititative: 1d20 + 4 ⇒ (3) + 4 = 7 Well, I guess I'm going last then.

Molitor Rask |

init: 1d20 + 1 ⇒ (5) + 1 = 6
nope

Tanrov Shadow-Graxt |

Inits: 1d20 + 4 ⇒ (19) + 4 = 23

Tanrov Shadow-Graxt |

Tanrov casts Divine Favour on himself +3 to hit and damage

Kevin Hurly |

Kevin moves forward slighty and calls down Sarenrae's wrath on the creature. "By the Dawnflower's grace and might you shall die today!" He then bonds with his weapon making seem sharper. "Hold back a moment and I'll give us all the ability to move a bit more"
Swift: Smite, Move: 15', Std: Weapon Bond

Xandarian Quartermain |

"Alright boys", Xandarian barks, holding his holy symbol. "Cayden Cailean says kill that bug!"
The cleric then casts prayer on the group (for those too lazy to read the link: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls). Under the effects of haste, Xandarian draws his rapier and moves 60 feet, closing with the giant bug.

Molitor Rask |

Molitor pushes out past Tanrov and Marcus warming up his greataxe.

Xandarian Quartermain |

Xandarian throws communion wafers at drbuzzard in protest of that joke.

Uelarik the Eldritch |

Uelarik casts flaming sphere on the bug's location and then changes the damage type to acid.
damage: 3d6 + 3 ⇒ (1, 6, 1) + 3 = 11; DC 21 Reflex negates

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With the rush of magical quickness flowing through his body, the constable smiles.
Marcus focus on the divine energy he was vlessed with and moves at an ashtounding speed, crossing the distance between he and the monster in a fraction of a second and laying a barrage of blows backed with extreme prejudice.
Swift Action: Champion's Strike Fleet Charge. Move up to your speed and attack, adding your tier to hit and ignoring DR.
Power Attack Fleet Charge plus Haste: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Damage: 1d6 + 8 + 6 ⇒ (6) + 8 + 6 = 20
Now Full Attack
Power Attack Haste Attack: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Damage: 1d6 + 8 + 6 ⇒ (6) + 8 + 6 = 20
Power Attack Main Hand #1: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Damage: 1d6 + 8 + 6 ⇒ (4) + 8 + 6 = 18
Power Attack Off Hand #1: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Damage: 1d6 + 8 + 3 ⇒ (1) + 8 + 3 = 12
Power Attack Main Hand #2: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Damage: 1d6 + 8 + 6 ⇒ (5) + 8 + 6 = 19
Confirm: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
If crit add: 1d6 + 8 + 6 ⇒ (2) + 8 + 6 = 16
One day the RNG will like me and Marcus' full attack will be something marvelous to witness. Not today, though.

Molitor Rask |

"It's ok Marcus .... I'm expecting big things from Tanrov."

Kevin Hurly |

Kevin yells out "Move up!" and everyone feels the urge to advance toward the creature. Seeing Marcus miss he holds back a bit when he attacks.
+2 Cold Iron Scimitar Haste Attack Smite, Haste, Prayer: 1d20 + 10 + 2 + 1 + 1 ⇒ (10) + 10 + 2 + 1 + 1 = 24 Damage: 1d6 + 4 + 6 ⇒ (4) + 4 + 6 = 14
+2 Cold Iron Scimitar 1st Attack Smite, Haste, Prayer: 1d20 + 10 + 2 + 1 + 1 ⇒ (15) + 10 + 2 + 1 + 1 = 29 Damage: 1d6 + 4 + 12 ⇒ (1) + 4 + 12 = 17
+2 Cold Iron Scimitar 2nd Attack Smite, Haste, Prayer: 1d20 + 5 + 2 + 1 + 1 ⇒ (10) + 5 + 2 + 1 + 1 = 19 Damage: 1d6 + 4 + 6 ⇒ (4) + 4 + 6 = 14
+2 Cold Iron Scimitar 1st Attack Smite, Haste, Prayer Crit Confirm: 1d20 + 10 + 2 + 1 + 1 ⇒ (7) + 10 + 2 + 1 + 1 = 21 Damage: 1d6 + 4 + 12 ⇒ (4) + 4 + 12 = 20
Swift: Marshal Mythic Advance everyone gets a move Full: Attack. AC toward creature is now 26/15/23

Xandarian Quartermain |

Xandarian, thanks to Kevin's mythic ability, moves himself into flanking position with the queen.

