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Game Master Yasss Queen


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So, for working out my actual character submission and all that, should I do that here, in the discussion channel, or the recruitment channel, or PMs with the DM? I noticed the recruitment channel hasn't been used in forever, otherwise I would have gone for that.

Illia- here, and my concept is "painter who has become a painting who still paints paintings."


Elan HP Temp 218/218 +60 Temp| AC33/40/48* T20/27/30* FF28/35/40* | F+18/22 R+27/31 W+27/31 (all +4) | Init +5 | Per: +36+1d8+6 | PP 473/473 | Insp-22/24 | Hero-P 4/5 Active conditions: None

I used PMs as I had a good idea of what I wanted to make for a PC.


Trompe L’oeil wrote:

So, for working out my actual character submission and all that, should I do that here, in the discussion channel, or the recruitment channel, or PMs with the DM? I noticed the recruitment channel hasn't been used in forever, otherwise I would have gone for that.

Illia- here, and my concept is "painter who has become a painting who still paints paintings."

Doing it here is good, that way players can work with you as well as to ideas and how you fit in.


I'll let you run the guard NPCs that Alyssa is talking to Monkeygod as it seemed like you were setting up a scene before Qillion jumped in.


Alright, as a class, I think I'm rolling the Eclipse from Akashic Trinity, as it's pretty easy to take all the "shadowstuff" abilities that has, and make them "paintstuff" abilities. As the class can be pretty heavily focused in on shadow conjuration-like effects, which I think will be easy to fluff-port.

For example, here's what would probably be her signature ability.

RGB Dragons - 6 Essence, Belt Bind
Around Trompe's waist is a belt of three interwoven cords, Red, Green, and Blue, absolutely pulsing with vibrant energy. You'd be forgiven for not noticing it, however, with the three similarly colored large serpentine dragons cuddling around her.

This veil grants +8 Insight bonus to Acrobatics and Fly. When succeeding an acrobatics check to avoid attacks of opportunity, Trompe can partially dissolve into paint, ignoring non-magical difficult terrain and not provoking any further attacks of opportunity due to movement until the end of her turn.

As a standard action, Trompe may summon a large, quasi-real, draconic creature that can be used as a mount as a standard action. It is only rideable by Trompe or one person for whom she specifically painted it. It has a telepathic connection to its rider and follows any commands instinctively, using its own actions to do so.

Animals shun the dragons and refuse to attack them. May have up to 3 dragons at a time, but each must be painted with its own standard action.

Each dragon has AC 26|FF21|T15, 70 HP, base and fly speed 80 ft, with average maneuverability, holding its riders weight +200 lbs.
Bite +26(+veilstat) 1d8+6d8 negative energy, 2 Claws +26(+veilstat) 1d6+6d6 negative energy, dragon attacks may benefit from Trompe's Enigmas.
Breath Weapon 20d6 Negative energy within a 60 ft cone, 1d4 round recharge.

~

One thing I'm confused about with these, is how they'll handle saving throws. They're clearly targets for damage and such. I was considering saying they have either +15 on each save, or just automatically fail saves.


19d8 ⇒ (1, 5, 5, 8, 8, 3, 2, 6, 5, 5, 8, 8, 8, 1, 8, 3, 2, 4, 3) = 93


Looks good so far. What would her backstory be?


Devlin's Shield functioned a bit like a wall of force, with 30 hardness and 400 hp, didn't even last one round, lol.


Ok, good news is I'm back and ready to rumble, having solved my busyness for the moment at least.

Bad news is I have to leave on Friday for a long weekend of distant doctor appointments, I'll be back next Tuesday I think, but until then I have a few days of consistent playing!


Male Weremonkey Rogue/Ranger/Trickster

Yasss,

You really need to make your important NPCs tougher/more badass, lol


Monkeygod wrote:

Yasss,

You really need to make your important NPCs tougher/more badass, lol

Yeah, I understand, I am just a big fan of presenting things simply as they are in a world as opposed to adjusting them to fit the PCs relative power. I like running my games like that nowadays, it's more satisfying for me as the world is more 'realistic'.

It can and will lead to stuff like established villains getting one shotted but that's the level of power we are currently playing with.

Though certain moments can be jarring there are less jarring moments in the other direction, (like level 15 PCs causing trouble in a small town and then getting trounced by level 20 paladin town guards that show up out of nowhere instead of just the low level warrior guards that had been previously established, happened to me once in a game to my PC and his friends.)

