Way of the Wicked - the Fall of Andoran (Inactive)

Game Master increddibelly

Andoran
Aldencross burns. A bugbear horde has somehow broken through the Wall!


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Male Strix Magus (Bladebound) 9

ahh crap my bad. yes my spell is related to the blood of devils, not demons. sorry i was a little rushed this morning. also, unfortunately i dont have any fire magic on hand, my main source of damage is shocking grasp


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

GM, With Thorn:
Sindran stifles the urge to explain that he just learned Infernal yesterday. The only sign the humiliation he feels is a forced smile. "I'll get to that."

Perception 1d20 + 1 ⇒ (10) + 1 = 11
Knowledge (religion) 1d20 + 7 ⇒ (2) + 7 = 9
Initiative 1d20 + 5 ⇒ (10) + 5 = 15

"That would be good advice if I could find it," Sindran responds, waiting until the globe is shattered before taking any actions.

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

Sindran:
Admitting you made a mistake is simply a way of saying that you now know more than before. Showing that you are a quick student earns an ever-so-slight smile and even slighter nod from Thorn.

and we're on page 13. let's hope no one dies };->

*** Combat, round 1 ***
mist : suck on Talon, gain extra move action from Blood Overdose, hide
Talon : bleed + heal.
Aerent : wait for light, then strike at globe
Cala : cast light.
Sindran : delaying.
Arryn : ?

As Cala's spell flares up, Aerent can spot the black globe in the center of the chamber. He doesn't hesitate and strikes hard at its surface. The volcanic glass seems to resist somewhat, but in the end it shatters at his strike, causing the darkness to fade.

You can now all see the room for what it is. hundreds of holes in the floor, most of which show small red specks, lead into a 1ft high crawlspace underneath the floor. The red mist can be seen clearly, lurking there, waiting for another opportunity.

It will be extremely hard to reach it, as the holes protect it from most weapons. A rapier would fit through the holes, but it'd be quite difficult to surprise the vampiric mist with a strike (i.e. it has improved cover).

Now that it has fed, the reddish Mist seems much more solid, almost spungy, similar in consistency to thick foam. It bubbles in fury as it sees its beloved darkness shattered to bits.

Aklo, hissing:
argggggg.....suffehhhhh

You can tell it's a good thing that you've started a light source, because you now see that both doors leading out have been barred in a very subtle way. It'd have taken you a long time to fumble around in the dark, and the mist would've sucked you dry well before the doors would open.


Male Strix Magus (Bladebound) 9

Slightly pale and pressing his wound, Talon says through gritted teeth"I suggest we burn that thing before it decides to attack again" Talon makes a mental note to get some different types of damage in his selection of spells


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

"Allow me."

Sindran steps in front of the mist and splays his blackened hands, chanting something primal as his fingers starting glowing a dull red. "Svihda"

Cast 1st (5/6): Burning Hands

Reflex DC 16 (halves)
Damage: 2d4 ⇒ (1, 2) = 3
If reflex failed, set on fire for 1 fire damage/round for 1d4 ⇒ 2 rounds


Female | Half-Elf | 4 Rogue | 28/28

Initiative: 1d20 + 6 ⇒ (17) + 6 = 23

Round 1

"Hey guys, might we be able to use this?" I say as I fumble around in my pack, producing a flask of acid.

(Pretty sure that's a full round action, but if not, and someone says I should try using it, Arryn will try to pour it into a hole above the creature)

Attack: 1d20 + 5 ⇒ (18) + 5 = 23 (vs Touch)
Damage: 1d6 ⇒ 5
(Also, not to sure about how I would do the Attack because I'm not throwing it, but did it the same as throwing Splash Weapon pg 202)

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7
Sindran Eithe wrote:
Sindran steps in front of the mist Cast 1st (5/6): Burning Hands

Ooooh you are so lucky it needs a move action to get above the holes, before it can make attack of opportunity.

reflex save dc16: 1d20 + 5 ⇒ (14) + 5 = 19
Even though the mist fades out of the way of Sindran's fiery burst, it is still caught in some of the fire. Amazingly, the spungy form seems to be a good fuel - it burns wickedly. which is to say, it is vulnerable to fire!

