Way of the Wicked - The fall of Andoran, Chapter II (Inactive)

Game Master increddibelly

After emerging victoriously from the Butchery of Balentyne, the villains travel to Farholde, for their second mission.
Andoran


701 to 750 of 1,711 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>

Male Human (Highborn) Administratum Seeker I Wounds 13 I Fate 4 I WS 36; BS 28; S 29; T 25; Ag 25; Int 35; Per 34; WP 35; Fel 40; Inf 34

Morvius grins at Talon, whispering back - in AURAN so as not to be understood by the priest - "I wasn't going to do anything *much* - I was just, you know ... thinking about it..."

He winces as Halthus continues to speak in Abyssal: "I absolutely hate that language; almost as much as I hate goblins. How can you possibly draft a proper contract when all the words randomly change their meaning every odd number of years?"

Morvius pauses, continuing to whisper in Auran:

"Do you want to put a bet on whether he's the begging type, or the more stoical type?"

Come on dump-stat people, strut your funky dump-stat stuff; Talon and Morvius are getting bored - and you won't like us you'll like us even less when we're bored...:) [Edited for accuracy by The Management]


Male Strix Magus (Bladebound) 9
Morvius Zaan wrote:

Morvius grins at Talon, whispering back - in AURAN so as not to be understood by the priest - "I wasn't going to do anything *much* - I was just, you know ... thinking about it..."

He winces as Halthus continues to speak in Abyssal: "I absolutely hate that language; almost as much as I hate goblins. How can you possibly draft a proper contract when all the words randomly change their meaning every odd number of years?"

Morvius pauses, continuing to whisper in Auran:

"Do you want to put a bet on whether he's the begging type, or the more stoical type?"

Come on dump-stat people, strut your funky dump-stat stuff; Talon and Morvius are getting bored - and you won't like us you'll like us even less when we're bored...:) [Edited for accuracy by The Management]

Yeah, when that happens we make other peoples faces as pleasant as ours.


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

Easy, easy... she's on it! Just got back from work.

With a rueful smile, Caladwhen holds out a hand towards the cell door while adding in a congenial tone "Well of course, we had no intention of imprisoning one of our own; you'll understand it was simply a precaution, we couldn't predict what you might do when we brought you back."

Clapping her hands together with some resolution, Caladwhen adds in a polite tone "Oret my dear, if you would be so kind as to open the door for Halthus?" As Caladwhen claps, a few notice T'larryo fly over and land on Talons shoulder, nuzzling close to his ear.

Cala will send a telepathic message to Lars, which will command him to fly over to Talon and whisper the following to him:

Message for Talon in Auran:
"Lady Caladwhen plans to release him from the cell in exchange for the eye. If he tries to make a run for it, put him down... but don't, you know, don't kill him. Caw!

Once the prison cell is open, Caladwhen will place her left hand on Halthus' shoulder, in an ever so mildly seductive manner while drawing herself closer to him. Placing out her right hand, Caladwhen will breathlessly whisper "Now, the eye? Then lets you and I go take a look at those murals; I'd very much like a learned interpretation."


Male Strix Magus (Bladebound) 9

Talon keeps his hand firm on Morvius, not enough to hurt but enough to tell him Don't do anything.

Liberty's Edge

After Oret opens the cell door, Halthus slowly steps outside, still feeling somewhat stiff from eighty-years of rock'n'roll.

With a dramatic bow, he presents the third eye to Caladwhen, whispering quietly as she picks it up.

caladwhen/abyssal:
"you're going to love this, pretty one. Use it well."

Drawing himself up to his full 5"5, he starts to smile, and offers Caladwhen his arm. For a death priest, he's not an entirely unpleasant person to be around - somewhat naive, maybe, but kind and unassuming.

Abyssal:
"I would love to show you, my lady," emphasizing the courtesy to compensate for his earlier ...honesty, "But tell me - have you been here long enough to discover the priests' secret stash...? There was a crate of very fine wine back there, you know. I'd tell you where to find it, if only you'd share a flask with me...? I'd love to hear what I've missed."

It's obvious that his 80-year hibernation has taken away some of his mental skills - but perhaps smoothing out some sharp edges was just what this former torturer needed, to become a genuinely pleasant fellow.

sense motive DC15:
He honestly has no hidden agenda.
You're all here to restore Vetra Kali - that's great. And Cala is very pretty. He could've been dead! Instead, he'd rather watch everyone else die, holding hands with Caladwhen.

Smiling, he gently steers towards the hallway leading from the cell, through the courtyard, all the way around to end up in 2-21.
Cala will get a pm directly. I'm assuming Cala fills in at least *some* of the blanks of what happened during his absence.


Male Strix Magus (Bladebound) 9

Sense Motive: 1d20 + 8 ⇒ (16) + 8 = 24

Talon eyes him as he walks away. Oh he's in for a surprise.


Male Human (Highborn) Administratum Seeker I Wounds 13 I Fate 4 I WS 36; BS 28; S 29; T 25; Ag 25; Int 35; Per 34; WP 35; Fel 40; Inf 34

Sense Motive: 1d20 ⇒ 6 pointless even rolling

Taking his cue from the others' reaction, Morvius looks scornfully on as the priest totters out of the cell: "Such a waste when they go soft like that; I imagine he might have been something to reckon with 80 years ago. We'll be doing him a favour really..."

