Valgrymr's Homebrew.

Game Master Valegrim

Lost in the Winter wild with hordes of ghouls, gnolls and Giant Kin on a rampage joined by other agents of chaos. Band of Northmen freedom fighters seek to survive and save their clans.


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Valegrim wrote:
If you have a name and are pretty fleshed out we can start filling out your background once you decide an origin; just need to know if your charisma number is stable or if any changes are going to affect it.

The stats are all stable, was deciding on feats and such, now checking where i need to place skill points in the event I need to to meet any prerequisites.

Stats w/template applied
Str 20
Dex 18 (+1 for 4th level stat increase)
Con 20
Int 16
Wis 15
Cha 19

1st Dragonfire Adept 1
2nd Draconic Template 1
3rd Dragonfire Adept 2
4th Duskblade 1
5th Duskblade 2

Feats
1st level: Power Attack, Entangling Exhalation [Breath] (Races of the Dragon pg101)
3rd level: Draconic Aura (Vigor) (Dragon Magic pg16)

Egyptian or Viking. either is fine with me, whatever you feel is best/easier for you to fit into the game or plot/storyline. Both have deities that represent light/life and their respective opposing dark gods. This dualism philosophy is what the Soldier of Light is based on.

Though Elishar is the deity that a Soldier of light is dedicated to (its really the first I’ve ever heard of the deity), its easy enough to say that it’s the principle behind the philosophy that’s important. Thus while the character believes in the deities of his creed. His belief is powered/structured upon the fact that life is the greatest power of the universe.

The current events (darkness rising to be challenged by the light) in the story is enough cause in itself for my character to want to contribute however he can.

I should have the profile done tomorrow. I’ll be editing the below profile page from the previous Dread Necromancer build. Equipment will remain the same (unless there’s some changes you need to make). I need to correct skills, class feature info, spells and such.

Character Profile Link

Randver Wyrmhelm (name if Viking)

Zuberi Ra-Amon (name if Egyptian)

edit: oh, my characters draconic bloodline will be gold dragon. this noticeable by the golden hue of his skin/scales


Nightwish wrote:
Negative Space wrote:
Edit: Then again, seeing you allow almost any race makes me wonder what I can try to get away with in regards to more monstrous races.
How about a Planetouched race? The premade ones, of course, are the Tieflings, the Aasimar and the Genasi, but there are also some published guidelines for creating your own template, if Val will allow it. Could make for a pretty unique character. Just a thought.

and the lesser planetouched have no LA, sweet :)

Val had previously stated that while your free to play whatever race you want, you must also live with the consequences of selecting said race.

So if you play a Gnoll for instances, its likely you’ll be attacked on sight, or something or another like that is what was previously posted.


Male Efreeti, advanced manthing 45HD

K; Orks and just about anything lawful is allied with most of the good forces in one way or another; gnolls and ghouls are definately out if you want to go anywhere orderly and civilized nor would I suggest a snakeman.

play something you think will be fun; that is the idea behind all this.

Negative Space wrote:
Valegrim wrote:
sure; make up a character; level 5; rules are above; any idea what you might play?

A female barbarian? Norse, follower of Freyja, sounds fun.

or

An Asian monk, with a flair for Ninjitsu.

Edit: Then again, seeing you allow almost any race makes me wonder what I can try to get away with in regards to more monstrous races. I'll get a few concepts up and see what you think.


Male Efreeti, advanced manthing 45HD

you have two and a half choices with the Northmen; Norse, Finn, and Germanic in flair; the Norse and the Finns have dieties; the Germanic use some of both and a few from other cultures as they are in the center of the continent

the Finns are the wizard; sorcerers; mental powers and the like as well as bards; and druids and rangers and barbarians for the most part

the Norse are the rarely wizards or sorcerers and are most of the more thuggy classes.

As for Asia; well I can see why you would have left to find some hope; that place has problems :) those who have skills like ninjitsu are found in India, China; Japan as well as Shargras of the Orks.

If you want to play a follower of Shagras; you can be an ork or half ork from just about any culture; meaning still Norse or Asian; there is a Half Orc Hero named; hehe Balfic Graa; once a priest of Shagrass who has shrines and alliances all over the place on all four continents. Play this kind of character and you will be stepping into a deep ocean for sure; that cult really knows whats going on; hehe as they are a sex and death cult so everyone talks to them one way or the other hehe.

Negative Space wrote:
Valegrim wrote:
sure; make up a character; level 5; rules are above; any idea what you might play?

A female barbarian? Norse, follower of Freyja, sounds fun.

or

An Asian monk, with a flair for Ninjitsu.

