Welcome to the Guard!

Game Master Swordwhale

Warhammer 40k - Only War game. Tribute game to the famous 'All Guardsmen Party'.
Tactical-Map|| Shared notebook


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Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Hey guys I'm going on vacation starting tomorrow for about five days so any posting will be real sporadic until the 16th or so!

Also I'm starting a new job on the 22nd. I have NO idea what that'll do to my posting rate but at least for a while it'll be slow for sure as I figure out how much free time I will have. Might even be more as the commute is shorter but we will see.


Have a fun vacation Simmins.

@All: I love everyones RP :-)
Let me see what we got there and reply to some.
Have to work up half a week of being sick, so any posts during that time, while being read, may have very well slipped me.
So if you had a question/activity that warrants a response and you don't see it being handled in the next big IC post, let me know (as always, but this time in special).

@All:
I have worked on the weapon stats & properties for a while as you know. The (current) results can be found in the notebook under Armoury -> Weapons / Weapon Types / Weapon Properties.
You may update your noted-down weapon stats.
Make sure to check out the Weapon Type entry for your guns as well, as common/special properties of a weapon type are found there.

@Medicae:
I know why they did move away from the older rulebooks (that was a bit of a clusterfrakk, as they have you tracking every instance you suffered a wound and how much it was treated) but again, I think they moved too far over to the simple side of the river.
I will propose a middle way:
The First Aid action can be used once per scene (usually one combat but may be several, e.g. the fight to keep the platform and the one against the boarding Nob would have counted as one scene, or clearing a house room-by-room with several small fights would also count as one scene), as long as the patient was injured during that time.
This has totally nothing to do with the increased lethality of some of the changed stuff, the current IC situation or me wanting to keep Leni doing things with needles to people who deserve it.

@Ashora:
There you will also find Ash's AMR :-)
For ammo (as the usual 3 clips ain't gonna work with a single-round rifle,) you will start with a box of 25 rounds. You may opt to give up all but one frag grenade of yours for another box (carried by Lucky).


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare
GoW wrote:


This has totally nothing to do with the increased lethality of some of the changed stuff, the current IC situation or me wanting to keep Leni doing things with needles to people who deserve it.

Lawl

I like the idea and it seems fitting that treating a wound doesn't NOT help because the person with the wound was helped earlier.
Just make sure you think about how much squads will depend on having a medic around.
Leni is very much specialized in medicine to the point of being almost useless in other stuff but she heals between 6 and 18 wounds each time with full mods. In other words between 2/3 of a guardsman or half an orgryn worth of wounds.
Not having a medic(or losing the medic during the mission) might switch mission difficulty from too easy to too hard in an instant(because going from having 1x worth of squad wounds for multi-scene missions to ~ 2-3x worth of squad wounds or the other way around)


Good point.
Although it quite seems to enforce what I have in mind.
Hold the Line style missions can quite well be played without a medic (there are lots of Imperials there or there wouldn't be a line, so a medic can be found somewhere after the gunsmoke settled).
In any spec-op missions where the squad is on its own for an extended period of time, having a medic is indeed invaluable.
Of course, if we roll into such a mission and everyone chooses a non-medic character, I'll provide an NPC one.

+ it may provide an excellent and dramatic storyline, if you have no medic (or the medic goes down) and are in a flying-panic to find one in the midst of a battlefield ...


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

I'm having trouble fining the scene where Thud met with the priests... So I'll just proceed without Notch and without any name dropping until I find it.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Can you have negative insanity? I was at zero so can I take the three less and go to -3? :P


Nah, I don't think so.
Be glad that you did have none to boot.
...
Seems like that "Blessed are the ignorant" thing has something going after all...


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

I love your medical posts, Leni. They're great.


WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4

Not sure what's up, but this campaign still isn't showing in my games. I have to find it by pulling up Ashora's alias and then going to her most recent posts.

