Valgrymr's Homebrew.

Game Master Valegrim

Lost in the Winter wild with hordes of ghouls, gnolls and Giant Kin on a rampage joined by other agents of chaos. Band of Northmen freedom fighters seek to survive and save their clans.


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Very true. Hadn't given that much thought to actually trying to become the avatar yet, but that WOULD be a noble goal! (Or a selfish goal, if your a power-hungry wiz, and even the good ones usually are!)
Now I'm not a big fan of playing cross-gender. Though I have seen it done well and appreciated it. But while I am very good (if I do say so myself) at playing eccentric or otherwise personality centered characters, I'm not sure I'm in touch with my inner female enough to pull off a female character (of any race) without it becoming a caricature somehow.

NOW,... a seriously confused up-and-coming avatar trying to maintain identity of self in the Me/Deity/male/female confusion,... that I could probably pull off. (I'm pretty good at crazy, ;D)

Hmmm,... a male catperson, who BECOMES female when (if) he assumes the aspect of his deity. Whether temporarily when manifesting the powers, or permanently when assuming the mantle of 'avatar',.... Oooo, :D

Oooo,... a catperson, wiz, with NO desire to raise a goddess, much less assume the mantle of avatar, but through fate and making all the right choices (because they ARE right) in spite of HIS desires,... Shades of 'Elminster-Making of a Mage' (I don't care if you like Elminster or hate him. I liked that book!)

ACK! Now I'm giving myself MORE to think about! And I was having fun daydreams of a winged elf raining down death from above! ;P

Thx a lot! ;)

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

Eh, Elminster was very cool, even if he was basically a ripoff of Gandalf!


My original 'Ragadolf' Character was a crazy mage. I got the name by mixing up Gandalf and 'Radagast' (also from Middle Earth, but I think he may have been in the Silmarillion) ;)


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

Okay talked to Val to answer a couple a questions for you guys.

Ragadolf: Air Elves are only native to the Plane of Air. As a thread they probably assist Prince Consort Valdimir, Paladin of Ukko. Who is Balfics "Knight". Very long story I am sure you will find out later. So its very easy to bring someone from the Plane of Air in the game. Balfic did recently send a plea to Sir Vladimir for assistance against the coming troubles. How much of this that will apply to your background will be dependent on Val.

Lorderl: It is common knownledge that Aversol Sunkiller is the Great Uncle of the Prince. Its the fact that he opposes such a force is why Hero's and Men rally to his side.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

Did we ever find out what became of Caran and Thoron? I know their players had some real world stuff going on. Are they on hiatus until further notice, or did they withdraw from the game?


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

They are in the process of starting new jobs. Moving into a new place. I know they said they won't be able to afford internet to awhile. They have alot on there plate.


Thank you Baalfic. I appreciate that.

Um,.. at the risk of being dense, I going to presume that your combining Avernal (winged elves) with 'air elves' (as per the UA). So either are ok with Val?

If so, I just need to decide between a winged elf and a potentially avatar-ish cat person! :D
It sounds like there is a TON of potential story to jump into with either!

So much potential, so much power,... :)

Decisions, decisions,.... :S

HAve a photo shoot for the college dance show, THEN a runthrough. Will be posting something in a few hours.
Thanks for all the help guys and gals! Looking forward to jumping into this one!

Laters,...


M Human (Greek) Paladin of Athena 5 7/ Knight of Athens 4 6

If you hurry you can be part of our militia contingent. It's like the cavalry rolling in.


I'm working on it, I swear! ;P
At this point, I'm just making two characters!
What I don't use now, I'll use later! ;)

See you soon, (I hope!)


OK! just to prove I'm working on it! Read spoilers below at your own risk, I am NOT a brief writer!

I have the character built in Word, will post it later tonite. I have to get back t work now!

Going with catfolk, with the following game stats:

Spoiler:

Catfolk (cat-like humanoids) (Ragadolf’s Version)
(RotW p92)
+4 Dex
+2 Cha
-2 Wis
Favored Class: Ranger
• Humanoid (catfolk)
• Medium Size
• 40’ Movement
• Low-Light Vision
• +2 Racial bonus on Listen and Move Silently checks.
• +1 Natural Armor bonus to AC.

Item for item, they have less bonuses than elves. And I added the -2 to Wis both for the race and for the character's flavor. If you have a problem with anything, I'll start taking things off. (Like the +1 to Nat AC I'm not sure I agree with anyway!)

Appearance & Mannerisms

Spoiler:

Djal is a slender, wiry, catfolk with superior reflexes. HE is 5' 6" tall, and his feline features are softer than most Catfolk. But his fine, dark fur and golden feline-slitted eyes leaves no doubt as to his apparent ancestry. His familiar, a Tressym (winged cat) usually sits perched on his shoulders, constantly scanning the nearby people and looking for all the world as if she is protecting the youth.
He still wears the comfortable clothes that he was raised with in the Temple, Pantaloons and loose shirt, but has added to his ensemble a hooded Desert robe, turban and desert boots. He usually wears the turban and the hood to hide his features. He realizes that the races out in the world are diverse, but that Catfolk are not abundant and is unsure how he will be received.
In fact, due to the way he was raised, he is unsure about many things when it comes to relating to others. The priests not only prevented him from forming any attachments, but in preventing him from learning about interpersonal relationships and how people deal with others. His sexual education provided him with an experts level of knowledge on the arts of pleasure, but with an attitude about sex as cavalier as the cat riding on his shoulder. In short, he has mastered a lifetime's worth of knowledge, but has no idea how to relate to people. And while he has only been on his own a short time, he has already learned that his interpersonal skills need work. BADly.

