Outpost VIII - GM Valen's Pathfinder Society Scenario #2-17: Lost Maid of Anactoria

Game Master Lysle

Start Date: We've begun!
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Sovereign Court

Tengu Skills Acrobatics +10, Arcana +10, Athletics +13, Intimidation +11, Lore: Warfare +10, Medicine +12, Nature +9, Occultism +10, Religion +9, Society +10 AC 21; Fort +10, Ref +10, Will +11 HP 85; Resistances: Electricity 3, Fire 2 Perception +9; Low-Light Vision Languages Common, Tien, Tengu

no I know nothing Spirits what about you just an aide memoirs to me to cast whispers of weakness at the start of Soduchis next turn

Radiant Oath

Female Halfling Kineticist 4 | AC 21 | HP 54/54| F12 R11 W9 | Perc +7 | Hero 1/3 | Half Luck [] | SA +11 DC 20 | Spd 25' | Acro +8 Crfti +6 Dip +7 Int +10 Lore: Cookg +6 Med/Nat/Surv+7 | Fresh Prdce 2d4+6, Void res 4 | Eblast Water/Wood 1d8 bldg/cold/vit

"Well these are flaming moss monsters and you know.. fire won't affect them. I think that was kinda obvious.." Glenda says.

Envoy's Alliance

Sprite Barbarian 5 | AC 22 | ♥️ 81 | Spd 30 | F 12, R 9, W 11 | Perc 11 | Athletics 13 | Acrobatics 10 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 9 | ◆

Its nostrils flaring, Folmyr begins raging, draws her sword, strides into the space of Blue.

+8 Temp Hit Points

I'm assuming I need to make Fort saves vs nausea:

Fort DC 17: 1d20 + 12 ⇒ (15) + 12 = 27
Fort DC 19: 1d20 + 12 ⇒ (7) + 12 = 19

Strike w/bless: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20for: 2d12 + 4 + 6 ⇒ (12, 7) + 4 + 6 = 29 slashing damage


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

BOTTING SEONI - Not post in 24+ hours

Seoni tries to put some ice on the fire.
Cast frostbite (DC 17) On 1 blue, 2 red: 1d2 ⇒ 1
Cold damage: 2d4 ⇒ (1, 3) = 4
Flaming Moss Monster, Fort: 1d20 + 12 ⇒ (5) + 12 = 17
An orb of biting cold coalesces around one of the monsters, freezing its body, but only a moment.

Seoni then casts shield.

One of the flaming moss monsters (red) continues to attack the Pathfinder in front of it.
Melee, flaming fist v Hepcut: 1d20 + 13 ⇒ (18) + 13 = 31
Damage bludgeoning plus persistent fire: 1d8 + 5 ⇒ (2) + 5 = 7
Melee, flaming fist v Hepcut: 1d20 + 13 - 5 ⇒ (18) + 13 - 5 = 26
Damage bludgeoning plus persistent fire: 1d8 + 5 ⇒ (6) + 5 = 11
Melee, flaming fist v Hepcut: 1d20 + 13 - 10 ⇒ (13) + 13 - 10 = 16
Damage bludgeoning plus persistent fire: 1d8 + 5 ⇒ (8) + 5 = 13

The other (blue) tries to ignite the flittering fey.
Melee, flaming fist v Folmyr: 1d20 + 15 ⇒ (10) + 15 = 25
Damage bludgeoning plus persistent fire: 1d8 + 7 ⇒ (5) + 7 = 12
Melee, flaming fist v Folmyr: 1d20 + 15 - 5 ⇒ (13) + 15 - 5 = 23
Damage bludgeoning plus persistent fire: 1d8 + 7 ⇒ (3) + 7 = 10
Melee, flaming fist v Folmyr: 1d20 + 15 - 10 ⇒ (11) + 15 - 10 = 16
Damage bludgeoning plus persistent fire: 1d8 + 7 ⇒ (1) + 7 = 8

ROAD RAGE! - Round Two Begins!

