Variel's Reign of Winter

Game Master Neltji

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Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Two feet of ash should do the trick.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

"Now now Jetro... wouldn't it be better to make a friend and have a potential ally in this hostile place?"


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara moves to the cottage while the fey is healed and negotiations ensue. She knocks on the door, "Gentlemen, the fighting has ended. You are safe."


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6
Venja wrote:
Venja moves up and touches it, healing it.

Helgash nods at Venja with a smile - "It is the right thing to do"

Variel, Helgash shifts his Life Link to the fallen witch - is she still alive?

Venja wrote:
Venja sighs, realizing she wasn't very successful... She looks to the others for aid, but unsure how much good it might do. "Helgash, hon, you're better at convincing people than I am... can you maybe talk her into releasing the men?"

"This has gone too far already" - the paladin replies, moving toward the baccae, addressing her - "Wait! This is not a negotiation! We have decided to spare your life exactly to give you a chance to explain yourselves, and why you think other's will is a toy in your hands. Take it also as a slim chance at redemption, by allowing them their free will" - he speaks gravely - "This is what needs to be done" - the tiefling finishes, his body glowing from Iomedae's healing light.

Swift LoH: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10

So... Helgash took 5+5 if I am not mistaken, from Duardlara's wounds, correct? (And perhaps 5 more from the fallen baccae?)


The fey stops her movement towards the house as she hears Helgash speak. Looking sadly at you she speaks softly, You were the ones that initiated the violence. We invited you to drink and be merry. So what if we tried to encourage you to join us. That means you get to attack us and kill 3 of my sisters. Screw your 'negotiations'. It would have been better for me if you didn't spare me.

Pointing at the house where the men are at. Those men appreciated what we offered. This world had no joy for them. From what we gathered they suffered under strict rule and intolerable cruelty. Why don't you just leave me alone and let me mourn in peace.

She turns her back on you and heads to the house not caring if you stab her in the back or not.

The other baccae are dead as once the rage ended it dropped them below con.


Anyone stopping the baccae from going to the house? Once there you figure she is not coming out easily.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

"Let's let her be and go on... we have bigger fish to fry and a different hut to find."


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro nods at Venja's words and leaves the area with the others.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |
Duardlara Frostborn wrote:
Duardlara moves to the cottage while the fey is healed and negotiations ensue. She knocks on the door, "Gentlemen, the fighting has ended. You are safe."

Was there a response to this while the others were negotiating with the baccae?


Sorry Duardlara missed that.

The men yell out to you. Leave us alone. We did nothing to you. their tone is one of scared confusion though as they don't really understand what happened since they were under the effects of a calm emotions spell at the time.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

"We mean you no harm, we just want you to know you are free to choose your own path... go home if you have one, or stay with the fae.. it is your choice."


She makes us happy! We have no home left. The world is at the end. Better to go out happy.

After such a time of constantly being under the influence of the fey they are slightly brainwashed but at least they are happy. That is until you figure out a way to end the siphon guarding the hut and take control of it. Then they might change their minds.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Well, they used magic to make you sit down and drink, so you might wanna rethink about staying.


The witches use magic all the time. All it does is further their ambitions. If I have to choose one I am choosing the party.

know nature dc 15:

You Keep'em to recall that the baccae eventually will tire of their charmed followers and let them go peaceably. they may be drunk wandering about and broke but physically unharmed. How long that may be is as capricious as some fey though.


Letting her go and the men as they don't seem to be hostile at the moment or pressing the issue with them?


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Let's just get going.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara shrugs after their initial refusal to come out and prepares to scout further.


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Beck holds back a ways from Duardlara, but watches her back
1d20 + 17 ⇒ (12) + 17 = 29


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

know nature: 1d20 + 9 ⇒ (12) + 9 = 21

"She'll no doubt tire of them in time and they will find their ways home... let's move on, as Jetro said."


Map update for later


Moving on to the west leaving the fey and her drunk merchants the group comes across another clearing shortly thereafter. An enormous dead beech tree towers over this clearing, standing apart from the evergreen trees around it. Dead, dry leaves lift: from piles around the tree to rustle and dance amid whorls of fine powdery snow.

The piles of dead leaves heaped around the tree and the tree's massive roots cover the entire clearing with what is effectively light undergrowth(Core Rulebook426).

15 feet up in the dead tees branches sits another dawn piper. She looks down at you with equal parts loathing and hatred. I felt the damage you have caused. Go now. This forest and The Hut is mine.

