Way of the Wicked - the Fall of Andoran (Inactive)

Game Master increddibelly

Andoran
Aldencross burns. A bugbear horde has somehow broken through the Wall!


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Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

Cala's getting the hang of it now: she firmly grasps the southeastern Draugr in her web of domination magic, maintaining control over two of the smelly sailors.
With both Team Evil and Team Undead ganging up on the remaining draugr, in a quick burst of loud violence, the northwest corner of the room is turned into a mess of soggy grey chunks.

The battle is won!

The other coffins are empty. None of the sailors have anything worth touching that you can see - and you can see right through.

The sounds of battle seem to have awoken something in the room to the west though, as you can hear a booming male voice yell : "By Sarenrae - Will you stop that diabolical ruckus! ".
The commanding quality of the voice diminished somewhat by the distance and the closed doors in between, but this is a voice some of you recognize immediately.

Arryn, Caladwhen, Sindran and Timeon:
That can only be Sir Balin's voice; a goodly soldier, proud member of the Knights of the Alerion : the Andoran Inquisition. He was personally responsible for the arrests that got you in Branderscar, and he very likely caused the death of people you used to call friends.

guess who will have their rolls rounded up significantly in the next room, due to a Personal Payback bonus!!

Timeon, from his corner, also recognizes the voice. He jumps up, forgetting everything around him, "...huh?...master Balin..? Master Balin! Sir!! I'm coming!!!"

perception DC20:
from the room to the west, a quiet but clearly annoyed muttering can be heard: "Timeon?! Oh light! not him again..."

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

The inscription above the western room says :"Serve thy master well and be rewarded"

Hanging beside the door on a peg is a heavy iron key that unlocks the door - after some fumbling, Timeon manages to get it open.

Sir Balin of Karfeld waits in this cell. He is a captured knight of the Alerion order and is personally famous for hunting followers of Asmodeus.

The inscription above the door now seems oddly appropriate, as the Knights of the Alerion have been instrumental in the events that got you sent to BranderScar in the first place. It seems that this is Cardinal Thorn's gift of vengeance to his newest recruits.

map
positioning: Sir Balin is in the middle west square of room 9. Timeon stands in the hallway between 8 and 9, and you lot plus your little Army of Grayness are in room 8, probably near the northwest corner where the thickest of the recent slaughtering happened

The knight is alone, wearing his full armor - and more importantly, around his neck is an amulet of silver and sapphire.
Sir Balin speaks: "Timeon! run away you fool! These are dangerous criminals - you have yet again NO idea what you're doing!" then he directs his gaze at the nearest of you: "Release my squire - he is but an innocent child!"

knowledge(local) DC 15:
soldiers like this are fanatical followers of Sarenrae. Anything to do with Asmodeus will send them in a raging spree to cleanse the world of the foul devilkin. They are also honorable to a fault; when a knight gives his word, that means something. And they do almost anything to protect those who cannot defend themselves. This information might be useful in dealing with him, because the Knights are also exceptionally well trained fighters; strong, motivated and capable. There's a reason you got caught by these guys!


Male Strix Magus (Bladebound) 9

Talon gives the knight a curious look when they enter the room, then bursts into laughter after he speaks "HA! Release, we are saving him from fools like you. He has willingly joined us" Talon walks up behind Timeon, putting a reasurring hand on his shoulder "And he is fine company indeed. I would just hate for you to do something that could cause him to not be here anymore. People down talking me just drives me insane" Talon smiles as he walks behind Timeon, but as he puts his hand on Timeon's shoulder he also draws a knife and very gently brings it to Timeon's side in such a way that Timeon can't see it but the knight can. He also readies himself to conceal the knife quickly


Spoiler:
Hu (M) AnP 7; hp 58; F +10, R +9, W +9; AC 21, t 11, ff 20; Init +7; Per +9; CMD 22

Perception: 1d20 + 3 ⇒ (12) + 3 = 15

Aerent moves up to stand beside Timeon. "What cause do you have to call this brave man a fool?! Or are you that insulting to all who you think are beneath you? It's because of your incompetence that he's here in the first place!"

He looks sideways at Timeon, "Has he always treated you like this? Insulting you, berating you, treating you like a baby just out of diapers? Whatever else may be said of us since we rescued you, we have treated you like the man you are, not some child."

Diplomacy (@ Timeon): 1d20 + 8 ⇒ (16) + 8 = 24
Bluff (@ Timeon): 1d20 + 8 ⇒ (17) + 8 = 25

Not sure which is more appropriate, but definitely trying to turn Timeon to our side... or at least put some serious doubts in his mind about Sir Balin.


