Simmins Olways |
Hey guys I'm going on vacation starting tomorrow for about five days so any posting will be real sporadic until the 16th or so!
Also I'm starting a new job on the 22nd. I have NO idea what that'll do to my posting rate but at least for a while it'll be slow for sure as I figure out how much free time I will have. Might even be more as the commute is shorter but we will see.
The Ghost of War |
Have a fun vacation Simmins.
@All: I love everyones RP :-)
Let me see what we got there and reply to some.
Have to work up half a week of being sick, so any posts during that time, while being read, may have very well slipped me.
So if you had a question/activity that warrants a response and you don't see it being handled in the next big IC post, let me know (as always, but this time in special).
@All:
I have worked on the weapon stats & properties for a while as you know. The (current) results can be found in the notebook under Armoury -> Weapons / Weapon Types / Weapon Properties.
You may update your noted-down weapon stats.
Make sure to check out the Weapon Type entry for your guns as well, as common/special properties of a weapon type are found there.
@Medicae:
I know why they did move away from the older rulebooks (that was a bit of a clusterfrakk, as they have you tracking every instance you suffered a wound and how much it was treated) but again, I think they moved too far over to the simple side of the river.
I will propose a middle way:
The First Aid action can be used once per scene (usually one combat but may be several, e.g. the fight to keep the platform and the one against the boarding Nob would have counted as one scene, or clearing a house room-by-room with several small fights would also count as one scene), as long as the patient was injured during that time.
This has totally nothing to do with the increased lethality of some of the changed stuff, the current IC situation or me wanting to keep Leni doing things with needles to people who deserve it.
@Ashora:
There you will also find Ash's AMR :-)
For ammo (as the usual 3 clips ain't gonna work with a single-round rifle,) you will start with a box of 25 rounds. You may opt to give up all but one frag grenade of yours for another box (carried by Lucky).
Cmd-Keen Medic |
This has totally nothing to do with the increased lethality of some of the changed stuff, the current IC situation or me wanting to keep Leni doing things with needles to people who deserve it.
Lawl
I like the idea and it seems fitting that treating a wound doesn't NOT help because the person with the wound was helped earlier.
Just make sure you think about how much squads will depend on having a medic around.
Leni is very much specialized in medicine to the point of being almost useless in other stuff but she heals between 6 and 18 wounds each time with full mods. In other words between 2/3 of a guardsman or half an orgryn worth of wounds.
Not having a medic(or losing the medic during the mission) might switch mission difficulty from too easy to too hard in an instant(because going from having 1x worth of squad wounds for multi-scene missions to ~ 2-3x worth of squad wounds or the other way around)
The Ghost of War |
Good point.
Although it quite seems to enforce what I have in mind.
Hold the Line style missions can quite well be played without a medic (there are lots of Imperials there or there wouldn't be a line, so a medic can be found somewhere after the gunsmoke settled).
In any spec-op missions where the squad is on its own for an extended period of time, having a medic is indeed invaluable.
Of course, if we roll into such a mission and everyone chooses a non-medic character, I'll provide an NPC one.
+ it may provide an excellent and dramatic storyline, if you have no medic (or the medic goes down) and are in a flying-panic to find one in the midst of a battlefield ...
Choon the Expendable |
I'm having trouble fining the scene where Thud met with the priests... So I'll just proceed without Notch and without any name dropping until I find it.
Ashora Kail |
Not sure what's up, but this campaign still isn't showing in my games. I have to find it by pulling up Ashora's alias and then going to her most recent posts.
Weird, because usually posting in Gameplay/Discussion is enough for it to pop up.
Cmd-Keen Medic |
Thanks Choon
I sometimes get a good one together when I really try but I can't get a continued portrayal of a character right. Staying in character is hard (yay for being npcs with breaks to get back into character xP)
So I think your work is a lot better than mine =3
The Ghost of War |
@Ashora: I set all your alias' as active now and are running out of ideas now. Any news on your update problem?