The 18 year old Djal has the typical teenager's healthy disrespect for authority, and the typical stubbornness and superiority fueled by a lifetime of being provided almost anything he wanted. IT is hastily being tempered with the realization that the world is a BIG place, and while he is intelligent, he is inexperienced. And he has NO idea what he is supposed to be doing! He is used to following the rules, and knows they are there for a reason, but he never had a chance to really test those boundaries until now. HE wishes to be 'good', but is unsure whether to follow the laws blindly, or follow his own instincts about right and wrong. (Deciding between LG and NG)

His nervousness and fear are also manifesting as anger. Anger at being forced out of his comfortable home and familiar life. And anger that he is being expected to do something about a dead goddess whether he wants to or not. HE is seriously considering just going a random direction until he finds some more of his people and making a life there. Gods and goddesses, living or dead, be D@#$%!

Background

Spoiler:

Djal Ibenbast, (or ‘Kemnebi’ as he now prefers to be called) was born to an Egyptian peasant family that was very devout without being fake or fanatical. When this son was born he looked perfectly normal and healthy, except for the feline-iris eyes. To the parent’s knowledge, there was no history of a Catfolk in the family anywhere. He was hastily taken to the temple where, after reassuring the parents that they had done nothing wrong and this was in fact a Sign from the gods, the child was promptly taken away from them to be raised by the temple, and the parents never saw their child again.

Djal was raised by the entire Temple staff. While he grew fond several of his surrogate parents and mentors, the people in charge of raising him were never allowed to stay with him long enough to become overly attached. He took classes with the other children during the day, but again was never allowed to socialize with one group for too long. So Djal has never known a true family or friends.
However, he was alone in the Temple only briefly before receiving the first, and so far only sign that the priests might be right. When the priests went in to take care of the baby the next morning, the infant had company. A tiny, beautiful kitten was curled atop the sleeping infant. When they attempted to get to the baby, the tiny kitten unfurled tiny wings and hissed at them. The Tressym has aged much slower than most cats, almost as if keeping pace with the youth. And this winged feline has been the only constant in Djal's life other than the Temple walls themselves.

While he was a (usually) well-behaved boy growing up, he WAS a boy. And the older he got, the more pronounced his Catfolk features became. He possessed a sharp mind, even more so after being honed by the best tutors the Temple could find, and an appetite for learning. (Though not always what he was Supposed to be studying!) But his incessant curiosity often got him into more trouble than it got him out of.

When he hit his teens, his Catfolk features fully manifested, and he grew in a beautiful coat of fur. HE also became curious about other things, and since the Temple served several deities, (Many of whom are share the responsibilities of Fertility, harvest and sex) priestesses were made available to ensure that no aspect of his education was left unexplored. Again, care was made to ensure that his contact with any one person was limited, to avoid emotional attachments.

It was at this time that his Sorcerous mystical abilities also manifested, and with typical youthful abandon swiftly became the terror of the temple with his magically enhanced minor pranks. Though the lead priest was disappointed, having expected the boy to manifest deistic channeling abilities, he ordered the lad instructed in the mystic Arts. It was here that Djal’s brilliance shone. The Tressym assumed the role of Familiar to the boy, and their bond grew even stronger.

While the boy basically had to start over and learn how to cast spells as a Wizard, he was VERY good at it. His natural brilliance and curiosity served him well and he devoured the theories of several schools of magic, and then penned a few of his own. His interest was in how magic worked, as opposed to being focused on any one school.

While he was never allowed outside of the Temple, he had a wonderful view of the city from the Temple windows. And he heard from various sources, including eavesdropping, what was going on in the outside world. Including the rumors of return of the snakemen, the army of Elves marching and eradicating everything in it's path, and the return of the last Elvish High Lord and various deities putting a stop to the march and causing everyone to sit down and talk. Finally, Djal was called to see the High Priest of the Temple, and told for the first time his tale and what was expected of him.

He discovered that it was the priest's belief that he carried a shard of the essence of the dead goddess Bast within him. And for the past 18 years they had been attempting to figure out what to do about it. They had many ideas, thoughts and theories, but no definitive answer. Even the highest priests who regularly communed with the gods found the higher powers silent, and their auguries unanswered. The only thing that anyone could figure was that they were not meant to know. The boy was meant to leave the Temple and go out into the world himself to seek the answers to these questions.

Against the High Priest's wishes, (he wished the boy to be kept in the Temple, to keep him safe he claimed), Djal was to be prepared with whatever supplies he might require, and sent out into the world to seek his potentially divine destiny. All auguries, portents, signs, prayers, and rituals gave the same answer, a direction.

Towards where the gathered armies sat near the well of life.

Having never been allowed outside the Temple complex before, Djal was frightened. But bravely faced the future with the same outlook of every bird pushed forcibly from his nest. His journey begins with a single step, and ends only the heavens know where,...

LAter,...


Ladies and gentlebeings,

Late, but never last, may I present Kemnebi!!!

Vale, still need your approval, tweak on the background. And I thought I remember something about YOU provide the current magic items? How much money do we get to purchase non-magical gear, and can we buy 'common' magic items, scrolls and such?

And you needed 10 percentile rolls I think it was?

1d100=17, 1d100=16, 1d100=49, 1d100=15, 1d100=81, 1d100=48, 1d100=94, 1d100=66, 1d100=62, 1d100=29

Let me know what you guys think! Looking forward to jumping in!


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

Val probably won't be on to check til Sunday. Thursday-Saturday are real bad days for him.


