
Kelvaalpaaz |

Stealth-Kel: 1d20 + 12 ⇒ (5) + 12 = 17
Stealth-Soggy: 1d20 + 10 ⇒ (12) + 10 = 22
The kobold hunkers down in the tall grasses, taking careful aim with his musket as the bandits approach. He urges his beast to do the same, though the Krenshar is anxious, and frequently licks the spot where it had been wounded.

Colvin "Slick" Dashtail |

Before the Surprise Attack
Colvin will cast Rejuvinate Eidolon before the attack commences. RE [dicd]1d8+1[/dice]
Surprise Attack
Colvin grins at Gufi in the dark whispering, [smaller]"A good plan".[/smaller
He then casts Daze at one of the Bandits.
Will save DC 13.

Gufi |

Stealth Gufi: 1d20 + 16 ⇒ (8) + 16 = 24
Stealth Snips: 1d20 + 6 ⇒ (8) + 6 = 14
Attacking from the darkness, Gufi takes a shot at another bandit, hoping to drop him before he can act.
Ranged touch: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Ray of Frost: 1d3 + 2 + 1d6 ⇒ (1) + 2 + (5) = 8

Quuroog |

The mite waits with the others. Scratch sits on her shoulder like some sort of pirate's parrot, but My Horse (her riding rat) is back away from the ravine because it seems to be incapable of remaining quiet.
With 120' darkvision, do I have longer range than the rest of you? If so, I will whisper the bandits' formation, etc. so we can position ourselves best before they reach us.
You said they have no light. So they are effectively blind?
Stealth: 1d20 + 16 ⇒ (13) + 16 = 29
Surprise round
She casts bane on the bandits.
First round
She casts guidance on the sharp-shooting kobold.

Colvin "Slick" Dashtail |

Round 1 Colvin Initiative 1d20 + 1 ⇒ (7) + 1 = 8
Colvin casts Acid Splash at the same foe that Gufi froze.
Acid Splash - Ranged Touch 1d20 + 2 ⇒ (7) + 2 = 9
Damage 1d3 ⇒ 2
Round 1 Eidolon Initiative 1d20 + 6 ⇒ (11) + 6 = 17
The Eidolon charges for the Bandit that resisted Colvin's spell.
Bite Attack - Charge Attack +2 Attack -2 AC 1d20 + 5 ⇒ (5) + 5 = 10
Bite Damage 1d6 + 2 ⇒ (5) + 2 = 7

Kelvaalpaaz |

Surprise Round
Soggy sneaks, inching slightly closer to the approaching bandits. As they draw near, he leaps out with a screech, exposing his skull to a bandit in the rear of the bunch.
Skullface: DC 12 Will or Frightened For:: 1d4 ⇒ 3 rounds.
First Round
Once Soggy finishing terrifying the humans, Kel leaps from his position, taking aim at an uninjured bandit and pulling the trigger on his musket.
Musket+Guidance: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d10 + 1 ⇒ (1) + 1 = 2
Soggy circles around, hoping to block any escape.
Ready Action: Attack a fleeing bandit
EDIT: Ouch! Terrible rolls!

Gufi |

First Round
Gufi fires again at the human Kelvaalpaaz injured.
ranged touch: 1d20 + 6 ⇒ (14) + 6 = 20
cold: 1d3 + 2 ⇒ (2) + 2 = 4
He then draws his little rapier and moves closer.

KenderKin |
The three bandits quickly become just two, even though everything is in chaos and several attacks failed to hit the bandits, the two bandits mount an offensive.....
They each fire an arrow
@Soggy
1d20 + 2 ⇒ (5) + 2 = 71d20 ⇒ 151d8 + 1 ⇒ (3) + 1 = 41d8 + 1 ⇒ (7) + 1 = 8
Both also drop their bows and grip their swords rushing the kobold gunslinger!!!!!
You are up!!!

Colvin "Slick" Dashtail |

Round 2 Colvin
Colvin casts Acid Splash at one of the charging Bandits.
Acid Splash - Ranged Touch 1d20 + 2 ⇒ (4) + 2 = 6
Damage 1d3 ⇒ 1
Round 2 Eidolon
The Eidolon intercets the other Bandit to slow any further attack on the Kobold Gunslinger!
Bite Attack - 1d20 + 3 ⇒ (16) + 3 = 19
Bite Damage 1d6 + 2 ⇒ (5) + 2 = 7

Quuroog |

The little mite, who was hiding near the kobold after casting her guidance spell on him, activates her copycat ability and rushes between the man and the kobold, where it appears that two of her are threatening him with her club.
She has DR 2/cold iron and he has a 50% chance to miss her. She's angry enough to take those odds.
"This is for our friends! You will feed the One Below tonight! My friend will use his firestick to kill you and I will give you to the worms!"

