Valgrymr's Homebrew.

Game Master Valegrim

Lost in the Winter wild with hordes of ghouls, gnolls and Giant Kin on a rampage joined by other agents of chaos. Band of Northmen freedom fighters seek to survive and save their clans.


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Male Efreeti, advanced manthing 45HD

If you want to scrap this idea; i could also put you over in a mountainous wild region on another continent that would have an Arab feel to the south; elves to the north and east; dwarves to the west and greeks and romans on the Ocean; but I really think the first idea fits your character the best. The elves here did the same thing about a year ago; but then a big thing happened.


Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Valegrim wrote:
If you want to scrap this idea; i could also put you over in a mountainous wild region on another continent that would have an Arab feel to the south; elves to the north and east; dwarves to the west and greeks and romans on the Ocean; but I really think the first idea fits your character the best. The elves here did the same thing about a year ago; but then a big thing happened.

The first idea sounds fine. Having my original homeland actually be part of this continent adds a couple new twists not only to my character, but to your game as well (like, they plane traveled in a big circle and wound up back on the world they started from, but never knew it - which would make sense, since they had little knowledge of the world outside their home in the first place). I've got to run off to work now, but I'll take a closer look at things when I get back.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

Okay, I've had time to look over these options a bit more, and I am sticking with my original surmise, that your first idea is probably the most fitting. It would explain a lot. I am intrigued by the idea that this whole time they've been back in their own world, just in a part of it that they never knew existed, a part of the world that, for the most part, didn't know we existed.

It brings an additional flavor to the whole homeland mythos, too. In addition the the war between the Inspired and the Kalashtar, we now have to consider the relations between the monastic Kalashtar and both the elves and the Harachi. There are aspects to the Kalashtar and their ways and beliefs that could either make them allies or potential enemies of both races. The unique spirituality of the Kalashtar, a religion without gods but very spiritual nonetheless, could serve as a point of fascination for the Harachi, fomenting a civil or even friendly relationship between the two, or it could be something the Harachi would view as heretical or blasphemous, fomenting an enmity between the two races. On the elven front, the tendency of the Kalashtar to master the psionic disciplines, rather than the arcane arts, could lead to friendly relations with the elves (indeed, in my character background, it was elves who taught her the skills of swordplay), who although they don't practice the same kind of arts, may take a similarly philosophical approach to the art they do practice, and might find a kindred spirit there. On the other hand, the psionic disciplines of the Kalashtar may seem so alien to the elves that they consider them a threat, and may seek to wipe us out now that they have us isolated. If either the elves or the Harachi take a threatening stance against the Kalashtar, our people may need to bend over backwards to cement relations with the other of the two in order to save themselves and avoid a war on yet another front. On a side note, you may have noticed that in the list of friends in my background, one of them is a Kalashtar of elven descent (a rare thing, as Kalashtar hosts are almost always human). If these arcs play out, you might want to draw her up as an NPC, because her close ties to both the Kalashtar and the Elves could make her a pivotal figure somewhere down the road.

I may also have to tweak the history a bit. If no elves have been seen or heard from in over a year, including Brandillian, the only elf in my coterie, then it wouldn't have been him that last made contact with us three weeks prior to now, it would have been one of the others. Or alternatively, maybe it was him, and his message was cryptic and hard to understand as he was having to penetrate the veil to get it to us. And it might have been the content of his message, and not the fact that we hadn't heard from him in three weeks, that prompted Treyva and Namaste to try to rejoin each other. And if we've booked passage for the south, then either I wouldn't have already taken an apartment there, or I had but have traveled away, and we're now headed back. Not that it makes much difference one way or the other, except in the character's background as to whether I've been there before or not.


Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)

Sorry, I meant to make the above post with this alias.


Male Efreeti, advanced manthing 45HD

np; ok; elves out and about are exceedingly rare though there are some; the elf homeland still has elven guards who patrol, but most of what you see are half elves and elven allies; certainly there are many druids of various races helping guard the homeland.

ok; dealing with the elves; well, the elves near your homeland are wood elfs and they are quite antisocial, haughty, and proud. Having once been absolute rulers of the world and still having some elves around old enough to remember it; they have a chip on their shoulder and blood in their eye so to speak. They are very exclusionary; most dont leave their lands except for traders, wanderers and functionaries. They consider others as little children at best and plundering savages at worst. Your people would probably not have a treaty with them currently, but having a standing non aggression truce. Some of these elves are between a thousand and three thousand years old; epic guys ,but these are the exceptions; most elfs are around level five as they dont have much drive or initiative to succeed.

The Harachi; they are savage and very passionate and have codes of behavior that dont make sense to almost anyone; rules; they have more rules and are hyper sensitive about them; break a rule with them and it is an instant death sentence; they only respect one thing - power, they love to fight. While the Hirachi are highly resistant to magic; they dont appear to be any more resistant to psionics than anyone else so your negotiatiors have an edge being able to read minds; the Harachi are very codified, very and when asked your negotiators discovered that each clan has a code of written law that they follow that is thousands of years old; each clan has a set and they are different rules; so basically they are fighting each other all the time to see whose rule is best and will survive; as your people wisely stay out of that contest; they leave you alone and as long as you follow whomevers clan rules your are speaking to; your people have no problems. Each clan has about 20,000 members; their are 12 known clans. Consider these guys like level 10+ monks. Probably best to consider most of them lawful evil as they respect beauty; but have almost no respect for life. hehe law gone bad.

so; you can take a +3 sense motive and +3 diplomacy when dealing with Harachi as a free skill bonus trained.