If the PCs are strong enough to burn down a small town that has limited resources than they do in my games.

If the PCs are strong enough to one shot a powerful evil Prince who has divine abilities, oh well, that's the way the cookie crumbles.

It's just my personal style.


Male Weremonkey Rogue/Ranger/Trickster

My only issue, and this would be my personal style,

Is that it seems to rob us PCs of possible potentially awesome story elements later on.

Devlin seemed at least semi important and interesting, and interacting with him could have be a really fun and rewarding experience, yet we'll never know.

I felt the same way when Roland died, but at least he is apparently not completely dead.

Basically it boils down to this:

You make really awesome, incredibly interesting NPCs, and I want to RP with them all, damnit! :P


Monkeygod wrote:

My only issue, and this would be my personal style,

Is that it seems to rob us PCs of possible potentially awesome story elements later on.

Devlin seemed at least semi important and interesting, and interacting with him could have be a really fun and rewarding experience, yet we'll never know.

I felt the same way when Roland died, but at least he is apparently not completely dead.

Basically it boils down to this:

You make really awesome, incredibly interesting NPCs, and I want to RP with them all, damnit! :P

Thank you =) I wouldn't worry about it too much though, this game has a really large cast when taken as a whole so there will be plenty of characters to interact with, even if some are cut down before their time.


Actually would you mind if I interrupted the current scene and had Kammella stop time and talk to the PCs? Not trying to rush things I just have free time right now for posting. We could get some good non combat stuff in right now.


Male Archangel of Awesome Paladin of Badassery 20

Sure! This combat isn't anything important, really. I was just trying to fill in for you, I can pick it back up later, especially if you're gonna be away this weekend :)


Voice of Awesomeness wrote:
Sure! This combat isn't anything important, really. I was just trying to fill in for you, I can pick it back up later, especially if you're gonna be away this weekend :)

Ok, thank you!


Hey guys, sorry for my prolonged and unannounced absence. Had some family trouble and was without access to the site for some time. Yass said coming back was OK and I hope you all share the opinion.

Hope I can make up for it!

Any ideas on how to reintroduce Joseph Yass? Seems to me (with some skimming) that things have moved around a bit from my drop off.


Joseph Miner wrote:

Hey guys, sorry for my prolonged and unannounced absence. Had some family trouble and was without access to the site for some time. Yass said coming back was OK and I hope you all share the opinion.

Hope I can make up for it!

Any ideas on how to reintroduce Joseph Yass? Seems to me (with some skimming) that things have moved around a bit from my drop off.

I personally just ran with the idea Joseph was off with Ashley, if you like you two could have been together and could be just arriving back.


Fitting, let's go with that.


2 people marked this as a favorite.
Male Archangel of Awesome Paladin of Badassery 20

Your last post was about wanting to see if you could get drunk...

Sounds like a perfect excuse to have missed the last twenty minutes or so of game time, lol.

Joseph's been in the bar, experimenting with all sorts of various shots, ales, concoctions, etc, seeing if he's able to actually get hammered or not.


Great to see you back Joseph! V.K. will be quite happy to see that another member of his pack has stuck around.


Yasss Queen wrote:
Looks good so far. What would her backstory be?

In a pithy blurb, "Painter who has become a painting who still paints paintings."

But what that means is the idea of a Painter who wanted the perfection of skill in their painterly arts, and wanted to be that perfect themselves. And upon their death, their wish was granted, sort of.

She now has "perfect" skill, with her skill being such that Trompe can exactly reproduce any image she imagines, exactly as she imagine it. And this is horrible.

Good form, structure, and having an idea of where you're going before you get there are certainly important parts of art. But it is often the moments where you compensate for an error, or when what comes out of your own hands surprises you, that you grow. Trompe finds that with her absolute control, she's no longer surprising herself with her own art and she really can't stand that.

Being turned into living paint, is less of a problem to her, than the fact that her absolute control of paint seems to be holding her back from enjoying painting.

Themes I'm going for are "be careful what you wish for" and "what are all the ways one grows in art" and "why is creating art rewarding".

Scarab Sages

F Human Battle Auger 2/Taskshaper 2

Joseph's back! Wohoo!