Having watched the debrief to this point and taken note, Morvius has no taste for following behind Caladwhen and Halthus and listening to more of that interminable Abyssal.

Instead, he will spend the rest of the day going through the Horn (particularly the lowest level and higher level, which he hasn't seen yet) and looking for any further access points that we don't yet know about. If Lars and/or Talon want to assist with this by looking over the Horn from the outside, that might come in handy

Perception check: 1d20 + 10 ⇒ (3) + 10 = 13
Perception check: 1d20 + 10 ⇒ (6) + 10 = 16
Perception check: 1d20 + 10 ⇒ (7) + 10 = 17
Perception check: 1d20 + 10 ⇒ (14) + 10 = 24


Male Strix Magus (Bladebound) 9

If invited, Talon will go with Morvius to check out the other floors. Should speed up the process since he already knows where the majority of things are.


Male Human (Highborn) Administratum Seeker I Wounds 13 I Fate 4 I WS 36; BS 28; S 29; T 25; Ag 25; Int 35; Per 34; WP 35; Fel 40; Inf 34
Talon wrote:
If invited, Talon will go with Morvius to check out the other floors.

"The more the merrier - might as well get something done while Little Miss Iconography (sorry Cala, I think that title's going to stick) is having her ... private tuition with our victim."


Male Strix Magus (Bladebound) 9
Morvius Zaan wrote:
"The more the merrier - might as well get something done while Little Miss Iconography (sorry Cala, I think that title's going to stick) is having her ... private tuition with our victim."

Talon grunts, shoving Morvius along. "Cala can take care of herself."

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

Morvius, there's a document describing the horn in the Campaign Info page. have a look. I'm glad we've ended the exploration phase, so I'm not keen on going back to describing rooms. With Talon's help, you should manage to visit everything interesting in a day.

I'm going to advance the time; There are now only 7 days remaining until 'the deadline' with Hexor and Vexor.


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

Returning after several hours from the Hall of Murals, Caladwhen seems thoughtful and inquisitive. Stepping into the light, she appears to be holding a wine bottle in each of her hand. Approaching the others, Caladwhen quickly tosses a bottle at Talon and Aerent with a slight grin "Drink up gentlemen, there is plenty more where that came from."

Heading over towards a nearby bench, the lithe elf gracefully sits down, tucking her legs behind her and leans on her right arm. "That turned out to be a rather informative afternoon as it so happens. The Horn seems to hold a great many secrets, the most useful of which being the ability to summon a wide variety of creatures to our aid when the time calls for it."

Apparently there is a way to summon Nightmares, Hell Hounds and Mud Elementals once per year. That could come in handy when the proverbial s**t hits the fan. Something else to add to Cala's to do list.

After explaining the various summoning intricacies of the Horn, Caladwhen sits upright again and begins leafing through her backpack. Drawing forth another bottle of wine, Caladwhen uncorks it. Strangely, Caladwhen simply sets it aside and merely reaches again into her backpack, this time very carefully retrieving an exquisite emerald which she also sets it aside while reverently whispering "The Eye of Withering; a tool of some power I am to understand. I have discerned how to activate it." Holding out her free hand, Caladwhen looks towards Aerent "If you would be so kind as to hand me one of your knives Aerent." Upon receiving the dagger, Caladwhen makes very a quick incision on the palm of her other hand, drawing a controlled stream of blood. Setting the dagger down, she quickly grabs the Eye, and holds her injured hand above it, clenching her fist to force her own blood to douse the Eye of Withering.

Truthfully, I have no idea what it can do... but the curiosity is killing me. Hopefully I haven't set off a small scale nuke, or something equally unpleasant.


Male Strix Magus (Bladebound) 9

As Cala is about to drip blood on the Eye, Talon gently grabs her arm to stop her. "Let me take a look at it, I might know something about it."

Knowledge (Arcana, Planar): 1d20 + 14 ⇒ (20) + 14 = 34

Can Talon tell anything about it? If not he'll let Cala drop her blood on it

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

Well, Talon...this is the third football sized emerald you've steen this week. Caladwhen seems to be correct about the method of activation. But the effects? Anyone's guess...

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7
increddibelly wrote:
the effects? Anyone's guess...

Who am I kidding...

Time seems to crawl to a stop as Talon releases the slight Elf's delicate hand, and the determined necromancer allows a few droplets of blood drip onto the third eye of Vetra Kali - the Withering Eye.

Drip.

Drip, drip.

Drip.

Then, the giant jewel comes to life.

An inner fire sparks up inside the gem, shining brightly at first, but then exploding into an ever-extending, sickly greenish light, which soon covers the entire room - but it does not stop there, oh no...
While a voice from inside the gem quietly whispers over and over, in a far-away, ghostly voice "Khazara Lek**", the light still creeps forward, as if it had a mind of its own, until within minutes, the entire floor is bathed in it.

and pretty darn soon, all of the horn is now under the effect of an everburning torch, except it's green. I'm pretty sure you can think of the sickening, disturbing look that would cause. Think Naxxramas, if that means anything. But it's not the light that is the benefit. Oh no.

