RACE FEATURES:
Darkvision You have superior vision in dark and dim conditions. Can see 60' in dim light as if bright, and can see in darkness as if it were dim light.
Dwarven Resilience Advantage on saving throws vs. poison, and resistence (half damage) against poison.
Tool Proficiency Proficiency with artisan Mason's Tools.
Stonecunning Whenever you make an Intelligence (History) check related to the origin of stonework,you are considered proficient in the History skill and add double your proficiency bonus to the check.
CLASS FEATURES:
Favored Enemy - Humanoids +2 Damage for weapon attacks against this type. Advantage on Wisdom (Survival Checks) to track, as well as Intelligence checks to recall information about them. +1 Language of this type.
Natural Explorer Ignore Difficult Terrain. Advantage on initiative rolls. On first turn, you have Advantage on attack rolls against enemies who have not acted. When traveling for an hour or more, you gain the following benefits. Difficult terrain does not slow your party. Your party cannot become lost except by magical means. Even when you are engaged in another activity while traveling, such as foraging, navigating or tracking, you remain alert to danger. If you are traveling alone, you can move stealthily at a normal pace. When you forage, you find twice as much food as normal. While tracking other creatures, you learn their exact number, their sizes, and how long ago they passed through the area.
Fighting Style - Dueling When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Primevil Awareness You have an innate ability yo communicate with beasts. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it not to attack. You cannot use this ability against a creature you have attacked in the last 10 minutes.you can also attune your senses to determine if any of your favored enemies lurk nearby.by spending 1 uninterrupted minute in concentration, you can sense whether any of your favored enemies are present within 5 miles. This feature reveals which favored enemies, their numbers,and the creatures' general direction and distance (in miles) from you. If multiple groups, you learn this information too.
Ranger Conclave: Hunter Conclave
Colossus Slayer When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it is below its hp maximum. You can deal this damage only once per turn.
Greater Favored Enemy - Giants +4 Damage to Favored Enemies. Advantage on Wisdom (Survival Checks) to track, as well as Intelligence checks to recall information about them. +1 Language of this type. Advantage on saving throws against the spells and abilities used by favored enemies.
Extra Attack Attack twice instead of once when you take the attack action.
Spells Known = 4/DC = 11 - 4 1st Level Spell Slots, 2 2nd Level Spell Slots
1st Level Spells Known
Hunter's Mark
Cure Wounds
2nd Level Spells Known
Lesser Restoration
Spike Growth
BACKGROUND FEATURES:
Soldier - Infantry Sergeant: Soldiers loyal to your military organization (Stonehammer Infantry) still recognize your authority and influence, and they defer to you if lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.
Personality: I can stare down a Hellhound without flinching.
Ideal: Our lot is to lay down our lives in defense of others.
Bond: Those who fight beside me are those worth dying for.
Flaw: I have little respect for anyone who is not a proven warrior.