The fire distracts it so much, that Arryn is able to drip the acid from her bottle directly into its path. The resulting smell of burning blood is absolutely gruesome.

resolving damage:
Fire damage 3, made save so half = 2, + 50%(vulnerable) = 3.
It burns for 2 rounds = 2 more fire damage, +50%(vulnerable) = 3 (I've taken the damage now so we won't have to remember)
Acid damage 5
11HP off. It loses Blood Overdose. Darn.

GM notes:

1d8 ⇒ 4
1d8 ⇒ 7

***round 2 starts***
Both weakened and agitated by Sindran's fierce assault, the mist moves in to get a taste of his blood.
Atk Sindran: 1d20 + 5 ⇒ (19) + 5 = 24
Bleed: 1d6 + 1 ⇒ (5) + 1 = 6
Suck: 1d3d6 ⇒ 1

The half-orc's blood restores the mist's strength, but only *just*. Unfortunately, the mist doesn't have enough time to feed until its greater strength returns. only 1 more hp and it would've had a chance to get away...unfair :( Well, now it's your turn. Go get it! It's right in front of Sindran, above the floor.


Female | Half-Elf | 4 Rogue | 28/28

Round 2

I pull out my rapier, and move near the creature. I jut forward, looking for a good stab.

Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 + 2 ⇒ (3) + 2 = 5


Male Strix Magus (Bladebound) 9

Eyes flashing, Talon's eyes dart around as he begins channeling a spell "Inufuelable"

Spell:
True strike on himself

As the spell finishes he immidietly begins chanting another one

next round that is

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7
Talon Dalkar wrote:
Talon begins channeling a spell

The mist crawls up close to Talon, as if to strike, but then reconsiders and the opportunity is gone.

casters, you're going to need to explicitly mention that you're casting on the defensive (roll 1d20 + your concentration vs 15 + 2x spell level) or taking a 5 ft step to get out of range; if not, from now on, I will make an attack of opportunity if you don't. Talon, you mentioned you are casting again; I'll let this turn slide, but your next spell is at risk.

Arryn strikes - but she is unable to determine the anatomy of the creature, and the spungy substance allows her rapier to simply pass through without doing any damage.
This mist is getting annoying.

the thing has damage reduction due to it not having any real shape whatsoever. Magic seems to work quite well.

int DC12:
You've seen several torches in the hallways so far. that might work to keep the damn thing away.


Male Strix Magus (Bladebound) 9

Oh i wasn't sure if i was out of range because I went next to the wall. mmk ill make a roll for next turn

Def1d20 + 3 ⇒ (10) + 3 = 13

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7
Talon Dalkar wrote:
Talon gets back to the wall where hopefully the mist will have more trouble reaching him

oooh I missed the above bit. you're absolutely right, you're in the clear!


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

Won't be able to get on until later tonight so assume I'm just going to cast magic missile

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

I assume you'll want to take your original (max) roll ;)


Spoiler:
Hu (M) AnP 7; hp 58; F +10, R +9, W +9; AC 21, t 11, ff 20; Init +7; Per +9; CMD 22

Aerent attempts to stab as much of the spongy mist as possible.

Attack, trident, Power Attack: 1d20 + 7 - 1 ⇒ (14) + 7 - 1 = 20
Damage, trident, Power Attack: 1d8 + 6 + 3 ⇒ (8) + 6 + 3 = 17


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

It catches on fire? It should have succeeded on that save, so it wouldn't have caught on fire unless it's just that vulnerable or summin' (Burning Magic only makes the target catch on fire if it fails a saving throw). As to 'Suck', is that additional damage on me? And just wanted to say that the healing from Fire God's Blessing counts as healing to stop Bleed damage.

Though if it still does catch on fire, the fire damage is dealt at the start of the enemy's turn which means I get healed before the Bleed effect was put on me so I take damage anyway. Heh.

Intelligence 1d20 + 3 ⇒ (14) + 3 = 17

Sindran was about to consider getting the torch to save his spells when the mist attacks him and drains his blood. He snarls and moves to retaliate, ignoring his wounds as he thrusts his hands forward, taking a few steps back to get most of the mist within his range.

