
Balfic-graa |

Ragadolf,
welcome to my world. I have been accused of things that I have no idea of what they are talking about.
Like betraying your God, your Monkish Order, your Wife, your Family, your Troops, your Emperor...
Lorm's an all around nice guy. Pillar of the community.

Valegrim |

The guy who has the record for longest in my homebrew game is Kojan; who started his character about 1980. He also have about 6 other characters in my game; his highest and most powerful are two pallies that killed the demon lord with the Ytheisthalla name I cannot pernounce; the Lord of Gnolls and Ghouls; so at least that guy cant make an appearance as they killed him in the Abyss; so, all that energy just laying around; hehe anyone looking for a job?
Come to think of it; those guys and their armies need to head down to the Southern continent; they hate ghouls and are strong enough to battle those epic ghouls; hmm; need to move my plots along.
Kojan; what say you; are those guys ready to land in the South and take up the banner of war against the superghouls?

Valegrim |

Lorm; keep in mind that Barbarians cannot read unless they take the skill; and most fey adamantly wont read unless thier wizards and a lot of that is word of mouth; so; your going to need the reading skill or take something like the Evangalist Cleric who doesnt need to read to study and regain spells; Dogma; my friend, is in the written word. Most clerics study the writing of their saints and the "holy" word which can be thousands of pages; as your diety is not very commonly worshiped; their really isnt any of that unless your going to write it.
ok; your holy symbol can be anything of excellent craftmenship that is black on one end; white on the other with a greater sized grey separating the two; cold be a perfectly round stone; or a rod, it is the coloration that matters; whatever you pick; anyone who follows behind you is likely to do the same thing; so pick wisely.
Ragadolf,
welcome to my world. I have been accused of things that I have no idea of what they are talking about.

Valegrim |

ok; everyone can also have 6 skill points to spend; these must be spent on a craft; music; social thing like dance; something like gardening or a profession; this is background stuff that you learned growing up and should not be class or combat related; even soilders learn art and instruments, and the like; try to get three related skills; but no more than 2 pts of a knowledge; what I am trying to get at is something that would roundout our character for social settings and the like that most people would have on their character but dont get because points are thin,
Also; now at this level; you may take one non combat related feat as a bonus; so; nothing that adds armor or hps; or defense and not really that adds to saves or like that; but something like item creation or animal affinity, negotiator; self sufficient, run, these are all of the type I am suggesting; there are lots more; this too is to help round out your character and can help someone who needs track or nimble hands or the like to get a prestige class that might be desirable.
please run these skills and feats by me so I am be assured you guys understand what I mean by no direct combat related.

Balfic-graa |

Okay all updated. The 3 skills I took the +2 in were Rruckles,Dance, and Perform Guquin.
When I hit 6th I am planning on taking Track as my free bonus non-combat feat. Since we don't have a Ranger type in the group. If it is taken by someone else. Then I will take another feat on my wish list.
See you guys in game.
Llv

Ragadolf |

I had the same question as Uber:
While I was thinking music, instruments and such, (Although I admit having NO idea what would be cultural instruments for Egypt!) being the resident bookworm, it does make sense for Kemnebi to know more languages. IF not COMPLETELY proficient in speaking them, at least being able to read/write them.

Balfic-graa |

Okay talked with Val. He said using these free skill points for Langs, is fine for your background. Only one we are not allowed to take as a background lang is, combat lang. It is the hand singals and code words. Its what my character was teaching. It is a trained skill for warriors.
Found I count as 6th lvl, so picking 2 more feats. One of which will be track.
Llv

Garn&Gavin |

What Epic Ghouls in the Southern Continent. Of Course we will destroy them for you. Prepare the army to march we leave at first light. Bring us our armor, swords and shields. Notify the port to prepare the fleet. That's right you blasted aristocrat we are going to war. There's ghouls to kill. Get the clerics ready I want 300 of their best ready to travel by Sunup. Also get me a sage to explain to me what A "Epic" Ghoul is and how do you make it cry for it's mama. WHY ARE YOU ALL STANDING AROUND MOVE.

