It was a night like any other night in Port Peril. All of you remember drink and carousing, possibly romancing the night away. The sea air combined with the flowing drink made for a fun time for all. But then, unlike most nights, came the odd aftertaste after sipping from your cup or the distinct feeling of a blunt object hitting the back of your head. And then came the darkness....
You wake up the next morning, the taste of cheap wine still fresh in your mouth, you hear a rhythmic creaking noise as the room seems to sway. It is as if you were still drunk. Your barely open eyes spots several others in the room, in similar states. But before any of you can even sit up, you hear the sound of several pairs of heavy footsteps enter. As you clear your eyes, you see a rough looking man brandishing a whip surrounded by 6 others wielding saps. He is obviously a pirate which would mean the swaying is caused by the ship that you are on.
“Still abed with the sun over the yardarm? On your feet, ye filthy swabs! Get up on deck and report for duty before Cap’n Harrigan flays your flesh into sausage skins and has Fishguts fry ye up for breakfast!” He screams at you while cracking the whip. That rude awakening also causes you to notice that all of your armor/weapons/equipment are gone. You have just the clothes on your back.
Kal opens his eyes and sits up quickly, taking in his surroundings. He seems especially interested by the way the ship yaws softly both beneath and around him. After a moment his eyes grow wide and he exclaims in genuine surprise. "We're on a boat! On the ocean!"
Head still pounding a bit from the night before, Opal shakily gets to her feet and tries to get her eyes to focus on her surroundings.
Oh s*#~, I've been shanghaied. This isn't exactly how I wanted to start my pirating career, but I suppose working as a tavern wench wasn't going to get me far anyway.
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
Bjorkus wakened with a groan.
The minotaur pushed himself up off the deck of the ship and surveyed his surroundings. He was on the deck of a ship. There were others nearby, a man and a woman, that looked like he felt. Armed pirates were shouting at him.
A slave again...
"What ship be this?" the bull minotaur rumbled as he climbed to his hooves.
"Ay, you're on a boat. This one is smart, he is." The man's words drip with sarcasm as he turns to Bjorkus. "This be the Wormwood, ya sod. Now follow me before I get a hankerin' for steak and eggs." The man turns around whip in hand and heads for the main deck. The three of you also notice what appears to be a goblin also in the room with you, slowly, I mean very slowly coming to.
Don't look...:
Bjorkus:1d20 + 6 ⇒ (14) + 6 = 20
Chub:1d20 + 7 ⇒ (16) + 7 = 23
Kal:1d20 + 9 ⇒ (9) + 9 = 18
Opal:1d20 ⇒ 6
Bjorkus:1d20 + 5 ⇒ (17) + 5 = 22
Chub:1d20 + 1 ⇒ (18) + 1 = 19
Kal:1d20 + 7 ⇒ (11) + 7 = 18
As you follow the man to the main deck, Bjorkus, Chub, and Kal suddenly get this aftertaste in their mouths. A little like oily nutmeg, which those three realize is a clear sign of oil of taggit poisoning. In fact you also remember either eating some spicy food or drinking some spicy rum which hides the taste of the oil.
Nothing to see here..:
Bjorkus:1d20 ⇒ 20
Chub:1d20 + 1 ⇒ (9) + 1 = 10
Kal:1d20 + 1 ⇒ (1) + 1 = 2
Opal:1d20 + 3 ⇒ (1) + 3 = 4
In fact Bjorkus and Chub remember seeing the rough man's face sometime last night.
There is a look of ecstasy on the goblin's face as he lays face down drooling on the deck. Chubwart the Conquerer stands over the fallen bodies of many longshanks. With daggers in hand, he surveys the scene. A fair elven maiden chained to the deck crouches and hugs his mighty thigh. A tasty gnome rotates rotisserie style above his fire. All bow before the mighty Chubwart!