Also, super sad to see Devlin go! I totally had designs on making that force shield mine ;)


Alyssa Mirai wrote:

Joseph's back! Wohoo!

Also, super sad to see Devlin go! I totally had designs on making that force shield mine ;)

You'll still get a chance at his powers, he is dead but the situation isn't over=)


HP: 304/304 | Grit: 6, Ki: 6 | Resist: Negative/Positive Energy 10 | DR: 5/magic | AC: 38; T: 25; FF: 23 | Fort: +24; Ref: +27; Will: +22 | CMB: +25; CMD: 50 | Init: 49 | Perc: +36 | Speed: 30ft ||| Important Abilities: Deathless | Prescience 7/day | Evasion, Uncanny Dodge, Improved Uncanny Dodge | Expert Sniper, Stealthy Sniper, Master Sniper, Precise Shot | Fast Stealth, Hellcat Stealth | Sneaking Critical, Sneaking Precision | Rapid Reload | Temp bonus: Impen. Veil post#1801
combat:
White Feather: - Rapid Sneak Attacks: +28, +28, +23, +18, +13 (+4vsCrit) // 1d10+27/19-20x4(+11d6+20) | Ammos: Anti-Undead/Demon/Fey: (+3/+3/+1ammo) (Bane +2/+2/+2 +2d6 vs Undead/Demon/Fey) (+2d6vsEvil/Evil/Chaotic)
Yasss Queen wrote:
Devlin's Shield functioned a bit like a wall of force, with 30 hardness and 400 hp, didn't even last one round, lol.

To be fair, I'm not sure any of the other characters can do 516 damage in one round without crits. But I'm also one of the few of us who can actually die, so... It evens out?


Going to sleep now, long day, I'll post more when I wake up.

Also Kammella will wait till all the PCs are there so in her next post all PCs that want to be present will be.


Elan HP Temp 218/218 +60 Temp| AC33/40/48* T20/27/30* FF28/35/40* | F+18/22 R+27/31 W+27/31 (all +4) | Init +5 | Per: +36+1d8+6 | PP 473/473 | Insp-22/24 | Hero-P 4/5 Active conditions: None
Yasss Queen wrote:
Monkeygod wrote:

Yasss,

You really need to make your important NPCs tougher/more badass, lol

Yeah, I understand this, I am just a big fan of presenting things simply as they are in a world as opposed to adjusting them to fit the PCs relative power. I like running my games like that nowadays, it's more satisfying for me as the world is more 'realistic'.

It can and will lead to stuff like established villains getting one shotted but that's the level of power we are currently playing with.

Though certain moments can be jarring there are less jarring moments in the other direction, (like level 15 PCs causing trouble in a small town and then getting trounced by level 20 paladin town guards that show up out of nowhere instead of just the low level warrior guards that had been previously established, happened to me once in a game to my PC and his friends.)

If the PCs are strong enough to burn down a small town that has limited resources than they do in my games.

If the PCs are strong enough to one shot a powerful evil Prince who has divine abilities, oh well, that's the way the cookie crumbles.

It's just my personal style.

This is just my take, but Yess, I very much understand this view, making it real can really add something. It puts fear into even the highest level PC player. "fear" Because if one PC can take out a Evil Prince with a one shot, then out there is a something waiting to show up and do the same to you "No matter how good you think you are there is always someone better." and 'Plot Magic' will not save you. That really adds a tension to play. An understanding that no matter high level your PC Its next encounter may well be its last.


Trompe L’oeil wrote:
Yasss Queen wrote:
Looks good so far. What would her backstory be?

In a pithy blurb, "Painter who has become a painting who still paints paintings."

But what that means is the idea of a Painter who wanted the perfection of skill in their painterly arts, and wanted to be that perfect themselves. And upon their death, their wish was granted, sort of.

She now has "perfect" skill, with her skill being such that Trompe can exactly reproduce any image she imagines, exactly as she imagine it. And this is horrible.

Good form, structure, and having an idea of where you're going before you get there are certainly important parts of art. But it is often the moments where you compensate for an error, or when what comes out of your own hands surprises you, that you grow. Trompe finds that with her absolute control, she's no longer surprising herself with her own art and she really can't stand that.

Being turned into living paint, is less of a problem to her, than the fact that her absolute control of paint seems to be holding her back from enjoying painting.

Themes I'm going for are "be careful what you wish for" and "what are all the ways one grows in art" and "why is creating art rewarding".