Molitor Rask |

(Does Kevin's Mythic Advance move us out of turn, or does it give us an extra move action when it becomes our turn?)

Tanrov Shadow-Graxt |

Tanrov moves to Flank with Kevin and swings at the giant.. "Ugh.. Bug"
Earthbreaker+df+fl+haste: 1d20 + 15 ⇒ (11) + 15 = 26
Earthbreaker+df+precise+sneak damage: 2d6 + 10 + 2d6 ⇒ (6, 5) + 10 + (6, 4) = 31

Tanrov Shadow-Graxt |

I'm before Kevin so I acted as if he hasn't done his thing cos he wouldn't have yet.. I only acted as if hasted.

Molitor Rask |
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I made Molitor's Mythic advance move, moved Marcus into contact, and added an acid sphere to the map

drbuzzard |

Actually I'm being sloppuy, Uelarik did act for round 2 (flaming sphere).
Tanrov hits hard.
So Bug goes. As Tanrov seems to be trouble, it hits him back (or tries)
claw, claw, bite
power attack
to hit: 1d20 ⇒ 4 damage: 1d6 + 15 ⇒ (4) + 15 = 19 miss
to hit: 1d20 ⇒ 9 damage: 1d6 + 15 ⇒ (5) + 15 = 20 hit
to hit: 1d20 ⇒ 2 damage: 1d8 + 15 ⇒ (7) + 15 = 22 acid: 3d6 ⇒ (6, 6, 3) = 15 miss
as I said, try
Xan, Marcus and Moli are up for end of round 2.

Molitor Rask |

1 MP on canceling power attack penalties.
hasted moliation: 1d20 + 11 + 1 + 1 + 2 ⇒ (10) + 11 + 1 + 1 + 2 = 25 (flank, haste, mutagen, prayer, cold iron)
moliation: 1d20 + 11 + 1 + 1 + 2 ⇒ (10) + 11 + 1 + 1 + 2 = 25
damage haste moliation: 1d12 + 10 + 1 + 3d6 + 9 ⇒ (9) + 10 + 1 + (2, 4, 4) + 9 = 39
damage regular moliation: 1d12 + 10 + 1 + 3d6 + 9 ⇒ (2) + 10 + 1 + (3, 6, 6) + 9 = 37
(If those don't hit, I'll invest mythic surge)

Xandarian Quartermain |

Xandarian makes his hasted move to provide flank for the rest of his band of adventurers.
+1 Cold Iron Rapier with Prayer: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9 Great. Rolled a "1".

Molitor Rask |

Surge both, all in!
"I'm here to kick a$$ and chew bubblegum, and I'm all out of bugglegum!"

Tanrov Shadow-Graxt |

Tanrov cries out in pain at the nasty nasty aciddsesss burning him.. "It burnssss!"

Molitor Rask |

"Hmmmm..... It spits acid. I'll bet it really doesn't mind that acid ball."

Kevin Hurly |

Kevin attacks the bug again.
+2 Cold Iron Scimitar Haste Attack: 1d20 + 10 + 1 + 1 + 2 ⇒ (20) + 10 + 1 + 1 + 2 = 34 Damage: 1d6 + 4 + 6 ⇒ (6) + 4 + 6 = 16
+2 Cold Iron Scimitar 1st Attack: 1d20 + 10 + 1 + 1 + 2 ⇒ (7) + 10 + 1 + 1 + 2 = 21 Damage: 1d6 + 4 + 6 ⇒ (1) + 4 + 6 = 11
+2 Cold Iron Scimitar 2nd Attack: 1d20 + 5 + 1 + 1 + 2 ⇒ (16) + 5 + 1 + 1 + 2 = 25 Damage: 1d6 + 4 + 6 ⇒ (2) + 4 + 6 = 12
+2 Cold Iron Scimitar Haste Attack Crit Confirm: 1d20 + 10 + 1 + 1 + 2 ⇒ (19) + 10 + 1 + 1 + 2 = 33 Damage: 1d6 + 4 + 6 ⇒ (1) + 4 + 6 = 11
+2 Cold Iron Scimitar 2nd Attack: 1d20 + 5 + 1 + 1 + 2 ⇒ (14) + 5 + 1 + 1 + 2 = 23 Damage: 1d6 + 4 + 6 ⇒ (5) + 4 + 6 = 15
If the first crit doesn't drop it I'll surge to hit on the third attack.