Goblin

Chubwart's page

699 posts. Alias of Jman72.


Race

Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

About Chubwart

Chubwart

Crunch:

Unnamed Hero
Male Goblin Ranger (Trapper) 1 Rogue (Knife Master, Scout) 8
CN Small Humanoid (goblinoid)
Init +6; Senses Darkvision; Perception +14
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Defense
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AC 27, touch 18, flat-footed 21 (+9 armor, +6 Dex, +1 size, +1 deflection)
hp 85 (1d10+8d8+27)
Fort +7, Ref +15, Will +7
Defensive Abilities Blade Sense +2, Evasion
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Offense
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Speed 40 ft.
Melee +1 Agile Dagger +14/+9 (1d3+8/19-20/x2) and
+1 Bane (Animal) Dagger +14/+9 (1d3+2+2d6 vs. Animal/19-20/x2) and
Masterwork Dagger +16/+11 (1d3+1/19-20/x2) and
Masterwork Dagger +16/+11 (1d3+1/19-20/x2) and
Sap +14/+9 (1d4/x2)
Ranged Shortbow +14/+9 (1d4/x3)
Special Attacks Offensive Defense, Pressure Points, Scout's Charge, Skirmisher, Sneak Attack +4d8/+4d4
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Statistics
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Str 11, Dex 21/23, Con 14, Int 12, Wis 14, Cha 7
Base Atk +7; CMB +6; CMD 23
Feats Improved Two-weapon Fighting, Iron Will, Rogue Weapon Proficiencies, Shadow Strike, Toughness +9, Two-weapon Fighting, Weapon Finesse, Weapon Focus (Dagger)
Traits Eye for Plunder, River Rat (marsh or river)
Skills Acrobatics +16 (+20 jump), Appraise +2, Bluff -2 (+0 vs. Humans), Climb +5, Diplomacy +2, Disable Device +22, Escape Artist +16, Intimidate +2, Knowledge (local) +5 (+7 vs. Humans), Perception +14 (+18 to locate traps, +16 vs. Humans), Profession (sailor) +16, Ride +12, Sense Motive +9 (+11 vs. Humans), Sleight of Hand +11, Stealth +20, Survival +9 (+11 vs. Humans, +10 to track), Swim +13
Languages Common, Goblin
SQ Bane (Animal), Compass, Earplugs, Favored Enemy (Humans +2), Hidden Blade +4, Track +1, Trapfinding +4, Wild Empathy -1
Combat Gear +1 Agile Dagger, +1 Bane (Animal) Dagger, +1 Mithral Chain shirt, Arrows (20), Celestial armor, Masterwork Dagger, Masterwork Dagger, Sap, Shortbow; Other Gear Backpack, masterwork (4 @ 3.76 lbs), Belt of incredible dexterity +2, Belt pouch (3 @ 2 lbs), Besmara's tricorne (1/day), Boots of striding and springing, Cloak of resistance +1, Compass, Earplugs, Mug/tankard, Ring of protection +1, Signal whistle, Thieves' tools, masterwork, Waterskin
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Special Abilities
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Bane (Animal) +2 & +2d6 damage vs chosen type
Blade Sense +2 (Ex) +2 dodge bonus to AC vs. attacks made against you with light blades
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Eye for Plunder +1 to Perception to find concealed/secret objects (including doors/traps).
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Hidden Blade +4 +4 bonus on Slight of Hand checks to conceal a light blade.
Offensive Defense (Ex) Sneak attack grants you +1 AC vs. the target.
Pressure Points (Su) A ninja with this trick can strike at an opponent's vital pressure points, causing weakness and intense pain. Whenever the ninja deals sneak attack damage, she also deals 1 point of Strength or Dexterity damage, decided by the ninja. Unlike normal ab
Scout's Charge (Ex) Charge attacks deal sneak attack damage.
Shadow Strike You can deal precision damage against targets with some concealment.
Skirmisher (Ex) 1st attack after moving 10+' (same round) deals sneak attack damage.
Sneak Attack +4d8/+4d4 +4d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Track +1 +1 to survival checks to track.
Trapfinding +4 +4 to find or disable traps.
Wild Empathy -1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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[spoiler=Wealth]
spoiler]

[dice=+1 Dagger/TWF/Flank]1d20+14+2[/dice]
[dice=Damage]1d3+8+4d8[/dice]
[dice=Masterwork/TWF/Flank]1d20+14+2[/dice]
[dice=Damage]1d3+2+4d8[/dice]
[dice=BAB]1d20+9+2[/dice]
[dice=Damage]1d3+8+4d8[/dice]
[dice=Improved TWF/Flank]1d20+9+2]
[dice=Damage=1d3+2+4d8]
[dice=Bite]1d20+9+2[/dice]
[dice=Damage]1d4+4d4[/dice]

[dice=Shortbow/Flatfooted]1d20+15/dice]
[dice=Damage]1d4+4d4[/dice]

[dice=Thrown Dagger/Flatfooted]1d20+16/dice]
[dice=Damage]1d3+1+4d8[/dice]