| Xandarian Quartermain |
You bought a level 5 CLW potion?
My mistake. My bad.
Xandarian ducks his head in the glowing room and looks around.Knowledge (religion): 1d20 + 5 ⇒ (7) + 5 = 12
| Xandarian Quartermain |
"Oh neat. Torag. Cool."
| Tanrov Shadow-Graxt |
As he passes the large hammer
"Not quite the same as my own hammer, but certainly more regal. "
Tanrov will check out the out buildings and then the main building
Perception: 1d20 + 7 ⇒ (17) + 7 = 24
Marcus McCain
|
"After we save the city, I'll have a chat with Torag's clergy. This seem like a shady place to maintain a forge. Shady indeed." comments the guard as he now safely -hahahahahahahahhahahahahhahahahahahahhahahahahahaha- advances towards the building.
The colapsed outbuildings are accesible in any way or are they decoration from the inevitable doom that awaits as at the forge's entrance?
| drbuzzard |
As you approach the building, three giant flies crawl around the building, and launch into the air to attack you.
As they are not hidden, no surprise round is possible. Just plain old initiative.
init: 1d20 + 3 ⇒ (5) + 3 = 8 the buzzing gives them away
Yes, you will eventually run out of vermin to kill, but who knows when?
Marcus McCain
|
Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
"Do you feel lucky, flunks?" mutters the guard as he sees the flies appear. Knowing that he can't punch things from afar -yet-, Marcus draws his huge asss crossbow and fires at the one to his left.
Heavy Crossbow: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d10 ⇒ 10
Marcus McCain
|
To what Marcus answers "Bang, bang! I forgot to load it." and after dropping it to the ground, assumes a fighting stance.
"Tis what happens when you try to do things the wrong way: the unpunched way."
On a more serious note, I am so used to guns on pathfinder that the concept of being unable to carry it preloaded and stowed seems to me like a barbarian that isn't based on conan: scary and alien.
| drbuzzard |
Well actually Pathfinder treatment of the guns you usually see (muzzle loading flintlocks) is so horrifically unrealistic as to boggle the mind, so I just don't allow them since I like guns too much. Heck, the fact that people carry bows strung all the time, even when nowhere near impending combat is pretty silly, but meh. If they were cap and ball muzzle loaders, you could carry them ready to go, but if actual flintlocks, you'd need to prime the pan before a shot.
| Tanrov Shadow-Graxt |
Initiative: 1d20 + 1 ⇒ (5) + 1 = 6
After the flies act Tanrov will move up and attack or draw and throw a dart depending on if he can reach them.
Earthbreaker: 1d20 + 4 ⇒ (19) + 4 = 23
Earthbreaker damage: 2d6 + 6 ⇒ (1, 6) + 6 = 13
Thrown Dart: 1d20 + 1 ⇒ (3) + 1 = 4
dart.damage: 1d4 + 4 ⇒ (4) + 4 = 8
| Molitor Rask |
initiative: 1d20 + 1 ⇒ (16) + 1 = 17
If the flies are reachable from ground level, Mol charges #2.
2H Greataxe Chop: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
2H Greataxe Damage: 1d12 + 6 ⇒ (2) + 6 = 8
If it is flying up in the air, he holds his action to hit it when it comes in range.
| Xandarian Quartermain |
Xandarian moans in protest, "Ahh! For f#<*s sake! Again with the gods-damned bugs!!"
The cleric (yet again) pulls his light mace from his hip, ready to swat some flys.
Initative: 1d20 + 4 ⇒ (14) + 4 = 18
| drbuzzard |
The flies are high up on the building.
Uelarik takes a shot and pegs one with a bolt. This rather pisses it off and it flies over to him and attacks (the ceiling is high in here and it has plenty of movement so it can get right above his head without provoking. )
to hit: 1d20 ⇒ 3 damage: 1d6 + 1 ⇒ (2) + 1 = 3 miss
#2 flies down right into The Molitating Axe.
It survives the blow, and attacks its assailant(Molitor).
to hit: 1d20 ⇒ 13 damage: 1d6 + 1 ⇒ (5) + 1 = 6 hit, need a fort save DC 14
Punchy McPunchfest pulls out his crossbow and drops it on the ground. This prompts #1 to fly in an attack him for dissing a perfectly good (but unloaded) crossbow.
to hit: 1d20 ⇒ 1 damage: 1d6 + 1 ⇒ (5) + 1 = 6 miss
Tanrov steps up and kills #2 with his big ol smashy stick.
Kevin can go, then we are at the top of the order again.
(everyone but Kevin and Tanrov can act).
All of the flies are within melee range flying.
| Xandarian Quartermain |
Making sure the injured are secured, Xandarian swats at a passing giant fly.
Light Mace: 1d20 + 1 ⇒ (6) + 1 = 7 and swings wide, miss
| Molitor Rask |
Moliating Fort Save: 1d20 + 5 ⇒ (13) + 5 = 18
"I've got a giant fly on my face! I've got a giant fly on my face!"
| Tanrov Shadow-Graxt |
"Don't move Molitor, I've got it!"
As Tanrov raises the Earthbreaker high..
I can't act so imagery will have to suffice for now
| Kevin Hurly |
"I got it! I got it!" Kevin yells as he attacks the fly next to him.
