We be Goblin(?) Kings, Kingmaker

Game Master Freddy Honeycutt

What happens when the heroes chartered to explore the Stolen lands make treaties with locals and end up dead with the charter passing into the hands of goblins???

The Old map of the greenbelt

Hex map for exploration


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M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

Geography: 1d20 + 8 ⇒ (19) + 8 = 27

We follow their trail, we catch up to other bandits.


M somewhat akin to a kender Y / MA

Gufi is sure the long shanks are trying to circle back around in a big circle and if you guys are quick you can get another shot at them!!!


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

Let's git 'em! We can leave this stuff until after they're dead.


Ratfolk Human Warpriest 1 - Summoner 1

Colvin nods to Gufi, "OK, let's do it. I still have most of my spell powers available but I will not be able to summon the spirit of my in as I did before".

Colvin mounts his Eidolon, "Lead the way my Goblin friend!".


M somewhat akin to a kender Y / MA

Gufi leads you out to the plains near the ravine where you buried your friends. Three human riders with no light are on foot leading their horses towards the South....


Retired, Kobold

Stealth-Kel: 1d20 + 12 ⇒ (5) + 12 = 17
Stealth-Soggy: 1d20 + 10 ⇒ (12) + 10 = 22

The kobold hunkers down in the tall grasses, taking careful aim with his musket as the bandits approach. He urges his beast to do the same, though the Krenshar is anxious, and frequently licks the spot where it had been wounded.


M somewhat akin to a kender Y / MA

The humans are basically blind beyond the range of their light source....

Surprise attack?


Ratfolk Human Warpriest 1 - Summoner 1

Before the Surprise Attack

Colvin will cast Rejuvinate Eidolon before the attack commences. RE [dicd]1d8+1[/dice]

Surprise Attack

Colvin grins at Gufi in the dark whispering, [smaller]"A good plan".[/smaller

He then casts Daze at one of the Bandits.

Will save DC 13.


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

Stealth Gufi: 1d20 + 16 ⇒ (8) + 16 = 24
Stealth Snips: 1d20 + 6 ⇒ (8) + 6 = 14

Attacking from the darkness, Gufi takes a shot at another bandit, hoping to drop him before he can act.

Ranged touch: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Ray of Frost: 1d3 + 2 + 1d6 ⇒ (1) + 2 + (5) = 8


Mite Cleric of The One Below 2; 25/25 hp

The mite waits with the others. Scratch sits on her shoulder like some sort of pirate's parrot, but My Horse (her riding rat) is back away from the ravine because it seems to be incapable of remaining quiet.

With 120' darkvision, do I have longer range than the rest of you? If so, I will whisper the bandits' formation, etc. so we can position ourselves best before they reach us.

You said they have no light. So they are effectively blind?
Stealth: 1d20 + 16 ⇒ (13) + 16 = 29

Surprise round
She casts bane on the bandits.

First round
She casts guidance on the sharp-shooting kobold.


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

That sounds really cool.


M somewhat akin to a kender Y / MA

Will Save versus daze.... 1d20 ⇒ 14 Fort +3, Ref +1, Will –1

Gufi freezes a bandit in place with a ray of icy energy....frozen pot roast!!!

Will save versus doom.....Save 1d20 ⇒ 7 Fort +3, Ref +1, Will –1

Initiative 1d20 + 5 ⇒ (7) + 5 = 12
beat that!


Ratfolk Human Warpriest 1 - Summoner 1

Round 1 Colvin Initiative 1d20 + 1 ⇒ (7) + 1 = 8

Colvin casts Acid Splash at the same foe that Gufi froze.

Acid Splash - Ranged Touch 1d20 + 2 ⇒ (7) + 2 = 9
Damage 1d3 ⇒ 2

Round 1 Eidolon Initiative 1d20 + 6 ⇒ (11) + 6 = 17

The Eidolon charges for the Bandit that resisted Colvin's spell.

Bite Attack - Charge Attack +2 Attack -2 AC 1d20 + 5 ⇒ (5) + 5 = 10

Bite Damage 1d6 + 2 ⇒ (5) + 2 = 7


M somewhat akin to a kender Y / MA

You have won the initiative, so post your actions.....


Mite Cleric of The One Below 2; 25/25 hp

Round one posted with the surprise round.


Retired, Kobold

Surprise Round
Soggy sneaks, inching slightly closer to the approaching bandits. As they draw near, he leaps out with a screech, exposing his skull to a bandit in the rear of the bunch.
Skullface: DC 12 Will or Frightened For:: 1d4 ⇒ 3 rounds.