Crack!!! A sound interrupts his pleasure. He wakes to the brightness of the day. He is blinded by the sun. Crack!!! “Still abed with the sun over the yardarm? On your feet, ye filthy swabs! Get up on deck and report for duty before Cap’n Harrigan flays your flesh into sausage skins and has Fishguts fry ye up for breakfast!”
Chubwart slowly stands to his feet and looks around. He instictively reaches for a dagger. Ah...They got Chubwart good. He never should have trusted the elven bardmaid! He slowly follows the minotaur as the group of shanghaies is led over to a group of pirates. Nasty long shanks! Chubwart will make you all pay!
Kal's eyes light up as his observation is confirmed by someone else. He follows, glancing around at those with him distractedly as he notices the odd taste in his mouth. I stopped to eat at mid-day, but that was outside the city... His eyebrows rise slightly as if in realization. Aha, the food-seller I saw as I entered the shore area of the city. Yuck... that stuff tastes awful. It's strange though... we're not slaves, or they'd have us bound. What is it, then?
The Wormwood? What kind of a name for a ship is that? My father's was 'The White Death' since he was the Pale Reaver. Why couldn't I have at least been taken by a better class of ship?
Opal glances over at the minotaur and goblin with a bit of surprise at seeing those two races aboard a boat. What a shake of her head, Opal attempts to head towards the main deck without falling as she tries to make the adjustment from walking on land to walking on a moving vessel.
As you reach the main deck, you quickly realize you are on a sizable ship in the middle of the ocean far from any land. Figures cluster around the ship’s mainmast, looking up at the higher deck on the stern, where two figures stand. One of them is a broad, muscular Garundi man with a shaven head, a long beard bound with gold rings, and an eye patch—clearly the captain. The other is a younger, balding man with a long black ponytail, wearing a long coat and carrying a well-used cat-o’-nine-tails. You are also not the only new recruits - four others are standing with you on the deck, set apart by their relative cleanliness and their apparent unease with their newfound situation. A dozen or so other pirates, clearly existing members of the crew, stand about on the deck or in the ship’s rigging.
Once you are on deck, the captain addresses the crew. “Glad you could join us at last! Welcome to the Wormwood! My thanks for ‘volunteering’ to join my crew. I’m Barnabas Harrigan. That’s Captain Barnabas Harrigan to you, not that you’ll ever need to address me. I have only one rule—don’t speak to me. I like talk, but I don’t like your talk. Follow that rule and we’ll all get along fine. Oh, and one more thing. Even with you new recruits, we’re still short-handed, and I aim to keep what crew I have. There’ll be a keelhaulin’ for anyone caught killin’ anyone. Mr. Plugg! If you’d be so kind as to make pirates out of these landlubbers, it’ll save me having to put them in the sweatbox for a year and a day before I make pies out of ’em.”The captain says to you before walking away leaving the man with the cat-o'-nine-tails.
"Ay captain. Alright, ya good for nothing sods! The ship needs someone to work the rigging. I want the four of you to race to the crow's nest." He says pointing to the party and then up. "The first one of you to make it up there is the winner and our new rigger."
Alright, I need a bunch of climb checks from everyone. The DC is 10 and the crow's nest is 60 feet up. Whoever makes it in the least amount of checks wins.
climb checks
1d20 ⇒ 18 1d20 ⇒ 8 1d20 ⇒ 10 1d20 ⇒ 20 1d20 ⇒ 1
I'm guess that Opal falls on that 1?
And current outfit, lowcut, loose white blouse with dark leather corset and light brown skirt and leather boots.
A race to the top? Really? My gods, these people should have kidnapped a bard since they are clearly starved for entertainment. Oh geez, I am still wearing my skirt from waitressing last night."
With a small sigh or worry and a alight blush rising on her cheeks, Opal eyes the rigging and makes a good start at climbing up the ropes. She hesitates a bit after that, but recovers and then gains confidence and begins to move even more quickly. She pays for that overconfidence though as she loses her grip near the top and suddenly finds herself falling quickly towards the deck.
activating once a day Feather Fall.