If not, it may be time to ask in the technical section of the forum for help from the side admins...
As a kind of hotfix, you may set-up an rss-reader + notifications for the campaign, using the following link:
https://paizo.com/campaigns/WelcomeToTheGuard/gameplay&xml=atom
Those works reasonably well most of the time and I use it with all may campaigns - mostly to prevent myself from flurry-of-F5 paizo.com to death :-)
Choon the Expendable |
We can totally move on while Thud talks with Mr. Priesty. It's not exactly inclusive RP, after all. I'm anxious to see what comes next!
The Ghost of War |
@Ashora: Have a look over there. I asked around and it seems to be a known issue. Plus there are fixes you can try from your end :-)
Choon the Expendable |
Oh. there are orks with us. On the ground. This could get interesting. I thought they were still on the shelves. Oh well. I don't change the action!
Simmins Olways |
Since the cover we're talking about is mediocre Simmins can fire above it right to try and hit the north gunners with no problem right? Simmins has no clear line of fire anywhere but has three directions he can fire at so I'll delay until the others move. There's a lot of scattering that needs to happen.
Simmins Olways |
Everything has cover is the problem. The original idea was to cone fire the charging orcs but, uh, Simmins isn't nearly far gone enough to fire on them while they're engaged with Fire Team #3 even though Fire Tream 3 is basically done for. The rocketpack orks are right in the middle so Simmins could probably only grab one of them without hitting someone else.
Might be best to just go after one of the top gunners and go for a kill rather than suppression.
The Ghost of War |
Just added a link to the campaign header called 'Hit-Zone Repl'.
It links a tiny python-web-tool (from me) that allows you to quickly fetch hit locations for your attacks.
It will ask you to enter the number of hits and whether or not the enemy has partial cover (if he has full cover, looking up hit zones is kinda useless, right?) and will then output the hit locations of your attack.
Thought that I could share it with you since I am using it anyway.
@Ashora, Lucky: I am kinda worried about you guys. Did we loose you already or is it something else? PM me if something's up that I can change.
Adge 'Lucky' Cutler |
Really sorry for not even getting a message up to say why the pause, but am back now. Basically have had a crazy week or so, coming back from holiday and then trying to get our house sorted out to stick on the market from a point of not even considering it! So a lot of DIY, stressing and stuffing things into cupboards/loft/shed and now not daring to open those doors in case everything explodes out! As a result have been completely exhausted and unable to think straight. However, it is on the market now, so I am back!!
The Ghost of War |
@Lucky: Going through the rule questions together to help getting used to it. You got most of it right though :-)
- Yeah, atm, standard attacks are done with the 'vanilla' +10
- Knife does 1d5 damage - as a melee weapon, you will also add your strength bonus to that damage (so +3)
- Yes, you are free to roll the opponents evasive roll ...
- I think you, one of the grunts and Thud'dr outnumber this Ork 3-1, which adds another +20
- ... and you can add his DoF to your DoS actually.
Let's throw it all together:
=> Stormboy Parry rating is 43, he rolled a 78, so 3 DoF from his side
=> Your WS is 28 + 10 standard attack + 20 gang-up = 58, you rolled a 17, for a total of 4 DoS
=> With the 3 DoF from your enemy, that makes a whooping total of 7 DoS!
With such a good strike, I'll resolve the RF as if you had actually wounded the Ork, rather than your damage being JUST stopped by the Orks armour and toughness.
=> The difference being, that RF on a wound will trigger the juicy Critical Hit effects, while an RF on an attack without wounding will only cause one point of damage to the target...
@Simmins: You are going for a kill right? So Burst fire rather than Cone (with the new rules), right? Or are you going for cone-fire at all gunners 'at once'?
The Ghost of War |
@Ability damage: iirc one per day of full rest. Two per day if you're under prolonged medical treatment.
@Bleed: I changed that status effect. Never liked that static 25 death chance strange. It now simply is a dot, ignoring armor and toughness until treated. That way one can still easily bleed to death, but it feels much less random and sudden.