Alright, seems good.


Qillion De-Shard wrote:


This is just my take, but Yess, I very much understand this view, making it real can really add something. It puts fear into even the highest level PC player. "fear" Because if one PC can take out a Evil Prince with a one shot, then out there is a something waiting to show up and do the same to you "No matter how good you think you are there is always someone better." and 'Plot Magic' will not save you. That really adds a tension to play. An understanding that no matter high level your PC Its next encounter may well be its last.

Yeah, that is the other side of it. If a level 10 party decides to seek out and attack a Great Wyrm Red Dragon in it's lair management is not responsible for the greasy burnt smears the party becomes =P


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So, it'll all be explained in game, here or eventually, but essentially the biggest part of the Main Plot involved in this situation is an inversion of the classic "Keep the Dark God from getting Unsealed/Awakened or they will destroy the world." in which it's a good god that will bring a happy ending if it's unsealed so the bad guys want to stop it, and the main way of it getting unsealed is for each PC to die...

So you're ending up with a situation where some good guys and some bad guys will want you dead and some good guys and some bad guys will want to save you.

And on the PCs side what do you do? When you find out soon your deaths equal perfect happiness for everyone do you kill yourselves? Live and let the universe be and work itself out? Survive at all costs cause F dying?

It's up to you guys big picture, choices and RP and what not.

Also, the reason I am explaining this out of game instead of just in game is I find this situation tends to need to be clarified out of game cause it's a little confusing and new at first for most people.


HP: 304/304 | Grit: 6, Ki: 6 | Resist: Negative/Positive Energy 10 | DR: 5/magic | AC: 38; T: 25; FF: 23 | Fort: +24; Ref: +27; Will: +22 | CMB: +25; CMD: 50 | Init: 49 | Perc: +36 | Speed: 30ft ||| Important Abilities: Deathless | Prescience 7/day | Evasion, Uncanny Dodge, Improved Uncanny Dodge | Expert Sniper, Stealthy Sniper, Master Sniper, Precise Shot | Fast Stealth, Hellcat Stealth | Sneaking Critical, Sneaking Precision | Rapid Reload | Temp bonus: Impen. Veil post#1801
combat:
White Feather: - Rapid Sneak Attacks: +28, +28, +23, +18, +13 (+4vsCrit) // 1d10+27/19-20x4(+11d6+20) | Ammos: Anti-Undead/Demon/Fey: (+3/+3/+1ammo) (Bane +2/+2/+2 +2d6 vs Undead/Demon/Fey) (+2d6vsEvil/Evil/Chaotic)

What was the ruling on Lucas' invisibility?


Lucas "Hathcock" Martin wrote:
What was the ruling on Lucas' invisibility?

I went with the second option, Kammella has true seeing anyway.


HP: 304/304 | Grit: 6, Ki: 6 | Resist: Negative/Positive Energy 10 | DR: 5/magic | AC: 38; T: 25; FF: 23 | Fort: +24; Ref: +27; Will: +22 | CMB: +25; CMD: 50 | Init: 49 | Perc: +36 | Speed: 30ft ||| Important Abilities: Deathless | Prescience 7/day | Evasion, Uncanny Dodge, Improved Uncanny Dodge | Expert Sniper, Stealthy Sniper, Master Sniper, Precise Shot | Fast Stealth, Hellcat Stealth | Sneaking Critical, Sneaking Precision | Rapid Reload | Temp bonus: Impen. Veil post#1801
combat:
White Feather: - Rapid Sneak Attacks: +28, +28, +23, +18, +13 (+4vsCrit) // 1d10+27/19-20x4(+11d6+20) | Ammos: Anti-Undead/Demon/Fey: (+3/+3/+1ammo) (Bane +2/+2/+2 +2d6 vs Undead/Demon/Fey) (+2d6vsEvil/Evil/Chaotic)

Noted.


Yasss Queen wrote:

So, it'll all be explained in game, here or eventually, but essentially the biggest part of the Main Plot involved in this situation is an inversion of the classic "Keep the Dark God from getting Unsealed/Awakened or they will destroy the world." in which it's a good god that will bring a happy ending if it's unsealed so the bad guys want to stop it, and the main way of it getting unsealed is for each PC to die...

So you're ending up with a situation where some good guys and some bad guys will want you dead and some good guys and some bad guys will want to save you.

