The Saga Lands

Tuesday, July 23, 2019

Strap in, Pathfinders, because we're entering the home-stretch of our grand tour around the Age of Lost Omens, as presented in next month's Lost Omens World Guide hardcover sourcebook. We've spent a lot of time over the last few weeks on the continent of Garund, but now we're headed back to where it all began way back in 2007 with the Rise of the Runelords Adventure Path—the northern stretch of Avistan now known as the Saga Lands!

A glimpse of the Saga Lands. The city seems to be hewn of stone, with two fantastically gigantic statues guarding each side of this entrance. Each statue depicts a person holding a long, thin staff in one hand, the top of which has a kink in it. The other hand holds a large tablet close to the chest of the statue.  They are mirror images of each other.

Illustration by Roman Roland Kuteynikov

Throughout Pathfinder's history, no region has been as thoroughly explored in the pages of our adventures as the frontier land of Varisia. For millennia, the untamed land was defined by its ancient past, as Varisians, Shoanti, and explorers and colonists from distant lands all eked out a living in the shadow of cyclopean Thassilonian ruins. But in the past decade, the long-dormant runelords awakened and attempted to reclaim their former empire. Alaznist, Karzoug, Krune, Xanderghul, and Zutha have all been defeated, and the powerful heroes who foiled their plans now watch over the land, leading many to hope for a safer future for inhabitants of cities like Korvosa and Magnimar. As the latter grows in prominence to become the largest and most influential Varisian settlement, Korvosa continues to decline, even under the new leadership of Cressida Kroft, who took over in the wake of the tyrannical, plague-tainted rule of Queen Ileosa.

The Gray Maiden. A fully armoured warrior with a matching shield almost as tall as they are. The shield is pointed at each end, edged in gold, and has a rune in red across the front. The Gray Maiden also wears an armoured face mask, a plume of red hair flowing from the back. Her cape is almost the same color as her hair. She wields a long sword in her right hand.

Illustration by Andrea Tentori Montalto

But Magnimar is far from the only kingdom in resurgence. In the northern reaches of Varisia—the hilly plains of the Nolands and the impossibly high Kodar Mountains—the two surviving runelords have claimed a new kingdom of their own: New Thassilon! Under the conflicting rules of envious Runelord Belimarius and the less expansionist Runelord Sorshen, New Thassilon is already on the brink of civil war as the two powerful wizards vie for contril of the new kingdom. From her capital of Xin-Edasseril off Varisia's western coast, Belimarius already sets her sights on the elven forest of Celwynvian and the southern Lands of the Linnorm Kings, but these long-established lands are not so quick to roll over and bow before the upstart runelord. Sorshen has set her capital in Xin-Shalast, high in the Kodar Mountains, where no one has claimed the land since before Earthfall. With no feuds for territory (other than from Belimarius, who has no desire to share power), Sorshen has opened the isolated city up to outcasts and exiles from across the world, promising them a safe place to live their lives free from the oppression of their enemies.

A horizontal royal blue pennant flag with a 7 pointed gold star on it. Two matching gold ribbons hang freely from the top of the straight edge.

Illustration by Rogier van de Beek

To the north, the balance of power in the Lands of the Linnorm Kings has shifted, and three new linnorm crowns sit upon new brows. King Thira Ash-Eyes earned her right to rule Kalsgard after her father, King Svienn Blood-Eagle departed for Valenhall across the sea, leaving the throne vacant for her should she slay a linnorm (she did). In Icemark, the Varki ranger Nankou surprised many by being the first non-Ulfen to earn the title. In the southern city of Jol, the famed adventurer Ostog the Unslain puts his moniker to the test as the Linnorm King closest to Runelord Belimarius's lands. What great sagas of these new Linnorm Kings and the mighty heroes who vie for future vacant thrones will be told in the near future? Perhaps some wise skald will regale us with tales of heroism in another decade's time.