Male Efreeti, advanced manthing 45HD

hmm; how about we do something a bit different with your sword instead of just straight magic. After some time with your sword you realize that your katana is possessed by the essence of he who created it; with time and contemplation and burning a power point; you can contact the creater - how calls himself simply Hara-Chi - you get a sense that he is a proud warrior of a thousand battles, a dedicated and loyal samuri, once the flower of his clan. He is quiet and inigmatic.

so:
+3 defender
+1d6 bane vs chaos (fire)
provides weilder +3 power points per day.
Summon Hara-Chi's aid; diplomacy dc 20; add +5 per request after the first to give the sword a cutting blow at +5 to hit and damage.


Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)

Awesome! I have a couple questions:

Should I now consider Diplomacy and Sense Motive to be trained skills in other encounters as well, and only add the additional +3 when dealing with the Harachi?

Regarding the katana, are the bonus power points per day automatic, or does the katana have to be equipped and in hand to make use of them? And is the sword considered a separate power source, for purposes of determing whether the rule where you can't simultaneously use power points from multiple sources in a single action applies?

And lastly, also regarding the katana, when the Summon Hara-Chi's aid ability is used, when you say add +5 to each request after the first time, do you mean add +5 to the die roll, meaning it becomes easier to summon his essence, or add +5 to the DC, meaning it becomes harder to summon his essence? And what is the duration of the attack/damage bonus?


Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)

I think the last thing we needed to do before inserting my character into the game was to figure out what she's been doing for the past five levels. Given the additional insight into the katana, she likely would have traveled to Japan, since the coterie was exploring the world anyway, to learn more about Hara-Chi, his exploits, his legend, and study a little bit among those of his culture, probably learning some of the Japanese techniques of meditation and self-discipline (all of which would serve to improve her psionic skills, in game mechanics terms), and study the religion of the Japanese (she's not a religious person, but finds knowledge of religion to a very useful tool, both in terms of social encounters with people of varying faiths, and in terms of some of the philosophies that might make a good fit in her own personal application of common spirituality in meditation and psionic displine), so that would go a long way to explaining why she has ranks in the Knowledge (Religion) skill.

So for much of the last five levels, she's been doing that - studying Japanese culture, philosophy and religion, and learning what she could of the warrior whose essences infuses her katana. When she had learned all she could of Hara-Chi, and felt she had received a well-balanced education of the ways of the Japanese, she decided to return to the home she had secured for herself in Egypt.

So, once you approve this aspect of her backstory, we just need to figure out how, when and where to introduce her into the in-game thread, and whether she has or has not rejoined with Treyva at that point. Do you need me to make up some quick character sheets for Treyva or any of the other background characters in her story, or do you want to do that yourself as they are needed?


Male Efreeti, advanced manthing 45HD

Inserted answers

Namaste wrote:

Awesome! I have a couple questions:

Should I now consider Diplomacy and Sense Motive to be trained skills in other encounters as well, and only add the additional +3 when dealing with the Harachi?

go ahead and consider them trained.

Regarding the katana, are the bonus power points per day automatic, or does the katana have to be equipped and in hand to make use of them? And is the sword considered a separate power source, for purposes of determing whether the rule where you can't simultaneously use power points from multiple sources in a single action applies?

the sword is just like a living battery that has 3pp to give in a day; you have to be touching it; this implies the link to Hara-Chi and you bonding with him; for this affect you are more like two psions linking or sharing power; treat the sword as a living entity.

And lastly, also regarding the katana, when the Summon Hara-Chi's aid ability is used, when you say add +5 to each request after the first time, do you mean add +5 to the die roll, meaning it becomes easier to summon his essence, or add +5 to the DC, meaning it becomes harder to summon his essence? And what is the duration of the attack/damage bonus?

The +5 is to the dc of being able to link and summon his aid so it gets harder and harder to do. Duration is one attack sequence on one initiative roll; not for later things like attacks of opportunity and the like; this is one focused strike. The sword will glow a bit when this happens. I envision you being able to make lawful strikes at later levels as Hara Chi was LN and envision you tapping that essence.


Male Efreeti, advanced manthing 45HD
Namaste wrote:

I think the last thing we needed to do before inserting my character into the game was to figure out what she's been doing for the past five levels. Given the additional insight into the katana, she likely would have traveled to Japan, since the coterie was exploring the world anyway, to learn more about Hara-Chi, his exploits, his legend, and study a little bit among those of his culture, probably learning some of the Japanese techniques of meditation and self-discipline (all of which would serve to improve her psionic skills, in game mechanics terms), and study the religion of the Japanese (she's not a religious person, but finds knowledge of religion to a very useful tool, both in terms of social encounters with people of varying faiths, and in terms of some of the philosophies that might make a good fit in her own personal application of common spirituality in meditation and psionic displine), so that would go a long way to explaining why she has ranks in the Knowledge (Religion) skill.

So for much of the last five levels, she's been doing that - studying Japanese culture, philosophy and religion, and learning what she could of the warrior whose essences infuses her katana. When she had learned all she could of Hara-Chi, and felt she had received a well-balanced education of the ways of the Japanese, she decided to return to the home she had secured for herself in Egypt.

So, once you approve this aspect of her backstory, we just need to figure out how, when and where to introduce her into the in-game thread, and whether she has or has not rejoined with Treyva at that point. Do you need me to make up some quick character sheets for Treyva or any of the other background characters in her story, or do you want to do that yourself as they are needed?


Male Efreeti, advanced manthing 45HD

Ok; 5 level.

To get to the Oracle at Delphi from your home; you must travel through India or China; then possibly Japan but that is not necessary.

You would then catch a boat to the Southern Continent although the Greek/Roman continent is closer, nobody will sail that way as there are horrific sea monsters like Kraken in that ocean, so they sail south to go around.