Female | Half-Elf | 4 Rogue | 28/28

Support of Aerent

"Blasted! A child! The nerve! Just because your some holy piece of $h!t doesn't mean he is nothing! This boy has helped us, and by the unholy name of Asmodeus he will! You dare sit there and mock him." Arryn pauses, and looks to Timeon, softening her voice. "Did '[i]Sir Balin[i]' ever even say thank you? Did he ever appreciate you like we have? We have helped you! These draugr's would've killed you had we not been here." She then turns and points accusingly to the Knight, and with an angry voice, "All because he brainwashed you into doing whatever he wants!" She turns back to Timeon, again softening her voice, "Timeon, he controls you like a pet. We help you. Can't you see for yourself?"

Diplomacy: 1d20 + 3 ⇒ (14) + 3 = 17
Bluff: 1d20 + 7 ⇒ (5) + 7 = 12
Intimidate: 1d20 + 7 ⇒ (1) + 7 = 8
(I'm pretty sure she just yelled, persuaded, and lied. I don't know if I'm, allowed all three but might as well go for it.)

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

Timeon stares wide-eyed at his...Friends...around him. "Thanks, you guys - really. Coming from such awesome warriors like you, that means something."
He then turns to Sir Balin, feeling strengthened by the newfound comradery, and explains the situation to the knight. "Sir Balin - these men and women/b]", looking at Sindran and Talon, "[b] and others* have been nothing but kind to me since they rescued me from this dungeon. I assure you, we have nothing to fear from these heroes."
yep, he's taking every opportunity to suck up.
Timeon continues, with shaking voice, knowing he's crossing the line: "but where have you been? You left me! I could've died here!"

Liberty's Edge

Quote:
...others*

having no respect for Timeon's attempts at rethorics, the raven mutters: "well, lad, the way I see it from here, the Strix is definitely male."

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

Timeon may be oblivious to Talon's threat, but sir Balin most definitely is not. He spreads his arms to show he is unarmed, and it is very fortunate for Talon that looks cannot kill. (Well, not this guy's looks anyway).

"you will step away from him, Talon Dalkar, graverobber!"

but then Arryn has her say...

Arryn wrote:
by the unholy name of Asmodeus he will!

Sir Balin loses it and vents his fury at Timeon: "YOU WILL DO NO SUCH THING! I SPENT YEARS TEACHING YOU RIGHT FROM WRONG, AND THIS IS HOW YOU REPAY ME?!"

Sir Balin shakes his head, draws his sword - and points it at Arryn."You foul witch. I see what you did there. I caught you once, I can catch you again! SARENRAE WILL PROTECT ME!"

--- round 1 ---

He charges Arryn.
attack Arryn: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17
damage: 1d8 + 7 ⇒ (1) + 7 = 8

he manages to score a hit to Arryn's leg - but only just. If Arryn hadn't dodged the blow, this would've been a far more serious hit.

Given the fact that Aerent and Talon usually are in front of her, I'll give you both an attack of opportunity as he runs right by you to get to Arryn.

Timeon is shocked to see his boss attack his new found friend - a girl nonetheless.
He tries to grab sir Balin in the hope of talking some sense into him.
grapple: 1d20 + 1 ⇒ (15) + 1 = 16

Sir Balin will have nothing of it, and tries to bash Timeon in the chest with his heavy shield.
shield bash, attack of opportunity: 1d20 + 2 ⇒ (1) + 2 = 3
damage: 1d4 + 4 ⇒ (1) + 4 = 5
woooot, natural 1 on attack roll; sir Balin fumbles!

Timeon manages to grab hold of Sir Balin's, and after his initial surprise has settled, Timeon triumphantly holds up the shield for all to see! The Knight has a -2 AC penalty!


Female | Half-Elf | 4 Rogue | 28/28

"Well done Timeon!" Arryn shouts with a smile, but she looks at Balin as she says it, trying to enrage him even more.

I assume Arryn is flanking.

Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Sneak: 1d6 ⇒ 1


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Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

Cala watches the young squire attack his former master with a quiet smirk that screams of malevolence, even allowing herself to laugh cruelly at the spectacle after a moment.

Elven:
"Humans, so easily corruptible."

Casually pointing at Sir Balin, Cala cranes her head to look over her shoulder at her Draugr minions, speaking in an almost bored but amused tone "Minions, attack."

Always wanted to say that.. d@mn I love having minions! So much fun.


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

Perception: 1d20 + 1 ⇒ (8) + 1 = 9

Sindran smiles at Sir Balin, but there is a quiet fire in his blood, an intense hatred for the humiliation the half-orc has suffered since his arrest.

"Try to keep him alive," Sindran says, and his voice is friendly and soothing even as he imagines what it will take to make the paladin break.

He holds a hand out and drops the brand it carries, letting it fall to the floor with a loud clatter that is lost in the sound of the battle. He points it towards Balin's sword, willing the metal to grow hot, wild chanting focusing his fury into his magic.

"Sjohda."