As soon as the jewel starts whispering, you can see Cala feels some hidden inner strength come to life, and she is ex-tre-me-ly pleased with the results. I'd say The phrase 'giddy as a schoolgirl' would apply, but I can't tell what Cala is doing right now.

Caladwhen:
Halthus was right - you are going to love this.
Assuming you investigate the stimulating emotion you receive after triggering the eye's ability, you quickly find the following:
The Withering Eye was the magical focus used to first summon Vetra-Kali from the lower planes to the prime material. It is thus perfectly attuned to Vetra-Kali, and as a consequence it is a powerful channel for daemonic energy. The Withering Eye, when placed in the statue of Vetra-Kali, descrecates (as the spell except it affects both undead and daemons) the entire Horn of Abaddon.

  • The DC to resist negative channeled energy within this area gains a +6 profane bonus.
  • Every undead or daemonic creature gains a +2 profane bonus on all attack rolls, damage rolls, and saving throws.
  • An undead or daemonic creature created within or summoned into such an area gains +2 hit points per HD.
  • Furthermore, anyone who casts animate dead within this area may create as many as double the normal amount of undead.
    oh, and The Eye is also a critical component of the ritual to destroy the Silver Seal and return Vetra-Kali to the prime material plane. but hey, who cares -- You get to have an army, man!
  • **, Abyssal:
    I drink! I drink!

    Talon:
    I owe you a result for your awesome roll. So - while the exact workings remain hidden to Caladwhen for now, I will reveal another tidbit to you and you only.
    The Withering Eye, like all the Eyes of Vetra-Kali can only be destroyed by permanently slaying Vetra-Kali Eats-the-Eyes on his home plane of Abaddon. If this is ever done, the three eye-jewels shatter into emerald shrapnel, worth a paltry 6,000 gp.
    There is a strong chemistry between the three eyes - If all three of the Eyes of Vetra-Kali are united in the statue of Vetra-Kali in the Sanctum, then each of the eyes grants a power onto those within. The details remain vague for now - but you are quite sure it's helpful.

    Liberty's Edge

    Halthus comes over, mouthing something as he walks closer. He coughs, catching your attention.
    Twisting his tongue around unfamiliar syllables, he attempts to speak to you in common.
    "Caladwhen learn I! Speakat you!"

    He seems as proud as a puppy that dug up its first bone. Give the man some credit for trying, will ya? He's trying to make friends!

    Liberty's Edge

    looks at Halthus in utter disbelief.

    face-wings.

    "This will only get worse. I say we cut his tongue. Those in favor?"

    *raises wing*


    1 person marked this as a favorite.
    Female Elf Necromancer 9
    Stats:
    HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

    Firing a mildly annoyed glance at Talon, the very determined Necromancer does her best to pull his hand away from his grasp. After realizing the futility of fighting his grip, Calawhen changes her tact and speaks in a hushed and reassuring tone "It's okay Talon, I'll be fine; I know what I'm doing. You can let go now." Freeing her hand, Cala is finally able to activate the Eye with her blood.

    As the Horn is explodes in an illumination of sickly green light, Caladwhen's breathing appears to quicken as her eyes widen with a madening look of what can only be described as pure elation. After a moment, Caladwhen begins to laugh uncontrollably, a fit hysteria overtaking her normally placid and reserved demeanor. In an attempt to contain herself, Cala places her injured hand over mouth, which seems only to enhance the mania as she smears her own blood on her face.

    Dropping her hand, Caladwhen rises slowly all the while staring into the Eye of Withering, which she holds aloft reverently in-front of her. Finally, her laughter ceases and Caladwhen falls unnervingly quiet and still before finally whispering

    Elven:
    "The Andorans will know suffering..."

    Ignoring Halthus' attempt to communicate with her, Caladwhen speaks quietly with a wicked grin, never taking her eyes of the artifact in her hand "In my hands, this is a weapon of untold power. I will raise an army of the dead, one that will strike terror in the hearts of our enemies." Finally lifting her gaze off the Eye of Withering, her grin dissolves into stoic resolve as she utters in her unfamilar and horrible dialect

    Necril:
    "Darkness gathers."

    Oh wow, that is a nice little trinket for a Necromancer here in the horn! With this, Cala can raise truckloads of undead, all buffed and juiced for combat (let alone any Daemonic summons). That pile of bones on the ground floor is suddenly looking pretty sweet about now. I also noticed that the negative energy channel bonus is a whopping +6, which means Cala might even be able to put good use to Ezra if she proves to be an ongoing pain in the arse. I think this little jem is going to prove all kinds of fun!


    Male Human (Highborn) Administratum Seeker I Wounds 13 I Fate 4 I WS 36; BS 28; S 29; T 25; Ag 25; Int 35; Per 34; WP 35; Fel 40; Inf 34

    Morvius watches with interest as Cala's blood spatters on the jewel and it flares into life - the green glow reflects ... oddly in his yellow eyes.

    incredibelly wrote:
    and pretty darn soon, all of the horn is now under the effect of an everburning torch, except it's green.

    As the flaring burst spreads from the gem and covers the room, Morvius' expression changes. His pipe drops out of his mouth - caught absent-mindedly in his prehensile tail - and he utters several vile, abominable, blasphemous curses before running out of the room, following the flare as it spreads over the Horn.

