Halfling

Vraxel's page

1,291 posts. Alias of Daedeloth.


Full Name

Vraxel

Race

Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6

Classes/Levels

Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Gender

M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)

Size

Small

Age

23

Alignment

CG

Deity

Chaldira Zuzaristan and Desna

Languages

Common, Halfling, Gnome, Goblin

Occupation

River Rat

Strength 14
Dexterity 22
Constitution 18
Intelligence 14
Wisdom 19
Charisma 14

About Vraxel

Back Story:
Vraxel awoke on the shores of Lake Encarthan with no memories prior to the moment that he woke up. He took inventory of his belongings and noted something strange: he had 7 daggers, 7 PP, 7 GP, 7 SP, 7 CP, and 7 pearls of minimal value. For some reason he can't explain the pearls are important to him. He figures that he grew up or worked on the rivers and lakes because he knows a bit about swimming and knife fighting. Shortly after waking he ran into Petros Lorrimor, who was traveling near the shores of Lake Encarthan as he returned from a journey. Vraxel recovered his strength but not his memory under the care of Petros Lorrimor's daughter-Kendra.

Traits:

River Rat: +1 damage w/dagger, +1 swim
Reactionary: +2 initiative

Feats:

(1)Weapon Finesse
(3)Improved Initiative
(5)Precise Shot (no penalties shooting into melee)
(7)Rapid Shot (1 extra ranged attack, -2 all attacks)
(9)Ironwill (+2 will saves)

Special Abilities:

RANGER:
(1)Favored Enemy Human: +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival. +2 bonus on attack and damage.
(1)Track: Add 1/2 ranger level to survival skill to track.
(1)Wild Empathy: 1d20 + ranger level + charisma
(2)Combat style feat: Two weapon fighting
(3)Endurance
(3)Fav Terrain Underground: +2 Init,Know-geo,Perception,Stealth,Survival

ROGUE
(1) trapfinding
(1)(3) Sneak attack: +2d6
(2)Rogue talent: combat trick, point blank shot, +1hit/dam w/in 30ft
(2)Evasion
(3)Trap Sense +1, +1reflex/+1AC v traps
(4)Rogue talent: WF longbow (+1 to hit)
(4)Uncanny dodge

CLERIC Liberation and Travel
(1) 120' darkvision
(1) Freedom of movement: Cleric lvl/rounds per day
(1) +10 movement
(1) Ignore difficult terrain for 1 round: 7/day
(1) Channel Positive Energy 1d6 5/day
Travel Spells: 1st—longstrider, 2nd—locate object, 3rd—fly, 4th—dimension door, 5th—teleport, 6th—find the path
Liberation Spells: 1st—remove fear, 2nd—remove paralysis, 3rd—remove curse, 4th—freedom of movement, 5th—break enchantment, 6th—dispel magic (greater),

SPHEREWALKER
(1) Longstrider spell
(1) Landmark

HALFLING:
+1 all saves
+2 saves v. fear
+1 AC, +1 to hit, -1 CMB/CMD, speed 20
+4 stealth, +2 acrobat, +2 climb , +2 perception

Gear:

+1 mithral chain shirt
+1 amulet natural armor
+1 ring of protection
Ring of Featherfall
+3 cloak of resistance
Rope of climbing
Belt physical might +2dex/+2con
Bracers of Archery lesser
Efficient quiver
CLW wand 1d8+5 (96)

+1 mithral dagger
+1 dagger (shapeshifter bane, +3 v. shapeshifters, +2d6 damage)
MW dagger
MW dagger silver
+1 Shock Comp Longbow (+2STR)

6 +1arrows
1 +1ghosttouch arrow
60 silver arrows
Silversheen
Elixir of swimming
5x CMW potion
725gp