M Human (Greek) Paladin of Athena 5 7/ Knight of Athens 4 6

Nice.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

Very cool. You should come up with a cool name for the race, though, other than just "catpeople." That's kind of boring. I read this sci-fi series of books once that featured a catperson character. I forget who wrote them, but the race of catpeople were called H'raal. It's basically a phoneticized version of Eartha Kitt's throaty "rowr" back when she played Catwoman in the old Batman TV series. I thought it was cool, anyway.


Thx Halfic, I think I saw earlier that Th-Sat was slow going.

Night-I vaguely remember the H'rall. Can't remember which series it was though. Then there was the K'zin from Star Trek. Never were in any of the TV series (unless they snuck them into TNG or Enterprise) but they had an entire series of books out on the Earth-K'zin wars.

I agree though, 'Catfolk' is a little lame. And sounds more like a name they got stuck with by humans than one they chose for themselves. I certainly don't mind naming them. But Kemnebi probably wouldn't know what that name was. He's not even sure if he's a catfolk, or just manifesting physical traits of a dead deity! ;P

I liked the old campy TV show. Heck, when I was a (little) kid the ONLY (live-action)superheros you had on TV were re-runs of the Batman TV show, the old superman tv show, the lone ranger, Tarzan, and IF you were lucky you might catch a re-run of the Green Hornet! But Eartha Kitt was fun to watch. I have a CD of 'Wizard of Oz' from Broadway, starring Eartha Kitt as the witch! My kids love it. And of course she had to do the rowr thing during her one song! :)

VAl- I'm constantly tweaking the backstory and adding details. Just let me know what you like and what I need to change to fit in with your ideas/world! My main questions are the money/magic items thing above, and the languages I picked. DO you still have all of the fantasy languages, AND all the regional languages too?!? or do you have 'Common' as a universal trade language? Or did you drop some of the fantasy languages for the roman/Greek/Egyptian/etc?

THX!

Laters,...


Ragadolf wrote:
VAl- I'm constantly tweaking the backstory and adding details. Just let me know what you like and what I need to change to fit in with your ideas/world! My main questions are the money/magic items thing above, and the languages I picked. DO you still have all of the fantasy languages, AND all the regional languages too?!? or do you have 'Common' as a universal trade language? Or did you drop some of the fantasy languages for the roman/Greek/Egyptian/etc?

starting gold is 9,000 for a 5th level character, cna be used to purchase masterwork items, use rare/exotic materials, scrolls

any magical equipment will be giving based on your background rolls.

your languages are based on your culture/background.


Male Human Sorceror (Stormborn) 18

I think Common and your cultural, (Egyptian/Greek etc) are automatic. Bonus depends on what races/creatures live in your part of the world.


Kemnebi 'Djal Ibenbast' wrote:
Let me know what you guys think! Looking forward to jumping in!

may i ask why you imposed the -2 Wis penalty?

note on skills: when you added the +1 to Int at 4th level, which rasied the stat from 17 to 18, did you remember to add the 1 extra skill point per level you would gain? I don't know off hand if you would get the extra point at 4th level (i would think so) but you would get it at 5th level and up


I've got to see about getting my own characters background completed this weekened. My son is visiting today so tonight i should have more time to work on it.


Male Human Sorceror (Stormborn) 18
Lorderl wrote:
Kemnebi 'Djal Ibenbast' wrote:
Let me know what you guys think! Looking forward to jumping in!

may i ask why you imposed the -2 Wis penalty?

note on skills: when you added the +1 to Int at 4th level, which rasied the stat from 17 to 18, did you remember to add the 1 extra skill point per level you would gain? I don't know off hand if you would get the extra point at 4th level (i would think so) but you would get it at 5th level and up

I think it was to eliminate the +1 level adjustment.


Male Human Sorceror (Stormborn) 18

1st Question:
Special Mount (Sp)
Upon reaching 5th level, a paladin gains the service of an unusually intelligent, strong, and loyal steed to serve her in her crusade against evil. This mount is usually a heavy warhorse (for a Medium paladin) or a warpony (for a Small paladin).

Once per day, as a full-round action, a paladin may magically call her mount from the celestial realms in which it resides. This ability is the equivalent of a spell of a level equal to one-third the paladin’s level. The mount immediately appears adjacent to the paladin and remains for 2 hours per paladin level; it may be dismissed at any time as a free action. The mount is the same creature each time it is summoned, though the paladin may release a particular mount from service.

Each time the mount is called, it appears in full health, regardless of any damage it may have taken previously. The mount also appears wearing or carrying any gear it had when it was last dismissed. Calling a mount is a conjuration (calling) effect.

Would this incude the chariot the mount was hitched to? If it did it would take care of the dificulty of getting a chariot into some places.

2nd question:

How is leadership treated in this world? Allowed at all. Does the DM or player create the cohort?


Thx Loderl, Now I just need to go shopping!
I figure that since I can't wear armor or much else defensively (other than magic items) The least the temple can do is make sure my basic gear is all masterwork! ;)
(And I'm betting they have a couple of potions of CLsomething!) Magic items from Val, that's what I thought.

Ah, yes. The -2 Wis penalty WAS to offset the annoying +1 lvl adj for the base race. And it fits the basic 'curiosity killed the cat' thing. Have you ever seen a cat checking out something new? They can NOT help themselves! (And it fit my conception of the character background.) My version has, point for point, less bonuses than a basic elf.

And yes, I DID remember to give myself the extra skill points for when I added the point of Int. :)

Languages- very cool, thx. I'll wait for Val to get back to me on what I can take then. I figure Common & Egyptian. AND I'll probably keep Dragon & Elvish due the magic studying. My last 2 will be up to Val.