    He returns as Cala is speaking:

    Caladwhen wrote:
    "I will raise an army of the dead, one that will strike terror in the hearts of our enemies.

    Morvius' hands are visibly shaking as he endeavours to re-light his pipe. Once this is achieved and he has taken a few calming draws on the sulforous tobacco (no smoke rings this time, they're only for when he's pleased), his words are likely to abruptly change the mood:

    "And we are likely to REQUIRE such an army, and that right soon. The entire Horn is lit up like a beacon! Remember the difficulty you had finding it? No one else is likely to have that problem. Quite the reverse."

    Evil-looking tobacco smoke drifts from Morvius' pipe as he is speaking; the sickly green light from the effects of the gem make it somehow look even more sinister...

    Dark Archive

    Male Humong Propmaster 13 / Meatgrinder 7
    Morvius Zaan wrote:
    "And we are likely to REQUIRE such an army, and that right soon. The entire Horn is lit up like a beacon! Remember the difficulty you had finding it? No one else is likely to have that problem. Quite the reverse."

    I couldn't agree more. 't is a pretty sight, though. Far more impressive than before.


    Female Elf Necromancer 9
    Stats:
    HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

    Finally pulling her eyes off the Eye of Withering, Caladwhen places her gaze squarely on Morvius. Her expression is once again detached and wholly lacking emotion, though after a moment she is forced to concur with the Tiefling and nods "Yes of course, this is a problem. I'll admit, lighting up the Horn was not a consequence I foresaw."

    Scowling slightly, Caladwhen's attention drifts back towards the Eye.

    Is there anyway to shut the damn thing off IB?

    Dark Archive

    Male Humong Propmaster 13 / Meatgrinder 7

    none that I know of, no.


    Spoiler:
    Hu (M) AnP 7; hp 58; F +10, R +9, W +9; AC 21, t 11, ff 20; Init +7; Per +9; CMD 22

    Aerent finally breaks his pensive silence, "Well, with this green fire letting everybody within a hundred miles know this place exists, we need to move up our plans. The ritual, building the defenses of the Horn, and notifying our friends in Farholde so they can support our efforts in whatever way they can."

    Aerent looks at Caladwhen, "I was wondering about something. Once the ritual begins, it requires prayers at regular intervals for the entire duration. That could be... inconvenient... for us. Are you able to create undead with the capacity to speak? If not, do you think Ezra's associates would be able to speak the prayers?"

    Dark Archive

    Male Humong Propmaster 13 / Meatgrinder 7
    Aerent Sephim wrote:
    "Are you able to create undead with the capacity to speak? If not, do you think Ezra's associates would be able to speak the prayers?"

    There's the problem of the holy pulse around the seal - Ezra got hurt pretty badly, so lesser undead would likely be instantly rebuked.

    wis DC14:
    Are you really going to leave a 6 month ritual in the hands of semi-intelligent, semi-trustworthy minions? What if they fail even *once*? Is it even possible to restart the ritual, and what would be the impact on the Cardinal's plans if capturing the Tears of Achlys suddenly ran into a few months' delay - do you even want to know?

    You know what they say about minions : If you want something done right, you've got to do it yourself.

    Besides - three rituals a day for 222 days; with 6 characters. You'd only need to do it once every 2 days, 111 prayers each. With a simple roster, this would be easy to manage and not much of a bother. Even if for some reason you'd really need to be away from the horn for more than 2 days, you can easily switch your spot on the roster with someone else.

    Dark Archive

    Male Humong Propmaster 13 / Meatgrinder 7

    I don't think you're seeing any of this, since you've never mentioned posting guards - but I thought it nice to tell you exactly what happened.

    That evening...

    Outside, a figure appears out of the dense jungle. Leaning heavily on a large, yellowed, bone staff, it brushes the leaves and twigs of its robe.

    The humanoid creature looks up at the green, shining beacon of the horn. Judging from the wide, toothy smile, the visitor is quite pleased with itself; succesfully arriving at the source of its curiosity, perhaps even its destiny, after what must have been an arduous journey.

    Instantly, the figure is approached by both your Mass-Transport-System-Saurus and Kumanda-Risen-By-Elf - but, much to the surprise of anyone watching - instead of tearing the intruder to shreds, the minions show an odd sort of reverence to the new creature. The visiting creature appears to have some sort of unspoken connection with the undead.

    The visitor fearlessly and gently pets the hideous skull of the Ankylozombie, which almost purrs like a kitten in response.

    Quietly, calmly, the visitor speaks:

    Necril:
    "take me to your master, hmm?"

    While 'the bus' waits outside, Kumanda quietly leads the visitor inside along the side of the horn.


    Male Strix Magus (Bladebound) 9

    As the undead lead somebody inside Talon twists around in his hammock. He flies to the nearest party member, telling them to spread the word before going down to confront their visitor. He lands with his weapon drawn. "State your business."

    Dark Archive

    Male Humong Propmaster 13 / Meatgrinder 7

    The robed figure looks Talon up and down, appreciating his physical strength. She smiles playfully and points at the undead BaneWog Commander.

