Morvius Zaan |
Extracts in force : fly
Good call, Sindran - Morvius has a terrible Will save and will doubtless fail
will: 1d20 + 2 ⇒ (1) + 2 = 3
Catastrophic fail! Oh well, get the bad rolls over while they don't matter so much...
Morvius visibly slumps as the spell hits him "Whu..? Huh..? Oh... Yeah..."
Immensely calmed and feeling splendid for the first time since his introduction to Talon went so disastrously wrong earlier today, Morvius flies over to Sindran. He lands a courteous distance away and places his clawed right hand on his chest, before bowing deeply.
"A thousand thanks, Master Sindran, for your timely intervention. I must apologise deeply for my behaviour; your friend - whose name I still don't know - may have provoked me but we are all ultimately responsible for our actions."
I'm hoping that reassures Sindran that he hasn't inherited another loose cannon on the team...
Morvius continues:
"I had in fact noticed the arrival of yon walking lumberyard, and I suspect we are of one mind as to how to proceed."
The spell has evidently made Morvius VERY placid, as he continues to talk at some length:
"Indeed, House Zaan (of which I am a proud scion) is a very minor tributary of the Chelish nobility, but we have ancient roots; and like all ancient families we have accumulated a number of sayings over the centuries, in addition to the motto on the House Crest."
Has he finished? Apparently not...
"The saying which currently springs to mind is indeed the oldest of our sayings and is unattributed, going back to time immemorial. It is a saying that I often bring to mind and it has stood me in good stead many a time. I would consider it a true honour to share it with you, if you speak Infernal (alas, it does not translate well). It goes *ahem*"
Morvius pauses, reflecting on something - the spell has evidently deeply affected him.
"Sindran... Sindran... Are you he whom the Cardinal refers to as 'Master Cindering Hate'? He spoke very highly of you, and I can see why."
"Now, I shall be happy to go and deal with yon treant - might I suggest an aerial assault? I have noticed that it appears to control the trees around it, which might make a more terrestrial battlefield approach somewhat hazardous. I should of course be honoured to attack the thing myself to show you what I can achieve."
As a swift action - via his prehensile tail - Morvius retrieves another extract from his person (targeted bomb admixture) and drinks it. He then pauses, somewhat embarrassed - although it is difficult to tell given his natural skin colour (blood-red leather).
"*Ahem*... Master Cindran ... I find I cannot obtain any violent impulses toward it - perhaps you could release me from your spell?"
Sindran Eithe |
"An excellent saying," Sindran remarks, pleased with its various interpretations. "I shall remember it."
Thus started the unofficial motto of Sindran's cult, Heitr, along with "There is no problem that cannot be solved by the proper application of fire."
"The Cardinal spoke of me?" Sindran gives the barest tilt of his head, apparently considering that piece of information.
He eventually appears mollified by the show of deference and the release of the spell is apparent to all affected, even when the half-orc makes no movement.
Bloody good thing that spell was concentration. Could just stop thinking about it.
"Very well. Take point to show your capabilities."
Sindran Eithe |
That would've been a good chat. Sindran would have liked to talk any other time, but with Morvius being gung-ho and him being a tad fed up with making nice with things, he'd gladly welcome a nice break of good ol' fashioned KILL IT WITH FIRE. Unless the treant happens to be a good conversationalist. Then Sindran could relax with having a great chinwag by a nice log fire.
Talon Dalkar |
Will: 1d20 + 6 ⇒ (7) + 6 = 13
Talon's eyes blaze with fury and his hand starts glowing a dark red and black (something even the others had not seen before), but at Sindran's intervention he calms down. He stands, looking at Morvius for a moment, then shakes his head and sheathes Rygat. "Not worth the time or the resources." Control yourself Talon, members in debt to the same devil are not to be fought. He is about to leave when an idea comes up. He takes out the schematics they've found and made on the alchemical golem, showing them to Morvius. "We found this earlier and want to get it working again. If you want something to do, it's probably right up your alley." Talon then goes off explaining all the magic and alchemy involved in the process, showing the kind of intelligence you would expect a wizard to have. As Morvius is reading through the papers Talon glances up at Sindran, as if to say Ya, I lost my head. Won't happen again.
We are shaping up to have a very intelligent party!
Oret Stonechild |
Oret, realizing that Sindran intends to wait for the treant, takes charge of the situation as best he can. He considers their target for a moment, then speaks.