Edit: Then again, seeing you allow almost any race makes me wonder what I can try to get away with in regards to more monstrous races. I'll get a few concepts up and see what you think.


Male Efreeti, advanced manthing 45HD

these are fine; easy smeazy, if you go Air or Earth that would be really easy; fire; well; most are chaotic so that would be and issue. Water is pretty Nuetral; but as Poesiden just helped out his brother Apollo and helped the party out; that wouldnt really be hard either; after all; this is the land where Titans walk and they spend most of their time on other planes; pretty easy to meet some and ask how you can help; they could put you right at the party. so; any of this no problem at all.

Nightwish wrote:
Negative Space wrote:
Edit: Then again, seeing you allow almost any race makes me wonder what I can try to get away with in regards to more monstrous races.
How about a Planetouched race? The premade ones, of course, are the Tieflings, the Aasimar and the Genasi, but there are also some published guidelines for creating your own template, if Val will allow it. Could make for a pretty unique character. Just a thought.


Male Efreeti, advanced manthing 45HD

ok; soldier of light; inside info

Spoiler:

There is a god of light; light in all its facets; and he has a champion on this world; there is also a god of dark; and one of gray; these gods are a bit beyond morality in mortal terms. but you can be this dieties champion; they exist outside of the normal sphere of things; meaning they dont have or need followers or priests or prayers or belief to exist; they are primal; the stuff of the universe with though and reason and most of all purpose; if they need something done; they do it; so; in this case; this diety would make you; a tool to accomplish a task for that dieties purpose; in your terms; you just have a normal life like everyone else; but find you have a great attunment to light; and as the bad guys in this scenario are all dark and icky; it would be natural for you to combat them. if this is of interest; I can tell you more; you can always pick any of the normal dieties of light like Ra or Apollo or others.

to become a Soldier of Light; just meet Fystor, Champion of Light; pretty easy as he already knows about and has met this party.


Male Efreeti, advanced manthing 45HD

gold dragon line; eh; hehe the party just left three gold dragons, but I dont think they knew it

just pick your background culture; both are easy; then we will check some stuff and add your storyline.

you seem pretty ready to go; I can have you ready to post with why your at the oracle in minutes after you choose your background.


Valegrim wrote:

ok; soldier of light; inside info

** spoiler omitted **

very interesting indeed, so yes I'd like to follow that deity of light, so more info please :)

I'll go the Egyptian route (you’ve already did some basic background and have some other ground work going, like the roman dragon sect etc)

Character link Zuberi Ra-Amon


Male Human (Egyptian) Dragonfire Adept 2/ Draconic ECL 1/ Duskblade 2

I still need to clean up several things (nothing that will affect anything), pick a couple spells, add info for some features, etc...

purchased some minor potions (i beileve i saw a post stating that was fine)

I'll add the other 10 background skill point after the background is complete


Male Efreeti, advanced manthing 45HD

Ok; I will give you guys updates tomorrow if I can;


Male Efreeti, advanced manthing 45HD

Get me your percentile rolls as soon as you can so we can do your background; still looking at bing a Viking? hehe really be very cool if you play a Viking Ork; its all cool though.

Negative Space wrote:
Valegrim wrote:
sure; make up a character; level 5; rules are above; any idea what you might play?

A female barbarian? Norse, follower of Freyja, sounds fun.

or

An Asian monk, with a flair for Ninjitsu.

Edit: Then again, seeing you allow almost any race makes me wonder what I can try to get away with in regards to more monstrous races. I'll get a few concepts up and see what you think.


i recall reading mention of a map, but didn't see one anywhere.

did you email everyone your world map or is there a link for it?

also, i've seen posts saying that someone has email Val or vesa versa, but i can't find any means of contacting other board members unless they write there email in a post or in a profile.


Negative Space wrote:

A female barbarian? Norse, follower of Freyja, sounds fun.

An Asian monk, with a flair for Ninjitsu.

Edit: Then again, seeing you allow almost any race makes me wonder what I can try to get away with in regards to more monstrous races. I'll get a few concepts up and see what you think.

Here's hoping that your still interested in playing :)


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

Val uses the old Judges guild maps. I do not think he has a online version for us to use. I know Val in real life. So I can contact him. Wed-Sat is extremely hard to reach him. So I will try to answer what questions you have. I have been in his world for over 15 years. I have a decent idea of cultures, battle lines, and alliances going on.
So hopefully I can help you out.

Llv


Balfic-graa wrote:
Val uses the old Judges guild maps.

is there a specific book that i could look for which has the world map, or perhaps small sections of various areas?


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

Not that I am aware of. They may be online somewhere. These maps were made well over 20-25 years ago.


