Nareem Daress

Sindran Eithe's page

594 posts. Alias of rashly5.


Full Name

Sindran Eithe

Race

Mystic Half-Orc

Classes/Levels

Blackened Flame Planar Oracle of Hell 9

Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

Gender

Male

Size

Medium (6'1" Height, 126 lbs Weight)

Age

21

Alignment

Lawful Evil

Deity

Fire God

Languages

Abyssal, Common, Draconic, Giant, Infernal, Ignan, Orc, Read Lips, Signs of the 9th Knot

Occupation

Debt Collector

Strength 9
Dexterity 16
Constitution 8
Intelligence 17
Wisdom 8
Charisma 26

About Sindran Eithe

A half-orc oracle forced to live with orcs at a young age and trained under a brutal shaman, driving him further and further into hate and an obsession with flame. After his escape facilitated by the divine intervention of fire, he found work as a debt collector for several years.

Tracking:

Blazing Robe: 1/1

Spells left (CL +1 for fire)
0th: N/A
1st: 8/8
2nd: 8/8
3rd: 8/8
4th: 6/6

Revelation DC: 22 [10 + 1/2 CL + CHA]
Wings of Fire: 9/9 (minutes)

Infernal Favor (reroll saving throw): 1

Keros Oil: 10/10
Wand of Cure Light Wounds {CL 5}: 30/30


Stat Block:

Sindran Eithe
Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
LE Medium Humanoid (human, orc)
Init +5; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+3 dex, +4 armor)
HP 37 (9d8-9+5)
Fort +14, Ref +18, Will +19;
Armor Mithril Chain Shirt
Resist Fire 10
--------------------
Offense
--------------------
Spd 30 ft.
Melee +5 Unarmed Strike (1d3-1,Non-lethal); +0 Weapon;
Ranged +9 Ranged; +5 Weapon;
Spells (CL 9th, touch +5, ranged touch +9, concentration +17):
see Spells below.
--------------------
Statistics
--------------------
Str 9 (-1), Dex 16 (+3), Con 8 (-1), Int 17 (+3), Wis 8 (-1), Cha 26 (+8)
Base Atk +6; CMB 5; CMD 18
Feats Allied Spellcaster, Diehard, Divine Protection, Endurance, Fire God's Blessing, Glorious Heat, Iron Will, Leadership
Traits Arson, Reactionary
Skills Acrobatics +7, Bluff +16, Craft (Pyrography) +7, Diplomacy +19, Fly +4, Heal +3, Intimidate +19, Knowledge (Arcana) +4, Knowledge (Dungeoneering) +4, Knowledge (Engineering) +4, Knowledge (Geography) +4, Knowledge (History) +7, Knowledge (Local) +4, Knowledge (Nature) +4, Knowledge (Nobility) +4, Knowledge (Planes) +13, Knowledge (Religion) +11, Linguistics +7, Perception +8, Perform (Act) +12, Sense Motive +11, Spellcraft +7, Use Magic Device +16
Languages Abyssal, Common, Draconic, Giant, Infernal, Ignan, Orc, Read Lips, Signs of the 9th Knot
SQ Arson, Blackened
--------------------
Special Abilities
--------------------
Burning Magic (Su): Whenever a creature fails a saving throw and takes fire damage from one of your spells, it catches on fire. This fire deals 1 point of fire damage per spell level at the beginning of the burning creature’s turn. The fire lasts for 1d4 rounds, but it can be extinguished as a move action if the creature succeeds at a Reflex save (using the spell’s DC). Dousing the creature with water as a standard action grants a +2 bonus on this save, while immersing the creature in water automatically extinguishes the fire. Spells that do not grant a save do not cause a creature to catch on fire.

Glorious Heat: When you cast a divine spell with the [fire] descriptor, choose a single ally within 30 feet that you can see. That ally heals a number of hit points equal to the level of the spell cast and gains a +1 morale bonus on attack rolls until the end of its next turn.

