
The Ghost of War |

If you are fleet based, you can have one.
It will still have reduced production capacity than a forge world but will also be much harder to destroy/conquer.
It will also not be able to construct the real big things like Imperators or starships.
But pretty much anything below. And your mobile.
Base ressources are a bit of a problem though, so you have to travel to some mining places or colonies from time to time to restock or have a trail of cargo ships follow you around like flies xD

Choon the Expendable |

Like I said, not a no. :D
Looking at a Magos Dominus who's just a little offended that Chaos had the balls to distract the Imperium, and him specifically, from the important work uncovering the mysteries of the Dark Age of Technology for the glory of the Omnissiah.
In retribution, he's going to remove said balls.

Simmins Olways |

I quite like the Salamanders.
What region of space is this set in and what are the threats there?
Could Rogue Trader Masters or Grand Inquisitors be possible oddball faction choices?

The Ghost of War |

Draw a triangle between Badab, Macragge and Corinthe and you'll have a decent impression.
I have chosen the area because there is one of the two only known passages through the Great rift and it is rather less lore heavy so we can run wild there without having to overly trouble ourselves with existing planets and characters.
The area encompasses a rough line between the malestrome, macragge and Metallica and is bound to the 'right' by the Great rift and the immediate territory beyond the rift near attila and corinth
@Enemies: Pretty much all you got.
Chaos, Tyranids, Orks will be the worst.
Dark Eldar, Tau and Necron are contenders for the second worst bullies on the playground.
@Factions: I am a bit ... afraid of the oddballs. Inquisition ... what forces do they have? Requisitioned ones mostly, so you would endlessly annoy the others because you take their troops for 'special' (aka suicide') missions. Rogue Trader ... shifty, what keeps them around if things get really bad? I could see some Ecclesiarch Crusade with lots of nuns'with'guns and zealots as an oddball faction but the other two ... mhhh. Not sure.

Simmins Olways |

Hah Ecclesiarch Crusade would be Thud and Bolus THE FACTION. There's not enough nuns with guns I say.
I think a Lord General is necessary though for the necessary IG shock troops and tanks so if no one goes for that I'll choose it (it sounds like great fun too). If someone else wants to be Lord General then I'll be a High Priest of a Crusade.

Simmins Olways |

For the ramp in the game, could we damage it enough to collapse it? I think if the mortar team just goes to town on the middle of the ramp as soon as the first wave crests the top that'd create a nice killing field and maybe even a collapse.

The Ghost of War |

It is very solid metal and well supported by beams, so a full collapse is unlikely, but punching a couple of holes into the ramp to prevent a straight-line-charge is well within possibilities.
@Factions: yeah, I pretty much want one of each of the four major factions. Then, people may choose to either duplicate an existing role or choose something uncommon.
@Ork guns: They would be considered untrained weapons and they will have the unreliable and inaccurate properties as you are not Ork. Otherwise, yes you can use them. Although they count as one category heavier. Pistol->basic->heavy->stationary unless you have un. strength. stationary weapons have to be disassembled and reassembled for transportation.

Cmd-Keen Medic |

Deliverance aka the Raven Guard ist a bit to the south west of the area we're playing in if I understand it correctly. Not too far out to not be there but I think I'd just go with a fleet based successor chapter to the raven guard, starting out as pretty much a carbon copy except fleet based.
Pretty sure the ramp is angled badly for that tho? We ascended the ramp to the train we're at so shooting at it with an arc from above sounds like a hard thing to do.

Choon the Expendable |


Choon the Expendable |

So how will that work in game? Will we roll for resources in some way? Tactics and strategy are nice, but logistics is where real wars are truly fought.
Or so I hear.
Then again, wouldn't want to kill the explody fun with too much micromanagement.

The Ghost of War |

@Choon: hehe :-)
@all:
I have sad news to deliver. Monia is leaving us due to recent RL time issues. She feels bad for not having the time to participate as she would like to and thus told me that she wants to quit. At least for a while.
Gladly, I have good news too, as I can tell you that an old day-one player will be rejoining us soon to make up for Monias loss! I think it will be interesting to have you all guessing for who it might be, so I will prepare with him/her via PM until I you meet up in the IC... :-)
@Resources:
I am currently toying with several ideas. My current favourite is to use a system similar to how Civilization is doing it: your places generate basic supplies which can be used to recruit basic unit everywhere (similar to Simmons' proposed tokens), but there are also 'strategic ressources' distributed over the map at randomness you need access to the right ressources type if you want to recruit a unit which has special requirements. In our case, this could for example be 'promethium' which is required to keep vehicles (and starships) operational, or 'rare ore' which is required to craft advanced weaponry like plasma systems or titans. Still deciding about the amount, distribution etc of those strategic resources. But I like the idea.

Choon the Expendable |

Cmd-Keen Medic |
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Like we're letting anyone leave that easy muhahaha. Let Monia take a break for a
bit but always remember - the guard knows your number now. And it will remember
forever =D
Anyway - good luck in whatever is keeping you.
Not going to venture a guess who's coming back. As I said I expect ALL of them
to come back. Patience my friend, patience.

Choon the Expendable |

If he were ordered to, he would totally do that.
In other news, the 4X version of this game is in the planning phases in the discussion thread!

Choon the Expendable |

Congratulations on your purchase of Offspring: Your Legacy! The there is no tutorial. Good luck!
Seriously though. Grats!

Cmd-Keen Medic |

Haha, thanks guys but what GoW means with having mastered level 1 is that the lil'un has been around for a year as of today.
Soooo you could say the 'not tutorial' is done. Next up: 'not tutorial level 2' =3

Krish |

I think the rest of the mortar group is pretty good to run, Kish would need help moving!
I can make it back next round. I just have to let the psychic power drop since it takes effort to keep weaving probability for you all...

The Ghost of War |

Simmins, I fear that the action economy does not allow you to fire this round as well.
- pack up (un-brace): half-action
- move over to the train: half action (both you and Cort)
- re-brace (half)
- fire (half)
That is one half action too much I think.
Oh, yeah,nevermind.
Just re-read your last round, and found that you already spend half an action packing up.So, DakkaDakka it is :-)

The Ghost of War |

Even Thud cannot dial-wield heavy weapons.
Nor can you take two separate attack actions in a round ;-)
@rules: I have worked on the rule section in our oneNote a bit for our new guy(s) to come, so if you feel wobby on rules, go and read what I threw in there. Maybe it helps :-)
@Full-Auto: just roll a basic BS+0 (bracing boni applies,but nothing else), and a bare-bone d100 for each target within your 45° fire arc. I will resolve the rest.

Choon the Expendable |

I think we fill it with lead as it rips its way in. That should make things difficult. Then, if that doesn't work, I distract it in melee as youall murderate it.

Cmd-Keen Medic |

How far through the wall is the Nob? While it hurts to lose that medical roll Lenis first thought would be to shove those 2 krak grenade she still has down its throat while it is still basically shackled by the wall because it can only choose between clawing through it or falling off its side.