Balfic-graa wrote:
Not that I am aware of. They may be online somewhere. These maps were made well over 20-25 years ago.

well, the maps must have come from somewhere, perhaps a boxset, maybe Val would know.

Val had previously ask for suggestions about combat maps. The easiest thing that i could think of would be to use graph paper.

Assign values for the vertical (a-z, from the bottom to top) and horitzonal (1 - 26, left to right)

Then from that its easy enough to state everyone position and movements.

There is a free program called Map Tools that will allow you to place a grid over and existing map, then the map could be hosted somewhere and/or emailed to the players.


Lorderl wrote:
Balfic-graa wrote:
Val uses the old Judges guild maps.
is there a specific book that i could look for which has the world map, or perhaps small sections of various areas?

ok, i found the answer (posted by one of the other long time players)

"The world btw is the old Judge's Guild map, where the City State of the Invincible Overlord"


I need the remaining rolls for my characters history, then I’ll throw in the background skill points to match.

for a moment there i was thinking to take a level in the Marshall class so that i can bump up my Int skills (well it would bump it up for everyone)

this would give me a quick bump for when i chose Knowledge Devotion as my next level feat. That'll be (with current stats) a +4 bonus on all Int skills, which for my character build it'll take me until 12th level to match that bonus (and thats only to match the 6 main knowledge ones)

The class very much still fits with my characters theme (support type in the form of using auras, which I've already taken Draconic Aura (Vigor)) Also since I'll be going Soldier of light and the Marshall has that combat/military aspect to it as well.

The one level dip would either cost me my Duskblade 13th level benefits (which come into play at 20th level) or my 2nd level of Soldier of light (which would give me bonuses to all my saves equal to my Cha modifier).

thoughts from other players?


I'd like some input on this next question as well.

How much of a nerfing would i be giving my character if i didn't chose any necromancy spells from my spell list. (there are no create, control or summon undead spells)

While necromancy spells would be allowed and are a strong point for the Duskblade class, i'm thinking down the road for when i take the Soldier of light PrC. I’m thinking it would fit the character theme better if I didn’t chose any necro spells at all or would I be nerfing the class to much?

Your thoughts please…

On a similar related note, you can see that I’m not trying to go for an over optimized build here (my character carries a greatspear with him even though he’s not proficient in it), but still want a good build none the less.


Lorderl wrote:

How much of a nerfing would i be giving my character if i didn't chose any necromancy spells from my spell list. (there are no create, control or summon undead spells)

While necromancy spells would be allowed and are a strong point for the Duskblade class, i'm thinking down the road for when i take the Soldier of light PrC. I’m thinking it would fit the character theme better if I didn’t chose any necro spells at all or would I be nerfing the class to much?

Your thoughts please…

I did some reading and many necromancy spell aren’t inherently evil, nor do they all channel negative energy. This was my initial line of thinking when I made the previous post. So now I figure that once I’ve taken my first level in the Soldier of Light PrC, I could just drop/not use any spells on my spell list which specifically mention negative energy in the spells description. Works for me :)

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Lorderl wrote:
Lorderl wrote:

How much of a nerfing would i be giving my character if i didn't chose any necromancy spells from my spell list. (there are no create, control or summon undead spells)

While necromancy spells would be allowed and are a strong point for the Duskblade class, i'm thinking down the road for when i take the Soldier of light PrC. I’m thinking it would fit the character theme better if I didn’t chose any necro spells at all or would I be nerfing the class to much?

Your thoughts please…

I did some reading and many necromancy spell aren’t inherently evil, nor do they all channel negative energy. This was my initial line of thinking when I made the previous post. So now I figure that once I’ve taken my first level in the Soldier of Light PrC, I could just drop/not use any spells on my spell list which specifically mention negative energy in the spells description. Works for me :)

That's pretty much my thought on the matter. Although the Necromancer class tends to focus on the aspects of necromancy that deal with the undead, the necromancy school is broader than that. Heck, back in the days of 2nd Edition, healing spells were listed under the necromancy school, if I remember correctly, under the rationale that necromancy did not merely concern itself with learning what lies beyond death and how to control the powers of negative energy, but also with the ways in which death can be prevented or staved off. It concerns all aspects of death and mortality, nor just the scary ones.


Male Efreeti, advanced manthing 45HD

the basic map i use is the old judges guild stuff for this particular prime material plane.

Lorderl wrote:

i recall reading mention of a map, but didn't see one anywhere.

did you email everyone your world map or is there a link for it?

also, i've seen posts saying that someone has email Val or vesa versa, but i can't find any means of contacting other board members unless they write there email in a post or in a profile.