    "Good Evening to you too. Would you mind telling me who ...upgraded this delightful specimen? It has the techniques of Halimath written all over it - and I don't see those as often as I'd like. I would like to speak to its master, if it isn't too much trouble."


    Male Strix Magus (Bladebound) 9

    Talon doesn't smile or budge. "Let's keep the conversation focused on you. Why don't you take that hood down and tell me a little about yourself."


    Female Elf Wizard (Conjuror)

    In a pleasant almost sing-song tone, the robbed figure responds "Of course, where are my manners. Reaching for the brim of her hood, the figure pulls it down to her shoulders, revealing a lovely young elven girl with shoulder length blond hair and dark brown eyes. Though she appears tall and lithe like so many of her kind, her features are less pronounced than most elves. Though Talon presents a fearsome physical force, she nevertheless appears to quite at ease, smiling and radiating a seemingly familiar confidence.

    With a slow and deliberate curtsy, she adds humbly "Náriel Lauric, at your service. " Drawing herself to full height, she looks towards the walking corpse of Kumanda and nods

    Necril:
    "I must wait here, but give your master this."

    Taking a necklace of her neck, she hands it over to Kumanda before returning her attention to Talon. Clasping her hands together respectfully, Náriel continues speaking again in common "Now, I understand your concern, but you needn't worry, for I come a friend," looking up towards the horn, Náriel appears awestruck "or at the very least, I come as an admirer of what you have done here in this place. Urgathoa is doubtless pleased to see that the servants of the Horsemen rise once more in Andoran. How grand, truly."


    Male Strix Magus (Bladebound) 9

    Talon remains still for a moment, taking in what she said. She's respectful...and fearless. Urgathoa, I bet Cala would take to her. Talon sheaths Rygat, motioning for her to enter.

    As they reach the others, Talon puts a hand on Náriel's shoulder. "This is Náriel, it seems we have an admirer." Talon glances at her to let her know that's about all he's going to say, but he keeps his hand on her shoulder.

    Correct me if I'm wrong, but at level 7 wouldn't a cohort be level 5?


    Female Elf Wizard (Conjuror)

    Yes, you're right... I just re-read the cohort rules. I'll make the changes.


    Female Elf Necromancer 9
    Stats:
    HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

    Breaking away from the others, Caladwhen moves towards the slim half-elf holding a delicate necklace in her hand. Moving behind her, Caladwhen places the necklace around her neck and clasps it on. "This is a most fortuitous day; not only have I discovered great power, but an old ally has found her way to me."

    Moving around to the front, Caladwhen hazards a half-smile and teases "My dear Náriel, the fact that you are still standing here tells me you still a way with words... Talon is very good at, well, eliminating potential threats." Glancing over at Talon, Caladwhen nods appreciatively "Thank-you for exercising restraint Talon, this one is an old friend from a previous life."


    Female Elf Wizard (Conjuror)

    Upon seeing Caladwhen, Náriel seems to beam even more and bows respectfully when addressed by her.

    Elven:
    "Mistress Caladwhen, I'm delighted to have found you. I knew the moment I laid my eyes on the goblin, that your skillful hand was behind it."

    I feel a bit like I'm talking to myself...


    Female Elf Necromancer 9
    Stats:
    HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

    Looking towards the others, Caladwhen announces "I think Náriel and I will retire for a time. We have much to discuss. You'll find me in my chambers if you need me."

    With a false start, Caladwhen hesitates a moment before adding "I'm well aware that we need to move quickly. I can retrieve the eye from Ezra, and we can begin the ceremony shortly." Looking over at Talon, Cala nods casually in Halthus' direction but speaks pleasantly so as not to raise suspicion

    Auran:
    "Keep an eye on him; we'll need him soon enough."

    So as not to bore you all, I'll have Náriel and Cala catch up offline. If you're interested in her background, it's below.

    Náriel Short History:
    Nariel knows Caladwhen from her pre-Brandescar incarceration days, when they both served the same master. Caladwhen served as the chief apprentice to a powerful Arch Necromancer named Halimath Cirdain, who led his own secret society of those practicing the dark arts. Náriel joined his inner ranks, and became well acquainted with Caladwhen, who Halimath treated as his right hand in most affairs. Around the time that Caladwhen was arrested, Andoran authorities exposed many of the members of Halimath's cult-like secret society, and either arrested them or drove them into hiding. Halimath himself has not been heard of since, and is assumed to be dead or has disappeared.

    Náriel escaped the Andoran authorities, and has wondered somewhat aimlessly trying to find signs of what happened to her former master. Finding Caladwhen at this juncture has been her luckiest break in her search, as Cala was viewed by the cult members as an heir apparent of sorts to Halimath's legacy... thus her relief to learn Caladwhen is indeed alive, and growing in power in her own right.


    Male Strix Magus (Bladebound) 9

    Talon releases the girls shoulder when Cala recognizes her. After they depart he throws an arm around Halthus's shoulder. "When's the last time you've been around? A few things have changed, let me give you a tour..."

    Talon plans on showing him around and generally keeping his mind busy until the ceremony starts.


