We be Goblin(?) Kings, Kingmaker

Game Master Freddy Honeycutt

What happens when the heroes chartered to explore the Stolen lands make treaties with locals and end up dead with the charter passing into the hands of goblins???

The Old map of the greenbelt

Hex map for exploration


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Ratfolk Human Warpriest 1 - Summoner 1

Colvin looks at his companions, "Any of you know this place? I know it not". The Ratfolk looks nervous but then he is always a bit twitchy.


Svetlana "Restov you mean? It is the capital the seat of power of the swordlords those who issued the charter for exploration. "


Retired, Kobold

Still staring at the trapper, Kel nods sideways at Svetlana, "The capital. Are you certain the brigand said he was going to Restov?"


Mite Cleric of The One Below 2; 25/25 hp

Quuroog's eyes narrow as she considers the trapper's words. "Bandit coward. He run away, alone and afraid. No longer problem. Stag Lord make bandits. Our friends die because of him. He might think him powerful, attack our tribes. We must learn more about Stag Lord."

She climbs up onto the table so she can talk to the trapper more-or-less face-to-face, "You know Stag Lord? What you know?"


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

Gufi listens intently.


M somewhat akin to a kender Y / MA

The gruff man is still backing away from Svetlana's broom.

"I am a trapped, I got the pelts to prove it and I trade with Oleg. That man was the first bandit I have met, and I do not know anyone around here, but Oleg, Svetlana and old Bokken."

The man seems confused....
"Is it just the four of you that killed all but one of a score of bandits?"


Mite Cleric of The One Below 2; 25/25 hp

Quuroog gives what she hopes is a convincingly menacing smile from her perch on the table.

"Tribes fierce defending land and friends. Tribes good friends to have, bad enemies to have. You friend of tribes?"


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

Yup. Just us. We got powers!

He grins wide, showing off some very ugly teeth.


M somewhat akin to a kender Y / MA

As you are getting to know the smelly trapper more people arrive at Oleg's....

A man likely a sergeant or captain arrives with three young men barely out of basic training you gather from the looks of them….
The man introduces himself to Oleg. ”I am Kesten Garess, these men are under my command and I have been charged with defense of this outpost."
He presents an official letter from the Swordlords of Restov..

DC 20 Knowledge (nobility)

Spoiler:
you seem to recall the scandal when an affair between Kesten and a lowborn woman named Tania, a weaver’s daughter, became public knowledge. His father Evan, a cousin of the Garess family patriarch, disowned Kesten, who fled to Restov to serve as a mercenary.

Along with the men at arms another traveler arrives ”I am Jhod Kavken, priest of Erastil.”
The warriors seem to welcome the notion of having a priest in residence.

Kesten directs his men set their small tents up just south of the stable, in the shadow of the palisade….

Jhod: ”It is well that so many of the faithful have gathered, I do hope you can help me seek out a lost temple of Erastil somewhere to the south. A large bear is near the site and in my dreams the bear is not just any bear.”


Retired, Kobold

Grinning at Kesten and the priest, Kel stands upon his chair, evening the height differences as best as possible, before making his own proclamation.

"Greetings friends! I am Kelvaalpaaz, and this is Gufi, Quuroog, and Colvin, chartered by the Crown to explore, chart, and defend these lands!"

He gestures to his comrades as he speaks, his face bearing the sort of grin only a Kobold can pull off.


M somewhat akin to a kender Y / MA

The men fresh from Restov stand with mouths wide agape as the guards had been briefed and the priest as well expected a much different set of heroes....

Svetlana pipes in...
"Indeed welcome to the lands where a new surprise dawns with each day, come in and talk I have fresh biscuits and gravy that has never gotten rejected."

The leader of the men turns to Oleg. "We need to assess the fortifications as soon as we can. You two man the walls and close the gates, you others are getting to eat first."

Oleg "of course, I have been making repairs as I can."