On the southern continent; there are massive numbers of refugees that have build cities; several choices here; in the west; the area is fairly passive; but Devil worshipping slavers control the whole area and are very effecient; that seize every ship that comes there; most of the asians there are slaves or indentured servants at best; human sacrifice is common; This place is much like the US during the late 17th century; plantations and the like. Stories abound through the asian communities not under their thumb farther north; you would hear all kinds of horrific stories. This is the farthest south anyone will sail; going north along the shore.

Ok; midwest shoreline; sporatic asian communities and some local tribes of (american mythos)indians as well as lots of halflings. There is a very strong dwarven hold here under seige.

farther North; about 5 million orcs; they are paying very well for soldiers and magic users of any types; they love mercenaries. Some big bad Orc Hero Priest has decreed that the orcs war with the Snakemen and the Ghul which many orcs grumble about how that helps the stunty dwarves, but everyone is oh crap scared of Balfic Graa the Orc priest and his cousin Ugmar (ooogh mAr) It seems the orcs are also allies of some Emperor and are hoping to make a mashing machine to crush the snakemen between their army and the elf army on the other side; so here you find out that the elves are here; seems like all of them; the million elf march. here meaning a thousand miles east near the Well of Life; which you hear is foutain of health and bounty; the orc are very lude about how it is good for making babies. About half the orcs you see are all in heavy plate and though nobody will say it; they would rather fight the Ophidians than the Ghul; the Ghul are some 20k horde that come out of someone's worst nightmare and ravage at will (think epic ghouls)

Once you set foot on the Southern continent; something amazing happens; something awesome; will tell you next post in a few.


Female Human, but I like to think of myself sometimes as Fey or Halfling :-)

ok - I did a fairly long post on Caran while I'm at home with a migraine... mostly re-capped the battle not too far from where we are and told the group about the dream/vision... (I did some copy/paste and only slightly re-worded stuff, but I didn't think much re-wording was needed to convey the issues at hand, tried to put it more in Caran's voice though). Sorry I haven't been posting much recently, we have our hands full right now.


Male Efreeti, advanced manthing 45HD

I understand; no worries; would like you two to move to the oracle so that I can get the other two players into it; right now I need to have them meet. no worries :)


Male Efreeti, advanced manthing 45HD

Namaste, basically we need a reason for you to go to the Oracle which should not be to hard; there are a whole lot of Greek refugees in the central part of the southern continent who could inform you and give you a general idea as you flee farther west. on this whole trip you would have several fights; a few battles; excursions for fresh water and food for the voyage would bring some hazards; all this getting you leveled to five by the time you get to the Oracle.

I would think a decent reason for you to get to the Oracle; would be to find out why your home has been cut off from the planes; some basic answers like that; and what can be done to fix it as you guys are pretty reclusive, but from what you have seen of the world and all the titanic wars; they are just going to roll over even your remote lands in a few years; you dont really have much time; perhaps the Oracle can give some answers to save your people.


Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Valegrim wrote:

Namaste, basically we need a reason for you to go to the Oracle which should not be to hard; there are a whole lot of Greek refugees in the central part of the southern continent who could inform you and give you a general idea as you flee farther west. on this whole trip you would have several fights; a few battles; excursions for fresh water and food for the voyage would bring some hazards; all this getting you leveled to five by the time you get to the Oracle.

I would think a decent reason for you to get to the Oracle; would be to find out why your home has been cut off from the planes; some basic answers like that; and what can be done to fix it as you guys are pretty reclusive, but from what you have seen of the world and all the titanic wars; they are just going to roll over even your remote lands in a few years; you dont really have much time; perhaps the Oracle can give some answers to save your people.

That's pretty much what I was thinking, as far as why I'd be seeking out the Oracle. Should I go ahead and start posting in the game thread, maybe striking up a conversation with some of those gathered to see the Oracle (assuming that upon arrival, we can't just walk in and see her unimpeded) just to pass the time while we wait in line, as well as gather a bit more information?


Male Efreeti, advanced manthing 45HD

Sure go ahead; there is a player there; I have been hedging introducing the Oracle yet; but the area is pretty large; there is a small settlement with lots of priestess who direct when the Oracle summons the next person; there are probably 30 people there to see her of all kinds of races and persuations; good; evil; nuetral; the Oracle maintains a strick tolerance policy with threat of cutting you from the tapestry of fate if you break the peace; anyone can ask their question. It is a quite mountain place and with lots of places where people can sit and wait or contemplate their next move. Among the more out of the ordinary are a drow sitting along playing an instrument with a sad melody; 5 orc playing dice, 7 centaurs talking and drinking with 3 fauns, 4 mermen splashing in a pool, and a treant just sitting rooted at the edge of the path up the hill to the oracle. The buildings are all white stone and there is a austere and holy feel about the place. Other than that there are lots of romans and greeks; mostly warriors and noble types.


Male Efreeti, advanced manthing 45HD

Caran; what is unfinished about your background other than your item?
[
QUOTE="Caran Lith Draug"] ok - so where am I starting?


Male Efreeti, advanced manthing 45HD

Caran's background items

Spoiler:

created into armor by 100 and 97 roll.
+2 enhancement bonus to armor
acid resist 10
Boyant - 1/2 weight; dont double armor check penalty for swim checks
Beastskin - expend one extra wild shape to wear armor in wild form.

background item from roll 81
Pearl of Power
Recall a level 2 spell once a day for recast.


Male Changeling (looking like an Elf) 5 Rogue 1 Fighter

test


Female Human, but I like to think of myself sometimes as Fey or Halfling :-)

OK (Caran here) - we (Thoronhen & I) are having some unusual issues with the posts - we can see that there has been a recent post, but they do not show when we go into each section for several minutes to hours... kinda laggy - we have been able to click on a person and go to their most recent posts to read them. So, sometimes it may take a bit for us to reply even if we're at home (the only time we can post).