Thx guys and gals, see you in the game soon!

Laters,...

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Lorderl wrote:
note on skills: when you added the +1 to Int at 4th level, which rasied the stat from 17 to 18, did you remember to add the 1 extra skill point per level you would gain? I don't know off hand if you would get the extra point at 4th level (i would think so) but you would get it at 5th level and up

Don't know if you guys use it, but HeroForge is great for keeping track of stuff like that, even if you forget to make the adjustments.

For those who don't know, it is an Excel-based program for generating D&D characters (and I think they have it for Star Wars characters, too). You just input which sourcebooks you want to use, which D&D version you want (3.5, 4.0 or Pathfinder), put in your stats, equipment, etc., and it does all the math, keeps track of how many skill points you have, feats, combat modifiers, encumbrance, everything. They've even got generators for mounts, animal companions, familiars, cities and keeps, and a bunch of other stuff, although you have to download each generator separately.

You can find it here. I use it for all my character generating needs. The only down note I've seen is that the Pathfinder edition hasn't gotten around to making the skill changes that the Pathfinder game uses, though you can probably just use the 4.0 generator to get those up-to-date.


Thx Nightwish!

Unfortunately for me, it won't run on any machine I have access to.

It says it runs half-hazardly on Office 97 (which I have on my new PC)
It will not run period on OpenOffice software (which I use on my new PC, Cuz I refuse to pay the extortionist rates for Microsoft products)

AND it won't run on MAC (Which I use at work)

Of course, I tried it ANYWAY, and I have to admit, it looked really cool and user-friendly for the one minute it ran.

;P

Laters,...


Male Human (Egyptian) Dragonfire Adept 2/ Draconic ECL 1/ Duskblade 2

My charchter is complete, please look it over and let me know if its ok and/or require any changes.


M Human (Greek) Paladin of Athena 5 7/ Knight of Athens 4 6
Zuberi Ra-Amon wrote:
My charchter is complete, please look it over and let me know if its ok and/or require any changes.

I'm pretty sure cold iron weapons costs +2000 as per Magic item Compendium. Other than that looks great. Look forward to dominating the battlefield alongside you.


Male Human (Egyptian) Dragonfire Adept 2/ Draconic ECL 1/ Duskblade 2
Astinos wrote:
I'm pretty sure cold iron weapons costs +2000 as per Magic item Compendium. Other than that looks great. Look forward to dominating the battlefield alongside you.

yep, though this is the weapon from my characters background, Val said to apply the bonuses to a weapon of my choice, which i take it to mean it must be magical.


Ragadolf wrote:
Unfortunately for me, it won't run on any machine I have access to.

Ragadolf, I took another peek at Kemnebi Djal Ibenbast and inserted it in another character generator program. I’ll have to give that Hero one a good run through at some point :) thanks for posting the link Vulcan.

The details of your characters LA I’ll leave that between you and Val, but I’ll like to know if LA buyoff is an option to us? however it might work :)

here are a few things I’ve found to help correct a few things

Feats
Energy Substitution has a prerequisite of one other Metamagic feat, plus Knowledge (Arcane) 5 ranks. The 5 ranks in Knowledge (Arcane) makes it impossible for any character to take this feat at 1st level.

Skills
1st level: 20 skill points
2nd level: +5 Skill points
3rd level: +5 Skill Points
4th level: +6 Skill points
5th level: +6 Skill points

From levels 1st through 3rd your Int modifier is +3, at 4th level your bonus stat point increased it to +4 which gives you the 1 extra skill point from 4th level and up. An increase in the Intelligence modifier does not give a retroactive bonus to skill points like the Constitution modifier would to hit points.

Jump gains +4 due to increased movement
Move silently gains +3 due to Familiar (in all likelihood you’ll always be within 1 mile of each other)

Synergy Bonus
Knowledge (Arcane) gives +2 Spellcraft checks

All your melee weapons should attack at +4 to hit (+5 if Masterwork), you have a couple at +2
Quarterstaff damage will be at +3 because it’s a twohanded weapon

As previously mentioned you will incur an XP penalty from non favored classes more than 1 level apart. I’m guessing your latest level increase was in the Sorcerer class as not to incur the penalty up to this point.

The Tressym is an Improved Familiar, requiring the Improved Familiar feat

Name: Hathor if black cat,- OR- Khensu “He who travels the sky” if a Tressym
Cat: Tiny Animal (Magic creature)
Hit Dice: 5 (Masters' level)
HP: 17 (1/2 of Masters' HP rounded down)
Initiative: +2
Speed: 30', (If Tressym, Fly speed of ?)
Armor Class: 17 (+2 size, +2 Dex, +3 Familiar bonus) Touch: 17, Flat Footed: 15
Base Attack/Grapple: +2/-10
Attack: 2 Claw +6 melee (1d2-4)
Full Attack: 2 Claw +6 Melee (1d2-4); and Bite, +1 Melee (1d3-4)
Space/Reach: 2.5ft. / 0ft.
Special Attacks: Masters' spells
Special Qualities: Low-light Vision (Ex), Scent (Ex)
Saves: Fort +2, Ref +4, Will +7 (Own or Masters', whichever is better)
Abilities: Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 7
Skills: Balance +10, Climb +6, Concentration +11, Hide +14, Jump +10, Listen +3, Move Silently +10. Spot +3
Feats: Weapon Finesse

Skills: Cats receive a +4 racial bonus to Climb, Hide, and Move Silently checks and a +8 racial bonus to Balance and Jump checks. They use their dexterity modifier for Climb and Jump checks. In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.