The priest Jhod "I too shall come I have magic that can aid in such work and perhaps save many hours of labor."


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

We'll keep an eye on things, too!

Gufi stands at attention, ready for anything.


M somewhat akin to a kender Y / MA

The group of men sit down to a hearty breakfast, with you guys still eating as well....

Finally the priest speaks up "I am Jhod a cleric of Erastil, I have traveled far to this place as I have been called here to discover a forgotten temple, as you explore if you find it I will reward you."


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

Is it a temple of Erastil? Where is it supposed to be?


M somewhat akin to a kender Y / MA

Jhod "It is indeed a temple of Erastil, once part of a kingdom that failed to keep hold of these lands, at least 40 years ago, perhaps longer. Though I dream of it I do not know beyond a tangle of thorns is how I see it in my mind, I take the dream to mean I am to restore it and serve the land from it."


Ratfolk Human Warpriest 1 - Summoner 1

Colvin considers the arrival of these new longlegs, "We have discovered that the gravest threat to this new charter is the presence of a human that calls himself the Stag Lord, any of you know anything of him?"


Retired, Kobold

Soggy sneaks back into the area, poking his head through the door; he looks anxiously at Kel. The kobold moves to pat the Krenshar on the head.

Sylvan:"Do not be nervous. I believe they are friends, or at least not enemies."

When that fails to placate the beast, Kel gives a nod to his companions, and leads Soggy outside to do his business.


"The bandits who raided my stores not long ago claimed their leader was the staglord, but no idea who or what a staglord is."

"Shall we survey the fort?"


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

Yes. Any information we can gather is good.


M somewhat akin to a kender Y / MA

The fort is in disrepair everywhere, Oleg has been focused almost entirely on the roofs of the buildings to stop rain from getting in....

The gate has a broken hinge that would require ordering a new hinge or several days work for a blacksmith....

Jhod notes the hinge and he takes the two pieces and casts a spell restoring them to a whole.
"As I have said I have magic, such that we need not fear injury."


Retired, Kobold

Outside with his "pet," Kel takes note of Jhod's quick repair of the gate; his ear frills flap about, those accustomed to Kobolds note it is in excitement, though Kobold ear frills are rather expressive, and the emotion could easily be anything.

"That is a most useful talent, new friend."

Surveying the fort, Kel shakes his head slightly, "We have much work to be done. Perhaps some of the craftspeople from our tribes could be sent to aid?" He speaks in Common, though to no one directly; Soggy is clearly not listening, but those watching get the feeling that the Kobold speaks to his beast often, despite it not understanding.


Ratfolk Human Warpriest 1 - Summoner 1

Colvin turns to his new friends. "I think we should leave our new longlegs here to make repairs and defend this fort while we investigate this Staglord. Wait here for him to attack does not seem best to me!

A good idea Kel to get our own people's here, if we fight for this land and our tribes belong to it longlegs must see more of us to become more accepting of us!

That is unless some of you think we should uncover this Temple to the longlegs God first..."


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

Let's go look for both. We're bound to find either the Staglord or the temple, eventually.


M somewhat akin to a kender Y / MA

The guard commander speaks up.
"Laborers would speed things along, and make our job of defending the trading post easier."

The guard with him agrees "Secure walls and working catapults would certainly help."

Sense motive DC 12

Spoiler:
the guards see their duty as defense and have no interest in working on the fort....

Oleg "A fine offer friends. Let us complete the survey and see what more needs our attention. I know I do not yet have enough lumber to repair it all and expect more in the coming month."


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Mite Cleric of The One Below 2; 25/25 hp

Quuroog is very quiet, eyes wide, as the new humans come in, and is happy that they seem to get over their initial surprise quickly and accept the companions.

She follows the "real" cleric around. "Quuroog is cleric, but very new cleric. How you do that?"

