Daniel Stewart |
Sorry busy week. So it looks like we have 3 players. Do you want to try and recruit another one or two players, or go it alone? You may also adjust your characters slightly. Check with me for any changes you want to make. I am also giving you each 2 extra points to place in any skills you already have, or you can use the two points to open a new skill at level one
Daniel Stewart |
No problem...sorry work is kicking me around here for the next little while. I will try and post a new recruitment here later today and then hope to kick off the next section of the game in a week or so.
Some of you asked to alter your characters. Tell me what you are thinking of and I will give it some consideration. I think we cover most of the major areas, and with a new player it should help strengthen those skills, but if you still think you need to alter something, tell me about it and we shall see!
Daniel Stewart |
Hey gang...sorry have been a busy week, but I do have a new player...he is just completing his character now and I hope should be ready to go shortly.
While we are still here at the base, is there anything you want to do? In game time you will have about a week before the next chapter begins.
Kip84 |
Hey everyone, sorry for holding up the game : /
I hope it's ok with Daniel that I post this here.
Braydn Hobbs
STR: 5 (-1)
DEX: 9 (+1)
END: 8 (0)
INT: 9 (+1)
EDU: 11 (+1)
SOC: 7 (0)
Skills:
Athletics: 0
Diplomat: 0
Drive: 0
Electronics: 1 (Computers)
Engineer: 1 (Life Support)
Investigate: 0
Mechanics: 0
Medic: 2
Science: 1
Survival: 0
Vacc Suit: 0
I guess I still need to make connections with two characters, though I'm not sure how to go about that.
If you have any suggestions or advice or you can see I've done something just plain wrong please let me know.
Here is my character generation steps I guess, you can see where I've picked up my skills:
STR: 5 (-1)
DEX: 8 (0)
END: 8 (0)
INT: 9 (+1)
EDU: 11 (+1)
SOC: 7 (0)
Athletics: 0
Mechanics: 0
Survival: 0
Vacc Suit: 0
- Basic Training:
Drive: 0
Electronics: 0
Diplomat: 0
Medic: 0
Investigate: 0
Science: 0
Physician table:
- Electronics (Computers)
Rank/Bonuses (1)
- Medic 1
Personal Development table:
- Dex +1 (DEX: 9 +1)
Physician Table
- Medic 2
Rank/Bonuses (3)
- Science 1
Advanced Education
- Engineer 1 (Life Support)
Kip84 |
With further reading I realised I missed that I did the advancement wrong? So I've fixed that and hopefully have it right now...
Braydn Hobbs
STR: 5 (-1)
DEX: 9 (+1)
END: 8 (0)
INT: 9 (+1)
EDU: 11 (+1)
SOC: 7 (0)
Skills:
Athletics: 0
Diplomat: 0
Drive: 0
Electronics: 2 (Computers)
Engineer: 2 (Life Support)
Investigate: 0
Mechanics: 0
Medic: 4
Persuade: 1
Science: 0
Science: 1 (Biology)
Science: 1 (Physics)
Survival: 0
Vacc Suit: 0
Character Generation steps:
STR: 5 (-1)
DEX: 8 (0)
END: 8 (0)
INT: 9 (+1)
EDU: 11 (+1)
SOC: 7 (0)
Athletics: 0
Mechanics: 0
Survival: 0
Vacc Suit: 0
- Basic Training:
Drive: 0
Electronics: 0
Diplomat: 0
Medic: 0
Investigate: 0
Science: 0
- Advancement Bonus:
Medic: 1
- Bonus "roll" Physician Table:
Electronics 1 (Computers)
- Physician table:
Medic 2
- Advancement Bonus: -
- Bonus "roll" Physician Table
Medic 3
- Personal Development table:
Dex +1 (DEX: 9 +1)
- Advancement Bonus:
Science 1 (Biology)
- Bonus "roll" Physician Table:
Medic 4
- Advanced Education Table:
Engineer 1 (Life Support)
- Advancement Bonus: -
- Bonus "roll" Physician Table:
Persuade 1
- Advanced Education Table:
Engineer 2 (Life Support)
- Advancement Bonus:
Science 1 (Physics)
- Bonus "roll" Physician Table:
Electronics 2 (Computers)
I'm no sure if I can "break up" The Science skill I got from my advancement Bonus like I have?
Daniel Stewart |
First off, only 4 terms...you have 5. As for the connection skills, feel free to take whatever skills you want. The base is a pretty small place, so you will know the other players...your background write up can cover those connections. Finally you may take 1 bonus skill of your choice as part of the "group" package offered at the start of the game.
I think that is all....others please chime in if you notice anything out....and breaking up your science skill is fine with me, as it lists as "science" so you can chose the specific skill for it to go in...