First Round
Once Soggy finishing terrifying the humans, Kel leaps from his position, taking aim at an uninjured bandit and pulling the trigger on his musket.
Musket+Guidance: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d10 + 1 ⇒ (1) + 1 = 2

Soggy circles around, hoping to block any escape.
Ready Action: Attack a fleeing bandit

EDIT: Ouch! Terrible rolls!


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

First Round

Gufi fires again at the human Kelvaalpaaz injured.

ranged touch: 1d20 + 6 ⇒ (14) + 6 = 20

cold: 1d3 + 2 ⇒ (2) + 2 = 4

He then draws his little rapier and moves closer.


M somewhat akin to a kender Y / MA

The three bandits quickly become just two, even though everything is in chaos and several attacks failed to hit the bandits, the two bandits mount an offensive.....

They each fire an arrow
@Soggy

1d20 + 2 ⇒ (5) + 2 = 71d20 ⇒ 151d8 + 1 ⇒ (3) + 1 = 41d8 + 1 ⇒ (7) + 1 = 8

Both also drop their bows and grip their swords rushing the kobold gunslinger!!!!!

You are up!!!


Ratfolk Human Warpriest 1 - Summoner 1

Round 2 Colvin

Colvin casts Acid Splash at one of the charging Bandits.

Acid Splash - Ranged Touch 1d20 + 2 ⇒ (4) + 2 = 6
Damage 1d3 ⇒ 1

Round 2 Eidolon

The Eidolon intercets the other Bandit to slow any further attack on the Kobold Gunslinger!

Bite Attack - 1d20 + 3 ⇒ (16) + 3 = 19

Bite Damage 1d6 + 2 ⇒ (5) + 2 = 7


M somewhat akin to a kender Y / MA

That bandit goes down, leaving one bandit charging the gunslinger.....


Mite Cleric of The One Below 2; 25/25 hp

The little mite, who was hiding near the kobold after casting her guidance spell on him, activates her copycat ability and rushes between the man and the kobold, where it appears that two of her are threatening him with her club.

She has DR 2/cold iron and he has a 50% chance to miss her. She's angry enough to take those odds.

"This is for our friends! You will feed the One Below tonight! My friend will use his firestick to kill you and I will give you to the worms!"


She's an angry smurf! Somebody needs a hug.....


M somewhat akin to a kender Y / MA

Gufi is up!


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

Gufi rushes toward the remaining bandit and flanks with Quuroog (one or the other!).

flanking: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11

rapier: 1d4 - 1 + 1d6 ⇒ (4) - 1 + (2) = 5

Oh, well...


M somewhat akin to a kender Y / MA

The bandit swings his sword!!!!

Random attack generator
1d3 ⇒ 3
1= eidolon
2=Quuroog
3=Gufi

Longsword @
1d20 + 2 ⇒ (12) + 2 = 141d8 + 1 ⇒ (8) + 1 = 9

You are up!


Retired, Kobold

Round 2: Kel reloads, Soggy sulks
Round 3:
His musket reloaded, Kel takes aim and fires at the single remaining bandit. He takes special care with his aim, shooting for the man's heart.

Musket Attack vs. Touch AC: 1d20 + 8 ⇒ (14) + 8 = 22
Damage+Grit-CHA: 1d10 + 3 ⇒ (4) + 3 = 7

The poor krenshar is skulking in the grasses, licking wounds and moaning.


Ratfolk Human Warpriest 1 - Summoner 1

Round 3 Colvin

Colvin continues his Acid Splash assaults!

Acid Splash - Ranged Touch 1d20 + 2 ⇒ (12) + 2 = 14
Damage 1d3 ⇒ 3

Round 3 Eidolon

The Eidolon turns to the last Bandit seeking to bring it down!

Bite Attack - 1d20 + 3 ⇒ (17) + 3 = 20

Bite Damage 1d6 + 2 ⇒ (1) + 2 = 3


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

Ow!

Gufi keeps flanking.

atk: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21

rapier: 1d4 - 1 + 1d6 ⇒ (3) - 1 + (2) = 4


M somewhat akin to a kender Y / MA

You take down the last bandit and this time find another potion of Cure moderate wounds.

Along with standard bandit gear.

As it ends you realize that you know have three additional horses, a camp that formerly belonged to the bandits and a wagon full of trade goods.

Perception DC 15

Spoiler:
In a small hidden pocket you find a woman's ring on one of the bandits....otherwise you find it while eating.....


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

percep: 1d20 + 2 ⇒ (4) + 2 = 6

I know nothing!


Ratfolk Human Warpriest 1 - Summoner 1

Perception 1d20 + 9 ⇒ (7) + 9 = 16

Colvin finds the ring in a bandit pocket, "I wonder who this ring belonged to?" He shows it to the group seemingly enchanted by its shininess.

"I think we have achieved significant victory and avenged our fallen long legs!"


