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Lorderl's page

224 posts (460 including aliases). No reviews. No lists. No wishlists. 5 aliases.


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Msking your own character sheet i think would be the best way to go as you'll be able to place everything exactly the way you want it.

that said, a regular notebook/binder is really flexiable as a character sheet


Hey gang, sorry to inform but I’ll have to bow out.


Hey gang, sorry to inform but I’ll have to bow out.


WOW!, there are 46 post to catchup on, I'll see about getting a post in over the weekend after I've caught up on the reading


French Wolf wrote:

Thanks Lance.

The first amulet looks good. In fact all of it does. I'll have a thunk. One question, does the augment crystal form part of the armor?

Cheers

just curious, you decide on anything or narrowed down choices?

I guess you could just hold the gold to add to another item later?


Aaron Whitley wrote:

Ghetto, as a crusader, Brinmore enters combat with three random maneuvers available. Could you randomly select three maneuvers and let me know which ones they are so that I know what is available for my action?

Thanks!

So you need not wait for Ghetto, you could just use IC to make random rolls then select maneuvers based on the result. You can just post the link for him


Ghetto DM wrote:
Lance Blackhilt wrote:

So a paladin's Turn Undead is 3 less than a Cleric's, does that apply to both the Turning Check and the Turning Damage? I had thought it applied only to the Turning Damage?

So i figured my TU roll could turn up to a 6HD creature and the turning damage would be 17HD worth of undead.

A paladin does indeed count as three levels lower for the check and the damage. So you turned 17 HD worth of 3 HD creatures.

ah, now i see why everyone says paladins suck at TU, good thing i plan on using my TU for powering feats and such


Valegrim wrote:
keep in mind that caledon and the 15 guards are just getting you to the dungeon proper but not entering.

we are meeting with the prince first, no?


ghettowedge wrote:
Lorderl wrote:
Hey Ghetto, will we be posting actions according to our initiative count?

Right now I'm just trying to get Initiative counts and positions. Once I do, you can post your intended actions whenever you'd like, and the actions will resolve in initiative order. I'm aware that this can get chaotic, but it will go smoother if you pay attention to what each other is doing, as well as what they are capable of doing.

Right now I'm playing in a 4E pbp where there is little teamwork and everyone is just focusing on what he or she can do. We're not very efficient and have had one character death in our second fight.

Try work together and talk out tactics. It will help.

all sounds good to me. During combat encounters I'll likely post actions according to the Initiative count to avoid confusion


Patrick Murphy wrote:
nice job on the tactical map (I assume this will be for an ecounter). How did you do that? Was it with a paint program, or through a word program. I would love to do the same in my games if you don't mind giving me a pointer or three.

I'm copied this over here as there's a better chance of Ghetto seeing it :)


Click the game link below for a 3.5 to wet your whistle. The game is as in-depth as you care to make it.

Character generation rules are on the first two pages I believe, pretty much any race/class is allowed.

The game itself hasn’t been going on long and recently several new recruits have joined, myself being one of them. Were still in an ideal spot for players to join in.

Starting level 5th
Max HP per level

So jump to the thread and post your interest and ask any questions, hope to see you there

Valgrymr’s Homebre


Balfic-graa wrote:

Unless you guys want to role play it. I will guard the middle of the party. I will also take the middle watch when it is darkest. Easier on the eyes, Lol. Unless we walk in pairs then I would walk beside Namaste, or Kemnebi. They will be the most vulnerable to attack/ambush. I think Thoren should be point, or rear guard. One of the Fighters should be close to him for support.

Let you guys decide who wants to share middle watch with me.

I say lets do both, that is, chose a standard format or two (march and camp) then if it comes up in role play then positions would change for that occurence, then resume back to the standard format.

That said Zuberi would normally take a front position, unless he's asked to guard the rear, either works for me.

With Caran that makes a party of 7, plus the 15 guards, oh and Caledon


Hey Ghetto, will we be posting actions according to our initiative count?


Nightwish wrote:
I always compose it in Notepad first, then cut and paste it to the reply window.

ditto to that, I've gotten burned before as well and since then have used this practice.