However, Opal quickly slows down in midair and floats back down to the deck. With an even larger sigh, she looks back up the rigging to see who has won. She also eyes the man with the whip in case he takes offense to her floating down.
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
Bjorkus suppressed an aggressive rumble after the captain finished his speech. He's felt the Cat's sting too many times growing on the Osprey's ship. Now was not the time to be defiant.
The hulking bull checked the cord holding his loincloth around his waist and then seized the ropes to pull himself into the air. His hooves gripped the rigging with practiced ease.
Since we never did appearances as part of our intro posts:
Although small by minotaur standards, Bjorkus is as tall as the tallest Shoanti and broader still with limbs and a torso swollen with layers of powerful muscle. His fur and hide are ebon black and a pair of long sharp ivory horns jut dangerously from the top of his bovine head.
He's currently unclothed save a shabby loincloth tied off with a cord around his waist.
Kal is a young man with dark hair and the light tan of an outdoorsman who spends much of his time out of direct sunlight. He is tall and slender, but moves gracefully and confidently, seeming to take in everything with his dark brown eyes. His garb is plain and hand-sewn, but in good condition without holes or patches.
Kal trots over to the rigging and grabs hold of the ropes, trying to outdistance his muscular bovine competition. Climbing quickly (-5 penalty).
Edit: Nevermind, looked up the rules for climbing. So just no more progress past 45'.
Trying to climb the ropes like vines at first, Kal fumbles around for a bit before finally approaching the rigging differently and shimmying right up it. He gets about three-fourths of the way and stops as the minotaur finishes, becoming completely distracted by the magnificent view of the ocean.
Mr. Plugg does a slow clap as you make your way down the mast. "Congratulations Tri-tip! You're our rigger which means you work directly for me! You should be honored. You'll get your first assignment after this next test." He slaps the minotaur on the back.
He lines you all up looking you up and down, lingering a bit upon Opal. "Can any of you cook? Our main "chef", Fishguts got a drinking problem. While this is normal for us, but that also means we end up eating rubbish. I'm tired of it, so I need a real cook to help him out."
Kal shakes himself from his enjoyment of the view and carefully climbs down, shaking his head at the latest question. Why would you want to cook anything? ... unless he's looking to hire another "foodseller" for the city.
Mr. Plugg is the guy with the cat-o-nine-tails that told you to climb up in the first place. He's the first mate.
"Alright, ya green piece of snot. You're a cook's mate now. Report to Fishguts in the galley." One of the more experienced pirates leads Chubwart away.
"And for the rest of you useless lots. You'll be swabs, the lowest of the low."
1d6 ⇒ 1
"You're first job is to man the bilges!"
Cleaning out the bilges require a strength check followed by a con check for Opal and Kal.
"And for you my new assistant..."
1d6 ⇒ 5
"I'll go easy on you. You can be the lookout."
It requires climb checks which you easily make followed by two perception checks.
Down in the Galley, Chubs quickly sees why his help is needed. The cook known as Fishguts is drunk, thought not insensibly so. Not yet anyway. "So you're here to help, eh? Alright."
1d6 ⇒ 1
"I need you to catch tonight's supper using the ship's nets.."
I need either a profession(fisherman) check or a survival check.
Chubwart points at the human (Kal). Chubwart could start with this ugly one. I has good recipe for ugly long shank soup! Make crew happy, happy, happy!
Ah!!!!!Puncture...slice...end result is long shank in Fishgut's pot!
No. Your inaccuracies of speech will bring down the wrath of the universe upon you. As a result, you will know pain, and you will know fear, and then you will die.
You are being supervised. Now keep in mind these tasks are for the rest of the day until dusk which is when you get to witness punishments followed by dinner. You will also receive rations of rum before you are given free time until dawn bell the next morning.