Male Efreeti, advanced manthing 45HD

cool; this sounds like a good idea; we can do this easily; good job

Lorderl wrote:
Balfic-graa wrote:
Not that I am aware of. They may be online somewhere. These maps were made well over 20-25 years ago.

well, the maps must have come from somewhere, perhaps a boxset, maybe Val would know.

Val had previously ask for suggestions about combat maps. The easiest thing that i could think of would be to use graph paper.

Assign values for the vertical (a-z, from the bottom to top) and horitzonal (1 - 26, left to right)

Then from that its easy enough to state everyone position and movements.

There is a free program called Map Tools that will allow you to place a grid over and existing map, then the map could be hosted somewhere and/or emailed to the players.


Male Efreeti, advanced manthing 45HD

The diety is not overly concerned about good or evil; light has no morality descriptor per se; darkness spells would not be used though; also, some illusion spells could be used to replace dark type spells on a one to one basis with discussion; as illusions are light effects.

Lorderl wrote:
Lorderl wrote:

How much of a nerfing would i be giving my character if i didn't chose any necromancy spells from my spell list. (there are no create, control or summon undead spells)

While necromancy spells would be allowed and are a strong point for the Duskblade class, i'm thinking down the road for when i take the Soldier of light PrC. I’m thinking it would fit the character theme better if I didn’t chose any necro spells at all or would I be nerfing the class to much?

Your thoughts please…

I did some reading and many necromancy spell aren’t inherently evil, nor do they all channel negative energy. This was my initial line of thinking when I made the previous post. So now I figure that once I’ve taken my first level in the Soldier of Light PrC, I could just drop/not use any spells on my spell list which specifically mention negative energy in the spells description. Works for me :)


Male Efreeti, advanced manthing 45HD

The city state of the invincible overlord is on the central continent; which is the continent that you guys are upon; but it is in the far north and you are in the extreme south; each of the map squares is 20 miles; I dont give out maps unless the players obtain one by some means or another; but I can give a starting point if you want to map and fill in things as you go; I will tell you where bluff are and mountains and stuff like that.

for a general guide; on flat land; you can see about 22 miles; so pretty much most of your surrounding hexes for very large or geographical things; stuff such as mountains you can see much farther away depending upon weather conditions.

the area you will be traveling in is equatorial grasslands; semi arid; wild; with many bluffs; hills; rocks and boulders; scrub such as small trees and bushes, lot of ravines and the like; humidity is fairly high at about 80 in the evenings; and 95 during the day. The dirty is yellowish with a lot of clay and soot and ash with some redishness typical of iron in the soil. there is not much topsoil hence all the erosion.

right now the party is just inland of the southern coast.


Male Efreeti, advanced manthing 45HD

am checking posts about every hour or so today so we can get characters up to speed and everything moving.


Male Human (Egyptian) Dragonfire Adept 2/ Draconic ECL 1/ Duskblade 2

Valegrim wrote:
am checking posts about every hour or so today so we can get characters up to speed and everything moving.

Hey Val, thxs for the info, I know i have a few judge guild items stored away but i have no idea what they are, so i'll look through it and see what i have.

The whole map thing is just so i have a general idea of what's where, where i've/we've traveled etc... So all that added info is really good.

In fact I'm going through all the post, including the other characters history/background as you've posted lots of info in there about your world at large.

I'm aware that most of that info is not common knowledge but it helps in getting a good feel for what's happened and why its happened, since those things have led to current events.

For my character I believe i'm waiting on the remaining info/history/items based on my characters culture/race (Human Egyptian), then I’ll throw in the bonus background skill points to match.

the rolls i previously made if needed
2d6 = 1 and 4
Percentile = 9, 80, 70, 24, 33, 32, 92, 16, 8, 46, 84, 93

EDIT: Oh, and the added info on the deity of light :)


From the In-game post

Namaste wrote:
Val, If we have lost Caran and Thoron, then we'll need to probably stock up on healing potions, unless we can hire a cleric henchman or you've got a cleric PC in the works. Is hiring a henchman an option? And if not, I don't have the books in front of me just at the moment - how much are healing potions?

Two other players have posted they have an interest in the game but have yet to post anything concrete or follow up.

As for my character, though not a cleric, I will be bringing some healing relief in two forms.

The first which I'll start off with and access to right away is Draconic Aura (Vigor). Though its only at +1 atm, it will bring everyone back up to half their hit points.

later when i obtain my Soldier of Light PrC, I'll gain access to the Turn Undead ability which I will use to power the Sacred Healing feat which i have marked to take at 9th level.