Knowledge (Nature, Untrained): 1d20 + 2 ⇒ (10) + 2 = 12
"Those that will be in melee need to swarm it as soon as possible. It might get off an attack, but should only swing at one of us as we approach. Considering that it's ultimately a tree, I suggest we stick to slashing weapons - axes and the like. I will try to keep it focused on me, if possible. We will hide ourselves in the trees and it will come to us."
"Those that will be attacking at range, hide in the cave until it arrives. We will draw its attention toward the trees, and you will attack from behind it so that we don't block your view. If you've been aching to burn something, Sindran, I'd imagine now is as good a time as any."
With that, he draws a single cold iron kama and makes his way to the trees.
Stealth: 1d20 + 11 ⇒ (17) + 11 = 28
Perception: 1d20 + 13 ⇒ (18) + 13 = 31
Caladwhen |
As the tensions rise between Morvius and Talon, Caladwhen very visibly rolls her eyes while sighing impatiently. Men. So typical.
Preparing to object to their behavior, Caladwhen suddenly feels Sindran's spell wash over the would be combatants, and everybody else in the area. Being near emotionless to begin with, the spell appears to have almost no impact on Caladwhen's demeanor.
I would imagine that Caladwhen under the influence of a Calm Emotions spell probably looks and behaves much like she does normally... hah.
Looking over her shoulder at Sindran with a quick nod, Caladwhen appears appreciative of his intervention, if only for a just a quick second.
Potential conflict from within averted, Caladwhen quickly changes focus to the lumbering danger approaching "If the Treant is upon us, then yes," pausing, Caladwhen fires a quick glance at Morvius and nods before continuing
Taking to the air once more, Caladwhen addresses Oret's plan before producing her wand and heading back towards the caves "Oret, I can provide additional melee support by sending Kumanda and our baggage carrier to the front, you need but tell me where you intend to engage."
Yeah, I'll send the zombies in for this one if they're needed. I have to admit, I'm sorely tempted to try and raise this bugger after we put it down... a Zombie Treant would be epic.
increddibelly |
Assuming Talon speaks before Oret moves away...
That is exactly the point why we're waiting ;)
I'd love for Aerent to chime in, but he may still be down with flu. If we hear from him, or if we haven't heard from him in 12 hours from now, Oret can start whenever he feels ready :) but of course, he always feels ready, so that point is moot.
increddibelly |
I'm not an expert on the rules of stealth, but do I get a bonus for not moving?
You get a bonus for being behind stuff (cover), or looking like the stuff you're in front of (camouflage i.e. disguise).
With your immense int, you'd be smart enough to know you're not in a stealthy spot right now.Morvius Zaan |
We are shaping up to have a very intelligent party!
As long as we're not so sharp that we end up cutting ourselves... ;)
On seeing the schematics, Morvius' yellow eyes almost visibly light up; he falls into easy conversation with Talon without hesitation. As it becomes clear that Talon knows what he is talking about, Morvius is forced to reconsider his earlier opinion.
"It appears that I have misjudged you; I took you for a common thug and treated you as such. Might we try again? Morvius Zaan, at your service."
Listening to Oret and Sindran, Morvius appreciates the value of a two-pronged attack, but is dubious about the prospect of a ground assault on the treant. He says nothing however - he is still new to the group.
Instead, he follows Oret's instructions and flies to the cave, saying first:
"There is a chance that I might be able to knock the thing down with a bomb, which should give you an easier time of it - no guarantees, of course."
increddibelly |
The thundering paces come ever closer. Slowly, the thick giant trees of the vibrant forest gently move aside to make room for something even larger. From deeper inside the forest, finally a larger-than-life canopy can be seen approaching. The treant easily towers another 20ft above the 70ft high peaks of the rainforest, and as it comes near, your neck aches from staring straight up, and you cannot help to realize the awesome powers of nature.
a slow, creaking, moaning voice booms in your general direction :
"Mhhmmmm IIII sensse your life's energies, humans. Please, beware, for yyyouuu have happened upon the Hoooorn of Abaddon," he lectures, " a truuuly cursed place of once great corruption. I am Jurak, the ellllderr; it is myyyyy saaaacred charge, to seeeee that eeeeeevil never again takes root here."
I think I have a pic somewhere...
This unique specimen measures a full 20ft in diameter, and his topmost branches scrape the clouds at nearly five times that much. Truly, a marvel of nature.
Oret Stonechild |
Sorry for the delay, crazy day yesterday...
Oret, not wishing to engage himself in conversation with a talking tree, moves quickly, slipping into a defensive pose and engaging Jurak.