Scimitar: 1d20 + 3 ⇒ (19) + 3 = 22 Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Scimitar Crit Confirm: 1d20 + 3 ⇒ (16) + 3 = 19 Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Marcus McCain
|
Marcus stares briefly at his fly, judging his poor battle abilites -clearly a show of sloppiness and lack of proper guardsman training- before showing it how things should be done.
Slappy Slap: 1d20 + 4 ⇒ (2) + 4 = 6
Punchy Punch: 1d20 + 4 ⇒ (19) + 4 = 23
Errr, I mean, he "feints" with his first attack, clearly he didn't miss. It was on purpose.
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
| Molitor Rask |
"Ahhh!!! I'm being eaten by flies...."
2H Greataxe Chop: 1d20 + 4 ⇒ (6) + 4 = 10
2H Greataxe Damage: 1d12 + 6 ⇒ (4) + 6 = 10
| Tanrov Shadow-Graxt |
Tanrov uses studied target on the fly at Molitors face then he completes the swing he was practising in his mind as time passed.
Earthbreaker at Molitors facefly: 1d20 + 5 ⇒ (10) + 5 = 15
Earthbreaker at Molitors facefly damage: 2d6 + 7 ⇒ (2, 5) + 7 = 14
| Molitor Rask |
"Whoo.... that was close. Anybody got a bandage to put on this fly bite?"
| Xandarian Quartermain |
"Bandage no", chimes the cleric, "but I have this." Xandarian reach for his holy symbol of Cayden Cailean and..
Channel Energy: 1d6 ⇒ 1
"Um..okay, and this", as the taladane walks over to cast cure light wounds on Marcus.
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Xandarian carefully looks at his holy symbol, shakes it, blows on it, and tries again.
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Xandarian looks up to the skies and mumbles, "Really, My Lord? C'mon! Stop making me look bad!
| Molitor Rask |
were you healing Marcus or Molitor?
| Xandarian Quartermain |
Molitor. Sorry got you two confused.
Marcus McCain
|
Watching the 'connection' problems Xandler Bing has with his holy symbol, Marcus uses a bit more broken bedroll and a crossbow bolt to clean and patch his small wound...
Heal for flavour and because I like rolling dice: 1d20 + 0 ⇒ (20) + 0 = 20
... and he finishes his Rambo style patch up with a ribbon that would make some artists cry of joy.
After rocking it Marcus takes his crossbow back and this time loads it -knowing that carrying his crossbow unloaded goes against regulations- before cleaning his attire once again and turning to the bunker.
The guard walks around it looking for an entrance.
| Tanrov Shadow-Graxt |
How injured is Marcus? you should change your hitpoint total in the bar that shows when you post?
| Molitor Rask |
"Thanks...." grunts Mol as his wounds mostly knit closed.
"Someone should look around and try to figure out if we just massacered the only insect congregation of Torag, or if we just did the dwarf god a solid by cleaning out bug squatters from his temple."
perception: 1d20 + 4 ⇒ (7) + 4 = 11
| Molitor Rask |
"I hope there aren't a bunch of sad fly orphans in there...." Molitor says as he tries the door.
perception: 1d20 + 4 ⇒ (19) + 4 = 23
| drbuzzard |
You open the door into:
A stone bench lines the southern wall of this chamber. At the far side of the room, a basin of water sits atop a stone pedestal. A stone door engraved with an image of a hammer stands to the north.
As you get in here the gimpy NPC starts to mope and the dbag merchant gets whinier than normal. They get in a spat. You can diplomacy them down or be subject to much bickering.
| Molitor Rask |
Molitor walks into the chamber slowly.
He raises his left arm and holds it out horizontally in front of him and brings his right arm up beneath it to make a crude sign of the hammer to hopefully appease any angry dwarven gods that might be watching.
He approaches the door and looks it over.
perception: 1d20 + 4 ⇒ (2) + 4 = 6
| Xandarian Quartermain |
Everyone notices the cleric stop and freeze up for several moments.
When the voice stops reverberating in Xandarian mind, he shakes the glossy eyed expression off his face. The holy man then says "Shut up! Shut up! Everybody shut up! I was just in mental contact with My Lord Cayden Cailean! He said that Golarion is experiencing a major, and I mean MAJOR demonic incursion, and he's pissed about it because it interrupted a drinking contest between him and Desna! Also, he said that Iomeadae has taking an interest in us, for some reason"
After a long breath, Xandarian concluded, "That was it."
| Molitor Rask |
"Oh mighty dwarf lord ... please don't strike me down." Mol mutters as he opens the door.
Marcus McCain
|
"Well, that indeed is interesting... unless dwarves can sit and survive by turning into stone, there shouldn't be anyone in here." says Marcus as he grasps his Dragon Badge of Badassery just in case.
The guard steps forward and asks in a loud voice "Morning, citizen. Please do identify yourself as this is a restricted area and the city is undergoing a bad case of demonic invasion."
| Tanrov Shadow-Graxt |
Tanrov is distracted by the arguing in the back and he attempts to get the merchant in with the plan
"Horgus Gwerm, if you could refrain from letting yourself get distracted with arguments that are beneath you please, we need your help and thus full attention in navigating this place successfully, so we can all get out successfully"
Diplomacy: 1d20 + 3 ⇒ (13) + 3 = 16