Before Opal can volunteer to cook, the goblin beats her to it. At being assigned to work in the bilges for the day she sighs and kilts her skirt up to her knees. Ugh, stuck in the bilges for the day. This is going to stink badly.
Opal follows her 'supervisor' and her fellow captive below decks, trying to do her work as best she can given that her head still hurts a bit.
Chubwart smiles at Fishguts. Chubwart catch fish with net...check! Some tasty rum might help gobgob fish fast. You share with Chubwart?
Survival:1d20 + 6 ⇒ (16) + 6 = 22
Talking to himself: Nothing to this. Reminds Chubwart of childhood on river before long shanks grab him and make him slave. Chubwart play nice, nice until longshanks no expect nothing then he kill all of them and make them soup! Chubwart share with cowman. He powerful warrior and will be honorary gobgob!
Kal is a champion of cleaning the bilges while Opal works just as hard, but the activity leaves her fatigued and sweating profusely. While she can still walk, it is hard to do anything else strenuous. Bjorkus is ever watchful except for the one time that Mr. Plugg was watching. The minotaur is given a minor rope bash for his lack of focus.
1 nonlethal which will heal by morning.
Chubwart is a master fisherman catching enough for two days worth of dinner. He looks around and finds a ton of kitchen knives, but the only knife he could conceal was a butterknife, better at bludgeoning than cutting.
Dinner comes in and it is rum-spiced cat-fish and stale bread after which everyone is given a half-pint of rum as a ration.
You all have free time until the morning. Post what you would like to do and I will respond when I'm off work.
Chubwart walks over to large cowman during dinner. He stands next to his chair barely reaching the large creatures hip. He tugs on the minotaurs' fur. Chubwart need to talk to you.
Kal tries to maneuver into a spot near the pale woman, his eyes constantly scanning the room for any threats or anyone listening too closely. After speaking a strange word over his food, he smiles at her and motions to her dish, tilting his head and raising his eyebrows in a silent question.
Iish, five-ten is perhaps a bit too much for me...
Unfortunately, I'll have to bow out. I'd love to try but I wouldn't want to integrate and then find I can't keep up. As a PbP GM myself I know that slower posters have a tendency to jostle the flow.
Well I do have a pirate I have been wanting to play for a bit now. My previous game never took off. Though I am not quite sure if you would have him or not. He is currently a Level 1 Orc Barbarian with a 9 point buy. I was actually planning to grab two levels in rouge for a rogue talent (it wasn't originally trap spotter, but it can be since you are looking for that).
I don't want to level him up if this isn't what you are looking for, but if you are I can have a crunch up easily within 4 hours (12 if you reply later). And a solid backstory for the leveling up will follow after that within a day.
I can deliver a rogue with trapspotter that is good with traps but has more strength than dex and is a pretty good combat beast. (likely 20 strength and 18 Dex) He will be modeled after my 8th level PFS Scout half orc rogue that spring attacks. Might not keep the half orc race and reserve the right to consider other builds. If you can give me a hint at how optimized other builds on the team are I can build similar.
I can handle the posting except when out in the woods with scouts. I camp a weekend a month. I have a smart phone and can post from it when I have to, but do not expect me to wax eloquently when doing so.
It seems strange to me that you want to downvote my character before seeing it. Why don't you just build the character you want to play with and find someone to run it.
Part of my frustration to your response Red is that I have played this character in PFS from levels 1 to 8, part of it in slow progression (so more hours playing) and he is an extremely effective rogue. Now if the mod is a bounch of social setting this guy is not what you want, as he is not focused on social skills. But he can find and disable traps, scout, tumble, stealth, and backstab. I really thought that is what you were looking for.
First off, I know who it is. And secondly you said it yourself that he was gonna have more strength than dex and we need a dex based rogue, not another bruiser. Third, that was needlessly rude. Having specifications for what we need for the group isn't some outrageous stipulation. We need a trap handler who's main stat is dex. I would have said the same thing if you applied with a support cleric or a blaster wizard. I looked at slash, when you had a character sheet on him and he isn't what we're looking for.