Vulcan Stormwrath |

So for skills I'm thinking, Craft Cartwright, Knowledge Engeneering (3 points each) and for feat Either Heroic Destiny (Human Racial :Once per day, before you make an attack roll, ability check, skill check, saving throw, or caster level check,
you may roll 1d6 and add it as a bonus to the roll, check, or save.)
May not qualify since technically it can be a combat feat.
or Skill focus Handle Animal.
Let me know which is ok.

Kemnebi 'Djal Ibenbast' |

Haven't updated character yet, hoping to be able to ge to it in the next couple of hours,
But for skills thinking 2 pts in Knowledge:History to reflect his widespread general studies, and 2 pts in a language (I've forgotten what is available!) and 2 pts in either perform:dance, or flirt/seduction (Would that be Bluff or Diplomacy???) as he has a way with the ladies when he is one-on-one.
For the free non-combat feat, probably going to take craft: wand or craft: Wondrous Item

Valegrim |

this is fine,
val
Okay all updated. The 3 skills I took the +2 in were Rruckles,Dance, and Perform Guquin.
When I hit 6th I am planning on taking Track as my free bonus non-combat feat. Since we don't have a Ranger type in the group. If it is taken by someone else. Then I will take another feat on my wish list.
See you guys in game.
Llv

Valegrim |

Only rule I have on learning languages as there has to be a teacher of that language available; so for common languages that is not to much of an issue for most characters. common and most uncommon languages should be fairly easy to get; some cultures dont have very much contact; so I wouldnt expect an Egyptian to know how to speak Norse or Finn, but it is possible as the Norse have a big contingent of Mercenaries that are the personal house guard of the Persian head honcho; and Persia is just north of Egypt; so even that is not that hard to learn. Chinese, though that country is several thousand miles East of Egypt; would be learnable at the Well of Life as there are lots of refugees there and in the several months that the Egyptians have been there the language could have been studied. There are some thought that there is just no contact with; but most are readily accessable.
Greek and Roman (Latin for court, Italian for commoners) very easy; drow; not really possible as they hate and deplore all non drow; pc's being the extreme exception. Drow is a bastadized Elf tounge that grew apart from several thousand years of divergent experience; High elves and drow can generally communicate; just drow have thousands of words the surface elves do not have. Same thing between Wood Elf and High Elf; different language from thousands of years of differing experience. hehe; making a study of the five elven languages would really give you some very awesome in game themes.
Do you have any houe rules for learning languages? I would like Hwe-Ko to have a gift for languages and spend skill points for Greek and Drow and maybe one other.

Valegrim |

The Most readily accessable languages for an Eyptian are; Ork; Wood Elf; Hill Dwarf, Egyptian; Greek; Roman (Italian unless your a noble; then add Latin also), Norse (they like the Greeks travel and trade everywhere) and Goblin, Finn is available as their Bards are everywhere; but as they are generally alone and usually look like wild barbarian crazies (meaning they wear very raw even living gear and appear very unrefined), it not likely that anyone would see them as desirable, but it is available. Chinese and the Language of the southern continent is available around the well and near the wood elves; I forgot what I called it; but it is more or less a hodgepoge if Indian languages; Southern continent has three main languages besides Wood elf and hill dwarf; they are American Indian; Aztec; and Gentile American South (Georgian).
in the Greek/Roman continent; the north is Celtic; Lots of high elves in this region as well.
Fey can be learned anywhere, but fey speak all human languages so is not often needed.
I had the same question as Uber:
While I was thinking music, instruments and such, (Although I admit having NO idea what would be cultural instruments for Egypt!) being the resident bookworm, it does make sense for Kemnebi to know more languages. IF not COMPLETELY proficient in speaking them, at least being able to read/write them.