Cast: Burning Disarm on Balin's sword (Reflex negates, DC 16, CL 2) (1st - 2/6)
Damage: 2d4 ⇒ (1, 4) = 5
Balin takes the damage if he doesn't let go of his sword. Reflex save if Balin decides to drop his sword to avoid taking the damage. If he fails, he takes damage AND catches on fire for 1d4 ⇒ 1 rounds.

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

gm notes:
5d10 + 20 - 7 - 1 - 12 - 13 ⇒ (3, 8, 1, 4, 1) + 20 - 7 - 1 - 12 - 13 = 4

Caladwhen wrote:
in an almost bored but amused tone "Minions, attack."

And that, they did.

m1 power attack: 1d20 + 5 + 2 - 2 ⇒ (14) + 5 + 2 - 2 = 19
m1 damage: 1d12 + 4 + 4 ⇒ (4) + 4 + 4 = 12
m2 attack: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
m2 damage: 1d12 + 4 ⇒ (9) + 4 = 13

Closing in on the good Sir Balin from two sides at the same time, the draugrs' blades connect with a sickening crunch of armor and flesh. Sir Balin unbelievably remains upright, however, and with blood streaming from terrible wounds on both sides, his eyes flicker back and forth between the Draugrs, Caladwhen and his ruined clothing. You can practically see him think : "if she dies, they die, and I live."

His train of thought is interrupted by a burning sensation in his sword hand - familiar with the tactic, he instantly drops the weapon. reflex dc 16: 1d20 + 3 ⇒ (20) + 3 = 23

still waiting for Aerent's and Talon's attacks - with their average damage, sir Balin cannot survive. I'm going to assume you'll simply knock him out so he can provide some... prolonged... entertainment? For the record, said entertainment will be purely off-screen and for your eyes only; I'm sure your characters will find creative and fascinating ways to get even - but I've just eaten ;) Let's stay on topic and just say you very much got the vengeance you aimed for.

once stripped of his items, a pile of junk sits next to

this pile of valuables:
Potion of Cure Light Wounds; longsword, dagger, cloak of resistance +1, masterwork full plate (the dents will come out), heavy steel shield, and of course, the silver and sapphire amulet!

Congratulations - you have survived the nine tests and emerged victorious!
Would you like to A) further explore the dungeon or B) return to the ground floor of the mansion, to finish your quest?


Male Strix Magus (Bladebound) 9

masterwork full plate, VERY nice

As the knight tries to walk past him, Talon quickly lashes out

Att1d20 + 5 ⇒ (10) + 5 = 15
Damage1d6 + 4 ⇒ (6) + 4 = 10

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

that's enough to put him down.


well...there's nothing of value left in the dungeon, so I'm going to move forward.

As you retrace your steps, and leave the cellar, you are met by Tiadora, who awaits you in the hallway.

She laughs - a truly inspiring sound, regardless of the sarcasm that drips off her words - as Talon emerges from the basement. "Ah dearest, you look unwell. Well, just be happy the seamen didn't hit your face, hmm?"

She seems to be enjoying some inner joke before she continues.
"The cardinal awaits you in his study. Come come now" and without another word she turns and quickly leads the way.

Dark Archive

Adrastus sits in his study seeming almost as he has moved not an inch from where he gave you your orders at dusk yesterday.
"You’ve returned." It's not a question.

He holds the silver and sapphire trinket you came to bring him, as if in deep contemplation or lost in memory. Suddenly, he holds up the symbol, to let it glitter in the light.

"A pretty enough thing, eh? This is a holy symbol of Sarenrae, in particular the sort favored by the Knights of the Alerion. But perhaps you are familiar with them."
again, not a question.

"Remember this symbol. This is the mark of those who destroyed our faith and sought to banish all trace of the worship of our Father from these shores. These, my friends, are your enemies. Keep it. It may aid you in disguising yourself."

Smiling, he tosses the holy symbol to whoever gave it to him.

"You have done well - escaping from Branderscar, viciously slaughtering Sir Balin - except for one area of expertise, where your success can be guaranteed by adding a ...specialist. Yes...you are worthy. Come now, let us complete your training!"

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

Over the next month, you receive specific training from either Tiadora (who reveals herself again and again as a cruel sadist who revels in your failure and suffering), the Cardinal, or through the use of summoned or wild creatures brought in for various exercises in combat, magic, battlefield control and working together.

Effectively, you are, as a group, being honed into the Cardinal's Perfect Weapon.

* This training gives you enough experience to ascend to level 3!

* Also, since you were trained as a group, you will receive a specific teamwork feat for free! (more about this in discussion, later)

* And last, but definitely not least; after the first week of training is completed, you are introduced to Oret Stonechild. He is introduced as a martial specialist who will fortify your team. Oret, please introduce yourself - what do you look like, how does your voice sound, and anything you feel like sharing!

