We be Goblin(?) Kings, Kingmaker

Game Master Freddy Honeycutt

What happens when the heroes chartered to explore the Stolen lands make treaties with locals and end up dead with the charter passing into the hands of goblins???

The Old map of the greenbelt

Hex map for exploration


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Mite Cleric of The One Below 2; 25/25 hp

The mite cleric spends the round climbing down from her tree and moving to where she can heal the cleric Jhod next round if necessary. I think that's going to take a full round to carefully get into touch range without provoking AoO.


Brawler (WC1) HP 12/12 | AC 16/T11/FL15 | Fort 4/ Ref 3/Will 0 | Perc +6, Init +1 | Monty HP 15/15 | AC 15/T14/FL12 | Fort 4/Ref 6/ Will 1 | Perc +1, Int +3

Seeing his best attack was ineffectual, Sarhashil hops off of Snarff and adopting a defensive stance for him to be able to retreat. Meanwhile Snaff went on the offensive to try and make a meal out of the Grizzly bear.

Bite: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Claw: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Claw: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12

Possible Claw hit: 1d4 + 1 ⇒ (1) + 1 = 2


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

We really don't do much damage, do we?


Brawler (WC1) HP 12/12 | AC 16/T11/FL15 | Fort 4/ Ref 3/Will 0 | Perc +6, Init +1 | Monty HP 15/15 | AC 15/T14/FL12 | Fort 4/Ref 6/ Will 1 | Perc +1, Int +3

We are small, it takes many paper cuts to take a lion down.


Male Ratfolk Warpriest 4 / Trapper 2 | hp 41/41 | AC19 T15 FF 15 CMD 14 | Fort +9, Ref +9, Will +7 | Init +4 | Perc +13 (+3 vs traps) D.D +15 (+2 vs Traps) S.M. +2 Darkvision 60ft | Move 20 Ft | Condition:
Spoiler:
Blessing: 4/5, Fervor 1d6 4/4 Prepared Spell : Level 0 : Create Water, Detect Magic, Light, Stabilize | Level 1 : Divine Favor, Divine Favor, Protection from Evil, Shield of Faith | Level 2 : Cat's Grace, Weapon of Awe

I have the highest strength score of the group and it's at 10... so yeah, we need to get better damage if we want to keep fighting in melee.


Mite Cleric of The One Below 2; 25/25 hp

Summoning in monsters to fight for us is probably going to be the key for now. And avoiding direct confrontation altogether.


M somewhat akin to a kender Y / MA

Johod keeps on punching the bear!

"You lot need bigger swords or harder fists!"

Melee wooden fist
1d20 + 3 ⇒ (2) + 3 = 51d6 + 2 ⇒ (5) + 2 = 71d20 + 3 ⇒ (7) + 3 = 101d6 + 2 ⇒ (6) + 2 = 8

Size wise I am thinking you lot will just find new ways around problems....


M somewhat akin to a kender Y / MA

The bear bites at Jhod and then swipes at two more annoyances!

@Jhod
Bite: 1d20 + 3 ⇒ (20) + 3 = 231d6 + 3 ⇒ (4) + 3 = 7

@Sarhashil
claw 1: 1d20 + 3 ⇒ (4) + 3 = 71d6 + 3 ⇒ (2) + 3 = 5

@Gufi
claw 2: 1d20 + 3 ⇒ (15) + 3 = 181d6 + 3 ⇒ (1) + 3 = 4

Jhod yells at the bear.
"Look at me when I am punching you!"

Jhod is actually bleeding through his shirt.....

You are up!


Male Ratfolk Warpriest 4 / Trapper 2 | hp 41/41 | AC19 T15 FF 15 CMD 14 | Fort +9, Ref +9, Will +7 | Init +4 | Perc +13 (+3 vs traps) D.D +15 (+2 vs Traps) S.M. +2 Darkvision 60ft | Move 20 Ft | Condition:
Spoiler:
Blessing: 4/5, Fervor 1d6 4/4 Prepared Spell : Level 0 : Create Water, Detect Magic, Light, Stabilize | Level 1 : Divine Favor, Divine Favor, Protection from Evil, Shield of Faith | Level 2 : Cat's Grace, Weapon of Awe

Bite: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8

Heavy Pick: 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12
in case 12 is a hit: 1d4 + 1 ⇒ (4) + 1 = 5

Both Colvyn and his dog attack at the same time but to little effect.


Brawler (WC1) HP 12/12 | AC 16/T11/FL15 | Fort 4/ Ref 3/Will 0 | Perc +6, Init +1 | Monty HP 15/15 | AC 15/T14/FL12 | Fort 4/Ref 6/ Will 1 | Perc +1, Int +3

Sarhashil hops back a few feet and hisses angrily. Meanwhile Snarff is all up into eating bear tonight.

Bite: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Claw: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Claw: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24

Bite if hit: 1d6 + 1 ⇒ (6) + 1 = 7
1st Claw if hit: 1d4 + 1 ⇒ (1) + 1 = 2
2nd Claw that did hit: 1d4 + 1 ⇒ (3) + 1 = 4


Mite Cleric of The One Below 2; 25/25 hp

Cure Light Wounds: 1d8 + 2 ⇒ (4) + 2 = 6

The little cleric, with Jhod between her and the bear, trades a spell for one of healing before stepping up apply it to the wounded man.

Swapping summon monster I for a CLW.


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

The goblin keeps flanking.

atk: 1d20 + 2 + 7 ⇒ (4) + 2 + 7 = 13

Fail.


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

Bump. Everyone still with us?


Male Ratfolk Warpriest 4 / Trapper 2 | hp 41/41 | AC19 T15 FF 15 CMD 14 | Fort +9, Ref +9, Will +7 | Init +4 | Perc +13 (+3 vs traps) D.D +15 (+2 vs Traps) S.M. +2 Darkvision 60ft | Move 20 Ft | Condition:
Spoiler:
Blessing: 4/5, Fervor 1d6 4/4 Prepared Spell : Level 0 : Create Water, Detect Magic, Light, Stabilize | Level 1 : Divine Favor, Divine Favor, Protection from Evil, Shield of Faith | Level 2 : Cat's Grace, Weapon of Awe

I'm still here. Anxiously waiting if we killed that bear or not.


Mite Cleric of The One Below 2; 25/25 hp

Present! (Our fearsome leader had a training thing and knew he wouldn't post until at least the 6th, so I'm guessing he's still getting back into the flow of normalcy.)


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

OK.


Mite Cleric of The One Below 2; 25/25 hp

He's also awaited in another game we have in common. I hope everything's OK.

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