First off, I know who it is. And secondly you said it yourself that he was gonna have more strength than dex and we need a dex based rogue, not another bruiser. Third, that was needlessly rude. Having specifications for what we need for the group isn't some outrageous stipulation. We need a trap handler who's main stat is dex. I would have said the same thing if you applied with a support cleric or a blaster wizard. I looked at slash, when you had a character sheet on him and he isn't what we're looking for.
I obviously considered your response rude as well. I hope you guys find a good dex rogue and have a grand time.
I'm looking for a fast paced game, and it sounds good to me. I was thinking of a dex-based alchemist, with a few levels in sleepless detective. He'd be able to take down the traps, be very precise in his strikes (sneak attack), be knowledgeable. He probably wouldn't be the saw-bones sort, but he would definitely be an adventuring sort of snake oils salesman, who saw that all life is illusion, especially since he has suspicions about the cult of Razmir.
Of course, this is a rough idea, as I'm putting the sheet together as we speak, so I can change as need be. He'd be very much more dex-based, with a fair bit of intelligence and charisma for good measure.
Thought I would sketch out a guy for you. Wasn't sure how to handle HP. I have him as a skill monkey/TWF rogue guy. I was thinking of being more ranged type, but I wasn't sure how that would work in your group.
Statblock:
Rogue level 10
Half-Elf Rogue 10
CG Medium Humanoid (elf, human)
Init +6; Senses low-light vision; Perception +22
--------------------
Defense
--------------------
AC 22, touch 13, flat-footed 19 (+9 armor, +3 Dex)
hp 18 (10d8+10)
Fort +5, Ref +14 (+3 bonus vs. traps), Will +9; +2 vs. enchantments
Defensive Abilities evasion, improved uncanny dodge (lv >=14), trap sense; Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 20 ft.
Melee +2 Shortsword +14/+9 (1d6+2/19-20/x2) and
+2 Shortsword +14/+9 (1d6+2/19-20/x2) and
Silver Shortsword +14/+9 (1d6-1/19-20/x2)
Ranged Masterwork Shortbow +14/+9 (1d6/x3)
Special Attacks rogue talents (combat trick, finesse rogue, opportunist [1/round], trap spotter, weapon training), sneak attack +5d6
--------------------
Statistics
--------------------
Str 11, Dex 22, Con 12, Int 12, Wis 14, Cha 10
Base Atk +7; CMB +7; CMD 20
Feats Combat Reflexes (7 AoO/round), Dazzling Display (Shortsword), Improved Two-weapon Fighting, Iron Will, Skill Focus (Disable Device), Stealthy, Two-weapon Fighting, Weapon Finesse, Weapon Focus (Shortsword)
Traits Eye for Plunder, Indomitable Faith
Skills Acrobatics +16 (+12 jump), Appraise +6, Climb +7, Diplomacy +6, Disable Device +25, Escape Artist +14, Fly +4, Heal +5, Knowledge (local) +10, Perception +22 (+27 to locate traps), Profession (sailor) +15, Ride +3, Stealth +20, Survival +10, Swim +10, Use Magic Device +8; Racial Modifiers +2 Perception
Languages Aquan, Common, Elven
SQ elf blood, trapfinding +5
Combat Gear Wand of cure light wounds; Other Gear Celestial armor, +2 Shortsword, +2 Shortsword, Masterwork Shortbow, Silver Shortsword, Belt of incredible dexterity +2, Cloak of resistance +1, Eyes of the eagle, Handy haversack (11 @ 1 lbs), Belt pouch (empty), Chalk (5), Charcoal stick (5), Mess kit, 366 GP, 2 SP, 5 CP
--------------------
TRACKED RESOURCES
--------------------
Fly (1/day) - 0/1
Opportunist (1/round) (Ex) - 0/1
Wand of cure light wounds - 0/50
--------------------
Special Abilities
--------------------
Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Dazzling Display (Shortsword) Intimidate check to demoralize can affect those within 30' who see you.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Eye for Plunder +1 to Perception to find concealed/secret objects (including doors/traps).