More, tomorrow; this little skull needs its beauty sleep. For now, you are being trained ;)


Male Oread Monk (Hungry Ghost/Monk of the Sacred Mountain) 8 [ HP 73/73 | AC 22/19/20 | Fort +8, Ref +7, Will +10 (+2 vs. enchantment) | Init +1 | Perception +15 ]

When he is introduced to you, you are struck by how physically imposing Oret Stonechild is. He is not tall - only a bit over 4 and a half feet - but that doesn't make him look any less formidable. He is almost elemental in his appearance, with grey...well, you could say skin, but that wouldn't really be doing it justice. When it looks like someone has been encased in some opaque reflective crystal, you hesitate to call that "skin".

He is attired simply, wearing a monk's garments and with a small assortment of weapons on his person. The weapons themselves aren't even that impressive, but when he is offered a chance to demonstrate his skills, he uses them - and his hands and feet - to deadly effect. In addition, unlike most of his kind, this particular oread moves as swiftly as any of you.

When you have occasion to speak with him, however, you get the impression that he is quite incapable of influencing others in any way short of intimidation, and even that might be a bit of a stretch. His face is almost completely impassive when he speaks, and you can tell that he is uncomfortable using his deep, gravelly, near-monotone voice any more than is absolutely necessary. Still, one look in his garnet eyes, and you can see by the fire and determination in them that this will be a powerful ally.


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

I'll post late tomorrow morning, working on level up tonight! Welcome to our new player as well, looking forward to hearing from you.

Oh by the way, I'll cast Detect Magic on the goods... but I'm thinking Cala could use the Cloak of Resistance, her saves are terrible.


Male Strix Magus (Bladebound) 9

Originally Talon keeps a wary eye on the newcomer and how passive his face appeared, but then he relaxes when he discovers it's just his lack of social grace. Well maybe somebody I can talk to about something other than magic Talon walks up and shakes his hand, giving him the casual fighters look. The one that men give each who know they might be allies, but are still sizing up on how they can beat them in a fight


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

Rolling her eyes at Tiadora's joke, Cala groans "Oh really Tiadora, I would have thought such base humor was beneath you." With a causal glance back at the two undead in her tow, Cala makes a quick nod in their direction "Speaking of the Undead though, these two are under my influence and I intend to keep them... but honestly, they smell absolutely wretched. Is there somewhere I can store them as it were?"

In the presence once again with the Thorn, Cala remains pointedly cool towards the Cardinal. It is clear to her companions that serving a human bothers Caladwhen to no end, though she refrains from being outwardly hostile or insubordinate around him.

Meeting Oret afterwards, Caladwhen sizes him up and nods approvingly but remains detached and devoid of any discernible emotion "Oret Stonechild is it? An Oread with clear physical power, yes, that will serve. Welcome to our company." Bowing politely from the waist, Caladwhen introduces herself "Caladwhen Aldimae, master of the Necromantic arts at your service."


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Male Oread Monk (Hungry Ghost/Monk of the Sacred Mountain) 8 [ HP 73/73 | AC 22/19/20 | Fort +8, Ref +7, Will +10 (+2 vs. enchantment) | Init +1 | Perception +15 ]

Oret looks at Caladwhen. "I believe you're mistaken. This is not your company, nor are you at my service. Master Thorn has gathered us all for his purposes, and his will is second only to that of our unholy Lord Asmodeus."


1 person marked this as a favorite.
Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

Mildly amused by the Oread's lack of social graces, Caladwhen raises her left eyebrow and smirks ever so slightly and responds sardonically "My, aren't you just charming."

Looking over to her companions, Caladwhen's tone becomes more commanding "In any event, you are wrong on account; our company serves Thorn, but we" Cala stops a moment to emphasize her last word while motion to the others "we are team nevertheless. You would do well to remember that." Without waiting for a response, Caladwhen marches out of the room in seemingly bored manner "I'm heading to the Library if anyone needs me."


Male Strix Magus (Bladebound) 9

Talon audibly snorts a laugh when Oret responds to Cala. He just smiles at any look Cala gives him. "I think I'll join you, I've had this idea for a spell..." as Talon walks off with Cala he continues on about his idea

Liberty's Edge

The raven flies over to short Oret - landing on top of his head, so the raven's eyes are more or less level with the rest of you.
" so this is how you two-legs see the world. No wonder you all are so shortsighted.
He flaps off before Oret can make him.

Dark Archive

Thorn is not always with you - and it soon becomes apparent that you are not the only ones being trained. The former "White Ravens" under Elise Zadaria are also receiving the Cardinal’s attentions.
if you scroll up, I believe you'll have seen them before: some strong individuals, led by the winter witch Elise.

After the training is finished, Adrastus pronounces you ready and holds a great banquet in your honor. He awards your party the title of the "Nessian Knot" in an infernal ritual involving blood and fire.