5-foot step back
Cast: Burning Hands
Reflex DC 16 (halves)
Damage: 2d4 ⇒ (3, 2) = 5
If reflex failed, set on fire for 1 fire damage/round for 1d4 ⇒ 2


Male Strix Magus (Bladebound) 9

I can't wait until i get spell hex feats. ill start criting with spells and creating spellblights lol

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7
Sindran Eithe wrote:

1) It catches on fire? (stuff)

And 2) healing from Fire God's Blessing stops Bleed damage.

1) oops, it doesn't catch fire. Well, it's pretty tough to kill, so let's call it a lucky shot and keep the damage. I'll remember the proper use of the mechanic for the future.

2) The bleed effect only lasts 1 turn. I guess it's just a mechanical way to explain how a vampire mist gets a chance to drink. When it hits (touch attack), it deals 1d3 CON damage + 1d6 + 1 hp ('bleed') damage. -2 CON = -4hp at level 2, so it's quite a dangerous creature.

*** round 2 actions ***
mist - feed on Sindran, unable to move down through the drain
Arryn - stab, miss.
Talon - near wall, True Strike on self
Aerent - skewer mist with trident
Cala - cast magic missile
Sindran - cast burning hands

resolving damage:
Aerent: 17-5 => 12
Sindran: reflex: 1d20 + 5 ⇒ (18) + 5 = 23 => 5 / 2 = 2, + 50% = 3, does not catch fire ;)
Cala: 5

Aerent's powerful strike would've killed many lesser creatures in a single blow, but the mist is surprisingly resilient. Damage reduction 5/magic
Simultaneously, the magical barrage of Caladwhen's and Sindran' attacks causes shreds of the mist to evaporate, and some areas of the spungy texture look distinctly crispy.

GM notes:

4d8 + 12 + 4 - 11 + 7 - 20 ⇒ (4, 2, 2, 1) + 12 + 4 - 11 + 7 - 20 = 1

The mist realises it's the underdog, and uses its turn to double move the hell away from you. under the floor, corner furthest away from you.

Aklo:
cursessss fleshhhlingsss

Whenever you move, the mist keeps moving to the place farthest away from most of you. You've won!

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

new map

Removing the bar from both doors takes two strong men...sorry, individuals...only a minute. The fragment that remains of the mist cowers under the floor, near the southern wall, unless you're willing to spend a spell to kill it.

The short passage leading north ends at another wooden door. Unsurprisingly, the doorway is inscribed with yet another platitude: "Cruelty is a tool, not a pastime. Be ruthless to thy enemies but reward those who serve thee well."

perception dc 20:
the room on the other side is dead quiet. Then, out of the blue, you hear a single wail as from a blubbering child.

To east exit of the formerly-dark-room(3) reveals a winding passage ending at a wooden door. This doorway is inscribed with "The chosen are revealed by their might. The weak deserve no sympathy."

perception dc20:
you can hear a very soft sound from beyond the door, similar to the scraping of metal on metal.


Spoiler:
Hu (M) AnP 7; hp 58; F +10, R +9, W +9; AC 21, t 11, ff 20; Init +7; Per +9; CMD 22

Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Perception: 1d20 + 3 ⇒ (18) + 3 = 21

Aerent listens at both doors before moving to the north one. "I hear what see to be a child here. There is metal scraping upon metal beyond the other. I think north first, and given the inscription, let us be patient with what we find within. "

He opens the north door.


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Female | Half-Elf | 4 Rogue | 28/28

Perception: 1d20 + 10 ⇒ (9) + 10 = 19
Perception: 1d20 + 10 ⇒ (9) + 10 = 19
WOW

Arryn looks around, disinterested in the next room. She pulls out one of her many daggers and begins playing with it. When Arent suggest the next room, without looking up she grumbles "Sure whatever, aslong as I can actually see..."


Male Strix Magus (Bladebound) 9

Talon snorts "This may be a twisted game but I'd be rather surprised to find a child" Talon marches in behind Aerent, weapon drawn

i WILL use this true strike on something lol

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

There is only one thing in this room – a torturer’s rack.