French Wolf wrote:

Thanks Lance.

The first amulet looks good. In fact all of it does. I'll have a thunk. One question, does the augment crystal form part of the armor?

Cheers

yes, augment crystal whether armor, shield, or weapon merge with the item, its a move action to place or remove a cyrstal, and no AOO to do so


JollyRoger wrote:

Hey gang,

I'm cleaning out my collection...

2nd Edition stuff:

4. A Light in the Belfry
8. Van Richten's Monster Hunter's Compendium Volumes 2 and 3

I would love these

mu email is stormeagle1@yahoo.com, I'll send shipping cost via Paypal

many thanks /hugs


Asfer wrote:
Also he is extremely weak willed and susceptible to charming...

haha, yeah i noticed that, since your favored enemy is undead for a moment i thought you might take the Vampire Hunter feat to offset the low Will save. Would make you immune to vamps domination and allow you to detect them also

I did a quick check of your skills

your Jump would increase by +3 (increased movement +4, and armor check penalty -1)

and from the skills posted I have you as having 7 skill points left from the ranger class

and it looks like if you wanted, you could upgrade your +1 chain Shirt to a +1 Mithral Shirt and still have enough to buy pizza for all :)

+1 Chain Shirt cost 1,250, you charged yourself an extra 1,000


ghettowedge wrote:

You know, I started to go through and do all the math, but I just don't have the time. Thanks Lorderl.

Oh, and I believe that Masterwork tools provide a +2 bonus.

oh, believe me if it weren't for character generator programs i still be working on my own profile :)

yep, the MW tools do grant a +2, was just showing that without them he be at a -2 to the appropirate skills.

Though Lance will take a few paces back if Rourke somehow lost or broke his MW Tools, as I'm sure he be pretty pissed


Hope no one minds but I like to add characters with whom I play with into my database. I found some inconsistency with some of the characters which I’ve listed

Gerth

Gerth Sol wrote:

Here DM

Str: 13 ( 5 points) = 13
DEX: 17 (13 points) +6 = 23
CON: 13 ( 5 points) = 13
INT: 14 ( 6 points) - 2 = 12
WIS: 11 ( 3 points)+2 = 13
CHA: 8 = 8

The point assignment above is correct. Though not matching your characters profile stats

In the profile…
Looks like your 4th level stat increase went into Wis, increasing it to 14, but you have Int at 14, which should be 12 as your numbers above indicate.

To balance out the numbers so they reflect the numbers in your profile, decrease Dex down to 22, thus you’ll not have to make any other adjustment. The redistributed point assignment would mean that your 4th level stat increase would have gone into Dex.

Your saves should read Fort +5, Reflex +10, Will +6

Without the +1 Quarterstaff being included, equipment listed total leaves 1,279gp

Boots of Striding & Springing give an enhancement bonus to movement, the Monks Fast Movement is also an enhancement bonus, so they’ll not stack, though you still get the +5 bonus to Jump checks


Gaspar

I could only get your saves up to Fort: 11, Reflex: 4, Will: 12

Crystal of Lifekeeping (Shield), I looked at this for myself but it was listed as an Armor crystal


Lyria

From your stats, it looks like the 4th level stat increase went into Int, this thus would result in 6 less skill points, because levels 1-3 your Int modifier is only +3, resulting in 4 less skill points at 1st, and 1 each for 2nd and 3rd level. Dropping Cha down to 8 would allow Lyria to begin with an Int 18 stat at 1st level, and you’ll still have that 4th level stat increase free to place where ever you like.


Rourke

Disable Device +13 (+17 w/ Mstrwrk T Tools)
Open Lock +12 (+16 w/ Mstrwrk T Tools)

Mstrwrk T Tools are a 4 point offset


Gaspar Dawnbringer wrote:

test paste of link. http://invisiblecastle.com/roller/view/1843524/

Still dosen't work. And I have an account and am logged in. It works fine on my XP laptop but for some reason my desktop quit working with IC.