Male Efreeti, advanced manthing 45HD

Yeah; site has had some issues; I couldnt post a few times myself; I usually copy and past larger posts as I get angry when they just dissappear with a site message; it is uncommon; but it does happen from time to time. try not to get frustrated; post when you can; as you all know; it is much more difficult for me to post end of the week, but am going to try to get in there and post more often; wiped and reloaded my computer last week, so hopefully some of my issues will be gone.


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

Hey Val,

Caran, and Thoron are packing up there house getting ready to move out. So I doubt they will have any time to post in the near future. I believe they told you they will probably leave the game close to Nov.

So I am guessing its just my character, and Namaste at the moment. I will leave it to your judgement how you want to proceed with just two of us.


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

Nightwish,

I am really enjoying the roleplay of your character. Very well thought out.

Llv


Male Efreeti, advanced manthing 45HD

well; nobody is saying there backing out; would be nice to have a couple three more players; I dont mind infrequent posting; work has been swamped so I cant post as much as I like; am just plumb wore out by end of the day.

shouldt take to much for those other two to be able to post once they get settled.


Hiya all, looks like there’s a call for more heroes. I’ve read through the adventure so far (whew, I thought the druid and her pet were going to be toast against the crab)

So Valegrim, I’m officially asking to join your game.

Here are some rolls that may be needed.

2d6 = 1 and 4
Percentile = 9, 80, 70, 24, 33, 32, 92, 16, 8, 46, 84, 93

My character
Male Human Egyptian: Zuberi Ra-Thoth Amon, Alignment: LN (I think?)

Zuberi is the product of selective breeding, his bloodline carries a strong Draconic trait.

I haven’t determined skills as of yet since I’m not sure what I might need to meet Feat or PrC (if any) requirement.

Anyone have a particular PrC in mind that fits well? please LMK and I’ll check it out.

Classes
1st Dread Necromancer 1 (Heroes of Horror pg84)
2nd Variant Draconic Racial Class Template (Races of the Dragon pg70)
3rd Dread Necromancer 2
4th Duskblade 1 (Players Handbook II pg19)
5th Duskblade 2 /Cleric 1?

I’m not sure on the Cleric class as I wanted to use an alternate form for providing healing (hence my chosen feats), though the cleric class does give access to a lot of useful feats. Though I would likely only want the one level. Preferably I wanted this character to worship an ideal or the deities as a whole without having to focus on one particular deity. In either case, please help select a deity for my character beliefs, that has access to the healing domain (needed for my feat), possibly knowledge, Necromancy/Magic. A deity like Isis might do (have to read my Legend and Lore).

Anyone have thoughts on the Cleric class. Would I be encroaching on the other players cleric mojo? As it stands I may not select the class, but if I were to, it would make a difference as to where I invested some of my skill points, for instants, Sacred Healing requires Heal 8 ranks.

A note on the Dread Necromancer class, I’ve no intent in becoming undead or creating them. Not planning on taking many more levels (if any) in the Dread Necromancer class

Stats w/template applied
Str 20
Dex 18 (+1 @4th level stat increase)
Con 20
Int 16
Wis 15
Cha 19

Feats
1st level: Healing Devotion (Domain Feat, Complete Champion pg59), Tomb-Tainted Soul (Libris Mortis pg31)
3rd level: Draconic Aura (Dragon Magic pg16)

Other build option

Spoiler:
Male Human Egyptian
1st Dread Necromancer 1 Healing Devotion (Domain Feat), Tomb-Tainted Soul
2nd Half-Vampire Template (Libris Mortis pg106)
3rd Half-Vampire Template Open Feat
4th Hexblade 1 (Complete Warrior pg5)
5th Hexblade 2

Need to purchase equipment and such, but it’ll have to wait till tomorrow, need to get at least 5 hours sleep :)


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

Hi Lorderl,

I will try and contact Val, and let him know you want to join. He is real busy Wed-Sat and usually doesn't have time to post. Being Egyptian should be easy to add in since they just shipwrecked not far from where the party is located.

Isis would make perfect sense for worship, as would most others from the pantheon. Since most of the Gods death with death, and the underworld in some form.

I have been active in Val's games for alot of years so if you have any questions I will try and answer them as best as I can.

Hope to see you in game soon.

Llv


Hey, i was hoping you log on,

I'm just about to go through what i want for equipment. I saw some of the other characters profile so i see that were allowed to purchase Masterwork items and Special Material items like Cold Iron, Adamantine and Mithral, so that's a couple questions answered already.

I've decided that I'll stick with my original thought and not take any levels in Cleric. Though for the feats from Complete Champion, like Healing Devotion (Domain), I just need to match up my character to a Deity that has the Healing Domain. The death/necro part was mainly for a theme as my character has quite a few necro spells so its nice Isis has necro listed, but as you stated the culture in big on death anyways.

Thoth also seems good since he also has Healing, I’m curious if Val gave him the Knowledge Domain since in the first sentence it states “As the god of science, knowledge and medicine…

But its neither here or there unless I choose a second Domain feat, in which case both domain need to be part of the same deities profile.

Well, item shopping time :)

If i think of anything to ask i'll be sure to post, thxs

Sovereign Court

Male Gnome Bard/3

lorderl suggested I come by here to talk to you guys, I'm interested in learning to play in play by posts since I spend most of my week anxiously awaiting my real games and it drives me a little nuts, he says you are still running 3.5, just out of curiosity in 3.5 I created an alchemist class that was pretty well balanced I could post for your review if you were interested in teaching me to play. So let me know


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

I checked the 3.5 Dieties and Demigods. Knownledge is one of Thoth's domains.

Talked to Val so you should hear something back by Sunday.

Lastknightleft,

Not sure if Val will allow your Alchemist class. You can post it though to see what he thinks. If you want we can really use a melee type. Group is kinda weak in that area.