Bored after a time watching the men survey the fort, she wanders to where her friends discuss their plans. "Jhod see tangle of thorns. Maybe in a hollow in the grassy places? Or in the treespace? Thorns not grow on hilltop much." She suddenly raises a single finger, "No place to hide temple in grassy places! Antler god likes trees! Quuroog think look in trees for holy man's missing holy place!"

She scratches an ear intently for a moment before adding, "Where do Stag Lord live?"

Final final is done done and the semester is completely complete. Happy to escape this one... Sorry for my intermittent presence of late.


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

Yes, trees! Let's find things! We'll find something, sure.


M somewhat akin to a kender Y / MA

Jhod considers the small creature...."Clerics grow in faith and knowledge and as one grows he or she is given new and more powerful spells. Even now the knowledge of many spells are known to you...from those you pick the ones to have for the day."

Oleg "No one knows where the bandits are, but I am certain as you push them further and further away from here you will find all of them."


Ratfolk Human Warpriest 1 - Summoner 1

Oleg's

Sense Motive 1d20 + 7 ⇒ (2) + 7 = 9

Colvin shrugs at the soldiers comments, "Oleg, we can bring laborers here but we need someone to deliver the messages to our people's for us, know you anyone?!

I think we use allies to scout Stag Lord first once we have better knowledges of his strength we can decide what to do about him.

I think me plus Q would like to see an old temple to your God Jhod".

Colvin's begins to chuckle which sounds more like high pitched squealing than a laugh, "Jhod's God!"

Colvin's ears twitch involuntarily, "Kel and Gufi you think this is good idea too right? We get peoples here and settled then we go!"


Retired, Kobold

Kel nods. "We have much to do, but I would not want to do it until our people have arrived."

Friendly though he is, Kel doesn't completely trust Oleg and Svetlana. Their reactions, as well as those of the guards, were the typical responses his kind usually got from "pinkskins." It's obvious to anyone; that's why he made them sign a contract.

"Soggy can take message. He can find me; he knows land and the path well."

The Kobold reaches down and scratches the Krenshar behind the ears, which Soggy responds to by flapping his facial skin.

Sylvan:"Soggy, would you like to run a message to our Chiefs? Bring workers back here to Oleg's for us, and then come find me?"

Soggy looks a bit forlorn, but mewls in a pleasant manner, licking Kel's face. He seems to agree, and Kel confirms it with a nod.

"Soggy volunteers. Colvin, can your..." He wiggles his fingers at the area next to the Ratfolk, lost for the term. "...Your creature. Can it go with Soggy? Keep each other safe, they would, and could move faster with more eyes looking for trouble."


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

I can get goblinfolk to help. They listen to me sometimes.


Ratfolk Human Warpriest 1 - Summoner 1

DM:
Can an Eidolon travel that far from its Summoner and remain on the Prime? I am not sure.


M somewhat akin to a kender Y / MA

Oleg "Have you skilled carpenters or lumberjacks? "

The guard captain... " Not too many, we can only look out for about ten."

The tour continues around Oleg's, it seems like nearly everything is in disrepair....

Colvin

Spoiler:
let's say a ritual can allow your Edilon to do things like that, say once a month....


Ratfolk Human Warpriest 1 - Summoner 1

Colvin nods to Kel as the tour nears its end, "Yes it can. Shall we do now? I think we should also wait for our people to arrive before heading away..." Col looks to Q and Gufi for agreement with his proposal.


Mite Cleric of The One Below 2; 25/25 hp

She nods vigorously, "Quuroog would see Jhod's god-house!"


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

Gufi nods. Yes.


M somewhat akin to a kender Y / MA

Oleg: "So you are sending words to your tribes and waiting here until they arrive?"

The tour wraps up and all of the offensive weapons of Olegs are in a state of disrepair, although the catapults look like great fun, not one of them is operational.

Jhod surveys the scene...."Oleg I think that we could repair two of the catapults and put them on tracks to cover two sides a piece, not sure who engineered this, but I think it can be done better.....also what would the capatults fire?"


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

Big, burny fireballs!