Wings of Fire (Su): As a swift action, you can manifest a pair of fiery wings that grant you a fly speed of 60 feet with average maneuverability. You can use these wings for 1 minute per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1 minute increments. You must be at least 7th level before selecting this revelation.

Stats:

Current Money: see items

Ability Scores
Strength 9 (-1)
Dexterity 16 (+3)
Constitution 8 (-1)
Intelligence 17 (+3)
Wisdom 8 (-1)
Charisma 26 (+8)

Saving Throws
Fortitude: +14 = 3 [base] - 1 [con] + 1 [sacred tattoo] + 8 [divine protection/cha mod] + 3 [cloak of resistance]
Reflex: +18 = 3 [base] + 3 [dex] + 1 [sacred tattoo] + 8 [divine protection/cha mod] + 3 [cloak of resistance]
Will: +19 = 6 [base] - 1 [wis] + 1 [sacred tattoo] + 2 [iron will] + 8 [divine protection/cha mod] + 3 [cloak of resistance]

AC: 17 = 10 + 3 [dex] + 4 [armor]
Touch: 13, Flat-footed: 14
HP: 37 = 8 [1d8 max] + 32 [8d8] - 9 [con * level] + 5 [favored class]

BAB: +6 = 6 [base]
CMB: +5 = 6 [BAB] - 1 [str]
CMD: 18 = 10 + 6 [BAB] - 1 [str] + 3 [dex]
Melee Attack Base: 5 = 6 [BAB] - 1 [str];
Weapon: +1 = 6 [BAB] - 1 [str] - 4 [blackened]
Range Attack Base: +9 = 6 [BAB] + 3 [dex];
Weapon: +5 = 6 [BAB] + 3 [dex] - 4 [blackened]

Base Speed: 30 ft. = 30 [base]
Initiative: +5 = 3 [dex] + 2 [reactionary]
SR: 0
Concentration: 17 = 9 [CL] + 8 [charisma]

Favored Class Bonus: +5 HP, +4 Spells
Ability Score Bonus: +2 CHA
Magic Item Bonus: +4 CHA (headband of alluring charisma)

Spells:

<Oracle Spell List>

Spell Save DC - Level - Spells Per Day - Bonus Spells
18 - 0th - N/A - N/A
19 - 1st - 6 - 2
20 - 2nd - 6 - 2
21 - 3rd - 6 - 2
22 - 4th - 4 - 2
23 - 5th - 0 - 1
24 - 6th - 0 - 1
25 - 7th - 0 - 1
26 - 8th - 0 - 1

--------------------
0th
--------------------
Create Water [Vatna, to water]
Detect Magic [Leita, to seek]
Detect Poison
Guidance [Leidh-saga, guidance]
Light [Ljost, to grow light]
Mending
Read Magic [Skilja, to understand]
Spark [Sindra, to send out sparks]

--------------------
1st
--------------------
Burning Hands [Svihda, to roast]
Burning Disarm [Sjohda, to forge (iron)]
Cure Light Wounds [Heilan, healing]
Endure Elements [Semidhr, to adapt]
Murderous Command [Geisa, to rage]
Obscuring Mist
Protection From Good [Trauts-godhu, protection from good]
Sanctuary [Hlifa, to shelter]
--------------------
2nd
--------------------
Calm Emotions [Lygna, to become calm]
Cure Moderate Wounds [Heilindi, to have good health]
Elemental Speech [Mal, speech]
Flaming Sphere [Rodhull, sun]
Enthrall
Grace
Pilfering Hand [, to take]
Scorching Ray [Solbruni, the burning heat of the sun]
Silence
Restoration, Lesser [Bot, bettering]
--------------------
3rd
--------------------
Bestow Curse
Chain of Perdition
Cure Serious Wounds
Stone Shape
Summon Monster III
Tongues
Vision of Hell
--------------------
4th
--------------------
Blessing of Fervor
Cure Critical Wounds
Planar Adaptation
Restoration


Feats, Traits, Abilities:

--------------------
Campaign
--------------------
Crime: Arson
You have willfully started a fire that destroyed property. To be sent to Branderscar, you didn’t start just a minor little trash fire. Your act of arson threatened a major town, city, church or castle and likely cost someone their life. You’ll be punished for your crime by facing the fire yourself.
Punishment: Death by burning
Benefit: Whenever you score a critical hit with a fire attack, you receive a +2 fire damage bonus to your damage roll. This bonus is a trait bonus.