Kip84 |
From Recruitment Thread:
4. The players may choose 1 career to follow and will gain all Basic Training skills for that career, plus may advance 1 term in this career. Due to the primitive conditions, this constitutes training from either your parent or another adult who actually served in the career.
5. The player next takes 3 more terms in one of the following careers:
Citizen (Worker only), Drifter (Scavenger only), Rogue (Thief only), Scholar (Physician only), and finally Army (Support & Infantry only).
Sorry, seems I misinterpreted this... that's ok. I'll get rid of the last term and probably drop my Medic skill by 1 so I can keep Engineer (Life support) at 2
Braydn Hobbs
STR: 5 (-1)
DEX: 9 (+1)
END: 8 (0)
INT: 9 (+1)
EDU: 11 (+1)
SOC: 7 (0)
Skills:
Athletics: 0
Diplomat: 0
Drive: 0
Electronics: 1 (Computers)
Engineer: 2 (Life Support)
Investigate: 0
Mechanics: 0
Medic: 3
Persuade: 1
Science: 0
Science: 1 (Biology)
Survival: 0
Vacc Suit: 0
I shall, do my backstory and connections tonight and select my group package skill.
dragonhunterq |
For your assessment and approval - skills can be tweaked if anything obvious required by the party. or if I've missed anything
Rho Argent
Male Human
=================================
Characteristics
=================================
STR 9 (+1)
DEX 12 (+2)
END 9 (+1)
INT 7 (+0)
EDU 7 (+0)
SOC 10 (+1)
=================================
Skills
=================================
• Admin 0
• Athletics 0
• Deception 3
• Electronics 0
• Flyer (grav) 1
• Gun Combat (Slug) 1
• Heavy Weapons 0
• Mechanic 0
• Melee 0
• Recon 1
• Stealth 2
• Streetwise 1
• Survival 0
• Vacc Suit 0
=================================
Character Advancement
=================================
Background Skills – Electronics 0, Admin 0, Mechanic 0
Basic Training - Vacc suit 0, Athletics 0, Gun Combat 0, Recon 0, Melee Combat 0, Heavy Weapons 0
1 Term – Army (support) Gun Combat 1, support: Flyer (grav)1
2 Term – Army (support) Recon 1, PD: dex +1
3 Term – Rogue (thief), thief: deception +1
4 Term – Rogue (thief) Stealth 1, thief deception +1
Connections – Cole Deschain +1 streetwise, Marcus Carter +1 deception
Group Skill Package – +1 stealth
=================================
Backstory
=================================
It would be nice if you could blame Rho’s behaviour on a lack of parents or poor parenting, but his parents are solid citizens of Thoth, just doing their bit to keep things afloat.
Rho likes to cultivate that solid dependable image, rarely partying or socialising, enabling him to obtain a rather cushy job as quartermaster. It isn’t his fault that lack of production means some items are missing, or that the quality of a few of the items he distributes aren’t quite up to the same standard they were 5 years ago. Nothing that overtly endangers the small community on Thoth, that would be against his self-interests, but he has certainly improved his standard of living over the years.
All good things come to an end, and new procedures limit opportunities, so it’s time to see where else a quick buck can be made…
=================================
Connections
=================================
Marcus Aurelius Carter – resident busy body
Ephraim Cole – Rho has acquired items from Ephraim when he has had to replace missing items, albeit they are never at the quality of what went missing. What can you do, everything’s wearing out nowadays.
=================================
Equipment
=================================
Vacc Suit TL-12 P:+10, RAD: 90, Wt: 8kg, Skill: Vacc Suit 0
Portable fusion generator
Light Intensifier Goggles
ACR: 450m, Dmg: 3d, Kg: 3, Mag: 40, Traits: Auto 3, Scope
Combat Knife: melee Dmg 2d+1 Kg: 2
Braydn Hobbs |
Braydn Hobbs
STR: 5 (-1)
DEX: 8 (0)
END: 8 (0)
INT: 9 (+1)
EDU: 11 (+1)
SOC: 7 (0)
Athletics: 0
Mechanics: 0
Survival: 0
Vacc Suit: 0
- Basic Training:
Drive: 0
Electronics: 0
Diplomat: 0
Medic: 0
Investigate: 0
Science: 0
- Advancement Bonus:
Medic: 1
- Bonus "roll" Physician Table:
Electronics 1 (Computers)
- Physician table:
Medic 2
- Advancement Bonus: -
- Bonus "roll" Physician Table
Medic 3
- Personal Development table:
Dex +1 (DEX: 9 +1)
- Advancement Bonus:
Science 1 (Biology)
- Bonus "roll" Physician Table:
Science 2 (Biology)
- Advanced Education Table:
Engineer 1 (M Drive)
- Advancement Bonus: -
- Bonus "roll" Physician Table:
Persuade 1
Mum was a nurse in the small moon base hospital.