Attack (Kama, Fighting Defensively, Power Attack, Charge): 1d20 + 10 - 1 - 2 + 2 ⇒ (12) + 10 - 1 - 2 + 2 = 21
Damage (Kama, Power Attack): 1d6 + 5 + 4 ⇒ (5) + 5 + 4 = 14
Do you want to handle surprise and initiative, IB?
Talon Dalkar |
The rest of my day is very filled up, so here's my first combat action.
Init: 1d20 + 3 ⇒ (5) + 3 = 8
Talon follows Oret into battle, flying up to engage the creature face to face and summoning the fire within Rygat to cloak the blades edge in flames, and then using his own power to make it burn even hotter, then as his blade connects fire erupts outwards.
Fly: 1d20 + 11 ⇒ (10) + 11 = 21
Attack: 1d20 + 8 ⇒ (20) + 8 = 28
Confirm: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d6 + 4 + 1d6 ⇒ (3) + 4 + (1) = 8
Crit Damage: 1d6 + 4 + 1d10 ⇒ (4) + 4 + (9) = 17
And it's all fire damage. Muahahahaha!!!
Morvius Zaan |
Extracts in effect:
Stealth: 1d20 + 7 ⇒ (9) + 7 = 16
Initiative: 1d20 + 8 ⇒ (9) + 8 = 17
At Oret's signal, Morvius swoops toward the walking tree...
Knowledge (nature): 1d20 + 10 ⇒ (19) + 10 = 29
Morvius struggles to recall all that he can of the wooden beasts, but ultimately one fact is seared in his memory: FLAMMABLE. So ... mix reagents ... carefully ... doubling in size -> 8-fold increase in volume ... compensating ... beware Maxwell's Demon (you have to ward it off with the Constant Plank in case you were wondering) ... The explosive mixture within the vial seethes with energy, awaiting its coming apotheosis.
So... now ... focus. Morvius considers the nature of the Infernal Hierarchy; the way that it tricks, it evades definition, it slips with ease out of the constraints that mortal fools seek to impose. He concentrates on bringing this quality out from within himself - his mortal-tainted blood makes this difficult, but at his bidding a wreath of greasy haze coalesces around his clawed right hand and condenses. He allows the oily liquid to drip into the vial, counting the drops.
... seven, eight and ... nine. Nine is the perfect number, decreed thus by the Dark Prince since forever. Morvius remembers that the elfling girl treated the word with derision; she will learn better, in time. Perhaps that lesson will be at the Cardinal's hand, or Tiadora's - perhaps even Asmodeus himself. Morvius cares not. All his attention is on alchemy, on consummating a reaction between the reagents in his vial and the reagents that constitute his target, that wretched bit of wood made animate. A mercy, almost, to end its existence.
The force of the Infernal Hierarchy rests - at least in part - within that "almost".
Between the motion / And the act / Falls the Shadow. Morvius breathes over the vial, a prayer and supplication to the Dark Prince, pleading his case.
All this takes mere seconds, though to Morvius it feels longer - a lifetime of mixing, calculating, adjusting, measuring, invoking. Finally the bomb (although the word hardly seems adequate to describe what is literally concentrated malice, hatred, and treachery in material form) is ready and Morvius hurls it at the treant with a vile imprecation
Grease Bomb, ranged touch attack: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 4d6 + 10 ⇒ (5, 3, 3, 5) + 10 = 26 x 1.5 for the treant's vulnerability to fire =39
A hit! The flames engulf the wooden giant, but the smoke - yellow and oily - does not rise; rather it sinks to the forest floor, forming a slick of grease around the treant's feet.
Reflex Save DC18 required to avoid falling over - note that the effects of the targeted bomb admixture mean that the grease is ONLY in the space occupied by the treant, so you can approach without it affecting you.
Is it possible that I shall never see a sight so lovely as - a burning sentient tree... Morvius watches, his mind already giving thought to his next move.
Caladwhen |
Well, you guys appear to have the damage department covered... so I'm going to go for a debuff.
Watching closely as her allies begin to unleash fire and ash on the force of nature, Caladwhen considers the range of possibilities.
Fire was never my thing, but we appear to have an abundance of it.
Nodding towards her minions, she commands them to engage the Treant, instructing Kumanda to find a flank position opposite Oret, and the Anklyosaurus to flank opposite Talon. Lend your yourselves to the assault.
Now for something entirely new.
Folding her hands together, Caladwhen raises them towards her chest while closing her eyes. Resting in this position, Caladwhen whispers quietly in an unearthly and frightening dialect unknown to all around her.