This cruel implement is functional and ready for use but currently empty. The chamber is lit by an oil lantern that hangs from the center of the room. In the southwest corner is a door marked 'tools', and the tools cupboard is currently generating some muffled and quite desperate vocal sounds, as Aerent boldly steps into the room.

Anyone opening the closet, finds:
this lad hiding inside, utterly locked in the grip of fear.


Spoiler:
Hu (M) AnP 7; hp 58; F +10, R +9, W +9; AC 21, t 11, ff 20; Init +7; Per +9; CMD 22

Open the Tools door.

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

shaking, the lad manages to blurt out: "AAaagh! Nooo! who...who are you?!"


Male Strix Magus (Bladebound) 9

Talon takes a glimpse at the lad, checking for any weapons "Just a little traveling group. So tell us, what are you doing down here?"


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

increddibelly wrote:
-2 CON = -4hp at level 2

I think you mean -2 CON = -2 HP at level 2. (-1 penalty for every -2 CON damage with HP damage = penalty * HD [-2 = -1 * 2].

Sindran casts Cure Light Wounds on himself as he waits for the others to decide. He also takes a torch from the hallway.

When they've gone on their way, the half-orc gives one last snarl at the mist before following.

Take lit Torch from hallway.
Cast: Cure Light Wounds (3/6)
Heal: 1d8 + 2 ⇒ (7) + 2 = 9
HP: 11/11!

Inside the room, Sindran watches as Aerent opens the Tools door, revealing the lad.

In response to his question, the half-orc answers, "I'm Sindran. Then, thinking on the inscription on the door speaking of Cruelty as a tool and the lad being behind the Tools door, he continues, "Would you happen to be Cruelty?"

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7
Sindran Eithe wrote:
I think you mean -2 CON = -2 HP at level 2.

er...yeah! thanks!

"c..cr...cruelty?! whawa-what kind of stupid name is that? NO NO NotStupidIDidn'tMeanItThatWayIJustTalkTooMuchWhenI'mNervous."
Fortunately, he self-disciplines his rambling, and loosens his shoulders in an effort to calm himself.

"My name is Timeon - Timeon of Balentyne. I am sir Balin's squire."
He seems quite proud of that. However, mentioning the name of the inquisitor who helped get most of you convicted, is probably not the wisest plan; it seems more likely to be the quickest path to a very short but spectacular rest-of-his-life.
He is quite oblivious to your rising anger, however.
"Ohh, I hope my master has escaped this terrible mad house!"


Male Strix Magus (Bladebound) 9

Talon's amusement causes a wry smile to cross his face "Well isn't that something, the very squire of Sir Balin, eh guys?"

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

"yes!...we...we were captured! Oh, why has Sarenrae been so cruel to us lately? Do you think she has forsaken us?"
The kid descends into an avalanche of sobbing.

Sense Motive DC15:

The poor thing is in the middle of a mental breakdown, as well as a crisis of faith.

Sense Motive DC20:

With some diplomacy, the boy could be made to see that Asmodeus is more Lawful than Evil (keeping true to his word no matter what) and Sarenrae is more Good than Lawful (sacrificing pawns for The Greater Good)

Knowledge Nobility/History dc 17:

The Balentyne family is a lesser noble family, holding estates to the far east of the Land. The name is best known for the fort (fort Balentyne. their lack of modesty has always been a character flaw) they maintain at the Watch Wall, running along most of the east border of the country, prevent wild creatures or Taldorans from crossing the border.

new map


Spoiler:
Hu (M) AnP 7; hp 58; F +10, R +9, W +9; AC 21, t 11, ff 20; Init +7; Per +9; CMD 22

Sense Motive: 1d20 + 3 ⇒ (15) + 3 = 18
Knowledge (nobility): 1d20 + 4 ⇒ (6) + 4 = 10

How old does Timeon appear to be? Rough estimate is fine.

Aerent's face registers his disgust, "Get out of that closet, boy. What do you know of this place?"