PCs in bold may act
Party Buff: bless

Elite Flaming Moss Monster (red)
Flaming Moss Monster (blue) -2 HP
Folmyr -22 HP (persistent fire)
Soguchi
Seoni
(shield'd)
Hepcut -30 HP (persistent fire)
Glenda

Verdant Wheel

Female Orc Swashbuckler 5 (Gymnast, Martial Artist Dedication) HP 34/72 Hero Points 0/2 AC 22 (23 Shield) Saves F+11 R+13 W+9 Perc +9 (Darkvision) Exploration Search Active Conditions: - Reactions: Oppurtune Riposte

Hepcut screams in pain as the flames licks her skin. She needs to get this one on the ground.

Athletics to Trip Red, vs Red's Reflex DC: 1d20 + 14 ⇒ (9) + 14 = 23
Stumbling Strike vs Red's Off-guard AC, Confident Finisher: 1d20 + 14 - 4 ⇒ (12) + 14 - 4 = 22 I've never noticed this, but if a creature hits me when I'm in Stumbling Stance, they are off guard to the next Stumbling Strike I make.
Bludgeoning Damage, Backstabber, Confident Finisher: 2d8 + 4 + 1 + 3d6 ⇒ (3, 7) + 4 + 1 + (6, 1, 6) = 28

She'll throw her cape up to try to get in between her attack.

1. Trip 2. Attack 3. Raise Dueling Cape

Flat Check: 1d20 ⇒ 5

Envoy's Alliance

Sprite Barbarian 5 | AC 22 | ♥️ 81 | Spd 30 | F 12, R 9, W 11 | Perc 11 | Athletics 13 | Acrobatics 10 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 9 | ◆

Strike w/bless: 1d20 + 14 + 1 ⇒ (4) + 14 + 1 = 19for: 2d12 + 4 + 6 ⇒ (12, 3) + 4 + 6 = 25 slashing damage

Strike w/bless: 1d20 + 14 + 1 - 5 ⇒ (18) + 14 + 1 - 5 = 28for: 2d12 + 4 + 6 ⇒ (7, 2) + 4 + 6 = 19 slashing damage

Strike w/bless: 1d20 + 14 + 1 - 10 ⇒ (8) + 14 + 1 - 10 = 13for: 2d12 + 4 + 6 ⇒ (3, 8) + 4 + 6 = 21 slashing damage

AC of Red Moss is > 20

Persistent Fire: 2d4 ⇒ (4, 1) = 51d20 ⇒ 1

Sovereign Court

Tengu Skills Acrobatics +10, Arcana +10, Athletics +13, Intimidation +11, Lore: Warfare +10, Medicine +12, Nature +9, Occultism +10, Religion +9, Society +10 AC 21; Fort +10, Ref +10, Will +11 HP 85; Resistances: Electricity 3, Fire 2 Perception +9; Low-Light Vision Languages Common, Tien, Tengu

Soguchi dashes in No enough thinking more fighting

Stride to far side of Red
2Action cast vampiric feast

vampiric spell attack: 1d20 + 12 ⇒ (9) + 12 = 21
void damage: 6d6 ⇒ (5, 3, 5, 3, 5, 3) = 24

Soguchi gains half the damage in temporary hit points

side note 3rd level Seoni does 3d4 on frostbite 5th 4d4


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Hepcut Cloudsteel wrote:
side note 3rd level Seoni does 3d4 on frostbite 5th 4d4

More cold overtakes the flaming moss monster.

Add cold damage: 2d4 ⇒ (3, 4) = 7

Hepcut Cloudsteel wrote:
Hepcut screams in pain as the flames licks her skin. She needs to get this one on the ground.

She succeeds and delivers a powerful blow, knocking off chunks of smoldering peat.

Still, as she draws up her cape, she burns.
Persistent fire: 2d4 ⇒ (4, 4) = 8

Soguchi strikes the monster while it is down.

ROAD RAGE! - Round Two Cont'd!

PCs in bold may act
Party Buff: bless

Elite Flaming Moss Monster (red) -52 HP
Flaming Moss Monster (blue) -24 HP
Folmyr -27 HP (persistent fire)
Soguchi +12 TP
Seoni (shield'd)
Hepcut -38 HP (cape'd; persistent fire)
Glenda

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