| Hiogryl Pridemore |
Hiogryl is ready!
LG Medium humanoid (dwarf)
Init +4; Senses darkvision 60 ft; Perception +6
Aura good
DEFENSE
AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +1 natural, +1 shield); +1 dodge AC vs undead creatures
hp 23 (2d10 (15) + 8 (Con)
Fort +7, Ref +2, Will +7; +2 vs poison, spells & spell-like abilities
DR adamantine/1; Defensive Abilities heartstone
OFFENSE
Speed 20 ft, slow and steady
Melee warhammer +4 (1d8 + 3/x3)
Special Attacks stonestrike (+1, magical & adamantine, ignores 4 points of hardness), barrow warden (+1 attack rolls vs undead creatures), detect evil 1/day, lay on hands (2/day, 1d6)
STATISTICS
Str 16, Dex 14, Con 18 (16 + 2), Int 12, Wis 18 (16 + 2), Cha 12 (14 - 2)
Base ATK +2; CMB +5; CMD 19 (23 vs bull rush & trip)
Feats Power Attack
Skills (3 ranks per level)
Knowledge (religion) +6 (2 [rank] + 1 [Int] + 3 [class skill bonus]); +7 to identify undead
Perception +6 (2 [rank] + 4 [Wis])
Sense Motive +9 (2 [rank] + 4 [Wis] + 3 [class skill bonus])
Background Skills
Knowledge (nobility) +6 (2 [rank] + 1 [Int] + 3 [class skill bonus])
Lore (necromancy) +6 (2 [rank] + 1 [Int] + 3 [class skill bonus])
Languages Common, Dwarven
SQ barrow scholar, barrow warden, greed, weapon familiarity
Barrow Warden Hiogryl has a +1 racial bonus on attack rolls and dodge AC against undead. This replaces defensive training and hatred.
Heartstone Hiogryl's skin is becoming rockier. He gains DR/adamantine equal to half his stonelord level, and gains a +1 natural bonus to AC. The AC bonus increases by +1 at 6th level, and every 4 levels afterwards, to a max of +5 at 18th level. The benefits are halved when not touching the ground or a stone surface.
Power Attack Hiogryl can take a -1 penalty on attack rolls to add +2 to his damage rolls.
Lay on Hands Hiogryl can heal himself or an ally, or harm undead, equal to half his paladin level + his Charisma modifier. The amount healed or harmed is 1d6 per two paladin levels.
Stonestrike Once per day per paladin level, as a swift action, Hiogryl treats his melee attacks until the beginning of his next turn as magical and adamantine, ignoring hardness up to twice his paladin level, and gains a +1 bonus on attack rolls, damage rolls, and combat maneuver checks. As long as he touches the ground or a stone structure, this also applies to his CMD. This bonus increases by +1 at 5th level, and by +1 every 5 levels afterwards.
Anything else I missed?
| Lara, The Crimson Whisper |
I'd love to join in, if you guys would have me along again. Sorry for just up and disappearing like I did, but I had a really rough time IRL after I last posted (back in March), and have been pretty much unable to post since.
Things are getting better and I've been checking back to the games I was in - and seeing how you're asking for one more player, figured I would try my chances again, if you guys would have me.
| EltonJ |
I'd love to join in, if you guys would have me along again. Sorry for just up and disappearing like I did, but I had a really rough time IRL after I last posted (back in March), and have been pretty much unable to post since.
Things are getting better and I've been checking back to the games I was in - and seeing how you're asking for one more player, figured I would try my chances again, if you guys would have me.
I don't mind it, but it's up to the other players. What do you guys think? Do you want to allow Lara's player back in?
We still need to replace Thoric.