During the ritual he summons forth a barbed devil and offers to it one of the slaves of your choosing. The devil gleefully rips the slave apart and feasts on the blood.

The Cardinal then draws forth some of the devil’s blood with a silver athame. Adrastus traces the unholy symbol of Asmodeus on the forehead of each PC in the mingled blood of devil and sacrifice.

"Behold", he proclaims, "The Nessian Knot is forged. And just in time," Cardinal Thorn remarks. "My ship has arrived."

On the river dock behind the manor, under cover of darkness, a square-sailed longship sails into the slip. It sits heavily in the water, obviously laden with a substantial cargo.

---{ ACT III }---

Dark Archive

The following dawn, you are called into Thorn's study. When you arrive, you find the Knot Hibernal (Elise's 7th knoth) waiting outside. Much time for words, there isn't, as Elise leaves the study looking positively flustered with anticipation. She claps her hands, and the 7th Knot leaves without a word.

Then Cardinal Thorn summons his 9th knot (You!). Since you lack a clear leader, he summons you all.

"Welcome, my children," he says in his deep resonant voice that has an almost inhuman quality to it. "Training is at an end. You have proven yourself worthy. Now, it is time for you to use that training and take on your first mission."

"Your mission is war, my children. You will bring war to Andoran. You have two objectives. "

"First, you will see a shipment of munitions delivered to a bugbear chieftain named Sakkarot Fire-Axe. He makes his camp on the southern coast of Lake Tarik, beyond the Watch Wall. With this shipment, the Fire-Axe will have resources enough to unite the barbarous humanoid tribes of the east, and light the fire of war."

"Sitting on the dock as we speak is the longship Frosthamar captained by Kargeld Odenkirk. Tomorrow when the ship is resupplied it will be your transport. The captain is a ruthless mercenary and not to be trusted. He knows nothing of the specifics of our mission and you should keep it that way. He knows he is smuggling cargo to the east beyond the Watch Wall. That is all he need know. "

"Once the cargo is safely delivered, he will take you just south across the lake under cover of darkness and land you near the town of Aldencross. There our contract with Captain Odenkirk will be concluded."

"It is shame how greedy he has proven. I had hoped to let the captain serve me again but it seems he is too much of a liability. Kill him. Kill his crew. Burn his ship and leave no survivors. It is crucial that no one suspects our involvement and that loose ends are taken care of. Oh, and be sure to reclaim the coin I gave him. Best not to be wasteful."

"That done, you will begin your second task. We will do more still to aid our ally the Fire-axe. The bugbears are mighty warriors but poor siege engineers. You will infiltrate the tower Balentyne, keystone of the Watch Wall, kill its commander and open the gate for Sakkarot’s horde. "

"Once the shaggy monstrosities pierce the Watch Wall, the bugbears will pillage and lay waste to the townships of the east, and the local garrisons will have no choice but to meet the Fire-Axe in the open field. Sakkarot is the most brilliant, gifted and murderous bugbear of his generation. I expect these battles will go poorly for the knights and yeoman of fair Andoran."

"Do all of this and then when your task is done, break this clay seal."

He hands you a delicately carved clay seal adorned with a tangled knot of thorns surrounding the holy symbol of Asmodeus.

"I will have more instructions then. Succeed and I will see you rewarded handsomely. Fail or betray me and you will pray for the comfort of Hell before I am done with you. "

"The mission you start upon today is a holy mission. The people of Andoran think they have seen the last of the mighty Asmodeus. Soon enough we will remind them that there is no escaping the grasp of Hell. Let us toast our success."

He pours one glass of deep red wine for each of the PCs and then finally pours one for himself. He raises the glass and offers a toast.

"To war."

Sczarni

The Frosthamar is a single-masted knarr with a square sail. It is similar to a Viking longship, but wider and with a deeper hull better suited to carrying cargo. And the Frosthamar is obviously loaded with cargo.
Sitting heavy in the water, she holds twenty four tons of weaponry, arrows and shields emblazoned with a flaming axe.

The captain is a grizzled north-man with a wiry beard, pale blonde hair and countless scars. This is Kargeld Odenkirk and he is, as promised, a ruthless mercenary with little thought of anyone but himself. His crew consists of a half dozen grim sailors who speak little of the common Andoran tongue.

"You will guard our boat all the way east, yes? he asks of Aerent, who he has decided is the leader of your group.

If answered yes, he grunts his assent. "Then I will take you to the cursed east past hope and life."
That is about the full extent of grim Kargeld’s small talk.

wisdom DC 12:
For all Kargeld’s grimness, the Frosthamar is a fine ship, seaworthy and strong hulled. Its clinker-built hull is resilient but flexible and well suited to surviving the rough icy seas of the southern and eastern seas.
It is smartly rigged and lovingly maintained. Kargeld, it seems, loves nothing save for this ship. And if you want to immediately earn Kargeld’s undying enmity all you need do is insult
her even once.