The above will allow any other player that joins and that takes an interest in the cleric class, relief from feeling that they'll just be having to play as a healing battery.

oh, as for potions i believe cure lights or 50gp and cure moderate are 300gp


Male Efreeti, advanced manthing 45HD

Ok; from you background roll; you can make one of your items a +1 to hit and damage item; which comes from your father; on confirmed crit; will do +1d6 flame damage.

you get a ring from your mentor and trainer that allows you to tap into the power of light; it will store one charge to either buff a weapon of your choice +3 divine bonus to attack and damage; or buff your armor +3 divine bonus; each will last one turn (ten minutes) the item will shine and glow with radiance at this time; if cast under direct sunlight or some powerful light source (dm option) the effect may not use the charge on the ring or could be area affect or some such depending on some rolls and how well you are attuned to the light.

you may also have two spells on a scroll of your choice; 4th level or lower. This is a gift from a Prince.

currently; your character has been working with a Roman Prince as part of his Eygptian allies; he has been expecting aid from the Balinor Stormwall; a great Dwarven hero who had contacted him and was sending a specialized team to infiltrate the undead home city; Recently; the high cleric of Jupiter told the Prince that Neptune had saved the ship they traveled on from certain Doom and the party would not arrive; they would take refuge at the Oracle and make their way toward the meeting place; You and some of the Equestrian class (15 Roman allied horsemen (Germanic)) have been dispatched to go to their aid. You have avoided combat as best you can; there are a handful of other heroes as your self in the group with you; you are to help as you can; the horsemen are your guards; the Prince wishes a meeting.

You may arrive at the Oracle at anytime.

Things you know; the Prince commands two legions; each about 15 thousand men. He probably has about 100 wizard; and about 500 clerics; most of the clerics have lost most of their power; most of the wizards are not hazard class (ie; 5th level) or greater. You have been with the Prince about six months; His opposite among the undead; is a vampire names Lord Callidous Lifebane; mostly he commands enhanced skeletons and has a cadre of about 500 wight clerics; and about 70 or so necromancers of various skill; the two armies are pretty deadlocked though the vampire holds the city and the Prince doesnt have enough of a force to surround it; he holds one portion; and will loose a protracted battle; he is in negotiations with some Northern Emperor for more aide; he holds this portion of the city for the pc group to do their part.

Zuberi Ra-Amon wrote:
Valegrim wrote:
am checking posts about every hour or so today so we can get characters up to speed and everything moving.

Hey Val, thxs for the info, I know i have a few judge guild items stored away but i have no idea what they are, so i'll look through it and see what i have.

The whole map thing is just so i have a general idea of what's where, where i've/we've traveled etc... So all that added info is really good.

In fact I'm going through all the post, including the other characters history/background as you've posted lots of info in there about your world at large.

I'm aware that most of that info is not common knowledge but it helps in getting a good feel for what's happened and why its happened, since those things have led to current events.

For my character I believe i'm waiting on the remaining info/history/items based on my characters culture/race (Human Egyptian), then I’ll throw in the bonus background skill points to match.

the rolls i previously made if needed
2d6 = 1 and 4
Percentile = 9, 80, 70, 24, 33, 32, 92, 16, 8, 46, 84, 93

EDIT: Oh, and the added info on the deity of light :)


Male Efreeti, advanced manthing 45HD

Balfic; do you remember the Prince's name right off? I dont; and cant look it up here at work...


Male Efreeti, advanced manthing 45HD

You are in an area that is very very magic depleted; ongoing war for almost a decade; potions are rare; scrolls are much more common but most are the property of the military and not sold; once we get your background handled; we can do that part. Potions you may have brought with you would probably already have been used in the fighting.

How soon do you need the Soldier of light stuff? I am thinking you already would be initiated by some learning path back in Egypt as there are many dieties of Light; they have told you to follow the path of light and the light will speak to you when the commitment is in your heart; they are the ones who gifted you with the ring.

Lorderl wrote:

From the In-game post

Namaste wrote:
Val, If we have lost Caran and Thoron, then we'll need to probably stock up on healing potions, unless we can hire a cleric henchman or you've got a cleric PC in the works. Is hiring a henchman an option? And if not, I don't have the books in front of me just at the moment - how much are healing potions?

Two other players have posted they have an interest in the game but have yet to post anything concrete or follow up.

As for my character, though not a cleric, I will be bringing some healing relief in two forms.

The first which I'll start off with and access to right away is Draconic Aura (Vigor). Though its only at +1 atm, it will bring everyone back up to half their hit points.

later when i obtain my Soldier of Light PrC, I'll gain access to the Turn Undead ability which I will use to power the Sacred Healing feat which i have marked to take at 9th level.