--------------------
Traits
--------------------
Reactionary: +2 trait to initiative checks
Darkvision (60 ft.): can see in the dark
Shaman's Apprentice: gain Endurance as bonus feat
Sacred Tattoo: +1 luck bonus to all saving throws
Orc Blood: count as both human and orc for effects related to race

--------------------
Feats
--------------------
Allied Spellcaster: Teamwork, +2 on level checks to overcome spell resistance; if ally has same spell, bonus is +4 and +1 CL
Diehard: Automatically stabilize and remain conscious below 0 HP.
Divine Protection: add cha mod to saving throws
Endurance: You can sleep in light/medium armor without becoming fatigued and gain a +4 bonus on some checks to avoid non-lethal damage.
Fire God's Blessing: Whenever you deal fire damage, you heal 1 HP. You can only benefit from this feat once per round.
Glorious Heat: When cast a divine spell with [fire] descriptor, single ally w/n 30 feet heals HP equal to spell level and gets +1 to attack rolls until end of next turn
Iron Will: +2 Will
Leadership: gain cohort and followers

--------------------
Class
--------------------
Archetype: Planar Oracle
Mystery: Flame
Oracle's Curse: Blackened: -4 on weapon attack rolls, add burning hands, scorching ray, flame sphere
Orisons
Burning Magic
Planar Resistance (Fire)
Wings of Fire


Skills:

Skill Name: Total Bonus = Ability Modifier + Ranks + Misc. Modifier

Acrobatics`: 7 = 3 + 1 + 3 [class]
Appraise: 3 = 3 + 0 + 0
Bluff: 16= 8 + 8 + 0
Climb`: -1 = -1 + 0 + 0
Craft (pyrography): 7 = 3 + 1 + 3 [class]
Craft (X): 3 = 3 + 0 + 0
Diplomacy: 19 = 8 + 8 + 3 [class]
Disable Device`*: 0 = 3 + 0 + 0
Disguise: 8 = 8 + 0 + 0
Escape Artist`: 3 = 3 + 0 + 0
Fly`: 4 = 3 + 1 + 0
Handle Animal*: 0 = 7 + 0 + 0
Heal: 3 = -1 + 1 + 3 [class]
Intimidate: 19 = 8 + 8 + 3 [class]
Knowledge (arcana)*: 4 =3 + 1 + 0
Knowledge (dungeoneering)*: 4 = 3 + 1 + 0
Knowledge (engineering)*: 4 =3 + 1 + 0
Knowledge (geography)*: 4 =3 + 1 + 0
Knowledge (history)*: 7 = 3 + 1 + 3 [class]
Knowledge (local)*: 4 =3 + 1 + 0
Knowledge (nature)*: 4 = 3 + 1 + 0
Knowledge (nobility)*: 4 = 3 + 1 + 0
Knowledge (planes)*: 13 = 3 + 7 + 3 [class]
Knowledge (religion)*: 11 = 3 + 5 + 3 [class]
Linguistics*: 7 = 3 + 4 + 0
Perception: 8 = -1 + 9 + 0
Perform (Act): 12 = 8 + 1 + 3
Profession (X)*: 0 = -1 + 0 + 0
Ride`: 3 = 3 + 0 + 0
Sense Motive: 11 = -1 + 9 + 3 [class]
Sleight of Hand`*: 0 = 3 + 0 + 0
Spellcraft*: 7 = 3 + 1 + 3 [class]
Stealth`: 3 = 3 + 0 + 0
Survival: -1 = -1 + 0 + 0
Swim`: -1 = -1 + 0 + 0
Use Magic Device*: 16 = 8 + 8 + 0