Weird, because usually posting in Gameplay/Discussion is enough for it to pop up.


That is strange.
I double-checked it and you are marked as active.
...
Maybe try and post with your 'normal' alias in gameplay and delete it again and see if that helps...?


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Have you activated both the alias and the main?


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare

Thanks Choon
I sometimes get a good one together when I really try but I can't get a continued portrayal of a character right. Staying in character is hard (yay for being npcs with breaks to get back into character xP)
So I think your work is a lot better than mine =3


Male Human Operator 2250/2300

Sorry, had a busy couple of days working and that rarest of things last night, (well for parents of small children!) ... A date night with my wife!
Posting now...


Have a big family party coming on tomorrow and was busy preparing our apartment today, so next IC post will have for monday :-)


@Ashora: I set all your alias' as active now and are running out of ideas now. Any news on your update problem?
If not, it may be time to ask in the technical section of the forum for help from the side admins...
As a kind of hotfix, you may set-up an rss-reader + notifications for the campaign, using the following link:
https://paizo.com/campaigns/WelcomeToTheGuard/gameplay&xml=atom

Those works reasonably well most of the time and I use it with all may campaigns - mostly to prevent myself from flurry-of-F5 paizo.com to death :-)


Male Human Operator 2250/2300

Flying to Greece to see the in-laws today, so probably can't post until tomorrow.


WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4

Still not showing in my Campaigns page, I'll ask the admins and let you know what they say.


Just going to assume the operations are done as the group returns from their staircase'n'vox stroll.


Oh boy, how am I supposed to play a hardliner-npc with that Ogryn and his puppy-eyes the size of other people's fist...?
;-)


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

If you look deeply into them they might even twinkle innocently at you.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

We can totally move on while Thud talks with Mr. Priesty. It's not exactly inclusive RP, after all. I'm anxious to see what comes next!


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Thud, breaking down barriers. Emotional, abhuman-phobic, ceramite, permacrete. They're all the same to him!


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Simmins isn't going to be as useful in the upcoming fight as previous ones if these orks don't just charge into his line of fire!


Don't fear.
Some will.
We are talking about Orks after all, eh?

@Scrutiny: Yeah, remember you're all coming from a backwater planet?
There is this funny trait 'Naive' in your regiment, which adds a -10 penalty on opposed Scrutiny-Deceive checks ;-)


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

I look forward to us setting out!


@Ashora: Have a look over there. I asked around and it seems to be a known issue. Plus there are fixes you can try from your end :-)


Will resolve in an hour or so.
Last chance for posting actions before things will get serious.

I will be on fair tomorrow so, likely no post tomorrow.
Or maybe I can if no one is interested in my departments stuff ;-)


We got a map!


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Praise the Emperor!


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Oh. there are orks with us. On the ground. This could get interesting. I thought they were still on the shelves. Oh well. I don't change the action!


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Since the cover we're talking about is mediocre Simmins can fire above it right to try and hit the north gunners with no problem right? Simmins has no clear line of fire anywhere but has three directions he can fire at so I'll delay until the others move. There's a lot of scattering that needs to happen.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

They're described as being super tall, so you could probably fire around yours and up to them.


JUp, targeting the gunners is possible, although they have some cover due to the narrow angle of attack.


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Everything has cover is the problem. The original idea was to cone fire the charging orcs but, uh, Simmins isn't nearly far gone enough to fire on them while they're engaged with Fire Team #3 even though Fire Tream 3 is basically done for. The rocketpack orks are right in the middle so Simmins could probably only grab one of them without hitting someone else.

Might be best to just go after one of the top gunners and go for a kill rather than suppression.


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Question on crits. the critical table goes to 10+ but the RF roll is only one d5. How does that work? The impact roll of 2 on head is pretty unimpressive hah.


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

Well, crits stack, you get him down to a -2 crit damage and then damage him again, you add the damage, so a further 5 damage nets you a -7 crit hit.