Familiar benefits
Alertness, Deliver Touch Spells, Empathic Link, improved Evasion, Share Spells, Speak with Master


M Human (Greek) Paladin of Athena 5 7/ Knight of Athens 4 6

Actually it was Nightwish who put up the link.

Just retooled a bit swapping out Weapon focus Short Sword (pretty much a back up weapon) with Shield Ward to improve my tanking against casters and other touch attacks, especially since next Knight level I pick up Test of Mettle. Love the Knight features make for great roleplaying in battle as well as tactics.


Astinos wrote:

Actually it was Nightwish who put up the link.

Just retooled a bit swapping out Weapon focus Short Sword (pretty much a back up weapon) with Shield Ward to improve my tanking against casters and other touch attacks, especially since next Knight level I pick up Test of Mettle. Love the Knight features make for great roleplaying in battle as well as tactics.

oops, credit and thxs to Nightwish :)

I hadn't looked at the knight class until last week, and was/am quite impressed, d12 for HD and cool abilites WOW!!!

can't wait to see'em in action :)

you think when were walking side by side through the encampment that we could do that slow motion effect the movies do when character walk in stride :)


Male Human (Egyptian) Dragonfire Adept 2/ Draconic ECL 1/ Duskblade 2

from Astinos profile

"Astinos is always the person who volunteers to hold the enemy while the party retreats or obtains an objective."

everytime he does so he'll hear Zuberi asking "hey, if you don't make it can i have your cool looking spear?"

haha j/k :)


M Human (Greek) Paladin of Athena 5 7/ Knight of Athens 4 6
Lorderl wrote:


you think when were walking side by side through the encampment that we could do that slow motion effect the movies do when character walk in stride :)

With Charismas of 18 and 19 we get the A-list cinematography for sure.


Thx Loderl,
OK, I was working with 3 or 4 different copies of the character while creating him, I posted the wrong versions stats,...

Took the +2 "DM's bonus" from Val and posted it to the 16 int, making it 18 at lvl one, his CON was 15 until lvl 4. HP are retroactive in CON gain right? If not, i'll adjust. (This is now fixed on the sheet)

However, I COMPLETELY missed the part about energy sub having another MM feat as a prereq. It would still work if I was going human and could take another MMfeat at first lvl. I need to think on this.
I would still like to keep the Practiced caster feat at 4th lvl for his Sor lvl. It makes his sor spells caster lvl the same as his Wiz spells. Of course, I could just take practiced Caster at 1st lvl. It's description says you can take it even if you can;t actually make use of it until later. Then I could take Energy Sub at 4th lvl?

Meh. Chicken. Egg. Who CARES which came first? I like to eat them BOTH! ;P

Thx for catching the +2/+4 on the combat section.
Um,... WHY would the staff only be +3, just because it's a two handed weapon? It is still +4 if I'm only making a single attack with it, right? And it would still be +4 making a double attack, but subject to all the negatives associated with attacking with two weapons. Right?
(Hey, I rarely play fighters/rangers, and when I do, I usually let my rules memorizing friends do the math for my attacks! SO, I could be wrong!) ;)

Tressym, YEah, I know it requires the improved familiar feat. But I had that thought while I was pounding out his background, and didn't want to let it go. That's why the stat's I posted were just the regular cat stats, plus the familiar improvements. I haven't gone over what you posted line by line, did you find mistakes in there too? If so, thx again!

Which character program were YOU using? I used to use DMGenie, but I haven't loaded it onto my new (Bought a year ago) PC because I can't find my purchase code to make it all work. And my old PC is out for the count right now. I recommend it if you can afford it. It is fairly easy to add new items/etc into it even f you DON'T have a clue about programming. And if you DO, there's almost no limit to what you can tell it to do. There are a bunch of guys online contributing to it almost every day, making sure that all of the latest sourcebooks are all added into it for use.

Thx again fo rteh review, see you all inside soon!

LAters,...


Male Human Sorceror (Stormborn) 18
Ragadolf wrote:

Thx Loderl,

OK, I was working with 3 or 4 different copies of the character while creating him, I posted the wrong versions stats,...

Took the +2 "DM's bonus" from Val and posted it to the 16 int, making it 18 at lvl one, his CON was 15 until lvl 4. HP are retroactive in CON gain right? If not, i'll adjust. (This is now fixed on the sheet)

However, I COMPLETELY missed the part about energy sub having another MM feat as a prereq. It would still work if I was going human and could take another MMfeat at first lvl. I need to think on this.
I would still like to keep the Practiced caster feat at 4th lvl for his Sor lvl. It makes his sor spells caster lvl the same as his Wiz spells. Of course, I could just take practiced Caster at 1st lvl. It's description says you can take it even if you can;t actually make use of it until later. Then I could take Energy Sub at 4th lvl?

Meh. Chicken. Egg. Who CARES which came first? I like to eat them BOTH! ;P

Thx for catching the +2/+4 on the combat section.
Um,... WHY would the staff only be +3, just because it's a two handed weapon? It is still +4 if I'm only making a single attack with it, right? And it would still be +4 making a double attack, but subject to all the negatives associated with attacking with two weapons. Right?
(Hey, I rarely play fighters/rangers, and when I do, I usually let my rules memorizing friends do the math for my attacks! SO, I could be wrong!) ;)

Tressym, YEah, I know it requires the improved familiar feat. But I had that thought while I was pounding out his background, and didn't want to let it go. That's why the stat's I posted were just the regular cat stats, plus the familiar improvements. I haven't gone over what you posted line by line, did you find mistakes in there too? If so, thx again!