"Belbau dosst dro fashka ulu ussa!"
To all except Sindran and his funky hat!
Upon uttering the words, Caladwhen's opens her hands revealing flowing and turbulent dark energy that seems to have materialize out of nothing. Opening her eyes, they appear to be swirling with the same energy as she looks intently at the Treant. Outstretching one hand, Cala points at the lumbering hulk and whispers harshly "Tarthe!"
Ranged Touch Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Enervation: 1d4 ⇒ 1
Bah! One damn level drained. Will DC 20 to save, big deal.
increddibelly |
Aerent: 1d20 + 7 ⇒ (5) + 7 = 12
Caladwhen: 1d20 + 0 ⇒ (4) + 0 = 4
Morvius: 17 = 17 did a selfie
Oret: 1d20 + 1 ⇒ (16) + 1 = 17
Sindran: 1d20 + 5 ⇒ (20) + 5 = 25
Talon: 1d20 + 3 ⇒ (3) + 3 = 6
GM: 1d20 - 1 ⇒ (11) - 1 = 10
I'll change the ini order so that Oret starts the thing and everyone postpones their action to follow Oret's lead. Effectively, Sindran trades places with Oret and that's it. Also, there's no surprise round; this thing is a guardian. it unsubscribed to being surprised long before any of you saplings were born. and because of some other reasons which are none of your d@mn concern. ^_^
let's try a new way of keeping track whose turn it is:
Round 1 : Oret > Sindran > Aerent > World > Morvius > Talon > Caladwhen
*World will post ASAP, doing crunch*
increddibelly |
1 person marked this as a favorite. |
Finally - someone to protect!
The nature of Jurak's task is impossibly dull. Consider him acting as a warning, when whole years go by and there's nobody to warn.
You can imagine his lifted spirits, as finally some new life force is near - he now may once again Execute his Sacred Task!
But what's this??? In the middle of his carefully formulated and weekly rehearsed warning, Jurak is rudely interrupted by a tap on his stem.
that tap would be Oret and Aerent, not breaking the Treant's insane natural armor.
increddibelly |
Looking down, Jurak spots the Evil Creature, brandishing a weapon, nonetheless!
Jurak hesitates not, and takes a terrifying step forward, extinguishing the Evil like an insignificant insect.
trample Oret: 2d6 + 16 ⇒ (2, 5) + 16 = 23 (reflex DC 29 half)
The tree now is directly above (in fact, ON) Oret. As a result, Oret is now [pinned] under the tree, getting stung by dozens of unpleasant roots.
world needs Sindran to go first.
Oret > Sindran > Aerent > World - SA/AOO > Morvius > Talon > Caladwhen
Oret Stonechild |
A little confused as to how the tree did a trample and, apparently, a grapple (without having to roll vs. Oret's CMD, no less) in the same round. There doesn't appear to be anything in the rules supporting the idea that Oret is pinned. Regardless, he'll still take the AoO.
AoO (Kama, Fighting Defensively, Power Attack): 1d20 + 10 - 1 - 2 ⇒ (13) + 10 - 1 - 2 = 20
Damage (Kama, Power Attack): 1d20 + 5 + 4 ⇒ (6) + 5 + 4 = 15
Sindran Eithe |
Hahah, translation. How far away am I from the treant and those in melee with him?
Sindran in the cave starts the circling motion of his spell, summoning a great ball of fire.
In the sky above the treant, heat begins to gather in one place, becoming more and more visible until a spongy ball forms itself and begins to drop right onto Jurak's head.
Cast Flaming Sphere which lasts for 7 rounds.
Fire Damage (Reflex negates DC 17): 3d6 ⇒ (4, 4, 4) = 12
If treant fails saving throw, treant catches on fire and takes 2 fire damage for 1d4 ⇒ 1 rounds.
Additionally, if Oret/Morvius/Talon/Aerent is within 30 ft., one of them (preference in order) heals 2 HP and gains +1 morale attack bonus until end of next turn.
increddibelly |
waiting to resolve the dodgy bomb before doing the damage. My guess is he remains standing.
because Oret and Aerent acted before it could do anything, Talon gets it
The mighty giant swipes its enormous trunk and branch at the approaching Talon, trying to swipe him straight out of the air...
power attack, attack of opportunity, as Talon gets in reach: 1d20 + 16 ⇒ (14) + 16 = 30
Talon gets a few new scary scars in the face as he gets hit by hundreds of tiny razorsharp twigs.
dmg: 3d6 + 20 ⇒ (5, 2, 1) + 20 = 28
increddibelly |
right! grease bomb has been clarified.
reflex save vs grease bomb: 1d20 + 7 ⇒ (16) + 7 = 23
I told you it'd remain standing ;) although if it moves, it's got a good chance of faceplanting. pun intended.