Female | Half-Elf | 4 Rogue | 28/28

Well, Have to become an assassin somehow :D

Sense Motive: 1d20 - 1 ⇒ (16) - 1 = 15

Arryn looks up, with a strange look in her eye. She pulls out her rapier, and looks to Sindran for approval, by motioning to the boy with it. If and when she gets her approval, she will as calmly as she can, strike the boy.

Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Sneak Attack: 1d6 ⇒ 5


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

Hey, you can kill someone else less plot-worthy! Like I dunno, random villager or summin'. Plus, we can never have too many minions! He seems interestin' especially if he is who he says he is.
Sense Motive 1d20 + 4 ⇒ (20) + 4 = 24
Score!

Sindran smiles as he regards Timeon. A valuable source of information—and one in a vulnerable state that can be manipulated. It seems too opportune and it makes him wonder how this was set up.

When Arryn signals him, he jerks his head in a negative. Best to keep him cooperative and friendly.

With Talon and Aerent taking the boy's attention for the moment, he looks at the boy carefully, trying to decide how best to approach him, seeking out things he can exploit. Similar to Ron, he notes, but so different. A debt would work in both cases, which is his expertise, but this one has more pride, of his position and place. Shaking the foundations of his identity more seems fruitful.

He tries to remember what he knew about Sarenrae and how best to use it against the boy.

Knowledge (religion) 1d20 + 7 ⇒ (1) + 7 = 8
Ouch.

The knowledge escapes him, only recalling the very basics. He knows he's researched much about Sarenrae and Asmodeus—after all, they both dealt with flame—but trying to cram too much information into his mind recently has muddled his thoughts. Doesn't matter, the basics were more than enough. He had other approaches.

He raises a hand, trying to signal the others to let him take care of it. He just needed one break. He could get information later, he just needed him to trust them. Trust him.

"Calm down," he says to Timeon, keeping his voice low and soothing. "You are safe."

"You are safe now," he repeats, adding a tone of insistence. "Here, with me." Good idea to plant the idea that his safety was linked to his proximity. Same thing he did with Ron, could come in handy later.

He repeats it until the sobbing has lessened, same tone of voice. Tedious and completely predictable, but necessary. He bites down on his impatience. It's been too long since he's done this kind of job. It was thankless, sometimes, but he needs him here and now. Needs him to listen to what he's saying, to focus on him.

He immediately switches tactics once he sees Timeon focus on him. He didn't want him too focused. Off-balance was good. "You're safe here, right?" Right? Just get him to agree. On anything. Leading rapport.

"You think Sarenrae has forsaken you?" Right, he insisted, pushing the word at the lad. Right? I'm right, aren't I? Agree with me. "She left you to die?"

Diplomacy 1d20 + 10 ⇒ (17) + 10 = 27


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

My apologies, I have had limited access to the Internet and will until this evening, so I'll post in full tonight. Gone skiing!

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7
Aerent Sephim wrote:
How old does Timeon appear to be? Rough estimate is fine.

This boy simply cannot have reached his 18th birthday yet.

Sindran wrote:
stuff

I liked your post a lot. stuff like that adds to the game. cool!

"Safe...? ...no! They came in here earlier, looking for me. A man with a deep voice and...and.. a lustful...woman. They were talking about the other rooms and how I couldn't be there andIWasSureThey'dFindMe - but they left" another sob-a-thon ensues.

int DC 20 / sense motive dc 20:
Could he mean our friend the Cardinal and Tiadora?


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

Thanks!
Sense Motive 1d20 + 4 ⇒ (17) + 4 = 21

Sindran closes his eyelids so Timeon doesn't see him roll his eyes. At least that told him Cardinal Thorn and Tiadora were the ones who set this up. He takes note of the emphasis on lustful.

"Yes, they left," Sindran says, placating. 'They' to keep him separated from the rest. He didn't need him to like them. Just him. Trying to convince the boy that every one of them was as kind and innocent as newborn foals was a task too laughable to contemplate, especially in the time he's given. Let him hang on to his fear of them. Just not him. A slight irk of annoyance enters his mind as he thinks if that was a betrayal of the rules, but he wasn't actively doing anything against the rules of the contract. Infernal contracts were much more complicated than the ones Sindran was used to. Ugh. "They left. You're safe now, here, with me." Get him back to here and now. "You should get out of the closet. I'm sure it isn't comfortable there, right?" A suggestion, a request, get him to comply.