We would be more than happy to help you learn 3.5. For most of us already playing this is our first play by post. So we are all learning. Even though we have gamed for alot of years.

Llv


Here is some dialog between the DM/GM and another player whom also didn't understand game play at first.

this OOC thread only has 8 pages so its a fairly quick read, I believe the 1st page contains all the info pertaining to generating character stats, starting level and such.

you'll see that pretty much any character is acceptable, so go ahead and post your character info (or create the character profile by naking an alias)

Dialog i mentioned below

EileenProphetofIstus wrote:
Did you mean this thread Valegrim? I don't know anything about this pbp thingy so what exactly is it about, what do I do, and how do I do it?
Valegrim wrote:

Well, it is pretty simple; you decide you want to play; read a bit of what I wrote up above; make up a character; go to your Paizo avatar account and make an alias with the name of the character; and enter his stats and stuff; will post one of my playing alliases for you to look at so you see what I mean. Then once we get enough players, you guys act like a team; I act like a gm; and we do this thing :)

EileenProphetofIstus wrote:
Did you mean this thread Valegrim? I don't know anything about this pbp thingy so what exactly is it about, what do I do, and how do I do it?
Dinpel Jannipack wrote:
this is a gaming pbp charcter from a game that stopped. Those of you who are not familiar with pbp can use this as an example.

Dinpel Jannipack

EileenProphetofIstus wrote:

Hi Valegrim, it's me, that insignificant person who likes to disturb you upon occasion. I have been reading your posts on this Play by Post thingy and I still have no idea how it is done. Were I to be a participant I have some character considerations that I would like to bounce off you. I guess it depends upon what play is like. More or less I came up with a character idea (incomplete as it is) and would like to inquire about how it would translate over for you. I understand the character creation process is pretty much to roll up a D&D character right, levels 3-5 (do we pick the level we want)? I also have a few of questions.

1. When do you start playing (or hope to play by)?

2. Could you give me some kind of explanation of how it is played? Perhaps it would be easier to find me a game here on paizo, link it for me so I can see what others are doing.

3. If I don't jump in right away is this the type of thing where you can or cannot add people later?

4. If a character is made, would it be possible to receive information about the world around them that they (the character) would be aware of?

5. Is this more of a roleplaying experience or a die rolling game, or a tell the DM what you do and they make it up sort of thing?

6. How do I make pancakes?

Valegrim wrote:
EileenProphetofIstus wrote:

Hi Valegrim, it's me, that insignificant person who likes to disturb you upon occasion. I have been reading your posts on this Play by Post thingy and I still have no idea how it is done. Were I to be a participant I have some character considerations that I would like to bounce off you. I guess it depends upon what play is like. More or less I came up with a character idea (incomplete as it is) and would like to inquire about how it would translate over for you. I understand the character creation process is pretty much to roll up a D&D character right, levels 3-5 (do we pick the level we want)? I also have a few of questions.

1. When do you start playing (or hope to play by)?
We start when I get some characters; the game is dynamic enough for people to come and go as they please; is a campain world; so onrunning narrative. I would like to start the players out together; hence their current level and experieces would have some of them shared doing adventures for a the powers that be in this region; ok, hehe maybe not power; but the intelligence guy or various religious orders.

2. Could you give me some kind of explanation of how it is played? Perhaps it would be easier to find me a game here on paizo, link it for me so I can see what others are doing.

sure look at any of the play by posts; the format will be a bit like:
GM: Describe situation ie; you enter a dank dark stone tunnel, but rather of smelling of stale are and heady earth as one would expect; this tunnel has the reek of replile. (with a spot roll; some players may see tracks or scales)(stoneworkers or dwarves might tell how old the construction is and how sturdy) Mages and priests might feel a magical or spiritual aura; possibly paladins as well. Gm asks for marching order so he knows who is where; players determine this order.
Gm; the tunnel continues for some distance; but with the light of the day at your backs; there is only darkness to be seen inside (those with special vision might see it goes 60ft...

EileenProphetofIstus wrote:

Valegrim:

I still don't understand how the playing aspect will work. I understand how you as the DM will describe things, we make die rolls on occasion and decisions telling you what our characters do, this is easy enough. What I am having a hard time picturing in my mind is the continuality of the game. To play, do we all agree to be on the site at the same time for a certain amount of hours? If so, I can see how a play session would work. If we all get on the internet whenever we can, which would mean different times, wouldn't we have to wait, and wait, and wait some more (sometimes days at a time) for one or two people to include their responses in order to continue with the action? This is what I am having a problem understanding. Can you explain this part to me?

If I jump in, the first character idea that came to mind was playing a barbarian. I was wondering what you had to offer in regards of cultures for less than civilized people? I'm kinda picturing more of a barbarian who might be a bit uppety...uppety in regards to her view of others. Can you give me some options to think about?

Valegrim wrote:
ok; take a look at any of the PBP threads in the section right above this PBP Discussion thread; no; people do not have to be on at the same time. Typically, each game runs at its own pace usually set by how much people can post. So, people post when they can. During the more intensive role playing moments there is no sequence to follow, I will just keep continuity in the game of players actions and when events take place; so say one character is going to post they build a fire; another might post they collect wood; another might post they are going to study spells or pray; maybe the scouts will go hunt and keep an eye out for tracks in the area for signs of possible danger; maybe one character is going to work out or spar with another; each of these activities take different amounts of time; in this example; the fire building will be the shortest; and the scouting/hunting/tracking will take the longest; I would give each of these characters a little blurb about what they see or the environment they interact with and set a relative timetable for activities; so I would ask the fire builder what they would do next; so in activities like night time, bed down; study kind of stuff; unless there is some specific task like work with a magic item to determine its properties; or if some encounter happened; we would just advance to the next day. I dont see that we need to play out every minute; would give information about the environment and anthing that may be of interest; people usually say their characters are keeping an eye out for tracks; herbs; whatnot; and we just advance a few days that way unless a player stops me to investigate something until we get to the target area. During encounters; such as in a town where the pc's might talk to an information source; everyone will get to speak before we go on. I would anticipate something like an expectation to post twice a week or so; some running dialogs would be more often; I will try to post answers and updates quite often to get player specific running dialogs...