Here is Gaspar’s Knowledge Religion check.

Knowledge Religion (1d20+9=27) this line is from the BBCode link

Just click on the reply for this post so you may view the BBCode.

By the way I owe you a thanks, I just realized that the IC result page already has a BBCode line which one can click on to have it auto copy and ready to paste into a post, I was always clicking on the top link and manually typing in the BBCode, duh :)

also noted that you used Ghetto's Ravenloft as the campaign name, I’ll use it as well as it’ll allow Ghetto to view all rolls at once


scranford wrote:
ghettowedge wrote:

Gaspar -

I have a few class features you might be interested in.

The first replaces turn undead and lets you deal 1d6/level to undead.

The second replaces a domain power and makes your daylight spell count as actual daylight to creatures affected by natural daylight.

And the third also replaces a domain power and it lets you spend a turn undead to give allies within 30 feet fast healing 2 for 5 rounds.

If you're interested in any of these let me know and I'll post info on the organization you need to join to get them.

That would be great. If the organizations fit in with his concept I would definitely be interested. Send me the info and I'll see how it works. The whole greater turning once per day domain power doesn't excite me too much withe the "Disciple of the Sun" feat.

from looking at Gaspar's profile i take it you've decided not to go with any of the above mentioned alternate class features, correct?

In either case since we both turn undead, should/would we have a plan already set?

per my profile you can expect Lance (if he goes first in the initiative count) to TU to thin out the weaker ones, leaving Gaspar to hopefully be able to target the tougher ones?


Brinmore Kane wrote:
ghettowedge wrote:

Brinmore -

** spoiler omitted **
Fixed! His skills should now be up to date.

Hey Brin, looking at your profile i noticed that your enchanted items (armor, shield, weapon) are priced incorrectly.

I ran what equipment you have listed in my charactrer generator and have you at a suplus of 488gp, 4sp.

figured you could either grab up another potion etc..,

side note, a Truedeath Weapon Augment Crystal cost 1,000gp and deals an additional 1d6 against undead. :)


Ragadolf wrote:
Lorderl, I think it was one of the most brilliant intuitive leaps I have ever read

thxs, at first i left the post ending with Zuberi just glancing over at Acorn, then shortly afterwards I figure he would go with a gut instinct.


Kemnebi 'Djal Ibenbast' wrote:
It can't be that easy, can it?!? I thought that the Oracle said the child awaited us in the place where we were heading.

While I did look over past post several times for details, I did miss that part. Though it would not have changed Zuberi view as he was looking at things and the Priestess words with some degree of paraphrasing. So if Acorn were meant to accompany us, then once we reached a certain point she may just reveal her true self, which would then match the Priestess words of us finding the deific child.

I believe it would make the perfect cover, right under everyone’s nose :)


Balfic-graa wrote:
Well since Balfic adventured with Acorn for a few years I will refrain from comment. It will be interesting to see what happens though.

ok then, let me ask it in this manner. Does/would this seem plauisble to Llvenoc?


Well, there you have it. Either Zuberi will look a bit of a fool or he may have just impressed the Priestess.

Maybe even stumbling upon a load of xp :)

Before hearing/seeing whether I’m right or not from Val, what do the rest of you think?

Acorn, a representation and symbolism of one which needs nurturing and looking after and still needs to grow. That coupled with all the events which transpired before us

Your thoughts folks?


Valegrim wrote:
Ok; going to the islands tomorrow; not internet for me till tues; just wanted you guys to know; am not in any way ignoring or dropping; things are just warming up

Have fun and happy B-day :) nice to know I’m playing with someone older than me, hehe, I’m 43 :)


Valegrim wrote:

how do you guys like it so far; feedback is always nice.

as my game is ongoing over more than two decades, there is a lot of stuff going on and lots of loose ends; am giving you this semi explaination as I havent really given you much history that each of your characters would know; will recitify that as soon as I can. Will post it and you guys can read it or not as you like. I think that will give you better immersion and not have you feel like you exist in a vacuum.

Definitely enjoying the game, very in-depth.