    Male Human (Highborn) Administratum Seeker I Wounds 13 I Fate 4 I WS 36; BS 28; S 29; T 25; Ag 25; Int 35; Per 34; WP 35; Fel 40; Inf 34
    Aerent Sephim wrote:
    "Are you able to create undead with the capacity to speak? If not, do you think Ezra's associates would be able to speak the prayers?"

    Morvius raises an eyebrow "Whether or not they could, would we want them to? They aren't really our allies, any more than the Daemons - or those goblins (still think we should wipe them out before we get too busy) - No; we want to keep control of the ritual to prevent ourselves being seen as ... expendable. After all, it's what - 3 prayers a day? There are six of us - that makes one ritual per person every two days. "

    Morvius smiles, showing numerous rows of pointed teeth: "Did you have somewhere else you were planning to be? What could possibly be preferable to spending the next six months lurking in a haunted spire in the middle of an unmapped jungle full of unknown dangers, waiting for people to come and kill us?"

    He watches impassively as the stranger arrives and is challenged by Talon; as Nariel and Caladwhen leave and Talon wanders off with Halthus, he muses: "That could have gone a lot worse, considering we weren't keeping a watch; I'm guessing that most of our enemies wouldn't be able to control our undead sentries like that, but I'm going to make some warning systems..."

    With that Morvius wanders off to his alchemy lab and to the re-furbished forge; you shortly hear the sound of a hammer pounding against red-hot iron, and the quieter hiss of alchemical reagents bubbling away.

    IB, do you want details of the traps we make to go in the discussion/gameplay posts? Or would you prefer a PM?


    Male Oread Monk (Hungry Ghost/Monk of the Sacred Mountain) 8 [ HP 73/73 | AC 22/19/20 | Fort +8, Ref +7, Will +10 (+2 vs. enchantment) | Init +1 | Perception +15 ]

    Sorry for the information overload, folks - posting regularly (or, at least, as regularly as I ever do) again, and I feel there might be some urgency in getting defenses up to snuff ASAP.

    Oret breaks his customary silence, obviously concerned by the surprise appearance of not only the necromancer, but the alchemist as well, and by the possibility of less...accommodating arrivals.

    "The Horn is now a beacon of evil power - more will be coming. We need to bolster the defenses of the goblin caves - they are the most obvious and accessible entrance. We need to do what we can there, then upwards, one floor at a time." He gives some thought to observations made when they were exploring the caves initially, as he walks through the caves.

    Referring to C1a: "Sindran - post two goblin sentries here, and instruct them to fall back and warn others if anyone approaches. Your...subjects...will need to be made to understand the importance of this task...and the penalty for failure."

    Referring to C2: "We should find a way to use this acid. Alchemist, investigate the possibilities."

    Referring to C3: "A nest of crocodiles from the surrounding area could live here. I will do this, and will not turn down assistance."

    Referring to C4: "Sindran - assign some of your goblins to hide here, in the mud - perhaps half a dozen or so. They will need to slow any advance into the caves enough for reinforcements to arrive."

    Referring to C6, C7, and C14: "I will bring in some beasts to guard these area. We should find some way to keep them here - chain them so they can't leave, or kill and resurrect them. As before, I will not refuse assistance."

    Referring to C11: "As with the acid, if there is a way for us to utilize the poison from these fish, we should. Alchemist, I task you with this, as well."

    Referring to C15: "Sindran - goblins will be able to hide here effectively and ambush any who approach their homes. Again, your goblins are lazy and must be forced to keep their watch."

    Referring to C22: "We should try to increase the effectiveness of this cage, or reinforce the gate somehow. I am, however, at a loss as to who could do this, or how."

    Man, I hate making long posts with Oret. While he's phrasing his suggestions as orders, feel free to suggest alternatives or refuse altogether - low Charisma does not a good leader make.


    Male Human (Highborn) Administratum Seeker I Wounds 13 I Fate 4 I WS 36; BS 28; S 29; T 25; Ag 25; Int 35; Per 34; WP 35; Fel 40; Inf 34
    Oret wrote:
    low Charisma does not a good leader make

    My dear Oret, I disagree - you have provided more Wisdom and direction in a single post than some of the high-charisma scatterbrains have in the previous week... ;)

    Morvius follows Oret closely "It would appear that the only way an intruder into the lower levels could really inconvenience us is if they find the secret door to the higher levels - if they merely wander aimlessly down here until something cuts them down, they are of no concern to me. It follows therefore that I should focus my efforts on trapping the secret door."

    He frowns at the mention of the goblins: "If any of them turn out not to be reliable, I would be more than happy to ... relieve them of their duties." Morvius runs a finger along the blade of his polearm, leaving no one in any doubt as to his meaning.


    Male Oread Monk (Hungry Ghost/Monk of the Sacred Mountain) 8 [ HP 73/73 | AC 22/19/20 | Fort +8, Ref +7, Will +10 (+2 vs. enchantment) | Init +1 | Perception +15 ]

    Wisdom, Oret has. The ability to convince others that his wisdom outweighs their own desires and needs, well that's something else entirely.


    Male Strix Magus (Bladebound) 9

    Talon growls at Morvius. "If there's a problem with the goblins bring it to me. Killing a few will only make the rest want to betray us more, but they're been scared of me ever since I killed their champion. Got the scar to prove it."


