Welcome to the Guard!

Game Master Swordwhale

Warhammer 40k - Only War game. Tribute game to the famous 'All Guardsmen Party'.
Tactical-Map|| Shared notebook


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Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare

Leni tries to requisition some more medical stuff on her own after seeing the somewhat lackluster loadout of the chimera.

Logistic Rating: 20 (Squad Rank NCO)
Time spent on front: -10
Front active: +30
War condition: -10
Qualifies(has an appropriate skill): +10
Total before mods for rarity: 40

Medkits: 1d100 ⇒ 17
Field Sutures: 1d100 ⇒ 44

Leni is a bit peeved that she got denied Field Sutures because "look, I've been under your care and you dont NEED them to stop soldiers from bleeding. Just order them to stop and they will. Jokes aside thought you do that just fine with the medkit you just got. Leave those sutures to the more inexperienced medics out there"
Who ever heard about not getting stuff to rescue peoples lives because you're "too good, leave the helpful stuff to others"
But that's that


Enginseer

Requisitioning servo-skull:

Need to settle on Duct's logistics information, but for now:

Logistics rank TBD (but at least 10)
Time spent on front TBD (but probably +10)
Front active: +30
War condition: -10
Qualifies (appropriate skill) +10
Total before rarity: 50 (possibly more)

Servo-skull with auspex: Average availability (including tech-priest bonus +2 availability for cybernetics) 1d100 ⇒ 7


Enginseer

Also, damnit, now I feel the need for a "who was your servo-skull in life?" table. This is not a task for today.


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare

Leni starts thinking after the talk with specialist Smith - what would you usually get troopers fighting in toxic environments
I63 Knowledge (Tacitca Imperialis)+10 vs73: 1d100 ⇒ 58

She comes up with oversized Breathers and Orgryn sized detox pills. And tries to get someone to ask the local AdMech to make them. Or provide the material for the pills. She still has the basic chemyst skills from way back home stashed away somewhere
Requisition stuff: not sure, probably 30 or 40 if qualifies applies here: 1d100 ⇒ 24


Completely normal, standard-issue, best quality regimental Lasgun

Age How old? Just issued to me now, Sir: 1d100 ⇒ 78 Ancient...

Origin Where from? Standard issue, the munitorium, Sir: 1d100 ⇒ 96 The Famous Forgeworld of... 1d6 ⇒ 5 Ryza.

3 Previous Owners Just me Sir, no-one before me: 3d10 ⇒ (2, 5, 8) = 15 (+4 from age and origin gives 6, 9, 12,) one common and two uncommon previous owners.
3d10 ⇒ (9, 5, 4) = 18 A Soldier, a Rogue Trader, and a Magos.

2 Quirks Fires straight every time, Sir: 2d10 ⇒ (3, 1) = 4 (+3 from age gives 6 and 4) 2 Common Quirks
2d5 ⇒ (2, 2) = 4 2 hated foes 2d20 ⇒ (17, 13) = 30 Dark Eldar and Tyranids.

Assuming I've read the tables right, Noice!
1 random customisation for being owned by a soldier and 2d5 ⇒ (4, 1) = 5 random modifications, customizations, upgrades and integrated tools from the Magos please GM.


Currently: Being a Turret

The last guy to have his gun previously owned by a Magos was "recruited" by the AdMech...


Enginseer

Duct: "I swear, I put that gun down for just a minute and it was snapped up by the munitorum. 'Part of the hive forge's production quota', they said. This is why I started integrating my weaponry. Although I think I now count towards the production quota."


Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Damage: 1d10 + 3 ⇒ (1) + 3 = 4
Damage: 1d10 + 3 ⇒ (6) + 3 = 9
Damage: 1d10 + 3 ⇒ (10) + 3 = 13
Damage: 1d10 + 3 ⇒ (1) + 3 = 4
Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Damage: 1d10 + 3 ⇒ (5) + 3 = 8
Damage: 1d10 + 3 ⇒ (4) + 3 = 7

I'll take that


Currently: Being a Turret

There's a Righteous Fury in there too!


Enginseer

Tech use: 1d100 ⇒ 35


Enginseer

Ballistic skill: 1d100 ⇒ 34 DC 40


Enginseer

A little late off the mark, but:

Forbidden lore, adeptus mechanicus: 1d100 ⇒ 16 vs DC 68

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