As for background info I’ve been going through all the info you’ve posted and trying to organize it.

For character info might I suggest letting us know info what would/might be common knowledge on a board aspect on regional and global events, also for history. Then more additional and specific info on regional, global, and history events based on some rolls.

Another suggestion that will require more time on your behave is to write a journal/diary or maybe even a calendar timeline format on your worlds history, current events, races etc… Basically a lot of the background info you’ve already posted will be more structured this way instead of getting it in bits and pieces.

Save it to a file and update it as your world advances. The file can be uploaded so that current and future players could download it.


ghettowedge wrote:
I'd subsidize no more than 100gp at this point, just to offset the guild entry requirement.

]

subsidize noted and accepted, save me from redoing sheet :)


ok, working on catchup... :)


In researching info to further understand how one adjudicates what’s in a characters nature etc.., I found the topics below which I believe could be quite useful.

Adjudicating Charm Spells, Part 1
Adjudicating Charm Spells, Part 2

Also, I say it fairly reasonable that our characters are familiar with charm/compulsion effects and since we’ve already had previous adventures together that we should come to some sort of a plan on how we’ve agreed to handle it if one of our own is under anothers influence, yes, no?

On the subject of our character having had previous adventures together, I figure we would know a bit about one another, so I’m going to go ahead and read the other player characters backgrounds, which would be information my character would know.

If there’s anything particular in anyone’s background that wouldn’t be known to their companions then let me know, that’s if its not already stated as so in the backgrounds description.

Ghetto, my characters background encompass the fact that Lance’s mother was either romantically involved with a vampire (whether she knew it or not) or that she was attacked by a vampire while pregnant. Whether she lived or not is another matter, or if she learned the truth afterwards.

I could use a bit of input as to which above scene works best for this games purpose. Primarily I ask in the event that you may want to use it as part of the adventure.


Ok, want to make sure I cover my bases.

From PHB Dominate spell

”PHB” wrote:
Subjects resist this control, and any subject forced to take actions against its nature receives a new saving throw with a +2 bonus.

If my character is aware or suspects that one of his allies is being controlled/dominated, would using the Charm Gaze on them to influence them to resist a command/action allow them to receive a new saving throw?

Also, since I would be using the Charm Gaze for the sole purpose of trying to free the characters will, would doing so break my paladins code?


ghettowedge wrote:
I suggest not taking the feat. If we were playing a full campaign, there would be a lot more opportunities to take advantage of the discount. I just put it out there as an option. Besides, you don't need the feat to be a Lightbringer.

ok np, I'll correct my sheet and also adjust for the 100gp membership fee as i'll be taking the Pelor's Blessing ACF


ghettowedge wrote:

You all begin play knowing each other, and having gone on previous adventures.

Recently, you've gotten word from an organization known as the Lightbringers, that some of their members have gone missing in Barovia. A group of Lightbringers led by a paladin named Ashlynn sent a message saying the village was plagued by zombies, and asked for reinforcements.

Now is the time to do any last minute tweaking to your character, as well as get to know the others.

ghettowedge wrote:
Gerth Sol wrote:
Have any of you, heard of this human female or the dwelling-land of which she speaks? It is not often that one would get messages from another of which one knows not.
You were contacted by the Lightbringers. The paladin sent the message to them, not you.

My thoughts on the emergency loan comes from the above posts.

If Lightbringer members are going missing (which I would be a member of and Favored in Guild) and the village is plagued by zombies, well zombies just don’t pop up on their own so something else is in the works. This usually means the work of an evil cleric/wizard.

And as already mentioned that members have gone missing (not just slain), it could well warrant some form of emergence cash flow, or access to some undead specific items (which you could select) from which I would have to spend the emergence cash on.

It may bear mentioning as this is somewhat working behind the scenes but would being an experienceed warrior (6th character) have any weight behind the request. I can understand not giving gold out freely to a first level new recruit


ghettowedge wrote:
Lorderl, sorry, but I don't think a weapon enhancement justifies an "emergency loan". I don't think I'd subsidize more than 100gp at this point, just to offset the guild entry requirement.

