RANGER:
(1)Favored Enemy Human: +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival. +2 bonus on attack and damage.
(1)Track: Add 1/2 ranger level to survival skill to track.
(1)Wild Empathy: 1d20 + ranger level + charisma
(2)Combat style feat: Two weapon fighting
(3)Endurance
(3)Fav Terrain Underground: +2 Init,Know-geo,Perception,Stealth,Survival
ROGUE
(1) trapfinding
(1)(3) Sneak attack: +2d6
(2)Rogue talent: combat trick, point blank shot, +1hit/dam w/in 30ft
(2)Evasion
(3)Trap Sense +1, +1reflex/+1AC v traps
(4)Rogue talent: WF longbow (+1 to hit)
(4)Uncanny dodge
CLERIC Liberation and Travel
(1) 120' darkvision
(1) Freedom of movement: Cleric lvl/rounds per day
(1) +10 movement
(1) Ignore difficult terrain for 1 round: 7/day
(1) Channel Positive Energy 1d6 5/day
Travel Spells: 1st—longstrider, 2nd—locate object, 3rd—fly, 4th—dimension door, 5th—teleport, 6th—find the path
Liberation Spells: 1st—remove fear, 2nd—remove paralysis, 3rd—remove curse, 4th—freedom of movement, 5th—break enchantment, 6th—dispel magic (greater),
SPHEREWALKER
(1) Longstrider spell
(1) Landmark
HALFLING:
+1 all saves
+2 saves v. fear
+1 AC, +1 to hit, -1 CMB/CMD, speed 20
+4 stealth, +2 acrobat, +2 climb , +2 perception