And on the PCs side what do you do? When you find out soon your deaths equal perfect happiness for everyone do you kill yourselves? Live and let the universe be and work itself out? Survive at all costs cause F dying?

It's up to you guys big picture, choices and RP and what not.

Also, the reason I am explaining this out of game instead of just in game is I find this situation tends to need to be clarified out of game cause it's a little confusing and new at first for most people.

Hmm.. Seems like a setup that could cause PvP if some people are on the "we should all die" and others are on the "we should all live" side of the spectrum.


HP: 304/304 | Grit: 6, Ki: 6 | Resist: Negative/Positive Energy 10 | DR: 5/magic | AC: 38; T: 25; FF: 23 | Fort: +24; Ref: +27; Will: +22 | CMB: +25; CMD: 50 | Init: 49 | Perc: +36 | Speed: 30ft ||| Important Abilities: Deathless | Prescience 7/day | Evasion, Uncanny Dodge, Improved Uncanny Dodge | Expert Sniper, Stealthy Sniper, Master Sniper, Precise Shot | Fast Stealth, Hellcat Stealth | Sneaking Critical, Sneaking Precision | Rapid Reload | Temp bonus: Impen. Veil post#1801
combat:
White Feather: - Rapid Sneak Attacks: +28, +28, +23, +18, +13 (+4vsCrit) // 1d10+27/19-20x4(+11d6+20) | Ammos: Anti-Undead/Demon/Fey: (+3/+3/+1ammo) (Bane +2/+2/+2 +2d6 vs Undead/Demon/Fey) (+2d6vsEvil/Evil/Chaotic)
Kammella wrote:
"Very well, then tell me, what proof would you consider irrefutable? I'll provide it if I can." Kammella inquires.

People who often play casters, is there anything we can do here like a Zone of Truth or Veritaserum from Harry Potter? I honestly was not prepared for this question (and even if I was, Lucas probably wouldn't know. He's only a level 1 wizard) lmfao

Scarab Sages

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F Human Battle Auger 2/Taskshaper 2

Guys! I get off work and all this! And I checked on my lunch! This is fantastic! Just wait for me!


Just in case you guys missed having so many Zelda references in this game =p


1 person marked this as a favorite.

You sly dog you! haha


Trompe L’oeil wrote:
Yasss Queen wrote:

So, it'll all be explained in game, here or eventually, but essentially the biggest part of the Main Plot involved in this situation is an inversion of the classic "Keep the Dark God from getting Unsealed/Awakened or they will destroy the world." in which it's a good god that will bring a happy ending if it's unsealed so the bad guys want to stop it, and the main way of it getting unsealed is for each PC to die...

So you're ending up with a situation where some good guys and some bad guys will want you dead and some good guys and some bad guys will want to save you.

And on the PCs side what do you do? When you find out soon your deaths equal perfect happiness for everyone do you kill yourselves? Live and let the universe be and work itself out? Survive at all costs cause F dying?

It's up to you guys big picture, choices and RP and what not.

Also, the reason I am explaining this out of game instead of just in game is I find this situation tends to need to be clarified out of game cause it's a little confusing and new at first for most people.

Hmm.. Seems like a setup that could cause PvP if some people are on the "we should all die" and others are on the "we should all live" side of the spectrum.

Nah, it's cool, the vast majority of PCs choose life(besides what's the fun if everyone dies and saves the world right off the bat? Then the game ends!)


Lucas "Hathcock" Martin wrote:
Kammella wrote:
"Very well, then tell me, what proof would you consider irrefutable? I'll provide it if I can." Kammella inquires.
People who often play casters, is there anything we can do here like a Zone of Truth or Veritaserum from Harry Potter? I honestly was not prepared for this question (and even if I was, Lucas probably wouldn't know. He's only a level 1 wizard) lmfao

Not sure really, Kammella is protected by an ability similar to the 3rd ed D&D Mind Blank making her immune to divinations and mind-effecting (affecting?) effects, so there is not alot that works on her.

Really though it is an interesting question in general in a pathfinder world, with magic and illusions everywhere, what really is a convincing piece of proof?


Gonna call it for tonight and watch movies with my wife. I'll reply to more posts tomorrow when I wake up=)


Actually drove all the way back to spend the night in my own bed but then I'll head back tomorrow and will likely be gone till tuesday.