Which character program were YOU using? I used to use DMGenie, but I haven't loaded it onto my new (Bought a year ago) PC because I can't find my purchase code to make it all work. And my old PC is out for the count right now. I...

There was a free +2 stat bonus??


Vulcan Stormwrath wrote:
There was a free +2 stat bonus??

Heh. Only for those of us who roll SO badly in IC that the Val apparently too pity on us! ;P

On the last page, he told me that my rolls were so average to take a +2 bonus to whichever one I wanted.

I think he called it the "DM's option bonus"

Or maybe it was the "SO your character stats won't stink" bonus? ;)


Ragadolf wrote:
HP are retroactive in CON gain right? If not, i'll adjust.

Yep, they’re retroactive so your good.


Ragadolf wrote:

However, I COMPLETELY missed the part about energy sub having another MM feat as a prereq. It would still work if I was going human and could take another MMfeat at first lvl. I need to think on this.

I would still like to keep the Practiced caster feat at 4th lvl for his Sor lvl. It makes his sor spells caster lvl the same as his Wiz spells. Of course, I could just take practiced Caster at 1st lvl. It's description says you can take it even if you can;t actually make use of it until later. Then I could take Energy Sub at 4th lvl?

personally i like the whole Catfolk idea, with you becoming Bast avatar.

funny thing is my characters background involves selective breeding which could easily spill over into your characters background.

anyways, to take the Energy Sub at 3rd level will mean that you’ll have to take another MMFeat at 1st level, that is regardless of your race. Being human will allow you that extra feat which you could take Practiced Caster, though at 6th level (which is next) you could take it then and still retain the Catfolk race.


Ragadolf wrote:

Thx for catching the +2/+4 on the combat section.

Um,... WHY would the staff only be +3, just because it's a two handed weapon? It is still +4 if I'm only making a single attack with it, right? And it would still be +4 making a double attack, but subject to all the negatives associated with attacking with two weapons. Right?

Unless I posted it incorrectly the +3 referred to damage done with the quarterstaff, I believe you had damage listed at +2 with it. and yes attacking with it is at +4 to hit


Ragadolf wrote:
Tressym, YEah, I know it requires the improved familiar feat. But I had that thought while I was pounding out his background, and didn't want to let it go. That's why the stat's I posted were just the regular cat stats, plus the familiar improvements. I haven't gone over what you posted line by line, did you find mistakes in there too? If so, thx again!

Yes I believe they were just the cats stats, I merely inserted the values accounting for the master stats, like the cats Will save being at +7 instead of +1, that sort of thing.


Ragadolf wrote:
Which character program were YOU using?

I use a program called E-Tools, and to be honest without it I believe I would likely have a character sheet from hell.

Remembering feat prereq’s, skills and all that stuff is enough to drive someone mad. Glad I could be of help :)

Heck, I took another look at my own character and saw that I had omitted a few things that others had included in their character profile so I just finished that up myself. :)

I think NOW I can say my profile is complete, just need Val to read through the background for approval and or if he’d like to add something more to it.


Ragadolf wrote:
Or maybe it was the "SO your character stats won't stink" bonus? ;)

hahaha, that IC can be a killer.

though that min 2 roll option that you mentioned is bogus if you ask me, how can every min roll just happen to come up 2?


Lorderl wrote:
Ragadolf wrote:
Or maybe it was the "SO your character stats won't stink" bonus? ;)

hahaha, that IC can be a killer.

though that min 2 roll option that you mentioned is bogus if you ask me, how can every min roll just happen to come up 2?

It has to do with the PC lingo-talk I think.

Val's rule is, "Roll 4d6, reroll 1's, take best 3"

But there is NO command for 'Reroll 1's" in IC. The best you can do is tell it "Minimum roll of 2" Which means it takes every roll below that number and makes it that number. Which is NOT the same as re-rolling 1's!

Of course, my lazy self COULD have just made a few more rolls for the ones that came up 1's,.... Nah! ;P

Um, what SHOULD the damage with my staff be? I only have a +2 bonus on str, so the base weapon dmg +2, right?!? (Barring any magical items/bonuses, etc. of course) ANd I haven't gone shopping yet, so it will probably end up being master work crossbow, darkwood (masterwork) staff, that sort of thing, which will probably add another +1 to all my to hit rolls with those items.

Laters,...


Ragadolf wrote:
Um, what SHOULD the damage with my staff be? I only have a +2 bonus on str, so the base weapon dmg +2, right?

with a twohanded weapon you add 1.5 times your Str modifier to damage, your Str mod being 2, will yield a +3 total for damage for the quarterstaff.


Ragadolf wrote:
I haven't gone shopping yet, so it will probably end up being master work crossbow, darkwood (masterwork) staff, that sort of thing, which will probably add another +1 to all my to hit rolls with those items.

yep, you'll get the +1 bump to hit with MW, some rare/exotic material provide other benefits as well, like +1 fire or cold damage, etc.. though such bonus don't stack with magical enchantments that deal the same type of damage.


Male Efreeti, advanced manthing 45HD

Sorry about the response delay;
there are winged elves on the plane of air; not many in the Prime Material.

hehe I understand about the SG-1 thing; it can be addicting.

Ragadolf wrote:

Wow.

Head. Swimming. Must, keep, reading, more, info,... ;P

Thank you Vale!
Just to summarize,
-Norse/Finns-got it, processed, still a good option.
-Air races, as in UA, plus your optional +1 lvl for flight (VERY good flight!)
-Cat-persons (gotta be 'PC' ;P) Got it, very cool.

One more question, (a repeat, actually) then I will narrow it down from these and choose TODAY (I promise!)