The fey creature is giving you a single action to leave. Assuming you don't leave immediately we go to Init.

init:

Beck 1d20 + 2 ⇒ (8) + 2 = 10 +1/2 level in cold
Helgash 1d20 + 2 ⇒ (3) + 2 = 5
Jetro 1d20 + 6 ⇒ (15) + 6 = 21
Duardlara 1d20 + 8 ⇒ (3) + 8 = 11
Venja 1d20 + 5 ⇒ (10) + 5 = 15

1d20 + 8 ⇒ (14) + 8 = 22


The fey creature casts fly on herself and moves behind branches giving herself cover from you all.

Good guys up.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro fires two cold iron+1 arrows at the fey
Cold Iron+1: 1d20 + 11 ⇒ (13) + 11 = 241d8 + 7 ⇒ (4) + 7 = 11
Cold Iron+1: 1d20 + 6 ⇒ (19) + 6 = 251d8 + 7 ⇒ (3) + 7 = 10


Even with the cover of the tree Jetro puts 2 arrows into the body of the fey. She is still alive but pissed off now and going offensive.

The rest are up.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

"Well, she didn't sound like she was much open to negotiation anyway..." Venja muses half to herself after the arrows peg her. "Nice shots, Jetro."

She holds off taking action til the others have done so.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara circles the edge of the clearing to the right, draws back and fires, but knows her arrow won't be as effective as Jetro's.

Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 ⇒ 2

One more on the attack and we are talking about crit threats instead of ignoring the shot completely because of DR. *sad face*


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

No fair, Flying! Beck shouts. I was really enjoying making a minkey of myself! he snaps at the fey. Standard action

He then starts moving Northwest to get around the undergrowth, grumbling about plants.

This is assuming that a monkey with a climb speed will still be affected by difficult terrain

Sheelah comes along easily getting ahead of Beck, not that she can get to the fey at this point


Still affected Beck. Duardlara, you don't have any cold iron arrows with you. I thought you did.

Helgash/Greta and Venja to go.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Venja shrugs moves forward (about 30'), shoulders her light crossbow and fires a cold iron bolt at the fae creature.

to hit: 1d20 + 3 ⇒ (18) + 3 = 21
dmg if hits: 1d8 ⇒ 4


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6
DM Variel wrote:
The witches use magic all the time. All it does is further their ambitions. If I have to choose one I am choosing the party.

Helgash stares in disbelief at the men before him, who choose abandonment instead of free will, then turns to leave with the others, looking back one last time at the baccae and her dead sister, second guessing if they had done the right thing in attacking - "Next time Beck" - he speaks to his companion as they move - "Remember attacking is not always the only option - things could have been done differently back there" - the tiefling's tone is somber.

----

"No! Wait!" - Helgash shouts as everyone burts into movement, repeating the same mistakes from before - "Please! Stop fighting for a moment!"

Helgash moves into the open, no weapon in hand - "There is a chance for parley!" - he shouts at the flying creature - "Let us give it a chance!"

Diplomacy: 1d20 + 13 ⇒ (14) + 13 = 27


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

You want to? oookkkkkk.. Jetro will keep his bow lowered but nocked.


A Helgash calls for a parlay he looks upward in hope that the damage was not irreparable. Other lower weapons to give him a chance. The voice calls from behind the branches and sneers at you. You want to talk. Fine I will give you something to talk about.

SLA to cast charm monster on Jetro will save DC 17. Success you know you got hit with a spell. Failure you don't realize it yet.

Go talk to archer boy and tell him to leave me alone. Archer boy, go have a drink back there why don't you.

charisma check to push Jetro for a drink with the baccae 1d20 + 4 ⇒ (4) + 4 = 8

map update still the same I believe.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Will save: 1d20 + 3 ⇒ (16) + 3 = 19
FIRPP DING BLAST! IT JUST TRIED MAGIC ON MY MIND!


You guys are up assuming you wish to react violently.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

"Jetro, draw a bead on our interloper please" - Helgash speaks calmly - "If she acts against us again, do take her down" - his words are straight to the point, then turns to the fey opposing them again - "Do you wish to parley? Because if not, you will die here"


All the dawn piper does is laugh at you. Spare me your quibbling. It is better served talking to someone who cares.

Unless someone else takes an action I will assume it is the fey' turn again.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro fires off two more enchanted cold iron arrows.
ColdIron,Precise shot: 1d20 + 11 ⇒ (2) + 11 = 131d8 + 7 ⇒ (2) + 7 = 9
ColdIron,Precise shot: 1d20 + 6 ⇒ (4) + 6 = 101d8 + 7 ⇒ (4) + 7 = 11


Jetro fires 2 more arrows but they get tangled up in the tree limbs missing his target.