The above will allow any other player that joins and that takes an interest in the cleric class, relief from feeling that they'll just be having to play as a healing battery.

oh, as for potions i believe cure lights or 50gp and cure moderate are 300gp


Male Efreeti, advanced manthing 45HD

Anyone else have a character ready? can put you in the group of horsemen....


Male Efreeti, advanced manthing 45HD

this is no problem; post as you can; best things to do once we start playing you toon is to leave instruction for what your doing or would do. keep in mind; I dont post much end the week; I do shift work is why and have long long days.

Nani Wahine wrote:

Hey, I needed to let you know that my father has a mass in his throat and will be needing surgery and all of that fun stuff with in the next few weeks. As I am the only daughter and my parents are divorced I need to be with him during all of this. I have spent the past 48 hours freaking out and now that I have talked to the doctor and googled everything under the sun I am feeling a bit more hopeful that this will be ok. At this point in time I think we will be sent to Denver to the VA clinic there. Thank God that Dreamweaver (my hubby) bought me a laptop two weeks ago so I will be able to take it with me. So if you see me not posting so much this is why. Thanks for understanding.

PS To make pancakes: Follow the directions on the back of the box! Hee Hee

Also I will try to get my character completed before I leave. My hubby does know what I am planning with my character so if I don't get it finished he will.


Male Efreeti, advanced manthing 45HD

if there is anyone or anything I missed; well, i am blonde; so just repost it and I will attend to it.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Valegrim wrote:
Balfic; do you remember the Prince's name right off? I dont; and cant look it up here at work...

I believe he changed his name to "The Artist Formerly Known as Prince," then just "The Artist," and now his name is just a symbol. Oh wait, you didn't mean that Prince?


Male Human Sorceror (Stormborn) 18

Hi there, I'm considering either a drow hexblade or a human Greek Knight (obviously called something else in game)sort of the Spartan or Myrmidon type. any feedback?


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

I am sure either would be a benefit to the group. We do seriously need a main line fighter. And I am sure either race/class you choose would be easy to get into the game at this point.

Val

The Ruler of this land is Lord Aversol Sunkiller. It is his living Nephew who opposes him, and is the Prince of the Land. He is a close ally of Baylinors. Hope that helps.


Male Human Sorceror (Stormborn) 18

So far going with Paladin of Athena 2/ Knight 3 for for the Myrmidon concept will be statted up by tomorrow.


Male Efreeti, advanced manthing 45HD

Doh; Aversol is not a vampire though; the vampire is one of his generals; but do you remember the Princes name?

Balfic-graa wrote:

I am sure either would be a benefit to the group. We do seriously need a main line fighter. And I am sure either race/class you choose would be easy to get into the game at this point.

Val

The Ruler of this land is Lord Aversol Sunkiller. It is his living Nephew who opposes him, and is the Prince of the Land. He is a close ally of Baylinors. Hope that helps.


Male Efreeti, advanced manthing 45HD

hmm cultural problem here; Mrymidons are from myhrmidiea and is a city devoted to Ares under Spartan rule; you certainly could be a Knight of Athens which is devoted to Athena and go pally from that route. Athens is North of here on the east coast; Sparta is far north of here on the west coast. Here being where the adventure is taking place. Currently; Sparta and Athens are allies forming the Grecian league and are allies with Rome; the Romans make up two thirds of the army; with three full legions. Until about a few years ago; the undead outnumbered the living 10 to 1; but with the covering of the Darkwell; sunlight obliterated a whole bunch of them so now numbers are fairly equal and the power shifted to the living for about a year; but not long ago; most of the human dieties were killed by some league of rogue dietes and now with much less divine power at their disposal; the humans and undead are pretty much locked in a stalemate.

both sides are looking for heroes to break the stalemate. On the undead side; they are trying to kill the sun and plunge the land once again back into eternal darkness so their really nasty guys can come out and play again.

Followers of Ares typically go the chaos rage route; Athenas followers are more lawful, rational warrior route; both have champions; knights and like that; but completely different philosophies.

Vulcan Stormwrath wrote:
So far going with Paladin of Athena 2/ Knight 3 for for the Myrmidon concept will be statted up by tomorrow.


Male Efreeti, advanced manthing 45HD

one thing I need to point out about the Greeks/Romans; only followers of Neptune/Posieden; are allowed to ride horses; everyone else rides chariots or walks; the horse is a sacred animal. Greek and Roman knights do not ride horses; they are heavy foot.


Valegrim wrote:
You are in an area that is very very magic depleted; ongoing war for almost a decade; potions are rare; scrolls are much more common but most are the property of the military and not sold; once we get your background handled; we can do that part. Potions you may have brought with you would probably already have been used in the fighting.

ok, will remove listed potions from character profile.