Father was an engineer, working to keep the base operational.
When Braydn was about 14 his father grew slowly ill with some kind of degenerative disease. Loosing the use of his legs was the first stage of the disease, and Braydn would often accompany his father in his work maintaining the base, learning as he fetched tools, reached high places, things like that...
By the time Braydn was 17 his father was basically bed bound and in the full time care of his mother. Braydn actually signed on with the medical department to to try and research his fathers disease while he learnt to be a Doctor... unfortunately his father passed away before he completed his training.
After hearing about the success of the expedition to the moon lab Braydn has volunteered to go on any future missions, the idea of leaving the moon base, seeing what has befallen the outside world, perhaps leaving his troubles and grief behind... well it has appeal.
Connections:
Marcus Aurelius Carter: As part of signing up to any further missions Braydn thought it best to learn the basics of gun combat, so he sought out Marcus to show him the ropes. (Gun Combat: (Slug Weapons) 1)
Emilyene Shadye: Braydn actually knows Emilyene from when he used to work with his father in maintenance. He remembers many times when she corrected a diagnosis he'd made, or pointed out a mistake he'd made while putting something together...
(Engineering (Life Support) 1)
Group Skill: Stealth 1
So I think I'm done, apart from gear, but as I understand we only get supplied a few basics? I've changed a few of my skills around to hopefully complement the group better.
Rho Argent |
So it looks like we have our party. The 5 of you will be reporting to the Commandant's office for a briefing. You each receive a +1 to a skill you already have, or you may open a new skill at 1. Get your characters finalized and post "FINAL" when you are all done so I know you have everything. I will open the Game Thread either later tonight or tomorrow.
One last thing to check, as late comers do we get this bonus skill rank?
Emilyene Shadye |
@Brayden
I doubt it...
(Quote:Most non-personal equipment is property of the base, so other than your cloths and a few personal items, you "own" nothing. You can request equipment from stores, and while working, tools and such are made available to you so you can function at your given profession.
Vacc Suits are very precious and many are well worn and have been patched many times. Weapons are strictly guarded, and only security is ever armed (and even they have to return their weapons at the end of shift.) Tools are a little easier to obtain, and of course there is said to be a 'black market' for items like food, clothes, ect. but none of you would know anything about that....now would you...lol
To start you may each take 1 item from the book. It can be a weapon (pistol (slug) or melee only), a piece of equipment or tool kit. This represents what you personally have scavenged from the base stores, or perhaps received as payment for a 'off the books' job. Just check with me if you have any question about an item you might like.)
For the last mission, we were provided the vacc suit and weapon for the mission. Along with the first aid kit, and later some tool kits.
Emilyene's one personal item from the book is a hand comp with a couple of specialized programs. All of her other equipment has been returned to inventory.
Braydn Hobbs |
@Brayden
I doubt it...
(Quote:Most non-personal equipment is property of the base, so other than your cloths and a few personal items, you "own" nothing. You can request equipment from stores, and while working, tools and such are made available to you so you can function at your given profession.
Vacc Suits are very precious and many are well worn and have been patched many times. Weapons are strictly guarded, and only security is ever armed (and even they have to return their weapons at the end of shift.) Tools are a little easier to obtain, and of course there is said to be a 'black market' for items like food, clothes, ect. but none of you would know anything about that....now would you...lol
To start you may each take 1 item from the book. It can be a weapon (pistol (slug) or melee only), a piece of equipment or tool kit. This represents what you personally have scavenged from the base stores, or perhaps received as payment for a 'off the books' job. Just check with me if you have any question about an item you might like.)
For the last mission, we were provided the vacc suit and weapon for the mission. Along with the first aid kit, and later some tool kits.
Emilyene's one personal item from the book is a hand comp with a couple of specialized programs. All of her other equipment has been returned to inventory.
I'm aware, I was more putting a list of stuff together that Braydn would want with him on a mission I guess.
Perhaps the Engineering (M Drive) Tool kit could be his personal item. Made up of tools his father accrued over his years of working with the tech department.
Daniel Stewart |
Hey group...I am really sorry to do this, but with my continuing medical problems I am going to have to put this game on hiatus. I am not too sure when or if I will be able to get back to it in the future, but I do not want you all waiting and wondering what is going on. Again I am really sorry for this.
Thanks for the fun and enjoyment.
daniel
Braydn Hobbs |
No worries Daniel, all the best!
If you want a game to drop off your campaign tab go to the gameplay subforum and find the gameplay thread of the game. Click the symbol (circle with a slash through it) on the right to 'hide' the gameplay thread. The campaign will no longer be displayed in your campaign tab.