    At some time during the last days; after the horn has lit up.

    Tiadora appears out of thin air (if you can call a puff of sulphurous smoke that....) just a few feet away from where Aerent is inspecting the horn's defenses. Those who recognize her quickly see that she shows no sign of her usual sardonic smile. She's not messing about, and she has a message:

    Formal Infernal:
    "Knight Sephim. I am envoy on behalf of Avernus. Your Patron lord, Duke Furcas, has desired to direct your qualities elsewhere at this time. Obviously, current activities must be discontinued. If you would kindly follow me."

    While Tiadora lets the significance of this abrupt message sink in, she extends a hand to Aerent, her body language making clear she's simply waiting for the human's lesser mind to come to terms with the new reality;

    infernal law:
    Furcas, the infernal duke of Duty, is the patron lord of our friend Aerent.
    Apparently, this majestic being wishes to assign Aerent to a mission - asking him to abandon his current task.
    Since Furcas clearly outranks our Cardinal, this new mission would rank higher in priority than your current task, assigned to you by a 'mere' Cardinal. In fact, this new task would fall under the highest law of Hell; even your first loyalty of the contract.

    Aerent has no choice but to leave you and follow Tiadora. And one absolutely does NOT want to leave an Infernal Duke waiting.

    Aerent quickly considers the implications but realizes he simply must go with the Cardinal's assistant. Looking around, he bids a quick farewell to those present. Resigned to his fate, he takes Tiadora's hand.
    Seconds later, Tiadora and -more importantly- Aerent Sephim are gone from the Horn.
    Only Hell knows where to, or for how long...


    Male Strix Magus (Bladebound) 9

    The instant Aerent leaves Talon swears loudly in Auran and destroys a good portion of the wall. "By the ninth, this isn't a time for distractions!"


    Female Elf Necromancer 9
    Stats:
    HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

    "What do you mean gone? When?" Staring at T'larryo with an icy glare, Caladwhen unhappily absorbs the news of Aerent's departure. As her familiar rears back in fear of saying anything more, Caladwhen suddenly gets up and heads to confirm the untimely news.

    Entering the room a few moments too late, Caladwhen only overhears the last remark from Talon and retorts "It's more than a distraction, it is a most costly and unfortunate setback." Shaking her head, Caladwhen mutters "It's done; we'll have to make do." Glancing over towards Náriel, the resolute Necromancer inquires "Náriel, would you be so kind as to fetch my material components? We have an ancient guardian to bring back from the dead." As Náriel departs, Caladwhen addresses the others "I have a plan for the elemental."

    Cala will explain the plan to the others at this point, and then proceed to the ground level to raise the Treant.

    After Náriel hands her the black onyx, Caladwhen smiles "Alright then, let's get to work." Before heading down towards the ground level, Caladwhen peaks into the quarters where Halthus has been put up, and smiles coyly "Halthus, I thought you might like to join me and witness something glorious. Náriel and I plan to bend the forces of good to the will of Vetra-Kali." Without waiting an answer, Caladwhen slides out of his room gracefully, sending a non-verbal queue that beckons him to follow.

    Either this one was never particularly bright, or eighty years in stone has dulled his mind... he's easier to manipulate than most.

    Arriving at the with body of the Treant, Caladwhen observes the corpse carefully. "This should do nicely." Mentally preparing herself, Caladwhen closes her eyes and takes a deep breath. Opening her eyes, Caladwhen smiles ever so slightly and turns her head to address Náriel "I've grown in power since you last saw me." Tossing the onyx high over the Treant, Caladwhen quickly holds makes a stopping motion with her hand, and the onyx comes to rest, hover five or six feet above the Treant. With a whisper, Caladwhen begins her now familiar incantation "M'aghi nai." Almost immediately, clouds seem to blot out the sun, and all the wild life still residing in the fallen Treant flee in a maddening terror...

    Alright, raising the Treant from the dead. I think this will be the most powerful thing to date Caladwhen has raised. Sweet!


    Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
    Quick Stats:
    [HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

    Sindran watches this all using the Eye of Vigilance, which is located upon a decrepit table placed in the middle of the madness circle in the miedtation room and salvaged from somewhere in the Horn. Sindran himself sits behind the desk in an ancient creaking chair. Some goblins stood guard nearby, one in particular busying himself with attending to the half-orc.

    Sindran mutters to himself lowly, snapping his fingers to call the attention of the goblin to bring him another (relatively) clean parchment.

    Alas, paperwork. The bane of all organizations. Just a short filler post on what Sindran is doing until we get around to the lightning elemental and heading to town.

    Dark Archive

    Male Humong Propmaster 13 / Meatgrinder 7

    Venorik Rah, espionage check DC 10: 1d20 + 1 ⇒ (1) + 1 = 2
    my compliments on your early and effective intervention. Your minions catch most of the rumours before they spread, and you manage to twist them so that people are lulled into a false sense of security. Well done.

    Heitr, connections check DC 10: 1d20 + 1 ⇒ (9) + 1 = 10

    Quote:

    1. What is the current situation in town? Specifically, is there any resistance organized?

    2. What are the townsfolk, the church of Sarenrae, and so on thinking? For example, their opinions on the marvelous lightshow.
    3. In regard to our allies, what have they been up to?