Oret - trample (overrun) requires me to move THROUGH your space, not end in it. So, that's what the treant does - you are not pinned, grappled, or otherwise hindered.
I do love crush attacks though - just so you're warned when big dragons ever come into play.
Talon Dalkar |
Talon roars in pain as his skin gets shredded, and he raises Rygat, about to release his fury before pausing. This isn't some small foe to trifle with, be smart. He raises his left hand and curls it around him, creating mirror images of himself. He then brings his flaming sword down for another blow.
Concentration (Casting Defensively) DC 19: 1d20 + 11 ⇒ (10) + 11 = 21
# of Images: 1d4 + 2 ⇒ (2) + 2 = 4
Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Confirm: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d6 + 4 + 1d6 ⇒ (6) + 4 + (1) = 11
Crit Damage: 1d6 + 4 + 1d10 ⇒ (6) + 4 + (10) = 20
31*1.5=46 I'm going to invest in critical feats, I swear. Mirror Image
Rygat Sulta |
np Talon! I'll use your post for round 2.
- fire deals 50% extra damage to treants. Everybody is already using that, but now you formally know.
- Treants can bend the laws of nature in odd ways. They may shape, bend, and even animate the trees around them. Thinking of what a treant this size may do to an entire forest is sending some unfamiliar warning signals down your spine.
Sindran: 6 fire dmg = 9 dmg
Morvius: 26 fire dmg = 39 dmg
Talon: 25 fire dmg = 37 dmg
Rygat is making soft noises, humming contently for a change, as Talon chops off a stout branch from the Treant's canopy. "would a hmmmm hmmm chuck if a mmhmm mmhm.."
will save vs. DC20: 1d20 + 11 ⇒ (5) + 11 = 16 crap! well, can't win them all...Levels he has aplenty. *adds template*
end of round 1; 85 damage.
Sindran Eithe |
Unfortunately, Flaming Sphere is Reflex negates, so if the treant made the save, he doesn't get hurt from the sphere. And ooh, nice grease. Makes it difficult to move so that means my flaming sphere can burn where it is and I can keep casting more and more of them.
Sindran watches impassively as the sphere he cast continues to burn on top of the treant.
Flaming Sphere (6 rounds)
Fire Damage (Reflex negates, DC 17): 3d6 ⇒ (4, 4, 5) = 13
If treant fails saving throw, treant catches on fire and takes 2 fire damage per round for 1d4 ⇒ 3 rounds.
Seeing that it doesn't move, he repeats his spell and casts yet another sphere on top of the treant, right next to the first one.
Cast another Flaming Sphere (7 rounds)
Fire Damage (Reflex negates, DC 17): 3d6 ⇒ (5, 6, 3) = 14
If treant fails saving throw, treant catches on fire and takes 2 fire damage per round for 1d4 ⇒ 3 rounds.
No clarification on who is within 30 ft. of me yet to choose Glorious Heat on. I'll pick Talon, but whichever damaged ally within range is fine.
Glorious Heat on Talon: +2 HP, +1 morale attack bonus until end of next turn
Morvius Zaan |
And ooh, nice grease. Makes it difficult to move so that means my flaming sphere can burn where it is and I can keep casting more and more of them.
That's the plan - if I can't knock it down I hope to be able to pin it in place and stop it trampling everyone... your spamming of Flaming Sphere is the fiery cherry on the burning cake! Yay, evil teamwork
"I say, those of you on the ground - be aware that thing can control the plants around it - much like our own elfling lady treats corpses. What you do with that information is up to you of course, but I thought you might like to know... "
Unless something drastic happens before Morvius' action, he'll throw another grease bomb:
Grease Bomb, ranged touch attack: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 4d6 + 10 ⇒ (3, 3, 2, 4) + 10 = 22 fire damage
Grease effect, DC18, again only in the area the treant occupies
Bombs remaining (today): 10
Aerent Sephim |
Watching as Oret disappears beneath the treant, Aerent attempts to channel his abyssal fury into a blow against this protector of the Horn!