*trained only
`affected by ACP

Items:

Gold: 1 gp

--------------------
Unique
--------------------
Pathfinder Pouch (10 lb limit, 2 cu. ft) [1 lb]

--------------------
Magic Item Slots
--------------------
Head: Helm of Comprehend Languages and Read Magic [3 lb]
Headband: Headband of Alluring Charisma (+4) [1 lb]
Eyes:
Neck:
Shoulders: Cloak of Resistance (+3) [1 lb]
Body: Blazing Robe [1 lb]
Chest: Quick Runner's Shirt
Belt:
Hands:
Wrists:
Ring 1: Ring of Mind Shielding
Ring 2: Sanctified Ring (Grumblejack)
Feet:
--------------------
In Pathfinder Pouch (30 lb limit)
--------------------
Blank Book [1 lb]
Flask [1 lb]
Iron Circlet (as Hat of Disguise) [1 lb]
Potion of Gaseous Form
Potion of Remove Sickness
Potion of Touch of Sea
Pouch, spell components [2 lb]
Scroll of Speak with Plants [CL 2] x2
Silver Medallion (holy symbol of Asmodeus) [1 lb]
Wand of Cure Light Wounds {CL 5} (30/30)
Wand of Speak with Animals [CL 1] (50/50)
Wand of Mage Armor [CL 1] (50/50)

--------------------
Weapons
--------------------
Branding Iron (treat as light mace) (1d6, -/x2, B)[4 lb]

--------------------
Armor
--------------------
Mithril Chain Shirt (+4 AC, 6 max dex, 0 ACP, light armor) [10 lb]

--------------------
General
--------------------
Backpack, masterwork [4 lb]
Inkpen
Kit, Pyrography
Packets of matches
Pipe, fine
Pouch, spell components [2 lb]
Signal Whistle
Small Book of Military Regulations

--------------------
Consumables
--------------------
Antiplague x2
Ink Vial x2
Oil, Kerosine (10/10)

--------------------
Carrying Capacity
Strength: 9 + 1 (backpack)
--------------------
Current Encumbrance: 28 lbs (Light Load)
Encumbrance in Pathfinder Pouch: 9 lbs

Light Load: 33 lbs. or less
Medium Load: 34–66 lbs.
Heavy Load: 67–100 lbs.


Appearance & Personality:

Appearance: A heavily scarred half-orc of average height. Some of the scars and burns on his grayish skin seem to have been ritualized, forming patterns of lines on his body while others seem to be random. Canine teeth protrude sharply from his mouth, the tusks small but visible. His slightly pointed ears display two hole-wounds where jewelry would have been.

Despite the burns on his head, he has short unkempt black hair. His dark brown eyes are intense from beneath his heavy brow. He has an ugly face made uglier from scars. His hands and forearms appear to be heavily burned, withered from heat, the blackened skin thin and papery.

He carries himself in a lax manner that belies his ability to react at the slightest danger. Nevertheless, he gives an air of confidence if not arrogance.

The unholy symbol of Moloch is branded at the base of his neck, near his left shoulder.

Personality: Bitter and violent but nonetheless charismatic. He believes in power and respects promises. He takes oaths seriously and seeks vengeance when someone breaks theirs. He is dedicated to the Fire God and exhibits traits of pyromania, mostly exhibiting as an obsession with fire and the gratification burning gives him.

He dislikes work when there is little benefit of it to him and is fond of sleeping. He views others in terms of how much power they have and accords respect to them in that manner. He always keeps his relationships in mind with this hierarchy, but acknowledges that everyone has their uses.


History:

Sindran was born to an orc tribe who bred his mother with intention of having her son serve them, his entire existence one fated to slavery. Raised by their reluctant shaman, who he would replace, he knew nothing but pain from his earliest memories. Suffering was a necessity for learning, his teacher told him, and subjected young Sindran to torment after torment, all in the guise of shamanic learning. The tribe was particularly devoted to the Fire God and fire was the most common discipline he endured. His days were but one task to the next, harsh punishment awaiting him if he failed, and lesser ones even when he succeeded. He learned how to heal himself just to survive.