Thira Ash-Eyes. A stout woman wielding a round wooden shield and a plain longsword. Her dark red hair is pulled back in neat dreadlock rows. She has a jagged tattoo across her right eye and wears a fox-head medallion. Both shoulders are clothed in heavy brown furs and she wears thick brown boots strapped with brown leather and round buckless

Illustration by Yasen Stoilov

Relations between the Ulfen of the Lands of the Linnorm Kings and the Jadwiga of its eastern neighbor, Irissen, have cooled in recent years (pun intended), thanks to the rise of Queen Anastasia, who hails from a distant world where magic is less prevalent. While not a daughter of Baba Yaga like the ice queens who preceded her, the legendary witch's blood nevertheless flows through her veins. A much more benevolent ruler than past queens, Anastasia gives the people of Irrisen and its neighbors hope for a better future. Nevertheless, the constant winter of the enchanted land continues, and rumors of Baba Yaga's presence in the land out of season persist. Could the mother of witches have plans to reassert control over the land by placing a new daughter on the throne in Anastasia's place?

Queen Anastasia. Headshot of a woman with long, dark brown hair and grey eyes. She looks off to the left. She wears a fur stole wrapped around her neck and a pointed silver crown on her head.

Illustration by Oksana Federova

Like the Lands of the Linnorm Kings, the Realm of the Mammoth Lords to Irrisen's east seems on the precipice of peace for the first time in over a century, as the threats of winter witches to the west, the demons of the Worldwound to the east, and the orcs of Belkzen to the south have all subsided. This has allowed the nomadic Kellids of the harsh taiga to travel farther into all three neighboring lands in their seasonal hunts of the region's megafauna than ever before. Despite the lack of open antagonists on their borders, potential conflicts with repatriating Sarkorians, xenophobic Irrisens, and those orcs not focused on the Whispering Tyrant's forces on their southern border could all prove problematic for the migratory Mammoth Lord holdings. After all, honor is everything and tempers can flare, and it just takes one spark to start a fire that could set the entire plain ablaze.

You can barely see the rider atop this huge wooly mammoth. Its shaggy fur is dark brown and has been covered in red war paint across the face, legs, and front. The long, curving tusks have runes carved upon them. The rider atop wields a very long, thin pole arm.

Illustration by Biagio d'Alessandro

Players from this region may select from seven new backgrounds like Shoanti name-bearer, Thassilonian traveler, and winter's child, or take the runescarred archetype, while arcane and primal spellcasters can learn the wintery snowball spell!

A dark-haired woman in layered blue and gold skirts, knee-high cuffed pirate boots, an off the shoulder short-sleeved blouse, and a necklace stands with both hands extended, prepared for battle. Fire is gathering in each of her palms.

Illustration by Christian Schob

Check this space on Thursday for a new piece of flash fiction by Liane Merciel to inspire new stories of adventure in players and Game Masters alike, and then next Tuesday for the final meta-region of the Age of Lost Omens campaign setting: the Shining Kingdoms. Until then, Pathfinders, may your exploits be marked in the sagas of the gods!

Mark Moreland
Franchise Manager

More Paizo Blog.
Tags: Pathfinder Roleplaying Game Pathfinder Second Edition Pathfinder World Guides
151 to 186 of 186 << first < prev | 1 | 2 | 3 | 4 | next > last >>

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens Subscriber
James Jacobs wrote:
Rogar Valertis wrote:

Too many things in the updated setting seem to be like "good is winning".

What you might be sensing is a side-effect of us deciding that we didn't want to arbitrarily decide some Adventure Paths are canonically failures. Forcing a group to think we assume they're a failure simply because they happened to play one such AP would be gross.

In any event, rest assured that there's still a need for heroes, and you'll see examples of that every single month in the Adventure Path installments and Pathfinder Society adventures, and now and then in adventures as well.

It's not that. I understand you wanted the APs to be aknowledged, I fully respect the notion actually and I've completed a couple of APs so I'm happy my efforts were accounted for.