Male Strix Magus (Bladebound) 9

Wisdom1d20 + 1 ⇒ (9) + 1 = 10

Talon inclines his head to the man when they meet. Then takes a look at the ship. After a moment of inspecting it "That's a fine vessel, it looks like it has seen much and could tell a story as fine as any of us"

Sczarni

Kargeld looks at you as if he's just seen someone steal his boots - even though you were quite polite.

"The Frosthamar is a foul, mean b~#@$; and before long I'm sure you will see that for yourself. But she is my b%@*#, and if any of you speaks ill of her," with a mock bow, he continues "you are most welcome to swim the rest of the way."

He barely waits for all of you to come aboard before raising the plank and hoisting the sail.

he likes to dash-dash-star-asterisk a lot. being a foul-smelling, grog-swilling pig of a pirate, after all


Male Oread Monk (Hungry Ghost/Monk of the Sacred Mountain) 8 [ HP 73/73 | AC 22/19/20 | Fort +8, Ref +7, Will +10 (+2 vs. enchantment) | Init +1 | Perception +15 ]

Wisdom: 1d20 + 3 ⇒ (20) + 3 = 23

Oret decides it is best to keep his mouth shut regarding the boat. After all, he'd likely say something truly offensive, it may come to blows, and they still needed the captain and crew to get them there.

Once the journey begins, however, he can't help himself - he spends the first several hours leaning over the rear of the boat. I was meant to have solid ground beneath my feet. I am no undine, content with this false and fleeting stability.

It takes several hours, but he is eventually able to function normally, though he spends the majority of the time near the front of the boat, looking straight forward, breathing deeply of the crisp, clean air.

Sczarni

---The Journey East---

The first leg of the journey is placid and peaceful. Everyone has plenty of time to gain their sealegs and get acclimated to shipboard life.

The Frosthamar may be a fine ship, but it is not a ship that caters to delicate sensibilities. It has no cabins and everyone must sleep under the stars, with the rest of the crew. There are no garderobes or chamber pots. The crew simply relieve themselves over the railing.

The rations are hardtack and small beer, though Kargeld does intend to stop a couple of times to hunt deer along the wilder part of
the coasts.

It takes half a day to sail down the Varnyn River and out into the open ocean. The Frosthamar hugs the coast, and from the ship you can see countless farming communities and fishing villages go by. More than a few fishermen wave at the Frosthamar. Kargeld is always sure to smile broadly and wave back. "Yeeees, hello stupid peasant! Wouldn’t want ‘em to get suspicious, eh?" he explains with a glower.

The Frosthamar is not swift so heavily-laden and averages about forty eight miles a day. It takes a couple of days for the ship to pass along the southernmost tip of Andoran.


Male Strix Magus (Bladebound) 9

Talon arcs an eyebrow as Kargeld turns his back Well, so much for treating humans with respect

As the ship departs, Talon makes his way to the front and sits there, eyes closed and breathing the open air. After a long period of time he notices Oret make his way up, a little green. He grins "Don't like the feel of no ground beneath your feet? Can't say I share that feeling" Talon stands and takes his shirt off, revealing the bandages around his torso. He takes his knife and cuts them off, revealing his half-healed wings. With an effort and a grunt, he flares them out to their full size, a formidable wingspan. As the wind blows through them he has a smile that lacks the cruelty or sarcasm his smiles always have. "I actually prefer no ground" he says, then he leaps off the boat. His flying is slow and clumsy, but fly he does. After a few minutes he returns, stretching the sore and underused muscles in his wings and shoulders

After he does some of his stretches he leans over to his stuff and pulls out the sword they looted off the Knights body, again examining it. He runs his hand along the blade, then tests the steel with his nail. He occasionally mutters a few arcane words as he goes, watching the metal flare slightly in response

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Male Humong Propmaster 13 / Meatgrinder 7

That night...


Female | Half-Elf | 4 Rogue | 28/28

When Oret first comes
Arryn looks him up and down. He's perfect, she has to admit, to go in their strange group. "Hello, Arryn Lerash at your service, if you ever need anything, just ask" She says as she curtsies and introduces herself to him.

When on the Ship

Arryn goes to Caladwhen. She always admired her, for her spells. The whole zombie trick was amazing to her. "Hey Cala, I guess since we're gonna be working together, I wanted to talk to you... " She says as she rambles on for a while, while having a most one-sided conversation, leaving you little room to talk. After about 15 minutes of that, she will leave.

Pickpocket
To occupy Arryn's time, and practice her sleight of hand, when we all first get on the ship, Arryn will offer you a dagger to hold. The goal for her is to retrieve it without you noticing before you arrive at the destination. Make sure you include the DC (I'm pretty sure that's just a perception roll)
Just add a Perception roll and if you accepted it in your next post.