Ok, besides the emergency loan, you had mentioned some further reimbursement (beyond the 10%) for being a Favored in Guild which I would be taking the feat at first level. I wasn’t referring to just being a standard Lightbringer member.

Because of my character theme/concept I knowingly purchased items that would fit the theme, such as…

Truedeath Crystal (extra damage against undead)
Restful Crystal (hunting undead usually requires dungeons, so sleeping in armor is highly recommended)
Holy Surge (the name says it all)
Alchemical Silver weapon (preferred to go Silver)
Aspergillum (allows you to spray holy water)
Holy Symbol, Wooden (curious if this can double as a stake?)
Healing Belt (can be used against undead)
Inquisitor Bracers (specially create to weed out vampires from normal folk)

There’s must be some kickback for the above items, no? Even with just the 10% I could have possibly gotten my weapon to Silver or perhaps have gotten some other useful item(s)

Ok, other than for character theme/concept and the 100gp offset for guild membership, its really hard to justify the feat investment, which I’m already tight for because of my template.


ghettowedge wrote:

Loderl - You're in. The only thing I immediately noticed off about your character was that you should only have 2 feats. Level Adjustments don't count as Hit Dice. Also take a look at the prestige class info above as well as the Lightbringer organization info I posted. I have the following alternative class features for a Lightbringer Paladin:

  • Detect Undead that replaces Detect Evil.
  • Pelor's Blessing replaces Divine Health and increases your Smite Evil bonuses when used against undead.

Sweet!, I’ve recently started getting my feet wet with templates and see now why many are avoided, though I’m still going to go with this concept so I get a feel for their worth. I'm currently working on finishing the characters details and such.

I’ll pass on the Detect Evil swap as one of the PrC’s I’m going to take grants Detect Undead, its Hunter of the Dead.

While on the subject of the Hunter of the Dead PrC, the Scar of Unlife requirement comes to mind. Could this have already taken place during the earlier levels or perhaps the fact that he’s already a Half-Vampire meet this requirement, or should I be looking to get wacked at least once?

Pelor’s Blessing sounds good to me, I’ll take it :) What’s a bit of Mummy Rot between friends, haha :)

Other PrC which I’m planning to take are Shadow Striker (Complete Champion) and Holy Liberator (Complete Divine)


ghettowedge wrote:

LIGHTBRINGERS BENEFITS

All guilds provide basic services to their members, including food and lodging, a 10% subsidy on the cost of basic supplies and guild related services, [i]emergency loans, and other aid. Guild members gain a contact within the organization that can help with specific tasks.

In addition, for the course of this game the guild also provides the following benefits.

  • A guild member gains access to the alternative class features.
  • Lightbringers respect each other. A guild member recieves a +2 circumstance bonus on Diplomacy or Gather Information checks made while talking to a fellow Lightbringer.
  • Guild members qualify for the Favored in Guild feat.

New Feat: Favored in Guild
You are an active and valued member of your guild.
Prerequisites: Membership in a guild. 2 ranks in an associated skill and at least 1 rank in another of the guild's associated skills.
Benefit: As an active and necessary member of your guild, select one of your guild's associated skills. As long as you remain a member of the guild, you gain a +2 competence bonus on all checks made with that skill. As a lightbringer you also gain a further discount on equipment useful in combating undead, including stakes, holy water, and so on.
Gaspar, if you select this feat I'll reimburse you some gp based on your selected equipment.

Ok, the entry requirement is cake, the real question is what I have in bold above as it will factor into what items I can purchase.

So maybe with the 10%, an emergency loan, other aid and further discount on equipment for being a Favored in Guild (which I’ve listed as my 1st level feat to show character involvement/initiation from beginning of career), I could possibly enhance my weapon to Undead Bane, from Alchemical Silver (-1 damage) to Silver (no damage penalty). Or possibly an armor, shield enhancement

Please fill me in on an amount if an emergency loan is possible and or the other discount benefits or how that works


I’ve been thinking to ask to join for some time now since Ghetto’s original post accommodated up to 7 players, so I figured since there are currently 6, you might want another to assist in the cause and Ghetto mentioned this was a tough adventure. I’m also hoping that French Wolf will remain an active player

A Lesser Aasimar Paladin of Freedom “Vampire Hunter” (he’s a Half-Vampire, now you know why he hates them). The character is nearly complete, and can finish it up this afternoon after I pickup my daughter.