Winged-elf, as per 'D&D Wiki' (NOT a combination of Air race AND winged elf, that might be a bit much!); Is there such a thing on your world? (Known of?) Or can this be another variant on the 'Air' races from above. If we went with the 'Emmisary from the realm of air' plot (probably sent to find out what the heck is going on with all of the powerful beings gathering below!), He could have been chosen because he was less ephemeral than the other air races, believed the 'lower races' would be more likely to accept him?
(I have an image of a winged elf descending in a roman toga, using light based spells, and being mistaken for an angelic messenger!) ;)

If I choose the cat person, I'm going egyptian. Just have watched too many hours of 'Stargate-SG1' not too!

OK, OK! NO MORE OPTIONS AFTER THIS! I SWEAR! I wanna build this today! :D

Thx, and laters!


Male Efreeti, advanced manthing 45HD

hehe; this thing is to big to keep under wraps; the bad guy taunts the prince with it; so yes; is pretty much common knowledge; what is not common knowledge is how Aversol became undead; that story is unknown.
in life he was a great hero; charismatic, bold; and dedicated to good.

Lorderl wrote:

Another question that popped into my head.

Ok, so Lord Aversol Sunkiller is rumored to be a Lich or a Death Knight and the Great Uncle of the Prince.

This hints that Lord Aversol Sunkiller could well be hundreds of years old.

Is the Prince aware that Lord Aversol Sunkiller is his Great Uncle? If so, I take it he’s learned this through family tomes or perhaps by magical means?

Would I or anyone in the group know this, personally I think it might be something that the Prince might want to keep under wraps if possible, that’s if he is even aware of it himself.


Male Efreeti, advanced manthing 45HD

Well, I dont know the Avernal; I was just looking at elves; with the flight feat and the air elf UA option.

Ragadolf wrote:

Thank you Baalfic. I appreciate that.

Um,.. at the risk of being dense, I going to presume that your combining Avernal (winged elves) with 'air elves' (as per the UA). So either are ok with Val?

If so, I just need to decide between a winged elf and a potentially avatar-ish cat person! :D
It sounds like there is a TON of potential story to jump into with either!

So much potential, so much power,... :)

Decisions, decisions,.... :S

HAve a photo shoot for the college dance show, THEN a runthrough. Will be posting something in a few hours.
Thanks for all the help guys and gals! Looking forward to jumping into this one!

Laters,...


Male Efreeti, advanced manthing 45HD

Ok; a bit about languages;
Each alignment has a language; and being of same alignment can converse in that alignment; speaking it in front of anyone of another alignment is a MAJOR insult; the sound of it will drive anyone diametrically apposed into fits and anyone one step removed from diametrically opposed to act very rashly; best to be very careful when using this language as it sounds horrible and is like an attack on non aligned beings.

common; a rude trade language; complex themes and ideas cannot be told in common; it is more or less a language built on the idea of this for that; yes no; using it is like waving a white flag to negotiate; some respect it; some dont; using common is entering an agreement of no overt violence with the idea that both sides have something to loose and to gain.

undercommon; used like common is on the surface, but build on a different model; this model assumes aggression unless a negotiation is reached and is used by the underground races. common and undercommon have no links; one does not help you understand the other.

racial languages; this is the main language a person speaks from birth; it is used in everyday talk and used to tell complex emotions and themes with subtle nuances and contains cultural clues to station and honorifics one outside the culture would probably miss. Some of these languages have developed into Court languages that are used among political or governing bodies over larger areas than a simple racial language; court languages are full of honorifics about station and ones place within the governing body; it is not spoken or understood by most commoners.

Ragadolf wrote:

Thx Halfic, I think I saw earlier that Th-Sat was slow going.

Night-I vaguely remember the H'rall. Can't remember which series it was though. Then there was the K'zin from Star Trek. Never were in any of the TV series (unless they snuck them into TNG or Enterprise) but they had an entire series of books out on the Earth-K'zin wars.

I agree though, 'Catfolk' is a little lame. And sounds more like a name they got stuck with by humans than one they chose for themselves. I certainly don't mind naming them. But Kemnebi probably wouldn't know what that name was. He's not even sure if he's a catfolk, or just manifesting physical traits of a dead deity! ;P

I liked the old campy TV show. Heck, when I was a (little) kid the ONLY (live-action)superheros you had on TV were re-runs of the Batman TV show, the old superman tv show, the lone ranger, Tarzan, and IF you were lucky you might catch a re-run of the Green Hornet! But Eartha Kitt was fun to watch. I have a CD of 'Wizard of Oz' from Broadway, starring Eartha Kitt as the witch! My kids love it. And of course she had to do the rowr thing during her one song! :)

VAl- I'm constantly tweaking the backstory and adding details. Just let me know what you like and what I need to change to fit in with your ideas/world! My main questions are the money/magic items thing above, and the languages I picked. DO you still have all of the fantasy languages, AND all the regional languages too?!? or do you have 'Common' as a universal trade language? Or did you drop some of the fantasy languages for the roman/Greek/Egyptian/etc?

THX!

Laters,...


Male Efreeti, advanced manthing 45HD

Players from Egypt has normal access to scrolls and potions and can buy some low level magic items; the government does control much of this; but many non combat items are ok; and some combat things depending upon how closely you are tied with the governing body.


Male Efreeti, advanced manthing 45HD

the chariot is not a problem; this is all a gift from the diety so dont worry about the details.

I am not sure about your leadership question and cohort; am not up on that; are you talking about lower level henchmen who get attached to you due to your fame? or are you talking about forces that align to in other ways such as hirelings?