Valegrim wrote:

How soon do you need the Soldier of light stuff? I am thinking you already would be initiated by some learning path back in Egypt as there are many dieties of Light; they have told you to follow the path of light and the light will speak to you when the commitment is in your heart; they are the ones who gifted you with the ring./QUOTE]

I have the Soldier of Light PrC slated for 9th level, possibly 8th if i don't take a level dip into Marshall, but most likely it'll be 9th level.


Valegrim wrote:
if there is anyone or anything I missed; well, i am blonde; so just repost it and I will attend to it.

Does the Deity of Light in your world/game have the same Domains as the one listed in Deity & Demigods?

What if any would be the gods favored weapon?


Male Human Sorceror (Stormborn) 18
Valegrim wrote:
one thing I need to point out about the Greeks/Romans; only followers of Neptune/Posieden; are allowed to ride horses; everyone else rides chariots or walks; the horse is a sacred animal. Greek and Roman knights do not ride horses; they are heavy foot.

In that case could I swap Mounted Combat, which the class gets for free with something like Powerful Charge? I'll choose Knight of Athens then.


Hey Vale, found your thread!

I'm one of the interested parties mentioned above. Spellcasters my speciality! ;)

Just had a chance to get a brief glimpse of the (extraordinary) amount of background info you have posted! Would like to be a pure caster, either Wiz or Sor, or possibly a combo of both to go for the 'Ultimate Magus' Prestige class! Which, I believe I can take as early as 5th lvl with the listed skill requirements, 6th at latest. Otherwise would aim for a pure caster going for the all-wonderful Archmage!

If you would be so kind as to give a suggestion on where a powerful up and coming magus would be from in your world, (with any possible unusual race as well) I will try to catch up on your creation rules, and stat up asap.

I normally just play Humans or elves/half-elves, so any other races that you think might fit into your world or might just be fun to add, I'd like to know about. I'm all about the 'trying new things!'

I have access to the core books, the spell compendium, the Complete Adventurer, Complete Arcane, and Çomplete Mage. (And a host of non-WotC splats, most of which aren't worth worrying about)

Just let me know your suggestions, I'll be trying to catch up on your background/creation info in-between trying to actually get work done, and I'll post post-haste! ;P

Laters,...


Valegrim wrote:
Ok; from you background roll; you can make one of your items a +1 to hit and damage item; which comes from your father; on confirmed crit; will do +1d6 flame damage.

Hmmm, unless I missed it, the initial background you provided had no mention of my characters relationship with other family members. So if the relationship with the father was not so hot, then I may/would likely have the father as being dead in my characters background and his weapon was basically handed down as an inheritance.

Thou if in good standing with dear ole dad I may just let him live.., haha :)


Valegrim wrote:
you get a ring from your mentor and trainer that allows you to tap into the power of light; it will store one charge to either buff a weapon of your choice +3 divine bonus to attack and damage; or buff your armor +3 divine bonus

1. Is activation a Standard Action like other magical item, or a Free Action, Swift Action or Immediate Action?

2. How often is this useable, just a single permanent use, once per day, per encounter, per week?

3. Do I need to decide beforehand when the charge is stored which of the bonuses benefits will be active or do I get to chose between the bonuses when I use the ring?

4. Is the ring self recharging at the appropriate time?

5. When does the ring get recharged, at dawn when the sun rises, at noon when the sun is at its peak, is it a requirement to be outside at such a time?

6. The term “store one charge”, was that intended to indicate that regardless of the usability of the ring (per day/week etc), that I need to find the means to recharge it? Say like expose it to a light source? Or would the ring simply recharge itself?

Options for the Ring

Spoiler:
An interesting idea/option which would be fine with me is to have the ring be charged through the expenditure of either divine or arcane energy (if there is no natural light sourse around or something like the Daylight spell)

The expended spell level could also determine the bonus that the ring provides and/or the duration.

The charging through divine or arcane energy could also allow for more daily uses of the ring since spells are being expended

Maybe expending daily uses of Turn Undead would recharge it to the +3 level

Perhaps the bonus/benefit could be transferred to another person through touch (appropriate Melee Touch or Ranged Touched (a ray of light) if used during combat), with the same or limited duration


Ragadolf wrote:
Just had a chance to get a brief glimpse of the (extraordinary) amount of background info you have posted!

there is quite a bit, I’m currently going through it myself, piecing the various info that go together for regions and such.


Ragadolf wrote:

If you would be so kind as to give a suggestion on where a powerful up and coming magus would be from in your world, (with any possible unusual race as well) I will try to catch up on your creation rules, and stat up asap.