Valegrim |

This is correct; if the party puts points in learning a group combat language; you would all get a strategy bonus to action during combat and manuvers and stuff.
Okay talked with Val. He said using these free skill points for Langs, is fine for your background. Only one we are not allowed to take as a background lang is, combat lang. It is the hand singals and code words. Its what my character was teaching. It is a trained skill for warriors.
Found I count as 6th lvl, so picking 2 more feats. One of which will be track.
Llv

Valegrim |

Awesome; ok; Garn and Gavin's forces will begin to pack up and move from the area of the Holy Cities to the Well? Awesome.
Been a while; but both these guys I think are around level 30 or so converted to 3.5; I think you had a force of about 5k; with levels between 10 and 15 mostly; some lower as squires and such; some higher as henchmen. It would certainly be easy for you to find out about these ghouls and that they come from a prime material where they completely rule and have killed and eaten everything and have come to with world to completely strip it of life as they did their own; these ghouls and the strongest that survive in a horrid world.
In the last few years since you boys returned from the Abyss after kill the Prince of Ghouls and Gnolls; you have been fighting the Mob of Oberon who has been causing Havoc in the Celt area; but as they were stopped at the holy cities and by the Elven court and with the Emergance of hte Emperor they have been getting cut up; then as several caveliers and a roman legion from the Gesretti area came to help; for god only knows why; that mob is spread out and more a less chase; run and hit; hit and run type warfare unworthy of you; so the High Marshall believes the threat to the Holy Cities over; so you have leave to chase other pursuits.
What Epic Ghouls in the Southern Continent. Of Course we will destroy them for you. Prepare the army to march we leave at first light. Bring us our armor, swords and shields. Notify the port to prepare the fleet. That's right you blasted aristocrat we are going to war. There's ghouls to kill. Get the clerics ready I want 300 of their best ready to travel by Sunup. Also get me a sage to explain to me what A "Epic" Ghoul is and how do you make it cry for it's mama. WHY ARE YOU ALL STANDING AROUND MOVE.

Valegrim |

Heroic destiny does not qualify; the others are fine.
So for skills I'm thinking, Craft Cartwright, Knowledge Engeneering (3 points each) and for feat Either Heroic Destiny (Human Racial :Once per day, before you make an attack roll, ability check, skill check, saving throw, or caster level check,
you may roll 1d6 and add it as a bonus to the roll, check, or save.)May not qualify since technically it can be a combat feat.
or Skill focus Handle Animal.
Let me know which is ok.

Valegrim |

Yes; that is bluff and diplomacy.
Knowlege history has to be specific to the history of a something specific.
Haven't updated character yet, hoping to be able to ge to it in the next couple of hours,
But for skills thinking 2 pts in Knowledge:History to reflect his widespread general studies, and 2 pts in a language (I've forgotten what is available!) and 2 pts in either perform:dance, or flirt/seduction (Would that be Bluff or Diplomacy???) as he has a way with the ladies when he is one-on-one.For the free non-combat feat, probably going to take craft: wand or craft: Wondrous Item

Valegrim |

ok; background gifts; +2 to your sword, magic; grants tremorsense 1/day 30ft; grants featherfall 3/day when held. both require verbal activation words. Weilder is immune to one single spell; (you may choose) while holding the sword.
Armor +2; ; 2 less dex check penalty; max dex increased by +2; has twilight effect; (semicorporal and transluscent and -10 to arcane failure) and has Starver effect (blades spring out and do +2d6 damage when swallowed or grapple each round until your dead which will be very soon btw :) You armor also stops 1d6 less damage from iron weapons; 1d3+1 less from steel; but has damage resist fire/cold/lightning 15.
you may pick one potion of your choice.
You have a badge of valor. +2 sv bonus (moral) vs fear; stacks with paladin or bard ability; gives +4 vs intimidation.
you have three Source Token marbles; dr339 pg 33; marble turns into random creature; each single use; appears in single hex within 30' and obeys commands for 10 minutes.