Variel's Reign of Winter

Game Master Neltji

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combat map update


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Reaching a decision it seems that Helgash, Greta and Duardlara will bring Bragda out while the others remain here to search the area and maintain their position. Bragda looks startled when she sees the 3 of you approach but such is her relief at getting out she doesn't say anything other than to answer Duardlara's question. There were 6 of us originally. 3 of them died in the initial assault. The other 2 and I made it to the house but they succumbed to their wounds and died shortly after.

You easily can escort her out of the forest. When you reach the edge Bragda looks like she is going to say something about you coming with her but stops. she looks at Greta in wolf form, Helgash wish his plethora of weapons and Duradlara's cool demeanor and says, Screw it. You are not suppose to be here but I am not going to raise a fuss. I never saw you and you never saw me. Got it! Now get lost.With that she turns and quickly leaves the market square.

Those searching the house do you want to make perception checks please.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Perception: 1d20 + 6 ⇒ (16) + 6 = 22


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Monkey see, monkey do!
Perception: 1d20 + 17 ⇒ (12) + 17 = 29

Beck gingerly looks around in the house, climbing up into a window and along the rafters, avoiding the floor with his bare feet, cause i got a climb speed, and I ain't afeared to use it


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Venja peers through the windows before following the others inside (if they go inside that is).

perception: 1d20 + 12 ⇒ (15) + 12 = 27


Inside the house are the bodies of the two human Winter Guards of Bragda's patrol who died here from their injuries. Much of their equipment is of little value, but the following items can be salvaged: a masterwork composite longbow (+2 Str), three potions of lesser restoration, and an Efficient quiver holding 10 +I cold iron arrows and 30 normal arrows, 3 potions of cure light wounds, 3 potions of resist energy cold, 4 alchemist fires.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro snaffles the arrows


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

When we return, D'lara will be interested in the Efficient quiver if our primary archer already has one.

The escort team will return into the trees after watching the Commander disappear. Duardlara looks at the clearing where the Hut resides in an attempt to evaluate whether anything has changed with the falling of the fey they defeated earlier.

When they reach the hut, she is curious about the wounds on the two fallen warriors. "If the rumors were true, she's been here for a while. I expect she got hungry..."


Good call Duardlara about the Hut clearing...

As Duardlara passes by the reality syphon it seems to her that she can see a bit clearer into the clearing where the Hut is sitting.

The bodis show signs of combat wounds but they do not seem to have been eaten...yet. The house is devoid of food though and it probably wouldn't have been long before Bragda resorted to eating her fallen.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Yea can have the quiver if ya want it. So where we headed next?


Options are to go west or backtrack to the entrance and go west from there.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

"The area around the magic hut seems to be better. I suspect we will find another fey like the one with the floating rocks. Maybe two."

Collecting the efficient quiver, thanks.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

West


[ooc]Going back to the hospital. will update when I can. In the meantime here is the next map.[/ooc[

Map update for next section


Moving onward to th west of Bragda's house the group sees a flickering light in the twilight of the forest. Cautiously approaching after a few twists and turns you see a welcoming sight before your eyes. Another house sits easily on its foundation as the forest has sprung up around it. In front of the house is a roaring fire keeping the perpetual cold away. Sitting around the fire drinking and carousing are 4 couples: the men appear to be merchants while the women are 4 drop dead gorgeous red heads. As soon as the py see you they all look at each other before 1 of the women stands up and motions you forward. Hurry strangers and join us before the strange creatures of the forest spirit you away. We have food and drink aplenty. Join us while we celebrate the end of Golarion as what else could explain this strange world we now find ourselves in.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Not suspicous at all.


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

beck gives them the Monkey-eye

Sense Motive: 1d20 + 5 ⇒ (5) + 5 = 10
someone should invest in being really good at that skill


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Retcon - D'lara is scouting stealthily by default.

Stealth: 1d20 + 13 ⇒ (19) + 13 = 32

Sense Motive: 1d20 + 5 ⇒ (13) + 5 = 18


Ok so they don't see Duarldara at first but nothing she sees gives her pause initially.

Duardlara:

While their words and actions hold true the men seem off to you. Either that are so completely drunk that they don't really know what is going on or the women have some control over them. Also from what you have experienced in the woods thus far it would be difficult to be safe iPhone without some form of protection within the men are incapable of right now.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

DM Variel:
I get that I think something is off, but your phone's(?) autocorrect throws me off - I'm not sure exactly what you meant to type.


Lol, stupid autocorrect, iPhone should be 'in a home' and within should have been which.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Sense Motive: 1d20 + 5 ⇒ (11) + 5 = 16

Helgash's eyebrow raises impossibly high at the apparently relaxed scene amidst all this chaos - "Indeed" - he comments at Jetro, his attention focusing beyond what the eyes can see, to search for evil auras amongst these people.

Using Detect Evil.

He does take the lead though - "Well met" - he calls out - "You have managed to remain safe?"


Helgash see the above spoiler to duardlara. You do not detect any evil.

The women laugh easily, We have been safe thus far. The fire seems to keep the woodland creatures at bay. That and perhaps they see our numbers and stay away.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara remains hidden for now. She enters the clearing before the others and circles to the right. She is crouched near the tree border in E21, if that's reasonable.