M somewhat akin to a kender Y / MA

The remainder of the evening is uneventful and it is up to the group to push on somewhere else or to camp...

Soggy licks his/her/it's wounds and growls menacingly if anyone gets to close, eventually it eats the frozen bandit maybe the chill is soothing......


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

Who can we sell the horses to? They worth sumpin', right?

Gufi sips the potion to cure 9 pts.


Mite Cleric of The One Below 2; 25/25 hp

"Bandits all gone, maybe reward from Oleg for stolen stuff? Oleg buy horses, I bet." She looks at the ring longingly, but says nothing to claim it. "Shiny..."


M somewhat akin to a kender Y / MA

Almost without a plan the group takes the horses of these last few bandits and the treasure and begins to head to Oleg's to see whether or not the Baron will give you more than the horses are worth as food....

Any objections to Oleg's?....speak now, or you know


Mite Cleric of The One Below 2; 25/25 hp

I kind of suggested it, so no objections here.


Ratfolk Human Warpriest 1 - Summoner 1

Colvin shrugs. "Horse meat is good but ok we can sell 'em! What about other loot?"

As the group begins to make the journey Colvin's tail starts to twitch and he gets nervous his nose twitching as well, "We should be on guard as we approach what if these bandits have friends at Oleg's?!"


M somewhat akin to a kender Y / MA

You had heard about

Oleg's Baronry

From the chiefs of the four nations tribe, but you had expected it to be smaller as the residents you know of were only the lord and lady, Oleg and Svetlana......

Near the gates are four humans on horseback who appear to have just arrived with a cart and donkey as well....


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

Maybe they want some horses? Ask hoomins if they want to buy tasty horses!


Mite Cleric of The One Below 2; 25/25 hp

"Who ask? You think longshanks talk to one of us better than other? Might be bad memory with some tribe, Quuroog fears."


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

Not me. Longshanks not like gobbies much. Maybe like you better.

My 7 charisma isn't too useful...


Mite Cleric of The One Below 2; 25/25 hp

Yeah, just rping it out.

Quuroog squeaks, "Me?" She looks at the walls just down the road. "Where you be?"


The men are greeted at the gate by Oleg.....you can hear them....

"We are the men at arms you requested to keep your fort..."

Oleg "Trading post"

The leader of the men continues.....
"Trading post safe, we assume the charter bearing heroes arrived and have started their work."

Oleg "Yes indeed and even made friends with the goblins, kobolds, mites and ratfolk...so don't get to enthusiastic in guard duty."

Oleg opens the gate......


Ratfolk Human Warpriest 1 - Summoner 1

"Don't worry friends, Mastre Splinter teach me quite well to speak with humans! I can do all talking you all do watching, we need to be on guard until we know we can trust these longlegs!" Colvin appears excited and nervous at the same time.

Colvin rides up to the gate on his Eidolon, "Greetings, we four", Colvin will now and gesture back to his companions in the distance, "must meet with Oleg on some matters of great importance. You be Oleg yes yes?" Colvin asks. His Eidolon senses Colvin's nervousness and his tail too begins to twitch.


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

Hey, WE got the charters! You tell 'em Colvin. Sell 'em horses, too.

Gufi stands behind him.


"Of course" says Oleg looking over your heads...

"You best get the heroes, we have been over run by a brigade of bandits, they stole the horses, most of my inventory and to top it all off my wife's wedding ring!"


Ratfolk Human Warpriest 1 - Summoner 1

Colvin sighs, "I fear that is what we are here for..."

Colvin waves his allies, the new heroes forward.

"Your human heroes and your friends have been slain by the brigands! We, I think, got most of 'em but there still could be some out there. We found many many trade goods, horses, and a ring and most important, Charters".


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

We killed 'em good!

Gufi smiles, revealing hideous teeth.


Mite Cleric of The One Below 2; 25/25 hp

Quuroog comes forward, but not quite as close as Gufi. A big tear rolls down her cheek, and she adds, "They killed Lini and her big kitty. She was going to teach me new tricks!"

Then she scowls with a surprising ferocity for her size. "Lini's friends wouldn't let those bullies go free, so we didn't, either. They paid." She nods once firmly, but another tear slowly makes its way down the other cheek.

"I'm Quuroog." I've decided the pronunciation is kuh-ROOG. Soft emphasis on the second syllable. Funny how details come together for a character, isn't it?


Oleg: "Dead you say, all of them? But you killed the bandits? What to do, what to do? It would take months to get another group in from Restov, and no one will want to hearing such hearty heroes met such a horrible end."

The men at arms "We can secure and hold the fort, but we can not patrol for danger even with additional horses."

Oleg: "Wait! The charters clearly fall to the four nations under the treaty. Will you accept the mission of the charter to explore the lands?"

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