The shaman broke his word constantly, promising him relief but giving him none, and Sindran grew resentful and distrusting, what little rising hope he had crushed again and again. He sought to escape, but was too weak and injured.

One day, while enduring another punishment by flame which involved sticking his arms into a fire, it suddenly blazed and Sindran lost consciousness. When he woke, his arms were withered and black and he overheard the tribe leader and shaman already discussing to get rid of him, having turned out useless and a failure.

Angered, he stood up, wincing when his sensitive hands touched the dirt. His thoughts filled with rage and betrayal, he went to confront them but flames came unbidden from his hands, burning the tent where he stood. He ran then, through the village, hands still igniting what he passed until he collapsed a distance away, the tribe's encampment burning behind him.

He woke alone and his hands, though withered and blackened, had already healed. Taking this as a sign from the Fire God, he left the orc tribe behind, striking out on his own.

He traveled from town to town, his destination decided by taking on delivery jobs for money. Most commonly he worked as a debt collector or in the delivery of packages for unsavory clients.


The Crime:

Sindran was to deliver a package to a man in a major Talirean city. When he gave it to him, the man refused to keep to the original agreement, which enraged Sindran. In his anger, the half-orc responded by burning him and his surroundings, but a nearby flammable source exploded, knocking Sindran out and escalating the fire.

He was caught and charged with the crime, verified by several bystanders and associates of the man he killed, and then linked to several other major cases of arson.


List of Titles:

Pitchpaws of Branderscar Prison
Sergeant Tomas Blackerly wrote:
“Today’s your lucky day, Pitchpaws."
Dearest
Tiadora wrote:
“Don’t disappoint me, dearest”.
Cindering Hate
Cardinal Thorn wrote:
"Why, mister Cindering-Hate...."

Commodore Lawrence Morgan

Sindran Eithe wrote:
"Commodore Lawrence Morgan of the Andoran Naval Fleet."

Timaeus Greaves

Sindran Eithe wrote:
"I'm Timaeus Greaves, but some call me Tim."

Grima Wolfe

Sindran Eithe wrote:
"Grima Wolfe. Now if you'll excuse me, I'll have company to keep."

Summary Sindran

Caladwhen wrote:
...Go summary Sindran.

That Which Ignites

Sindran Eithe wrote:
"I am Sindran, That Which Ignites. Face me and I will consume you. I will devour you. I will smash your mind, burn myself irrevocably into its fragile surface."

Player Notes:

Cloak of Fiery Vanishing
Shirt of Immolation
Spellguard Bracers
Suzerain Scepter

Planned Progression:

Favored Class Bonus
1st: HP
2nd: HP
3rd: HP
4th: HP
5th: HP
6th: Spell: 2nd Pilfering Hand
7th: Spell: 2nd Silence
8th: Spell: 3rd Chain of Perdition
9th: Spell: 3rd Bestow Curse
10th: Spell: 4th Lesser Planar Ally
11th: Spell: 4th Sending
12th: Spell: 4th Protection From Energy, Communal
13th: Spell: 5th Flame Strike
14th: Spell: 6th Hellfire Ray/Heal
15th: Spell: 6th Wind Walk
16th: Spell: 7th Resurrection
17th: Spell: 7th Waves of Ecstasy
18th: HP
19th: HP
20th: HP

Feats
1st - Fire God's Blessing
3rd - Diehard
5th - Glorious Heat
7th - Leadership
9th - Divine Protection
11th - Divine Interference
---
bonus feat: gaze of flames Eversmoking Bottle
Tougness, Ignore Pain
13th - Spell Penetration
15th - Greater Spell Penetration
17th - Elemental Focus (Fire)
19th - Greater Elemental Focus (Fire)

Esoteric Advantage

Revelations
1st: Burning Magic
3rd: Planar Resistance (Fire)
7th: Wings of Fire
11th: Cinder Dance
15th: Form of Flame
19th: Gaze of Flames or Touch of Flame