Crit table is fully used if your hp goes down into the criticals.
RF only goes to 5 no reduce the chance of one shot killing a slave marine with a thrown stone...

Edit: ninjed by the Sergeant. He is completely right of course.


Just added a link to the campaign header called 'Hit-Zone Repl'.
It links a tiny python-web-tool (from me) that allows you to quickly fetch hit locations for your attacks.
It will ask you to enter the number of hits and whether or not the enemy has partial cover (if he has full cover, looking up hit zones is kinda useless, right?) and will then output the hit locations of your attack.
Thought that I could share it with you since I am using it anyway.

@Ashora, Lucky: I am kinda worried about you guys. Did we loose you already or is it something else? PM me if something's up that I can change.


Male Human Operator 2250/2300

Really sorry for not even getting a message up to say why the pause, but am back now. Basically have had a crazy week or so, coming back from holiday and then trying to get our house sorted out to stick on the market from a point of not even considering it! So a lot of DIY, stressing and stuffing things into cupboards/loft/shed and now not daring to open those doors in case everything explodes out! As a result have been completely exhausted and unable to think straight. However, it is on the market now, so I am back!!


Good to hear that, Mr. Cutler!
And good luck with your RL business.


@Lucky: Going through the rule questions together to help getting used to it. You got most of it right though :-)
- Yeah, atm, standard attacks are done with the 'vanilla' +10
- Knife does 1d5 damage - as a melee weapon, you will also add your strength bonus to that damage (so +3)
- Yes, you are free to roll the opponents evasive roll ...
- I think you, one of the grunts and Thud'dr outnumber this Ork 3-1, which adds another +20
- ... and you can add his DoF to your DoS actually.

Let's throw it all together:
=> Stormboy Parry rating is 43, he rolled a 78, so 3 DoF from his side
=> Your WS is 28 + 10 standard attack + 20 gang-up = 58, you rolled a 17, for a total of 4 DoS
=> With the 3 DoF from your enemy, that makes a whooping total of 7 DoS!

With such a good strike, I'll resolve the RF as if you had actually wounded the Ork, rather than your damage being JUST stopped by the Orks armour and toughness.
=> The difference being, that RF on a wound will trigger the juicy Critical Hit effects, while an RF on an attack without wounding will only cause one point of damage to the target...

@Simmins: You are going for a kill right? So Burst fire rather than Cone (with the new rules), right? Or are you going for cone-fire at all gunners 'at once'?


Male Human Operator 2250/2300

Gotcha, thanks. It has been a while, and with the house rules as well, I wasn't sure.


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Burst Fire on one target yeah. He can't really cone a lot of the gunners from his current position.


@Simmins: Cool. A quick look at the storm property will likely make your day, as it adds extra hits for close targets - which means that all your shots are on target.
Aka: roll damage :-)


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

I'd be happy to do it buut at the risk of not making Simmins extra awesome... does the Only War Stubber even have the Storm quality?


Stubber_GoW does ;-)
Although, I somewhat adjusted the Storm property (to actually make matters worse for longer distances and to adjust to cone shooting).


I'm on a training today&tomorrow (I sure knew about it - all of 10 minutes beforehand).
So, I may not be able to push us forward today as planned.


@Ability damage: iirc one per day of full rest. Two per day if you're under prolonged medical treatment.

@Bleed: I changed that status effect. Never liked that static 25 death chance strange. It now simply is a dot, ignoring armor and toughness until treated. That way one can still easily bleed to death, but it feels much less random and sudden.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Wait. I thought the ork lost a limb, not Lucky.
EDIT: Ahh. I see. Is not lost, just... ya.


Male Human Operator 2250/2300

@Bleed: Ah ok, as you had called it bleed rather than blood loss, I did wonder, but couldn't find bleed. So does it mean i lose a HP per round then unless treated? Makes sense.

@Ability damage: Cool thanks I couldn't find that bit either.

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