Sovereign Court

Male Gnome Bard/3
Balfic-graa wrote:

I checked the 3.5 Dieties and Demigods. Knownledge is one of Thoth's domains.

Talked to Val so you should hear something back by Sunday.

Lastknightleft,

Not sure if Val will allow your Alchemist class. You can post it though to see what he thinks. If you want we can really use a melee type. Group is kinda weak in that area.

We would be more than happy to help you learn 3.5. For most of us already playing this is our first play by post. So we are all learning. Even though we have gamed for alot of years.

Llv

Um okay maybe I made myself unclear, I know how to play 3.5, quite well in 3.5 I was a career DM, I don't know how to play by post is all, well I'm speaking to another group that's playtesting beta, which is what I was really hoping to do, if they don't want me I'll see more about joining this one. the reason I mentioned my alchemist is because if the game is 3.5 that's about all i'm really interested in playing, but if I can't play in the beta game and you won't let me play the alchemist, I'll play a quarterstaff fighter.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

Balfic-graa - thanks for the compliment, and back atcha. You're doing a great job with Llvenoc! Sorry it took me so long to respond, but I don't tune into the discussion thread nearly as often as I probably should.

Lorderl - welcome to the game, hopefully! I like the idea of having a Duskblade, they're a cool class! And the levels in Dread Necromancer could come in handy with the undead theme of the adventure.

lastknightleft - I hear ya on the new to PbP'ing thing. I've only been doing it for a couple months myself, despite having years of pnp gaming under my belt. I'm getting ready to start up a nWoD (probably Changeling, or a crossover) PbP game, but I'm not sure if it would be appropriate to start that on this forum, since most of the games here are D&D based. I may start it at the RPG.net forums, though. PbP's seem to be a double-edged sword. On the one hand, they are much more given to role-playing than to roll-playing, which I like. On the other hand, they also seem to be hard to keep going and often have a short lifespan. Nothing is more frustrating than putting a ton of thought and effort into creating a character, only to have the game it's in end after two weeks! Dunno if Val will allow your alchemist class or not, but it can't hurt to ask. If he doesn't, there is an Alchemist Prestige Class, though I'm not sure which book it is out of. Here is a link to the D&D Wiki for it.

Just on a general note, we are about equally weak in both arcane and healing magic. My character, Namaste, has psionic powers, but a regular arcane caster would be nice. And Caran has healing spells (and I can gain some healing powers in another level or two), but a full on cleric would be nice, too.

Sovereign Court

Male Gnome Bard/3

hey guys I got into the beta game, so I'm gonna see how that turns out, thanks for being willing to take me on. I appreciate it. I hope you keep having fun with your game.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

You can always play in more than one game, y'know. If you decide you still want to get into ours, I'm sure we'd welcome you. It would be Val's decision, of course.


Nightwish wrote:
Lorderl - welcome to the game, hopefully! I like the idea of having a Duskblade, they're a cool class! And the levels in Dread Necromancer could come in handy with the undead theme of the adventure.

thxs, I've yet to play in any pbp in depth

I find both the Duskblade and Dread Necro interesting and have never played either, so i figure i take the chance and play them together here. The experience should give me enough of a feel how effective the classes (even though i'm sure my build isn't optimized)

Nightwish wrote:
Just on a general note, we are about equally weak in both arcane and healing magic. My character, Namaste, has psionic powers, but a regular arcane caster would be nice. And Caran has healing spells (and I can gain some healing powers in another level or two), but a full on cleric would be nice, too.

I agree here, but whatever the class, it be nice to at least get a 4th player, even if they playing as a cook :)


Balfic-graa wrote:
I checked the 3.5 Dieties and Demigods. Knownledge is one of Thoth's domains.

Ok, from the previous post I read, I thought Val was drawing from the Legends and Lore, so I didn’t even think to look at the Deities and Demigods book.

Thus things change, for instances, Thoth has Healing in Legends and Lore but not in Deities and Demigods

Anyways, the Healing Devotion [Domain] feat doesn’t work as I first thought. It seems that to gain the additional daily uses of the feat's benefit you have to permanently sacrifice daily uses of Turn or Rebuke undead. That seriously puts a damper on this feats usefulness. I had hoped to use it similarly like the Sacred Healing feat. So i won't be taking the Healing Devotion feat.

initially I was thinking to play as an Egyptian as my human race but am Iow thinking to mix it up a bit and play as a Viking. But really, any that you feel might be better (story wise, ease of entry, etc) will be just fine :)

So, since Knowledge Devotion [Domain] is another of the feats I planned on taking (works much differently than the above mentioned domain feat), I poked around further for the deities that also have Knowledge as one of their domains.

This is what I’ve found from Deities and Demigods

Asgardian Pantheon
Balder: I, NG, Greatsword
Domains: Good, Healing, Knowledge

Forseti: I, N, Longsword
Domains: Knowledge, Protection, Strength

Frigga: G, N, Natural weapons
Domains: Air, Animal, Community, Knowledge

Odin: G, NG, Shortspear
Domains: Air, Knowledge, Magic Travel, Trickery, War

Olympian Pantheon
Apollo: I, CG, Composite Longbow
Domains: Good, Healing, Knowledge, Magic, Sun

Athena: G, LG, Shortspear
Domains: Artifice, Community, Good, Knowledge, Law, War

Pharaonic Pantheon
Imhotep: D, NG, Quarterstaff
Domains: Artifice, Healing, Knowledge

Ptah: I, LN, Mace
Domains: Creation, Knowledge, Law, Travel

Thoth: I, N, Quarterstaff
Domains: Knowledge, Magic, Rune

So its seems there’s no real “wow that’s the one”

so I’m thinking Balder as to whom my character might relate to best. Though I’ll take any you recommend

Alignment aside (since I’m not going to be a cleric), Balder has the healing domain (my character will heal through Draconic Aura) and his favored weapon is the same as my primary weapon.