Profile for Lance Blackhilt, I still need to clean it up as it’s a template sheet from another character

I know the Half-Vampire isn't the best template but i wanted to make a concept/theme character.


Nightwish wrote:

Couple quick questions, which I probably should have asked and waited for answers for *before* my last ingame post:

1. Did Kemnebi actually get the smackdown from the divine powers for attacking the snake, or are we just assuming he did?

2. Did he actually manage to stun the snake? If he did, I'm thinking it would be easy enough for him to point it out to us, so we probably wouldn't need to make another Spot check to see it. But if he didn't, then we'll probably have to make another Spot check, and failing that, Namaste will probably have to withdraw her mindlink attempt.

I had also thought that i should have waited for Val to post an update before making my last post,

I liked the part about the slap on the wrist, he may look like a smoke cloud as well :)


as Speak Languages is a class skill for the Dragonfire Adept, I'm moving 1 point from Concentration to Speak Languages to pickup Dwarven.

Since Stonemasory is my characters background craft, who better to gain info about stonework than from a dwarf, so that means knowning their language :)

I know its a minor detail but it just came to me :)


As our group is under orders to see that the first group is brought to meet with the Prince, what do those order involve.

safe passage? see they befall no harm, etc..,

a note when posting game background info, please state whether the info is known (or a roll is needed) or is it simply background info so that we as players, not characters, know why things are as they are.


Astinos wrote:
"Wait!! Do no further harm. Lord Apollo does not take violence lightly near his temple. We can only hope that you we are far enough removed."

really this is where all the other character make a run for it...

umm.., anyone smell burnt cat flesh? J/k :)


Valegrim wrote:
I also give exps for what I call write ups; which is like your personal diary of your characters thoughts and actions; not sure how to do this online; guess you could email me; valgrymr@gmail.com as that should be confidential; this is new to most of you; so we can discuss it so you know what I am talking about; also; Balfic can give you detail on it as he has written them for me for like 10 years; is practically a novel lol.

I believe I will simply make another Spoiler tag in my characters profile called Diary. After every chapter closes you can just check it out at your leisure. I did note that Balfic had previously done this in-game with his current character which also works, so that could be done as well if it is easier for you to mark it as we move along. Though I will also place the info in my characters profile simply because it will be easier for me keep track of what my characters past thoughts have been.

I’m not concerned with the privacy issue since many aspects of the game and the simply nature of a PBP game in general is to keep player info and character info separate.

If you wouldn’t mind, I would suggest that you post a couple examples of wirte-ups/dairy. I believe that would help greatly.


Valegrim wrote:
is there anything anyone wants to get done before you head out; like I said; there is a bazaar here where many common items can be purchased and possibly some specialty things; and lots of centaurs; fauns; greeks to trade with.

Well, we’ll see what happens next with this snake thing

also I believe its still early afternoon, with storm clouds off in the distance.

But it never hurts to browse the bazaar, never know what may turn up :) Also meeting the locals, catchup on local events, rumors etc..,is good :)

We’ll see what comes up for evening events, what the other heroes, guards we traveled with are up to, and make sure all are accounted for

There also the morning meeting with the Oracle before we actually head out, in which I’m thinking to ask a question if at all possible, though I haven’t quite determine what I would ask :)


Sorry about the delay in posting, was far to tired to reply when i read the post last night.

I'm back on track and tried to work in my post as best i could to fit with what has already transpired.

and with all those poor IC rolls (which is norm for me) i guess Zuberi is a bit distracted by the drow to noticed much of anything else :).

also Happy Thanksgiving everyone

game question, is what happened to the drow common knowledge?