Sindran tries an easy smile. Tedious.

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

Timeon tries a self-conscious laugh. "hehe, it would feel good to stretch my legs again...oh the things they were saying...That witch said no one could ever escape these chambers of doom because of...>shudder< do you think metal snakes even exist?! and " He flushes, as if confessing to Sindran, " screaming mushrooms!! - I must be crazy. You - but... you are real, right?? right?!oh master Balin why have you left me here... Do you think he's still alive in here somewhere?"

Sindran:
your rolls were high enough that you've figured out the truth, except you (the player) drew the wrong conclusion. So instead of sending you on a wild goose chase, here's what Sindran has deduced:
Tiadora and Thorn have chased Timeon into this room, for some reason knowing this would be the place he would go. Then, they came in, 'searching' here for Timeon, and poor Timeon overheard them talking. This is an elaborate ruse to spoonfeed information to Timeon, making him a tool. A pretty impressive manipulation, although the lad is just an inferior youngling.


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

increddibelly:
That's what I concluded too; not sure which part in my post led you to believe that I thought otherwise. Possibly where Sindran is lying by omission or on technicalities? But thanks for the info! Always nice to be backed up. :D

"He might be," Sindran replies, because it could be true, couldn't it? He didn't know if he was. "I'm real. Metal snakes and screaming mushrooms, you say? They might be real too. What else did they say?"

Metal snakes and screaming mushrooms? Hmm.
Knowledge (nature) 1d20 + 4 ⇒ (13) + 4 = 17

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

sindran:
meh. probably the part where you mention contracts. Anyway I'm posting as quick as I can during my family's potty breaks as we are watching a movie so I should probably take more time to read. I just don't like players being misinformed.

Timeon finally steps out of the closet and gets his first good looks of you all.
He promptly notices the asmodean jewelry given to you by the Cardinal.
assuming one of you is openly wearing it; Aerent seems very likely

"NOOOO! Devil worshipers! I'm not saying another word!!! Sarenrae help me, I'm not telling you anything those two said! You won't get anything from me!" and he actually looks like he means it, except the image is broken by the furtive looks towards the exit of the room.


Female | Half-Elf | 4 Rogue | 28/28

I look to the boy, with pity. Can't let him get away, now can we? I think to myself, as I put myself between him and the door.

"Come one kid, we're just people. We didn't hurt you did we?" I say as I slowly think through my words. "Why judge us so? We have not done anything to you that is harmful. We are all just trying to get out of this crazy place. Wouldn't that be nice? Just listen to us, and we can get you out of here." I say, trying to follow Sindran's lead. Trying to stay genuine, I look him in the eye with a pleading look, as if I want to protect him, as if we all want to protect him.

Bluff: 1d20 + 7 ⇒ (5) + 7 = 12

"Come on. We can't let a kid like you get lost down here. Just stick with us" I repeat, as I motion to Sindran. "Does he really seem so mean?

Bluff: 1d20 + 7 ⇒ (11) + 7 = 18

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7
Arryn Lerash wrote:
"Does he really seem so mean?

Sense Motive vs bluff: 1d20 - 1 ⇒ (14) - 1 = 13

"well....noooo....but..."
Sense Motive vs bluff: 1d20 - 1 ⇒ (2) - 1 = 1 oh WELL done Timeon. You Moron.
"I'm not supposed to talk to you... Aren't you Asmodeans all evil and dangerous? I don't understand...Sarenrae says... but..."

Then, Timeon has an epiphany.
"Sarenrae says you Asmodeans kill and slaughter, but you've only been nice to me - and Sarenrae promised to protect me, and look where I ended up!" looking sincerely upset, he adds : "That's just mean of her!"