Gufi |

Gufi rushes toward the remaining bandit and flanks with Quuroog (one or the other!).
flanking: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
rapier: 1d4 - 1 + 1d6 ⇒ (4) - 1 + (2) = 5
Oh, well...

Kelvaalpaaz |

Round 2: Kel reloads, Soggy sulks
Round 3:
His musket reloaded, Kel takes aim and fires at the single remaining bandit. He takes special care with his aim, shooting for the man's heart.
Musket Attack vs. Touch AC: 1d20 + 8 ⇒ (14) + 8 = 22
Damage+Grit-CHA: 1d10 + 3 ⇒ (4) + 3 = 7
The poor krenshar is skulking in the grasses, licking wounds and moaning.

Colvin "Slick" Dashtail |

Round 3 Colvin
Colvin continues his Acid Splash assaults!
Acid Splash - Ranged Touch 1d20 + 2 ⇒ (12) + 2 = 14
Damage 1d3 ⇒ 3
Round 3 Eidolon
The Eidolon turns to the last Bandit seeking to bring it down!
Bite Attack - 1d20 + 3 ⇒ (17) + 3 = 20
Bite Damage 1d6 + 2 ⇒ (1) + 2 = 3

KenderKin |
You take down the last bandit and this time find another potion of Cure moderate wounds.
Along with standard bandit gear.
As it ends you realize that you know have three additional horses, a camp that formerly belonged to the bandits and a wagon full of trade goods.
Perception DC 15

Colvin "Slick" Dashtail |

Colvin shrugs. "Horse meat is good but ok we can sell 'em! What about other loot?"
As the group begins to make the journey Colvin's tail starts to twitch and he gets nervous his nose twitching as well, "We should be on guard as we approach what if these bandits have friends at Oleg's?!"

KenderKin |
You had heard about
From the chiefs of the four nations tribe, but you had expected it to be smaller as the residents you know of were only the lord and lady, Oleg and Svetlana......
Near the gates are four humans on horseback who appear to have just arrived with a cart and donkey as well....

Oleg & Svetlana Leveton |

The men are greeted at the gate by Oleg.....you can hear them....
"We are the men at arms you requested to keep your fort..."
Oleg "Trading post"
The leader of the men continues.....
"Trading post safe, we assume the charter bearing heroes arrived and have started their work."
Oleg "Yes indeed and even made friends with the goblins, kobolds, mites and ratfolk...so don't get to enthusiastic in guard duty."
Oleg opens the gate......

Colvin "Slick" Dashtail |

"Don't worry friends, Mastre Splinter teach me quite well to speak with humans! I can do all talking you all do watching, we need to be on guard until we know we can trust these longlegs!" Colvin appears excited and nervous at the same time.
Colvin rides up to the gate on his Eidolon, "Greetings, we four", Colvin will now and gesture back to his companions in the distance, "must meet with Oleg on some matters of great importance. You be Oleg yes yes?" Colvin asks. His Eidolon senses Colvin's nervousness and his tail too begins to twitch.

Colvin "Slick" Dashtail |

Colvin sighs, "I fear that is what we are here for..."
Colvin waves his allies, the new heroes forward.
"Your human heroes and your friends have been slain by the brigands! We, I think, got most of 'em but there still could be some out there. We found many many trade goods, horses, and a ring and most important, Charters".

Quuroog |

Quuroog comes forward, but not quite as close as Gufi. A big tear rolls down her cheek, and she adds, "They killed Lini and her big kitty. She was going to teach me new tricks!"
Then she scowls with a surprising ferocity for her size. "Lini's friends wouldn't let those bullies go free, so we didn't, either. They paid." She nods once firmly, but another tear slowly makes its way down the other cheek.
"I'm Quuroog." I've decided the pronunciation is kuh-ROOG. Soft emphasis on the second syllable. Funny how details come together for a character, isn't it?

Oleg & Svetlana Leveton |

Oleg: "Dead you say, all of them? But you killed the bandits? What to do, what to do? It would take months to get another group in from Restov, and no one will want to hearing such hearty heroes met such a horrible end."
The men at arms "We can secure and hold the fort, but we can not patrol for danger even with additional horses."
Oleg: "Wait! The charters clearly fall to the four nations under the treaty. Will you accept the mission of the charter to explore the lands?"