Improved Uncanny Dodge (Lv >=14) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 14+.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Opportunist (1/round) (Ex) A foe who takes a melee hit from another provokes an AoO from you.
Sneak Attack +5d6 +5d6 damage if you flank your target or your target is flat-footed.
Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +5 Gain a bonus to find or disable traps, including magical ones.
I am not firm on the half-elf, I wouldn't mind trying something else, but wasn't completely sure why you wanted/needed a rogue.
Pie, I know you've been following us for a while. Do you think you could keep up? We're using the PFS method for HP which is average rounded up (so 5 hp per HD for rogue).
I think I'd like to withdraw. It was a fun exercise to do and I'd really like to play, but I think I'd rather start a fresh S&S, I did stop reading a while ago just to not spoil stuff.
If you can get Fox in and it works, great. If you get stuck and still need someone, shoot me a PM. I have the guy done in Hero Lab so a couple tweaks is all he'd take to be ready to go.
This is a character from a previous Skull and Shacles PbP that did not progress. I would certainly be interested in taking him to 10th if you are interested?
I wouldn't mind seeing Dorin advanced to 10th but like we mentioned previously, we're looking for someone that's dex-based and rogue-like (with trapfinding at the very least).
That would require a total rebuild to a Rogue Swashbuckler more likely than not. I could give it a shot. I would likely not have anything until Sunday. Is that ok?
I just got access back to the internet today after storms, but I was going to ask, since you mentioned Trap Spotter, would you be feeling the need for something similar to Trapfinding? Because if so, that'll change the build a bit.
As a detective, probably not. There was a section earlier where there was some investigation to be done but that's passed for now and I'm not certain if it'll come up again.
That said, Sleepless Detective gets a lot of tricks that are useful for general adventuring so I don't think it'd go completely unused.
This is ShadowyFox. I think the fluff may be a bit weak, but I think the crunch is pretty spot on. I can tweak it, if I need to. Hopefully that's in the direction you were wanting.
Looks good Zirul. Could you add a little bit about his previous adventures/accomplishments? Being level 10 I'd imagine he'd gone through at least one major ordeal in his lifetime.
Absolutely. I'll give a brief synopsis here since I'm hanging out with family. He spent several years with one of the most hardened land gangs in the Shackles region, surviving one of the greatest turf wars anyone had seen in nearly 100 years. His one partner in crime, his spotter, was killed and was his biggest reason for leaving that life. He was actually suffered a mortal wound during the same battle from shrapnel of either a bomb or a poorly disabled trap.
If it hasn't been for the gang's back alley street surgeon beginning to "harvest" him, he would have died in a gutter. Of course, surviving the pain of being alive during an autopsy can do that to a person. As a price for treatment, he was forced to work for the surgeon, and as time went on, he learned the trade.
Eventually, the ties of the gang fell apart and the surgeon was charged with practicing illegally and jailed. As any former gang member, Zirul ran. He ran straight for where his heart and faith had told him: The port cities.
So he stowed aboard a caravan, hiding inside a coffin bound for a funeral at sea. When the caravan stopped at port one night, and Zirul woke from his death slumber, slaughtering the whole caravan as they slept.
Since then, he has plied his trade like his mentor, looking for the perfect ship to head out to sea on.
Congrats to Sawbones! Really wished I could have joined up with you guys. I was looking for my own game but ended up GMing it. Just want to say you guys have an amazing crew. I've really enjoyed following your antics and Bjork has moved me especially.
I'm only 40 pages in at the moment but I wish you all the best carrying on. You have all made my evenings so much better by giving me something to read.
Besmara bless you all, and may the winds always blow in your favor!