Due to his sense motive check result of 1, he's fallen for your glibness. Hook, line, and now it's up to you to deliver the sinker :)


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

"It is mean of her, isn't it," Sindran agrees, affirming his opinion. "You'll find things aren't so simple." Or rather, he hoped he really was that simple. "You shouldn't always listen to what they say." They, always they. Don't mind that you're listening to him. "You're smart enough to decide for yourself."

"How about you come with us for now, eh?" Sindran smiles again at Timeon. He was aware he didn't have the most appealing face, but he wasn't going for 'handsome' here. Just a standard 'harmless'. You can trust me. "It's better than being in the closet."

I mean really, the closet jokes. Come out of the closet, Timeon!

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

Timeon gets brave "Okay, I'll help you, but I'm warning you; don't hurt me or I'll run away and leave you here alone."

would you like to investigate the room any further, or move on to the room? For the record, you are allowed to leave the dungeon and rest, but with (3d4 + 12 ⇒ (2, 3, 4) + 12 = 21) hours remaining out of the 24 hour deadline, anyone can see that you're not going to find the Silver and Sapphire amulet you're supposed to find here, by resting.

Liberty's Edge

Quietly, the heap of feathers on Cala's shoulder mutters : "yes, that would be terrible..."


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

Looking to the Raven, Cala smiles ever so slightly and whispers to him "Hush now, no need to scare the lad."

Attention returned to the squire, Cala takes on her more friendly and mildly flirtatious persona, similar to the tone she took with Ron. Placing her hand gingerly on his shoulder, Cala finally speaks up "Now there Timeon, I think you're starting to see clearly. I happen to believe none of them particularly cares what happens to any of us, so let us not talk of Asmodeus or Saranae." With a inviting smile, Cala looks the squire square in the eyes "So then, why don't you accompany my friends and I?"

Back finally. What a busy couple of days. I'll post again late tonight.


Male Strix Magus (Bladebound) 9

Im still following along, Talon finds the situation interesting but feels no need to insert himself in

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

"well...okay. Thanks for rescuing me...I guess...C..Can I please not go first..?"

Timeon tags along, but he's still feeling a little shaky. To keep things moving, shall we move on to the next room?

Remember, upon the doorway of the next chamber was the following inscription: “The chosen are revealed by their might. The weak deserve no sympathy.”

The chamber is lit by an oil lantern hanging from its center. To the south is a barred door. The bar is heavy but can be lifted in about 10 seconds.
The most important element in the room, however, is a pair of these metal cobras, who raise their metallic heads, hissing in obvious threat.

int / knowledge arcana/nature DC 15:
these are mechanical constructs. the craftsman's ability is impressive - these are absolutely beautiful creations, made from gleaming metal unlike anything you've ever seen. They also seem quite dangerous, and protective of the south exit.


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

Knowledge Arcana: 1d20 + 10 ⇒ (8) + 10 = 18

Observing the mechanical monsters for a quick moment, Calawhen takes a cautious step backward while reporting to her comrades "These are constructs, so a lot our magic will be of no use. They are also quite tough, hard to kill by any standard means."

Pausing a moment, Cala focuses on the fangs with through squinted eyes "Don't be surprised if they've also built with poisonous fangs... that's how I'd design them."

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7
Caladwhen wrote:
Don't be surprised if they've also built with poisonous fangs...

knowledge nature DC 13:
Their natural analog has venom glands behind the eyes. You'd expect these to have a reservoir in the same general area.

Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

Sindran walks next to Timeon and soon arrives at the next chamber where the cobras are.

"I guess metal snakes do exist," Sindran says to Timeon, cautiously putting some distance between him and the creatures. "We should be prepared for screaming mushrooms too, then. What other creatures did they mention?"

He listens to Caladwhen's comments as he observes the cobras.

Knowledge (nature) 1d20 + 4 ⇒ (20) + 4 = 24
Knowledge (nature) 1d20 + 4 ⇒ (13) + 4 = 17

"Very lifelike," he adds. He notes the constructs haven't attacked yet. "The venom glands would be behind their eyes if they're anything like real cobras. With the craftsmanship and attention to detail, it would seem likely. Shame we have to destroy them."

Who else thought of Dan McNinja with squirting poison from eyes?

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