Though on the whole I’m choosing Vikings simply as they give that appearance of being more combative, same as my characters primary focus.

On the funds, I basically spent it having fun making stuff masterwork with exotic/rare metals

Don’t know if you allow the Dastana from the Arms & Equipment Guide pg15, but If you prefer not to use this item I can change my armor type to a Mithral Breastplate instead, which yields the same AC. :)

Here's the character profile link for Randver Wyrmhelm

Feel free to adjusted anything and/or give input

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

I noticed you left your alignment kind of open. You'll probably want to settle on one or the other before bringing the character in. If I remember right, Val said the good vs evil thing isn't as much a factor as the Law vs. Chaos aspect, so the adherence or neutrality of characters with regard to lawful or chaotic may become pretty important at some point.


Male Efreeti, advanced manthing 45HD

ok; am reading all the posts; answers shortly; thanks for the interest.


Male Efreeti, advanced manthing 45HD

Ok; you would be from the Egyptian City of Heliopolis; once part of the Greek empire in the Northern part of Eygpt on the border with Babylonia and Summeria (Persian Empire) and of course the Greco Roman settlements. So geographically; the Persian empire is the entire northern border except for about a 100 mile strip on the coast which is Greco-Roman. There is also the free city of Lankamar nearby in the north; a kind of free wheeling outpost of all kinds of things, races, cultures; a rough place by nearly anyones standards.

your parents were married; your the 7th child, you come from a upper lower class family of laborers; perhaps stonemasons or the like; you may choose; herdsmen and farmers are also appropiate as could be fishermen and the like. Will need your charisma bonus to do the rest of your rolls.

I dont have races of Horror or the Dragon book. Keep in mind that the Egyptian panteon except for Set and Bes are pretty much all death on nearly all kinds of necromancy involving the undead and such things are evil. Keep in mind that their are all kinds of Eyptian and Greek religious sects that will kill first and ask questions later if anyone breaths a word of necromancy. I think I have a friend who has the Dragon book I might borrow. Also, in this adventure the party will be attempting to collect the missing pieces of Osiris; and having any undead traits or memoriezed necromancy spells to summon or create or such undead would be pretty much a death sentence without some serious protection like by another diety. The draconic traits are ok; actually could be quite helpful as there is a wierd sect of Romans who worship dragons; you could get occassional aid from them; hehe for all you know; your family works for them and your part of their selective breeding programs.

This is all just general info; will crystalkeep the template and stuff to see what shows up as i dont know them off hand.

Lorderl wrote:

Hiya all, looks like there’s a call for more heroes. I’ve read through the adventure so far (whew, I thought the druid and her pet were going to be toast against the crab)

So Valegrim, I’m officially asking to join your game.

Here are some rolls that may be needed.

2d6 = 1 and 4
Percentile = 9, 80, 70, 24, 33, 32, 92, 16, 8, 46, 84, 93

My character
Male Human Egyptian: Zuberi Ra-Thoth Amon, Alignment: LN (I think?)

Zuberi is the product of selective breeding, his bloodline carries a strong Draconic trait.

I haven’t determined skills as of yet since I’m not sure what I might need to meet Feat or PrC (if any) requirement.

Anyone have a particular PrC in mind that fits well? please LMK and I’ll check it out.

Classes
1st Dread Necromancer 1 (Heroes of Horror pg84)
2nd Variant Draconic Racial Class Template (Races of the Dragon pg70)
3rd Dread Necromancer 2
4th Duskblade 1 (Players Handbook II pg19)
5th Duskblade 2 /Cleric 1?

I’m not sure on the Cleric class as I wanted to use an alternate form for providing healing (hence my chosen feats), though the cleric class does give access to a lot of useful feats. Though I would likely only want the one level. Preferably I wanted this character to worship an ideal or the deities as a whole without having to focus on one particular deity. In either case, please help select a deity for my character beliefs, that has access to the healing domain (needed for my feat), possibly knowledge, Necromancy/Magic. A deity like Isis might do (have to read my Legend and Lore).

Anyone have thoughts on the Cleric class. Would I be encroaching on the other players cleric mojo? As it stands I may not select the class, but if I were to, it would make a difference as to where I invested some of my skill points, for instants, Sacred Healing requires Heal 8 ranks.

A note on the Dread Necromancer class, I’ve no intent in becoming undead or...


Male Efreeti, advanced manthing 45HD

Yes; thoth has knowledge domain. Also; keep in mind the the Pharoah is also a diety; think of him as an avatar if you like; but certainly part of the pantheon.

Lorderl wrote:

Hey, i was hoping you log on,

I'm just about to go through what i want for equipment. I saw some of the other characters profile so i see that were allowed to purchase Masterwork items and Special Material items like Cold Iron, Adamantine and Mithral, so that's a couple questions answered already.

I've decided that I'll stick with my original thought and not take any levels in Cleric. Though for the feats from Complete Champion, like Healing Devotion (Domain), I just need to match up my character to a Deity that has the Healing Domain. The death/necro part was mainly for a theme as my character has quite a few necro spells so its nice Isis has necro listed, but as you stated the culture in big on death anyways.

Thoth also seems good since he also has Healing, I’m curious if Val gave him the Knowledge Domain since in the first sentence it states “As the god of science, knowledge and medicine…

But its neither here or there unless I choose a second Domain feat, in which case both domain need to be part of the same deities profile.