    1. there is no resistance.

    2. the town is most concerned with the war in the east; many housewives talk tearfully on the market square about "their Lenny or their Ronnie having gone off to war against the FireAxe." Clearly, no one expects them to return. Otherwise, they mostly believe what the members of Venorik Rah have fed them.
    3. you have no idea. Nothing obvious - remember they are stealthy specialists so a few orphans will not find out much.

    rumours: 1d20 ⇒ 19

    fat drunkard wrote:

    Did you hear Hallack Amon paid off his father’s

    debts? It almost broke the poor lad. What will he do for money now that he’s left Watch?

    rumours: 1d20 ⇒ 7

    cheesemonger wrote:
    The Baron Vandermir is a strange one! The elf hardly ever leaves his manor these days.

    rumours: 1d20 ⇒ 16

    desperate housewive #2 wrote:
    . The Knights of the Alerion have gone mad and are blaming the invasion on the temple of Asmodeus. They’re burning anyone with a black cat at the stake! It’s madness! There hasn’t been a cult of Asmodeus in Andoran for twenty years. Someone’s organizing the bugbears, surely, but Asmodeans? Ha!

    Ha, indeed. This rumor is a consequence of Tiadora's pleasure cruise.

    Dark Archive

    Male Humong Propmaster 13 / Meatgrinder 7
    Morvius Zaan wrote:
    looking for any further access points that we don't yet know about.

    You can confidently say there aren't any more than those you already know.


    Male Human (Highborn) Administratum Seeker I Wounds 13 I Fate 4 I WS 36; BS 28; S 29; T 25; Ag 25; Int 35; Per 34; WP 35; Fel 40; Inf 34

    Morvius watches Aerent's departure with a certain degree of impassivity: after spending his life thus far in the service of the Infernal Hierarchy, he is familiar with its bureaucratic nature and the way helpful, even vital, resources are suddenly "re-assigned" without consultation.

    Nevertheless, the loss of Aerent is a blow - the anti-paladin's demeanour and friendly banter is something that he was just getting used to enjoying, and now it is gone.

    He watches his companions' angry reactions with a certain degree of resigned amusement: they are new to the service of Asmodeus, and sometimes it shows. He would like to say something helpful, but is aware that they will feel the loss more keenly, having been with Aerent from the very beginning, and - perhaps wisely - opts to keep his mouth shut. Instead, he confines himself to making sure that his pipe is still lit, puffing out clouds of evil-smelling smoke in his usual manner.

    The re-animation of the treant is something quite spectacular and Morvius is duly impressed; the idea of luring the elemental down to a fight is a pleasing one. Nevertheless, something puzzles him:

    "My Lady Caladwhen - is there some reason that we (that is to say, you) do not simply teleport your newest creation directly to the chamber to confront the elemental? If I understand aright, the appearance from nowhere would at least give the advantage of surprise."

    Having had a sneak preview of the thing's initiative, I'll take all the advantages I can get on this one!

    "It would also mean that we do not put ourselves in harm's way trying to lure the thing down here - the departure of yon anti-paladin at this juncture means we have one fewer meat-shield than previously..."

    Suddenly aware that this is not a tactful thing to say, Morvius shuts up.

    Liberty's Edge

    Upon seeing the treant creak upright, transforming into a rotten, mouldy, un-living giant, the Flayer falls to his knees.
    stupefied, he mutters: "such magnificent...un-health..."
    It does indeed look somewhat less...formidable than before.


    Female Elf Necromancer 9
    Stats:
    HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

    "Isn't it though Halthus? Truly magnificent."

    Taking in her latest monstrosity as the giant old tree guardian stiffly and slowly stands up, Caladwhen smirks with a hint of satisfaction. As its deep voice echoes and groans though out the immediate area, everyone is struck by the absolute silence outside of the horn. The absence of all animal life, and even the lack of and wind or motion create an eery backdrop to the horrifying scene.

    Looking over her should towards Morvius, the necromancer responds in a manner of fact "Would that I could Morvius, but teleportation of something this size and that distance is still yet beyond me, only for the time being though." Returning her attention to the Zombie Treant, Cala adds quietly "Besides, teleporting it would involve getting a little closer to that thing than I would ever care too. Luring it down will have to do."

    Turning around, Caladwhen looks to all gathered "Alright then, let us get prepared for this task. First thing tomorrow, we rid the horn of this meddlesome force of nature. I'll alert Sindran, Oret and Talon of the plan."

    Most of what I plan to do with Caladwhen is in the discussion thread. By the way IB, I noticed you rolled a 1 for my organization... would it be okay if I rolled for Venorik Rah? My roll below kinda fits the success you described a little better!

    Venorik Rah Espionage: 1d20 + 2 ⇒ (12) + 2 = 14

    Dark Archive

    Male Humong Propmaster 13 / Meatgrinder 7

    I originally posted in discussion, and rolled an 18. Then I moved the post here, and the dice got messed up; I didn't know until you told me, so the 18 stuck.
    Yes, please roll for your own minions.

    1 to 50 of 1,711 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / Way of the Wicked - The fall of Andoran, Chapter II All Messageboards

    Want to post a reply? Sign in.