I normally just play Humans or elves/half-elves, so any other races that you think might fit into your world or might just be fun to add, I'd like to know about. I'm all about the 'trying new things!'

I believe Val uses/has a random option for determining where you are from and such. Roll 2d6 and provide the individual numbers, then repeat. Since you already have a race pretty much selected you may not need the second 2d6 roll but you might want to provide it anyways incase I’m in error.

Also Val will need 10 percentile rolls for background stuff.


Valegrim wrote:
you may also have two spells on a scroll of your choice; 4th level or lower. This is a gift from a Prince.

Would the above mentioned scroll be from the same Prince that I've been with for the past 6 months? If so, I’ll make it a parting gift intended to be of some assistance to him.

Any background information that can be giving to me about this Prince since I’ve been with him 6 months, Family, Religion, Classes etc….

If the scroll is not from the same Prince mentioned above then please include info (like a previous mission completed or I could make something up)


Valegrim wrote:
You and some of the Equestrian class (15 Roman allied horsemen (Germanic)) have been dispatched to go to their aid. You have avoided combat as best you can. There are a handful of other heroes as yourself in the group with you. You are to help as you can, the horsemen are your guards. The Prince wishes a meeting.

When you say that the horsemen are my guards is that to mean that they are under my command or is there a commander among them whom they take their orders from. If so, do I have any command privileges and/or ranking amongst them, or am I/we simply being escorted?

Are there any spellcaster (Cleric or Wizard/Sorcerer) amongst the Horsemen (might be appropriate dependent on the dispatched unit size).

Are the guard just taking us to meet with the group then leaving or are they/we suppose to merge with the others and return to meet with the Prince, you mentioned above that the Prince wishes a meeting.


Balfic-graa wrote:
The Ruler of this land is Lord Aversol Sunkiller. It is his living Nephew who opposes him, and is the Prince of the Land. He is a close ally of Baylinors.

Ok need some clarification on the above.

Ok, the name Lord Aversol Sunkiller really doesn’t sound like all that nice of a person, so when you say above that “It is his living Nephew who opposes him” do you mean he oppose his uncle Lord Aversol Sunkiller?

If so, what’s the story behind that?

So Lord Aversol Sunkiller is in charge of the undead, leaving Lord Callidous Lifebane (the Vampire) as one of his generals. What rank general would this be (is that knowledge known)? Perhaps this Vampire can be a direct opponent for of my character since the Prince is directly opposed to his uncle, which might mean we’ve encounter each other in some minor skirmish or have become aware of each by some means.

Since Lord Aversol Sunkiller is not a vampire, though he has undead under his command, then what do We/I know of him?

Of course when you get a chance please include the Princes name.

Are Balinor Stormwall and Baylinors (mentioned above by Balfic-graa) one and the same person?


Male Efreeti, advanced manthing 45HD

you can just change them into scrolls if you like

Lorderl wrote:
Valegrim wrote:
You are in an area that is very very magic depleted; ongoing war for almost a decade; potions are rare; scrolls are much more common but most are the property of the military and not sold; once we get your background handled; we can do that part. Potions you may have brought with you would probably already have been used in the fighting.

ok, will remove listed potions from character profile.


Valegrim wrote:

How soon do you need the Soldier of light stuff? I am thinking you already would be initiated by some learning path back in Egypt as there are many dieties of Light; they have told you to follow the path of light and the light will speak to you when the commitment is in your heart; they are the ones who gifted you with the ring./QUOTE]

I have the Soldier of Light PrC slated for 9th level, possibly 8th if i don't take a level dip into Marshall, but most likely it'll be 9th level.


Valegrim wrote:
if there is anyone or anything I missed; well, i am blonde; so just repost it and I will attend to it.

Does the Deity of Light in your world/game have the same Domains as the one listed in Deity & Demigods?

What if any would be the gods favored weapon?


Male Efreeti, advanced manthing 45HD

If you want to stay pretty close to the culture; just take your mounted stuff with the idea of mounted on a chariot; so you could still do mounted archery and like that; also some of the teamwork feats could be replaced like for sheildman and driver and stuff as sometimes chariots used more than one guy; you could have some fun with this if you want to or just go with foot type troop. Chariot races are pretty big events in this region for fun and profit btw.

Vulcan Stormwrath wrote:
Valegrim wrote:
one thing I need to point out about the Greeks/Romans; only followers of Neptune/Posieden; are allowed to ride horses; everyone else rides chariots or walks; the horse is a sacred animal. Greek and Roman knights do not ride horses; they are heavy foot.

In that case could I swap Mounted Combat, which the class gets for free with something like Powerful Charge? I'll choose Knight of Athens then.

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