For tonight and maybe tomorrow I'll be here though but before I move the story forward and such a couple of things.

First:

Welcome to the game Trompe! Either I or Monkeygod will introduce you into gameplay whenever you are ready, whomever is available.


Second, in the next part of the story, following the plot branch of Kammella being an antagonist, she uses one of her great magics to banish the party to the Nine Hells, leading to an epic trek through the depths of the Underworld to free themselves.

But given the nature of the game I first want to ask you Monkeygod if I have your permission to switch the location of the game from Al'Lamar to the Nine Hells. I don't want to mess up your story line too bad.

Second I want to ask all the players if they are down for a more focused storyline section for a bit. The Nine Hells has a more linear path than the rest of the game so far, which, while you will have plenty of choices is more limited simply by the fact that you are bound to the Nine Hells for awhile.

If people are more against it I can push this storyline further down the line.


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Male Advanced Human|HP: 177/177 | AC: 27 (18 Tch, 27 Fl) | CMB: +17, CMD: 34 | F: +18, R: +18, W: 14 | Init: +5 | Perc: +16, SM: +16 Gestalt Godling, (mighty & eldrtich)/10th/MR 1 | Speed 60ft (50ft) | Active conditions: hasted/7 rds., stoneskin 132

I'm alright with a more focused storyline. It may mess up my planned dream sequence where Zaidel discovers his powers in full, but maybe he can learn them in Hell (God that sounded weird). I will make sure the godling is leveled before the banishment takes place.


Zaidel Michigan wrote:
I'm alright with a more focused storyline. It may mess up my planned dream sequence where Zaidel discovers his powers in full, but maybe he can learn them in Hell (God that sounded weird). I will make sure the godling is leveled before the banishment takes place.

Yes, that did sound weird, but funny.


On another note, with Kammella being out of energy she is extremely vulnerable to being attacked right now, if that is anyones preference.


Male Archangel of Awesome Paladin of Badassery 20

Well, we were in the midst of a fight, and a spell was able to go off on Kei. I really don't wanna just skip over that. Is there anyway to resume the fight, but still have us banished to Hell afterwards?

As to actually going to Hell, sounds awesome!! :)


Voice of Awesomeness wrote:

Well, we were in the midst of a fight, and a spell was able to go off on Kei. I really don't wanna just skip over that. Is there anyway to resume the fight, but still have us banished to Hell afterwards?

As to actually going to Hell, sounds awesome!! :)

Yeah, absolutely, Kammella can simply do it a bit later=)

Also, Nine Hells for the win!


Male Archangel of Awesome Paladin of Badassery 20
Voice of Awesomeness wrote:

Unless Yasss says otherwise, PCs feel free to level from my mini arc, and gain the other benefits Yasss gave us the last time.

Also, Zaidel, your crossbow can, should you choose, fire an exploding bolt. This is similar to fireball(area wise), but it does 2d6 fire damage per mythic tier you possess. If you choose to spend a mythic power point, double the damage, and non mythic creature can not apply resistance to it(Immunity still works). I don't plan on limiting the fire bolt ability, but Yasss might want to. I think you're smart enough not to abuse it however(both in and out of character).

As well, your longsword is now Keen. Should you choose to spend a mythic power point on it, you may add Greater Bane(See the Inquisitor class feature of the same name) vs your foe for one round.

Alyssa, the aura we discussed has a range of 20ft, and acts as Inspire Courage as if you were a Bard of double your level. It also grants DR 5/-(staking with any similar DR, like a Barbarian's) to all in it's radius. This power will grow with you as you level.

Has everybody leveled? Also, I'm quite OK with both Joseph and Lucas leveling as well, as I see no reason to punish them for their inability to be here to life nonsense. Is that OK Yasss?


Male Advanced Human|HP: 177/177 | AC: 27 (18 Tch, 27 Fl) | CMB: +17, CMD: 34 | F: +18, R: +18, W: 14 | Init: +5 | Perc: +16, SM: +16 Gestalt Godling, (mighty & eldrtich)/10th/MR 1 | Speed 60ft (50ft) | Active conditions: hasted/7 rds., stoneskin 132

Zaidel has not. You said we would level after the battle, and heeding your command, I haven't. I can't right now since I will have to start making breakfast soon and a full day of yard work after I wake up. I will try to do it at home or I will level tonight at work.

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