Well, item shopping time :)

If i think of anything to ask i'll be sure to post, thxs


Male Efreeti, advanced manthing 45HD

there is not problem playing a Viking; either Norse or Finnish.

One thing that must be kept in mind is that nearly all the human dieties have been killed; only a few still remain; each pantheon has the prime all father figure; or all mother as the case might be; but many of the other dieties are dead; also; as you move from one dieites area of influence and into another pantheons influence; the dieties of that pantheon take over providing your spell power until your a powerful enough in faith to carry that dietes spheres with you. This is pretty seemless; but in some regions some spells might not work if the diety giving the energy in that area doesnt have that spell. It would probably be good to think of each diety as having aspects that vary culture to culture, but each culture defines the belief system that codifies that diety so that could inhibit a diety not working witin that faith structure until they have enough faith to combat that of the masses.

Undead in the viking sense are not evil; and have very little bad mojo. Mostly they come and drink all your beer and eat all your food and wont leave until you fix what is wrong with you like; kinda like a curse if you break your honorable word or some such. In this culture the dead are buried under your house; so the undead are you own family coming back up to plague you until you set things right so they can go back to restful sleep. there are no spectres or wights or wraiths or like that; but they are dead guys who are stronger than they were when alive so still have their class levels; nobody messes with them; it would be an serious curse to attack your own family.

Anyway; there are lots of vikings nearby; a huge outpost of several thousand in Persia; and a few hundred in the nearby greeco roman outposts; as well as traders and vikings along any seaport or river. They trade with everyone and often sell their swords for service.


Valegrim wrote:

Ok; you would be from the Egyptian City of Heliopolis; once part of the Greek empire in the Northern part of Eygpt on the border with Babylonia and Summeria (Persian Empire) and of course the Greco Roman settlements. So geographically; the Persian empire is the entire northern border except for about a 100 mile strip on the coast which is Greco-Roman. There is also the free city of Lankamar nearby in the north; a kind of free wheeling outpost of all kinds of things, races, cultures; a rough place by nearly anyones standards.

your parents were married; your the 7th child, you come from a upper lower class family of laborers; perhaps stonemasons or the like; you may choose; herdsmen and farmers are also appropiate as could be fishermen and the like. Will need your charisma bonus to do the rest of your rolls.

The draconic traits are ok; actually could be quite helpful as there is a wierd sect of Romans who worship dragons; you could get occassional aid from them; hehe for all you know; your family works for them and your part of their selective breeding programs.

Ok, I’ll go Egyptian since you’ve already posted background info and I’ll build on the dragon aspect of the character. The Roman dragon worshipping sect is pretty neat.

we’ll take out the Dread Necromancer and replace it with the Dragonfire Adept (Dragon Magic pg24)

How about NG Human Egyptian (or am i suppose to be Roman for the selective breeding idea?); Dragonfire Adept /Draconic Template/ Duskblade/ Soldier of Light PrC (Deities & Demigods pg208)

Would I be able to go into the Soldier of Light PrC? (it even covers the domains that I’m interested in) Neutral Good is a requirement for the PrC

Stats w/template applied
Str 20
Dex 18 (+1 for 4th level stat increase)
Con 20
Int 16
Wis 15
Cha 19

Feats
1st level: ?, ?
3rd level: Draconic Aura (Dragon Magic pg16)


Male Efreeti, advanced manthing 45HD

many Romans with great influence in Egypt; no worries about that. I dont know the soldier of light offhand; but should be no problem at all; actually very easy in some ways as your somewhat likely to meet a powerful hero of light sometime.

You might consider Seker or Horus. Most of them are lawful but any good guy can follow them; NG is the good deed and good outcomes without being as concerned about the rules as the lawful guys and dont stress the need for individuality and self importance of a choatic person.

Isis is always a good one; and you could even choose Osiris as the quest is to get his parts back and restore him; that would give the quest a bit more meaning to you; Isis is his lover and is pushing this quest and like that.

If you would rather play a viking; that is cool to; easy to give you that background; really easy; their heroes are on a quest to find the Green Man; hehe guess who that is. The bones say it must happen.


Male Efreeti, advanced manthing 45HD

If you have a name and are pretty fleshed out we can start filling out your background once you decide an origin; just need to know if your charisma number is stable or if any changes are going to affect it.


Hello, I'd love to jump in if spots are still open.


Male Efreeti, advanced manthing 45HD

sure; make up a character; level 5; rules are above; any idea what you might play?

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

I posted this OOC in the game thread, but figured I'd post it here too. Do you want us to hang tight at the Oracle while you bring in the new characters? Or should we go ahead and head out along whatever path Caledon is going to lead us on, and just meet the new guys on the way?


Male Efreeti, advanced manthing 45HD

move on ahead; lot of time to meet up with new guys; you dont know it but the original group that left from the Southern continent was supposed to meet up the an army here who is going to provide a distraction for you so you can enter the Necropolis more easily; anyone can join then or on the way; so no worries


Valegrim wrote:
sure; make up a character; level 5; rules are above; any idea what you might play?

A female barbarian? Norse, follower of Freyja, sounds fun.

or

An Asian monk, with a flair for Ninjitsu.

Edit: Then again, seeing you allow almost any race makes me wonder what I can try to get away with in regards to more monstrous races. I'll get a few concepts up and see what you think.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Negative Space wrote:
Edit: Then again, seeing you allow almost any race makes me wonder what I can try to get away with in regards to more monstrous races.

How about a Planetouched race? The premade ones, of course, are the Tieflings, the Aasimar and the Genasi, but there are also some published guidelines for creating your own template, if Val will allow it. Could make for a pretty unique character. Just a thought.

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