Sweet mother of Bast!!!, all that stuff sounds like Kemnebi ran off with the temples cookie jar :) haha

For those making rolls on IC, I made a campaign name under Valgrymr's Homebrew, this will allow Val to check all rolls at once, even makes finding past and current rolls much easier


Kemnebi 'Djal Ibenbast' wrote:
Do you need any other rolls for magic item or such? or are those included in the rolls above?

the rolls you posted covered it all


Kemnebi 'Djal Ibenbast' wrote:

Shall I assume that I have attached myself the group with the chariot moving to the camp? If so he joined the group quietly and with his face covered to hide his features./QUOTE]

yes, were all together, I'd figure at least let you get an initial post in before proceeding much further


Lorderl wrote:
The details of your characters LA I’ll leave that between you and Val, but I’d like to know if LA buyoff is an option to us? however it might work :)

above is a previously asked question


Ragadolf wrote:
Um, what SHOULD the damage with my staff be? I only have a +2 bonus on str, so the base weapon dmg +2, right?

with a twohanded weapon you add 1.5 times your Str modifier to damage, your Str mod being 2, will yield a +3 total for damage for the quarterstaff.


Ragadolf wrote:
I haven't gone shopping yet, so it will probably end up being master work crossbow, darkwood (masterwork) staff, that sort of thing, which will probably add another +1 to all my to hit rolls with those items.

yep, you'll get the +1 bump to hit with MW, some rare/exotic material provide other benefits as well, like +1 fire or cold damage, etc.. though such bonus don't stack with magical enchantments that deal the same type of damage.


Ragadolf wrote:
Or maybe it was the "SO your character stats won't stink" bonus? ;)

hahaha, that IC can be a killer.

though that min 2 roll option that you mentioned is bogus if you ask me, how can every min roll just happen to come up 2?


Ragadolf wrote:
HP are retroactive in CON gain right? If not, i'll adjust.

Yep, they’re retroactive so your good.


Ragadolf wrote:

However, I COMPLETELY missed the part about energy sub having another MM feat as a prereq. It would still work if I was going human and could take another MMfeat at first lvl. I need to think on this.

I would still like to keep the Practiced caster feat at 4th lvl for his Sor lvl. It makes his sor spells caster lvl the same as his Wiz spells. Of course, I could just take practiced Caster at 1st lvl. It's description says you can take it even if you can;t actually make use of it until later. Then I could take Energy Sub at 4th lvl?

personally i like the whole Catfolk idea, with you becoming Bast avatar.

funny thing is my characters background involves selective breeding which could easily spill over into your characters background.

anyways, to take the Energy Sub at 3rd level will mean that you’ll have to take another MMFeat at 1st level, that is regardless of your race. Being human will allow you that extra feat which you could take Practiced Caster, though at 6th level (which is next) you could take it then and still retain the Catfolk race.


Ragadolf wrote:

Thx for catching the +2/+4 on the combat section.

Um,... WHY would the staff only be +3, just because it's a two handed weapon? It is still +4 if I'm only making a single attack with it, right? And it would still be +4 making a double attack, but subject to all the negatives associated with attacking with two weapons. Right?

Unless I posted it incorrectly the +3 referred to damage done with the quarterstaff, I believe you had damage listed at +2 with it. and yes attacking with it is at +4 to hit


Ragadolf wrote:
Tressym, YEah, I know it requires the improved familiar feat. But I had that thought while I was pounding out his background, and didn't want to let it go. That's why the stat's I posted were just the regular cat stats, plus the familiar improvements. I haven't gone over what you posted line by line, did you find mistakes in there too? If so, thx again!

Yes I believe they were just the cats stats, I merely inserted the values accounting for the master stats, like the cats Will save being at +7 instead of +1, that sort of thing.


Ragadolf wrote:
Which character program were YOU using?

I use a program called E-Tools, and to be honest without it I believe I would likely have a character sheet from hell.

Remembering feat prereq’s, skills and all that stuff is enough to drive someone mad. Glad I could be of help :)

Heck, I took another look at my own character and saw that I had omitted a few things that others had included in their character profile so I just finished that up myself. :)

I think NOW I can say my profile is complete, just need Val to read through the background for approval and or if he’d like to add something more to it.