Sounds good Duardlara. I assumethat you are letting the others take the lead and going to be the surprise if there is need for 1.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

That's my intention, yes.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro idles some, waiting for a sign from Helgash.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Venja scowls... they look innocent enough, but their expressed pleasure at the 'end of Golarion' and their mention of this being a 'strange world' indicates to her that they are perhaps not of this world... perhaps demons or fae creatures. She wracks her brain trying to place what they might be, these crimson-haired women...

know planes: 1d20 + 11 ⇒ (12) + 11 = 23


Venja give me a knowledge nature check instead please.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

know nature: 1d20 + 9 ⇒ (14) + 9 = 23


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Nature: 1d20 + 11 ⇒ (3) + 11 = 14
Beck eyes the group as well


Venja you realize that these capricious women are fey creatures but what exactly they may be is difficult to tell as many fey take on a human guise. While these fey may not detect as evil, like most fey they have abstract views of what is considered evil or not and have a tendency to wear emotions openly if angered or aroused.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Venja whispers to the others... "They are fey but I know not what kind as they seem to be in a human form right now... they might be capricious even if not evil... be cautious."

She casts detect magic to see if the silent men are enspelled or enchanted, then, to the women she says "Hello... I'm glad you've managed to keep the wildlife at bay... who are you and how did you come to be in this strange place?"


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro mutters. Might be in cohoots with that thing that was floating all those rocks. That means we'll have to deal with them somehow to get further.


You can see a path that continues west beyond the fire but not what is over in that direction.

Venja, women introduce themselves as Elzibethe, Joliphetta, Mara, and Kiara. We have been with the men for a while now. When the trees appeared all around we found this oasis and shelter. The men have bee gracious hosts and we have enjoyed their company greatly. Come join us.

The men are under a enchantment spell and the wine that they are drinking appears to be magicl as well.

Venja:
As they are talking to you, you feel a strong urge to come forward to accept the drink. Will save DC 15 compulsion effect.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

will save dc 15: 1d20 + 7 ⇒ (18) + 7 = 25

Venja feels the slight compulsion, shakes off the urge to join them. "I would join you for I would love to speak with you more, but I must stay with my companions... How long have you been here? and do you know what lies outside these woods?"


As far as I know by now there is nothing beyond this wood. It may have taken up all of the world by now. It seems like we have been here forever. If you wish to join us then bring your companions as well. There is plenty of drink for everyone.

sense motive dc 14 :

1d20 + 11 ⇒ (3) + 11 = 14 the statement is a half truth. They seem sincere that they don't kno anything beyond the wood but they have only been here for a few days.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

sense motive dc 14: 1d20 + 3 ⇒ (17) + 3 = 20

"Surely it only seems like forever, these woods haven't been here that long, this is a market square in a city after all... how came you here?"


Quite simply we walked from the direction Yu came from till we found this house. Once we arrived and settled down with these gentlemen we have no urge to go elsewhere.

Venja:
You can tell they are not answering your questions directly and giving vague answers. Clearly they came from the first world as well.

Duardlara is hiding, anyone else joining in the conversation or just hanging back behind Venja?


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

"I see... well, we do have something we're seeking in these woods, so I'm sorry we don't have time to join you, clearly your fire must be warming. Thank you for the invitation though."

Quietly to her friends she whispers via the message spell "We should go around them, give them a wide berth, they tried to compel me to join them, and feel that would be a bad idea... I'm not sure what kind of fey they are but they have clearly enspelled these men, and we don't want that to happen to us."


Will let the others respond first before anything else goes on...


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Beck snorts twice in agreement and moves along the treeline, climbing and swinging along the branches, but still wary and ready, just in case...


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro grunts and narrows his eyes, remembering where his cold iron arrows are and leaves with the others, ready to open fire if the fey get hostile.


Venja, Jetro, Greta and Helgash I need you all to make DC 15 will compulsion saves please or feel pulled towards taking a drink from the women's wine flasks.

If you consider this an attack then please respond accordingly with a surprise round action.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Will: 1d20 + 3 ⇒ (1) + 3 = 4
Hurr durr

Well now, it seems unneighborly to leave without a drink. Jetro goes over for some wine.


The women graciously invite you over to the fire. Please sit and relax. It is warm enough here. Take off your winter jackets and enjoy yourself. One of the women brings you the wine and tries to sit on your lap as you drink.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

will save dc 15: 1d20 + 7 ⇒ (18) + 7 = 25

Venja looks in shock as Jetro gives in to their request and tries to grab him by the arm and shake him free of the compulsion... "Jetro, STOP! stay with me!" She extends her hair and grabs him trying to pull him back.

Since she can't cast a lightning bolt at the women without hitting and harming the innocent men, she backs out of what she hopes is the range of their compulsion (moving back close to Beck, trying to pull jetro with her, using her hair if she must to do so - it's str 20).


Venja give me a CMB with your hair modifier on Jetro please to see if you can get a hold of him.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

cmb modified for hair strength: 1d20 + 7 ⇒ (5) + 7 = 12

bah!

Venja curses under her breath when she cannot get ahold of Jetro.


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Beck screetches and charges
Charge Slam: 1d20 + 10 ⇒ (1) + 10 = 11
for 1d4 + 4 ⇒ (4) + 4 = 8

Sheelah then moves in and joins the attack
charge: 1d20 + 7 ⇒ (8) + 7 = 15 Vs Flat Footed?
for 1d6 + 4 ⇒ (3) + 4 = 7


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara, not certain what exactly is happening, draws back and fires at the woman that was speaking.

Attack: 1d20 + 8 ⇒ (6) + 8 = 14 Not including any bonus for being unseen
Damage: 1d8 + 2d6 ⇒ (7) + (4, 2) = 13 Including sneak attack

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