Spells
1st: 0th Create Water, Detect Magic, Read Magic, Spark; 1st Burning Disarm, Murderous Command
2nd: 0th Guidance
3rd: 1st Sanctuary
4th: 0th Light; 2nd Calm Emotions
5th: 1st Protection from Good; 2nd Restoration, Lesser
6th: 0th Detect Poison; 3rd Stone Shape
7th: 1st Obscuring Mist; 2nd Grace; 3rd Summon Monster III
8th: 0th Mending; 4th Blessing of Fervor
9th: 2nd Enthrall; 3rd Vision of Hell; 4th Restoration
10th: 0th Enhanced Diplomacy; 5th Wall of Stone/Spellcasting Contract, Lesser
11th: 2nd Peacemaker's Parley; 3rd Dispel Magic; 4th Dimensional Anchor; 5th Breath of Life
12th: 6th Word of Recall
13th: 4th Dismissal; 5th Command, Greater; 6th Planar Ally
14th: 7th Summon Monster VII
15th: 5th Air Walk, Communal; 6th Dispel Magic, Greater/Banishment 7th Control Weather
16th: 8th Greater Planar Ally
17th: 7th Repulsion; 8th Euphoric Tranquility
18th: 8th Fire Storm; 9th Miracle
19th: 8th Divine Vessel; 9th Summon Monster IX
20th: 9th Create Demiplane, Greater

1st Proection From Evil
3rd Magic Circle Against Evil
3rd Resist Energy, Communal


Sindran apparently moonlights as a bard:

"Some men aren't looking for anything logical, like money. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn."

"Yes, I know from where I come!
Insatiable like the fire
Do I glow, consume myself.
Light is everything that I seize,
Ashes everything that I leave:
Fire am I without fail."

===

Fire. By itself has no force; it depends on its environment. Give it air, dry timber, a wind to fan the flames, and it gains a terrifying momentum, growing hotter, feeding off itself, consuming everything in its path. Never leave such power to chance.

===

I have done it again.
One spark to burn these men
I manage it—

A sort of walking miracle, my skin
Bright as cindering fire,
My right foot

A blazing hate,
My face a featureless, fine
charred head.

Peel off the skin
O my enemy
Do I terrify?—

The nose, the eye pits, the full set of teeth?
The sour brimstone
Will vanish in a day.

Soon, soon the flesh
The flame satiate will be
At home on me

And I, a mere oracle.
I have one mystery.
Unlike most fires I have many times to burn.

This is Number Three
What a trash
To incinerate each side.

What a million filaments.
The naive docile sheep
Shoves in to see

Them unwrap me hand and foot—
The big strip tease.
Gentlemen, ladies,

These are my hands,
My knees.
I may be skin and bone,

Nevertheless, I am the same, identical being.
The first time it happened I was young.
It was an accident.

The second time I meant
To just burn out and not come back at all,
I glowed dull

As a spent coal.
They had to brand and sear
Ignite me into blazing again.

Burning
Is an art, like everything else.
I do it exceptionally well.

I do it so it feels like hell.
I do it so it feels real.
I guess you could say I've a call.

It's easy enough to do so with a spell.
It's easy enough to do it and stay put.
It's the theatrical

Comeback in broad day
To the same place, the same face, the same brute
Amused shout:

"A miracle!"
That knocks me out.
There is a charge

For the eyeing of my scars, there is a charge
For the hearing of my heart—
It really goes.

And there is a charge, a very large charge
For a word or a touch
Or a heated rush

Or a spark of my flame or my pyre
So, so, Asmodeus
So, Sarenrae.

I am your opus,
I am your valuable,
The pure gold cinder

That melts to a shriek
I turn and burn.
Do not think I underestimate your great concern.

Ash, Ash—
You poke and stir.
Flesh, bone, there is nothing there—

A pile of ash,
A smoking ring,
Some branded skin.

My Gods, my Fate,
Beware
Beware.

Out of ash
I rise with a red flare
And I burn men like air.