Vulcan Stormwrath wrote:

1st Question:

Special Mount (Sp)
Upon reaching 5th level, a paladin gains the service of an unusually intelligent, strong, and loyal steed to serve her in her crusade against evil. This mount is usually a heavy warhorse (for a Medium paladin) or a warpony (for a Small paladin).

Once per day, as a full-round action, a paladin may magically call her mount from the celestial realms in which it resides. This ability is the equivalent of a spell of a level equal to one-third the paladin’s level. The mount immediately appears adjacent to the paladin and remains for 2 hours per paladin level; it may be dismissed at any time as a free action. The mount is the same creature each time it is summoned, though the paladin may release a particular mount from service.

Each time the mount is called, it appears in full health, regardless of any damage it may have taken previously. The mount also appears wearing or carrying any gear it had when it was last dismissed. Calling a mount is a conjuration (calling) effect.

Would this incude the chariot the mount was hitched to? If it did it would take care of the dificulty of getting a chariot into some places.

2nd question:

How is leadership treated in this world? Allowed at all. Does the DM or player create the cohort?


Male Efreeti, advanced manthing 45HD

It is pretty easy to learn most languages; there are teachers all over the place; especially for dwarven and elf; anything special just ask and I can look at the map for availability at your location.

Ragadolf wrote:

Thx Loderl, Now I just need to go shopping!

I figure that since I can't wear armor or much else defensively (other than magic items) The least the temple can do is make sure my basic gear is all masterwork! ;)
(And I'm betting they have a couple of potions of CLsomething!) Magic items from Val, that's what I thought.

Ah, yes. The -2 Wis penalty WAS to offset the annoying +1 lvl adj for the base race. And it fits the basic 'curiosity killed the cat' thing. Have you ever seen a cat checking out something new? They can NOT help themselves! (And it fit my conception of the character background.) My version has, point for point, less bonuses than a basic elf.

And yes, I DID remember to give myself the extra skill points for when I added the point of Int. :)

Languages- very cool, thx. I'll wait for Val to get back to me on what I can take then. I figure Common & Egyptian. AND I'll probably keep Dragon & Elvish due the magic studying. My last 2 will be up to Val.

Thx guys and gals, see you in the game soon!

Laters,...


Male Efreeti, advanced manthing 45HD

looks good; keep in mind that you can sometimes draw funds from the Egyptian government; is like pulling teeth; but you can get some aid that way from time to time; fame helps.

Zuberi Ra-Amon wrote:
My charchter is complete, please look it over and let me know if its ok and/or require any changes.


Male Efreeti, advanced manthing 45HD

cold iron is not readily available; is is easily found in Eygpt though as their are Wild Elves nearby who make and trade it; but on most of the civilized world; it is really not available; pretty much only barbaric races who are pre iron age make it.

Astinos wrote:
Zuberi Ra-Amon wrote:
My charchter is complete, please look it over and let me know if its ok and/or require any changes.

I'm pretty sure cold iron weapons costs +2000 as per Magic item Compendium. Other than that looks great. Look forward to dominating the battlefield alongside you.


Male Efreeti, advanced manthing 45HD

Yes; that is my intent.

Zuberi Ra-Amon wrote:
Astinos wrote:
I'm pretty sure cold iron weapons costs +2000 as per Magic item Compendium. Other than that looks great. Look forward to dominating the battlefield alongside you.
yep, though this is the weapon from my characters background, Val said to apply the bonuses to a weapon of my choice, which i take it to mean it must be magical.


Male Efreeti, advanced manthing 45HD

no; there is no free +2 stat option; as gm I look at peoples numbers and do some math; this character particular character was a bit low as as i run a heroic game; I gave him a +2 option to get him in line with other players average.

Vulcan Stormwrath wrote:
Ragadolf wrote:

Thx Loderl,

OK, I was working with 3 or 4 different copies of the character while creating him, I posted the wrong versions stats,...

Took the +2 "DM's bonus" from Val and posted it to the 16 int, making it 18 at lvl one, his CON was 15 until lvl 4. HP are retroactive in CON gain right? If not, i'll adjust. (This is now fixed on the sheet)

However, I COMPLETELY missed the part about energy sub having another MM feat as a prereq. It would still work if I was going human and could take another MMfeat at first lvl. I need to think on this.
I would still like to keep the Practiced caster feat at 4th lvl for his Sor lvl. It makes his sor spells caster lvl the same as his Wiz spells. Of course, I could just take practiced Caster at 1st lvl. It's description says you can take it even if you can;t actually make use of it until later. Then I could take Energy Sub at 4th lvl?

Meh. Chicken. Egg. Who CARES which came first? I like to eat them BOTH! ;P

Thx for catching the +2/+4 on the combat section.
Um,... WHY would the staff only be +3, just because it's a two handed weapon? It is still +4 if I'm only making a single attack with it, right? And it would still be +4 making a double attack, but subject to all the negatives associated with attacking with two weapons. Right?
(Hey, I rarely play fighters/rangers, and when I do, I usually let my rules memorizing friends do the math for my attacks! SO, I could be wrong!) ;)

Tressym, YEah, I know it requires the improved familiar feat. But I had that thought while I was pounding out his background, and didn't want to let it go. That's why the stat's I posted were just the regular cat stats, plus the familiar improvements. I haven't gone over what you posted line by line, did you find mistakes in there too? If so, thx again!

Which character program were YOU using? I used to use DMGenie, but I haven't loaded it onto my new (Bought a year ago) PC because I can't find my purchase code to make it all work. And my old PC is out for the count...

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