Current Time

Arryn walks to Talon after his dazzling display of his wings. "That was... amazing Talon... God, I'm jealous... I guess I've always dreamt of flying..." Arryn admires, as Talon plays with his sword.


Male Strix Magus (Bladebound) 9

"Thank you, but that was poor flying. Luckily I believe my wings will recover in time" he pauses as he glances at the sword "There's something compelling about this sword. It responds to my imbuing magic better than any other weapon I've used"


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

Wisdom: 1d20 - 1 ⇒ (9) - 1 = 8

Sindran stays squirreled away most of the time, trying to keep from being seen by the villages they pass. He seems preoccupied of late and can be seen rubbing the new scar on his neck when deep in thought.

Knowledge (religion) to recognize it as an unholy symbol, perhaps?

Nonetheless, it passes after a few days and he seems to carry himself anew with a fiery determination.


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

Approaching the docks, Caladwhen appears to have new minions at her side. The two lanky warriors are decked out in Scalemail, and brandish shield and sword. Both are at least six and half feat, towering over even Cala. On their heads are helmets that cover their faces, and dark cloaks are draped on their shoulders. They are menacing appearing to say the least, and in stark contrast to the white cloak now being worn by Caladwhen.

Walking onto the deck, she eyes the sailors coolly, as if to say don't try anything stupid, or you answer to the monstrosities behind me.

Wisdom Check: 1d20 + 3 ⇒ (3) + 3 = 6

Looking about the deck, Caladwhen listens to Odenkirk and rolls her eyes while walking past him and muttering in Elven.

Elven:
"Why do humans insist on ascribing gender and personality to what amounts to a pile of wood?"

Seeking out the most comfortable place she can find, Caladwhen settles down with her books leaving her minions to stand guard. She makes zero effort to engage with the crew or Odenkirk, and doesn't lift a finger to help on the voyage.

That night

Listening to Arryn at length, Caladwhen only smiles and interjects rarely. Where does the girl get all this energy? It exhausts me just watching her.

Overhearing Talon's conversation with Arryn, Caladwhen looks up and responds in a matter of fact manner

Auran:
"You will fly as once you my friend, I am certain. When my powers grow, I'll join you in the skies... I'll certainly enjoy it more than the blasted seas." Oddly, nothing in Cala's voice seems to suggest she is kidding about taking flight. "Now, would you like me to have a closer look at that sword? I'm adept at determining magical properties of such things.


Male Strix Magus (Bladebound) 9

Talon gives Cala a sideways glance "Flying without wings is advanced magic indeed. I had a...friend who could do that" he takes a look at the sword, then tosses it over

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Male Humong Propmaster 13 / Meatgrinder 7
Arryn Lerash wrote:

Pickpocket

To occupy Arryn's time, and practice her sleight of hand, when we all first get on the ship, Arryn will offer you a dagger to hold. The goal for her is to retrieve it without you noticing before you arrive at the destination. Make sure you include the DC (I'm pretty sure that's just a perception roll)

That's a cool idea for some leisurely exercise :) But just to be clear, if Arryn takes anything other than the dagger she gave you, you're of course within your rights to throw her off the deck. And you're free to decline, of course.

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

...Later that night...

everyone's perception (-10 for being asleep):

Aerent: 1d20 + 3 - 10 ⇒ (15) + 3 - 10 = 8
Talon: 1d20 + 4 - 10 ⇒ (7) + 4 - 10 = 1
Kargeld: 1d20 + 5 - 10 ⇒ (5) + 5 - 10 = 0
Sindran: 1d20 + 2 - 10 ⇒ (6) + 2 - 10 = -2
Caladwhen: 1d20 + 8 - 10 ⇒ (5) + 8 - 10 = 3
Oret: 1d20 + 9 - 10 ⇒ (12) + 9 - 10 = 11
Arryn: 1d20 + 11 - 10 ⇒ (10) + 11 - 10 = 11
sailor1 on guard: 1d20 + 4 ⇒ (8) + 4 = 12
sailor2 on guard: 1d20 + 4 ⇒ (5) + 4 = 9

ooh this should be fun

Arryn,Oret:
You are awoken gently, because your feet feel very cold. And, now that you're slowly coming to your senses; very wet.
And you hear...singing?!...some low-voiced trancelike humming, coming from the water?
You wonder if it's a dream, until the 3 small water elementals that boarded the ship (and splashed on your boots) notice that you're awake, and they try to push you over the side. In a flash, you notice one of the sailors wrestling with a forth elemental.
bull rush elemental 1 vs Oret/CMD21: 1d20 + 3 ⇒ (10) + 3 = 13
bull rush elemental 2 vs Arryn/CMD19: 1d20 + 3 ⇒ (17) + 3 = 20

Arryn goes overboard, causing a great big splash - awakening everyone to a surreal nocturnal scene.