Oleg "Well certaintly one idea, though what and how is the question. "


Ratfolk Human Warpriest 1 - Summoner 1

"My people have expertise with many alchemical admixtures, I am sure they could find something that can be used that is safe stored inside but will cause harm when exposed to hostiles. A good idea Gufi!"


Mite Cleric of The One Below 2; 25/25 hp

"Little poky spiky metal bits where they walk! Slow them down!"


Oleg.."Caltrops you say?"


Mite Cleric of The One Below 2; 25/25 hp

She looks at him, confused. "Little poky spiky metal bits. They step on it, poke their foot, they limp." She makes a little motion, like you understand?


Oleg. "Yes indeed. But could we not build burms and fences and things to spike feet out there?...and throw balls of fire from here?"

Jhod nods. "Indeed you could funnel them into choke points and then blam, the catapult already adjusted to that area."


Mite Cleric of The One Below 2; 25/25 hp

"Oh! Make a spiky club. When they walk past, it swings and hits!"

Quuroog's limited defensive design experience is in an underground warren where you and your enemy (usually) are limited in the available paths.


Oleg "That might be good for the sign over the gate, even with the gate open it could be quickly closed, thank you Quuroog, that's a great idea."


Mite Cleric of The One Below 2; 25/25 hp

Very confused, the mite says, "You are welcome. ?" She shrugs, unsure of what was just said, and wanders out of the room.


Ratfolk Human Warpriest 1 - Summoner 1

Colvin turns to his Eidolon and motions for it to follow, "Kel, I will prepare for The Spirit to accompany Soggy and deliver our messages to our people's that the time has come to join the longlegs.

By tomorrow we can be on move to the lost temple!"

Colvin takes his leave to prepare The Spirit via Ritualfor long distance travel away from him.

Yay, my 17,000 post!


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

Congrats!

I still like burny fireballs. That will scare 'em away!


M somewhat akin to a kender Y / MA

Oleg: "That would be something to see, I say."

As you wrap up the tour, you find yourselves back at Svetlana's table, the dishes cleared away.

Kesten Garess the leader of the men at arms comes in with a new wanted poster, Just added to campaign info tab for the meeting about the kobolds and mites.....
Dead or alive! Falgrim Sneeg!

Spoiler:
:
Task: A mercenary Kesten worked with months ago was a Varisian man named Falgrim Sneeg. Falgrim robbed the group and fled into the Greenbelt to become a bandit, and Kesten hopes to catch him alive and return him to Restov for punishment.
Completion: Capture Falgrim Sneeg, alive if possible.
Reward: Kesten can arrange a reward of four masterwork weapons of the capturer’s choice if Falgrim is delivered alive. If he’s delivered dead, Kesten can only promise two weapons.

As you are considering what to do an older man comes into Oleg's, he has only one leg and gives Oleg a nod. Oleg goes through a list of supplies and quickly starts to get the things together.
"So Oleg has anyone came along and claimed the reward I have offered for ol Tuskgutter's head?"

Spoiler:
: Every Greenbelt inhabitant has a story about Tuskgutter, each wilder than the last. Whoever manages to kill the ill-tempered beast will get a nice reward from old, retired Vekkel Benzen, who lost his leg to the monster pig a year ago.

Completion: Deliver Tuskgutter’s head to Oleg’s.
Reward: Vekkel has promised his masterwork longbow and six +1 animal bane arrows to whoever can kill Tuskgutter. He also promises to share the head cheese he plans to make out of this trophy.

Vekkel: "I assure you that tuskgutter has made a name for hiself here bouts, nearly everyone that spends any time around is likely to run afoul o this wild boar. Was him that took my leg. I am not going to waste any part of him. I will use his head to make headcheese and mount the head for decoration, I will pickle his feet and fry up his chops. If someone brings the whole hog back!. I would settle for just his head though."


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

Gufi perks up, his ears twitching.

Ooh, let's kill the Tuskgutter!

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