Rest of the group is up!


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Firp..those were expensive.


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Beck keeps moving around the trees, and then conjures a fireball that he hurls at the Fey

produce flame
touch attack: 1d20 + 6 ⇒ (5) + 6 = 11 wiff
for 1d6 + 5 ⇒ (4) + 5 = 9


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6
DM Variel wrote:
All the dawn piper does is laugh at you. Spare me your quibbling. It is better served talking to someone who cares.

"Very well then" - Helgash nods, drawing his sling and loading it with a pebble.

Yes... a SLING! :D


HP: 131/131 || AC: 26 (30 with Mobility)

"I can't reach her!" - Greta growls in frustration.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara doesn't bother to reload her bow. Moving over to Jetro, she draws a wand and touches his shoulder with it. True strike on his next shot. That may be too many actions to complete this round, though.


True strike is personal Duardlara so you could not activate it on someone else.

As the group movs around to target the fey with arrow, sling or fire all of the shots missed horribly as the fey laughs at you all. All of a sudden from the branches nearby a creature darts out ands sprays Helgash, Jetro, Duardlara and Greta with splinters hitting them for 4d6 ⇒ (3, 3, 2, 5) = 13 reflex DC 15 for half.

The dawn piper then casts unadulterated loathing on Jetro DC 16 will save with the focus on the dawnpiper to remove the archer as a threat.

Good guys up with map update.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Ah, my bad. She delays, then.

Unsure of what she can do, Duardlara pauses, studying the foe, and is taken surprise by the second creature's spray of splinters.

Reflex save DC 15: 1d20 + 9 ⇒ (2) + 9 = 11 Ouch.

Swiftly drawing the magical short sword, she moves to attack the enemy in reach.

Attack: 1d20 + 8 ⇒ (4) + 8 = 12

Damage: 1d6 + 1 ⇒ (3) + 1 = 4


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Venja, extends her hair and touches Duardlara with a lock granting her the benefits of her healing hex.

cmw: 2d8 + 5 ⇒ (1, 1) + 5 = 7

ouch, sorry, bad roll


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Man, healing needs an overhaul somehow.

Will Save: 1d20 + 4 ⇒ (2) + 4 = 6 Doh! Actually forgot to improve my saves when I leveled. I am +4 instead of +3

Jetro moves away as far as he can from the nasty fey but tries to keep an eye on the nasty new thing that attacked

Reflex: 1d20 + 4 ⇒ (16) + 4 = 20

Thinking that this new creature might be fey, Jetro fires a single cold iron arrow at it
Cold Iron,Deadly Aim,PS: 1d20 + 8 ⇒ (1) + 8 = 91d8 + 11 ⇒ (6) + 11 = 17


Wow some really bad rolls there. Helgash, Greta, Beck and Sheelah still up.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

What do you mean Jetro - do you think we need more healing? :D

Duardlara will heal from her Life Link with Helgash. I will drop my connection with Sheelah, and shift it to Jetro - Life Linked are Beck, Duardlara and Jetro.

Reflex: 1d20 + 7 ⇒ (11) + 7 = 18Success=7 points of damage.

Shrugging most of the creature's attack, Helgash drops the sling and moves next to Greta to attack - "Avast!"

Cold Iron Bardiche: 1d20 + 8 ⇒ (12) + 8 = 20
Damage if it hits: 1d10 + 12 ⇒ (5) + 12 = 17

Total damage taken: 5+7=12 (HP updated in status bar)


HP: 131/131 || AC: 26 (30 with Mobility)

Greta dashes around the creature, to flank it with Helgash - "You come to the midst of us?! You will die a fool!" - she growls.

Greataxe Vital Strike: 1d12 + 11 - 2 ⇒ (4) + 11 - 2 = 13
Damage: 2d12 + 7 + 3 + 3 ⇒ (6, 4) + 7 + 3 + 3 = 23

Move: I don't see coordinates on the map, but I think not only Greta can move around to flank with Helgash without incurring AoOs, she should also be able to position to offer a flanking opportunity also to Duardlara?
Standard: Vital Strike


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Sheelah, sic it beck says, pointing at the newcomer.

Sheelah double moves, can't get a hit, but she's in its face!

Beck moves to get a better shot and throws
1d20 + 6 ⇒ (10) + 6 = 16
For 1d6 + 5 ⇒ (4) + 5 = 9

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