Astinos wrote:

Actually it was Nightwish who put up the link.

Just retooled a bit swapping out Weapon focus Short Sword (pretty much a back up weapon) with Shield Ward to improve my tanking against casters and other touch attacks, especially since next Knight level I pick up Test of Mettle. Love the Knight features make for great roleplaying in battle as well as tactics.

oops, credit and thxs to Nightwish :)

I hadn't looked at the knight class until last week, and was/am quite impressed, d12 for HD and cool abilites WOW!!!

can't wait to see'em in action :)

you think when were walking side by side through the encampment that we could do that slow motion effect the movies do when character walk in stride :)


Ragadolf wrote:
Unfortunately for me, it won't run on any machine I have access to.

Ragadolf, I took another peek at Kemnebi Djal Ibenbast and inserted it in another character generator program. I’ll have to give that Hero one a good run through at some point :) thanks for posting the link Vulcan.

The details of your characters LA I’ll leave that between you and Val, but I’ll like to know if LA buyoff is an option to us? however it might work :)

here are a few things I’ve found to help correct a few things

Feats
Energy Substitution has a prerequisite of one other Metamagic feat, plus Knowledge (Arcane) 5 ranks. The 5 ranks in Knowledge (Arcane) makes it impossible for any character to take this feat at 1st level.

Skills
1st level: 20 skill points
2nd level: +5 Skill points
3rd level: +5 Skill Points
4th level: +6 Skill points
5th level: +6 Skill points

From levels 1st through 3rd your Int modifier is +3, at 4th level your bonus stat point increased it to +4 which gives you the 1 extra skill point from 4th level and up. An increase in the Intelligence modifier does not give a retroactive bonus to skill points like the Constitution modifier would to hit points.

Jump gains +4 due to increased movement
Move silently gains +3 due to Familiar (in all likelihood you’ll always be within 1 mile of each other)

Synergy Bonus
Knowledge (Arcane) gives +2 Spellcraft checks

All your melee weapons should attack at +4 to hit (+5 if Masterwork), you have a couple at +2
Quarterstaff damage will be at +3 because it’s a twohanded weapon

As previously mentioned you will incur an XP penalty from non favored classes more than 1 level apart. I’m guessing your latest level increase was in the Sorcerer class as not to incur the penalty up to this point.

The Tressym is an Improved Familiar, requiring the Improved Familiar feat

Name: Hathor if black cat,- OR- Khensu “He who travels the sky” if a Tressym
Cat: Tiny Animal (Magic creature)
Hit Dice: 5 (Masters' level)
HP: 17 (1/2 of Masters' HP rounded down)
Initiative: +2
Speed: 30', (If Tressym, Fly speed of ?)
Armor Class: 17 (+2 size, +2 Dex, +3 Familiar bonus) Touch: 17, Flat Footed: 15
Base Attack/Grapple: +2/-10
Attack: 2 Claw +6 melee (1d2-4)
Full Attack: 2 Claw +6 Melee (1d2-4); and Bite, +1 Melee (1d3-4)
Space/Reach: 2.5ft. / 0ft.
Special Attacks: Masters' spells
Special Qualities: Low-light Vision (Ex), Scent (Ex)
Saves: Fort +2, Ref +4, Will +7 (Own or Masters', whichever is better)
Abilities: Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 7
Skills: Balance +10, Climb +6, Concentration +11, Hide +14, Jump +10, Listen +3, Move Silently +10. Spot +3
Feats: Weapon Finesse

Skills: Cats receive a +4 racial bonus to Climb, Hide, and Move Silently checks and a +8 racial bonus to Balance and Jump checks. They use their dexterity modifier for Climb and Jump checks. In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.

Familiar benefits
Alertness, Deliver Touch Spells, Empathic Link, improved Evasion, Share Spells, Speak with Master


I've got to see about getting my own characters background completed this weekened. My son is visiting today so tonight i should have more time to work on it.

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