Male Oread Monk (Hungry Ghost/Monk of the Sacred Mountain) 8 [ HP 73/73 | AC 22/19/20 | Fort +8, Ref +7, Will +10 (+2 vs. enchantment) | Init +1 | Perception +15 ]

Realizing the danger the crew is in, Oret immediately calls out to the others and lashes out at the nearest elemental.

Attack (Flurry of Blows, Power Attack): 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 + 7 ⇒ (1) + 7 = 8

Attack (Flurry of Blows, Power Attack): 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 7 ⇒ (5) + 7 = 12

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

As you are rudely awakened by the noise of struggling, and a humming sound to the south, the first thing you notice in the pale moonlight is the four water elementals who are pushing people off the boat into the water.

Arryn has gone overboard; Caladwhen's Draugrs are flanking an elemental; to the east two sailors are battling another elemental.

grey arrows : dolphins
white circles near boat : Tritons with either tridents or heavy crossbows.
white circle far south : chanting Triton, surrounded by a faint glow - obviously a caster type.

battle map - will be updated between rounds.

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Male Humong Propmaster 13 / Meatgrinder 7

--round 1--

FYI, there are 10 more sailors down the hatch bunked between the uncomfortable nooks and crannies between the crates.

Oret's sudden onslaught prevents the nearest elemental from flinging him into the water. One attack hits, reducing the elemental to spray.
Bam! one hit point left. It retreats back to the water on its turn later this round.

The draugrs (D1, D2) are battling it out with another elemental:
draugrs: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
draugrs: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
damage: 1d8 + 4 ⇒ (4) + 4 = 8
damage: 1d8 + 4 ⇒ (6) + 4 = 10 ooh that hurts

the sailors to the east are trying to survive their battle - they're clearly not used to this, and they flail their shortswords around uselessly.
atk: 1d20 + 3 ⇒ (10) + 3 = 13
atk: 1d20 + 3 ⇒ (4) + 3 = 7
dmg: 1d6 + 2 ⇒ (1) + 2 = 3
dmg: 1d6 + 2 ⇒ (1) + 2 = 3

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Male Humong Propmaster 13 / Meatgrinder 7

Anyone in the water needs to make a DC10 swim check before even considering doing anything else.

as soon as Arryn hits the water, the dolphin nearest her moves in, and bashes her in the face;
atk: 1d20 + 3 ⇒ (14) + 3 = 17dmg: 1d4 + 1 ⇒ (1) + 1 = 2

the other tritons aim their crossbows at various individuals on the ship, but they don't fire...yet.

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

phew! that's a big bunch of posts to get out. Your turns - except Oret who already did very well this round.


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

I can't see the map, but ideally I'd like to cast Cause Fear on the caster to try and get it to bugger off... but I only have a 30' range with that spell, so I likely have to use Sleep instead which has a 130' range/

Realizing the danger, Cala moves to get a good view of the caster to the south being careful not to move to close to the edge or too far from her Draugr minions.

With a squint that is filled with cool and quiet malice, Cala gauges her range and begins whispering familiar ancient elven incantations.

Casting either Cause Fear Will DC 17 or Sleep Will DC 16 depending on the range. Oh, by the way IB, to be fair the Draugr only add +3 to their attacks with one-handed weapons now. That was part of the trade off to make them tougher.

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

my bad; here's the proper map link!

For a moment, Caladwhen's spell is held off by a shimmering shield surrounding the Triton oracle - Caladwhen's will save vs the oracle's Sanctuary DC 17: 1d20 + 7 ⇒ (12) + 7 = 19 but she wills her spell through.
the Triton, surprised at the strength of Caladwhen's willpower, will save vs sleep: 1d20 + 7 ⇒ (6) + 7 = 13 dozes off, and disappears below the waves!

dang it!!

The two southern Tritons (white circles) see their leader drop below the waves, and chase after him.


Male Strix Magus (Bladebound) 9

I wwas actually going to see if I could sleep in the crows nest haha, assuming there is one

The commotion wakes Talon, and he reaches for his scimitar. As he prepared to jump off the crows nest he pauses, then drops the scimitar and grabs the longsword. He launches himself off the high point aiming at the elemental second closest to the back off the boat

Charge1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Damage1d8 + 6 ⇒ (2) + 6 = 8

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

haha, assassin's creed style again, eh? That's fine, I'll put you on top of the one that Oret is dealing with - the others are surrounded and the risk of hitting a friendly would be excessive.

a soft voice only Talon can hear whispers: 'chaaaarge...!' and you get the distinct impression that, at the last moment, the blade gently moved itself towards the thickest remaining part of the elemental.

The remains of the elemental splash onto the deck, cut to ribbons by your spectacular entrance. However, many more enemies remain...

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