Attack, trident 2h, power attack, smite good: 1d20 + 13 - 2 + 4 ⇒ (16) + 13 - 2 + 4 = 31
Damage, trident 2h, power attack, smite good: 1d10 + 6 + 4 + 6 ⇒ (5) + 6 + 4 + 6 = 21
+6 to AC vs the treant if this attack hits
If the treant is not good-aligned, please remove "+4" from the attack roll, and "+6" from the damage roll
Smite Remaining 2/3 for the day
Oret Stonechild |
Oret recovers from the treant's attack and lashes out with his kama. It travels almost too fast to follow, and looks awfully impressive...and that's about it.
Swift action: Spend 1 ki for an additional flurry attack
Full round action: Flurry of blows
Attack (Kama (Flurry of Blows), Fighting Defensively, Power Attack): 1d20 + 10 - 1 - 2 ⇒ (1) + 10 - 1 - 2 = 8
Damage (Kama, Power Attack): 1d6 + 5 + 4 ⇒ (4) + 5 + 4 = 13
Attack (Kama (Flurry of Blows), Fighting Defensively, Power Attack): 1d20 + 10 - 1 - 2 ⇒ (6) + 10 - 1 - 2 = 13
Damage (Kama, Power Attack): 1d6 + 5 + 4 ⇒ (6) + 5 + 4 = 15
Attack (Kama (Flurry of Blows), Fighting Defensively, Power Attack): 1d20 + 10 - 1 - 2 ⇒ (15) + 10 - 1 - 2 = 22
Damage (Kama, Power Attack): 1d6 + 5 + 4 ⇒ (4) + 5 + 4 = 13
Attack (Kama (Flurry of Blows), Fighting Defensively, Power Attack): 1d20 + 5 - 1 - 2 ⇒ (2) + 5 - 1 - 2 = 4
Damage (Kama, Power Attack): 1d6 + 5 + 4 ⇒ (6) + 5 + 4 = 15
Caladwhen |
battlemap, start of round 2
Hey IB, don't forget to include the Zombie Anklyosaraus and Kumanda. I've included their stat blocks, though Kumanda's still needs to be zombiefied.
increddibelly |
end of round 1 : 76 damage.
With the added threat of Aerent and Talon surrounding the treant, Oret finally manages to get to a spot where he can tear off a shred of the Treant's bark.
Wary of the grease, the treant ignores flaming balls focusing entirely on the alchemist. (The treant delays its actions until after morvius)
reflex save grease: 1d20 + 7 ⇒ (17) + 7 = 24
a booming voice echoes through the woods. "CALLISSSTAAAAAAAAAA!!"
Then, only slightly less loud, his slow, mooing calls out to the nearby forest, as Morvius predicted: "Caeerr Bryyyr! Riiiise agaaaaainst the innnn-ter-lowww-pers!!"
around you, three giant trees slowly uproot themselves. (well, not so giant as Jurak - but still...)
Aerent stubbornly ignores the spectacle, and uses his trident to twist off a root from the Treant's feet.
Oret:13 dmg
Sindran:13 fire dmg, 14 fire dmg; 40 dmg
Morvius 22 fire dmg; 33 dmg
Aerent: 21 dmg
107 *gasp* and he's burning. That did not go so well.
Fearing for his life, he moves towards the casters -
acrobatics dc10: 1d20 - 1 ⇒ (4) - 1 = 3 - but the only progress in that direction he makes, is by way of gravity...!
Jurak is falling - his canopy covers a 50x50ft area, most of the SE corner, so everyone currently there is in danger of getting struck unless you move, 2d6 + 11 ⇒ (5, 5) + 11 = 21 - reflex dc18 half.
Morvius Zaan |
It seems that there is at least one thing more lovely than a burning sentient tree - a falling burning sentient tree...
Morvius performs a gleeful Infernal jig in mid-air
"Down you go, soilsucker! *ahem*"
Realising that this lacks a certain dignity, Morvius stops and carefully smooths down his velvet cloak.
Callista? Morvius ponders what this might mean: a calling, a spell, what?
knowledge (nature): 1d20 + 10 ⇒ (7) + 10 = 17
knowledge (arcana): 1d20 + 13 ⇒ (14) + 13 = 27
spellcraft: 1d20 + 14 ⇒ (9) + 14 = 23
On the principle that if he strikes the shepherd the sheep will be scattered - and that, unless they can fly, they can't harm him - Morvius ignores the animated trees, taking care only to fly out of their reach.
bomb, ranged touch attack: 1d20 + 9 ⇒ (5) + 9 = 14
damage: 4d6 + 10 ⇒ (4, 3, 3, 5) + 10 = 25 fire damage
If the thing is dead by the time I act I will do something else