The problem I see is these previews you are giving us are not showing threats comparable to those that were defeated. Sure, the Whispering Tyrant gets to rule the Island of Terror and becomes a threat for the central part of Avistan but you yourself just pointed out in this very same thread he's not as powerful as other NPCs out there who are not on the side of evil (a certain redeemed Runelord for example). And all things considered, the Worldwound seemed like it was a bigger threat.
Besides that, there's also stuff you didn't need to do. Why getting rid of the Gorilla King for example?

What I'm not seeing is new threats, new NPCs who might be a challange for legendary heroes and the fact most evil nations or organizations seem to have been weakened or defeated. Sure, Tar Baphon is a big bad lich (but even him is where he is AFTER getting ultimately beaten), but him aside I don't see challanges comparable to those present in 1st ed, and I see a lot of redeemed former opponents, defeated threats and not so scary anymore evil empires, which in my opinion is not good for adventuring.

That said, I guess all I'm saying is: give GMs new toys!

Paizo Employee Organized Play Developer

15 people marked this as a favorite.
Rogar Valertis wrote:

That said, I guess all I'm saying is: give GMs new toys!

One might suggest pausing to consider the fact that maybe the reason we're not filling the blog posts with information about all the evils stirring in Golarion is because we don't want to spoil it for players before the products have even hit shelves.

And it's not like we haven't left some hints that things aren't okay all [multiple links redacted but totally in our blogs] over the place.

Paizo Employee Creative Director

23 people marked this as a favorite.
Rogar Valertis wrote:

What I'm not seeing is new threats, new NPCs who might be a challange for legendary heroes and the fact most evil nations or organizations seem to have been weakened or defeated. Sure, Tar Baphon is a big bad lich (but even him is where he is AFTER getting ultimately beaten), but him aside I don't see challanges comparable to those present in 1st ed, and I see a lot of redeemed former opponents, defeated threats and not so scary anymore evil empires, which in my opinion is not good for adventuring.

That said, I guess all I'm saying is: give GMs new toys!

We will.

I've got a half dozen different adventure path ideas (aka new toys for GMs) in my head Right Now. I'm not gonna reveal all of them, but just to name a few potentials between established bad guys whoa re still active and new ones who have new stories to tell...

Spoiler:
Treerazer, the Ashen Man, a certain individual involved in the politics of Galt, Runelord Aethusa, the Red Mantis Assassins and their leader, Norgorber, the Dominion of the Black, someone who lives in the Midnight Mountains, a troublemaker in Nidal, an old rival of Jatembe's, what fills the void left behind by Nocticula after she abandons the Midnight Isles, the true story of the 5th Horseman of the Apocalypse, Nyarlathotep and what he knows about the first 9 deities of this incarnation of reality, the Red Bishop, the ur-derro, and the thing that's been doing bad things to kraken eyes...

...are ones I'd love to get more details out there in the form of adventures or, at the very least, story hooks. None of those things are really appropriate to start talking about in a more generalized overview of the world like these posts are doing... although some of them ARE mentioned.


I think the big difference is "who sits on the throne in Irissen" is one or two sentences in a blog post, and that gets the whole idea across. But "what's going on in Galt?" is a whole adventure path.

We can complicate "so-and-so rules this place" when we set an adventure there, since assuredly there are local politics, but complications are best saved for whenever the closer look happens.


Evan Tarlton wrote:

{. . .}

And to add to these:

The good elemental lords have been freed, which means that there's almost certainly going to be a throwdown, and since an organization of mortals from Golarion were involved in said release...
{. . .}

I had a sudden onset of dread: What if they turn out to be just illusions?


James Jacobs wrote:

We will.

I've got a half dozen different adventure path ideas (aka new toys for GMs) in my head Right Now. I'm not gonna reveal all of them, but just to name a few potentials between established bad guys whoa re still active and new ones who have new stories to tell...

** spoiler omitted **

...are ones I'd love to get more details out there in the form of adventures or, at the very least, story hooks. None of those things are really appropriate to start talking about in a more generalized overview of the world like these posts are doing... although some of them ARE mentioned.

Sounds great. And the ideas I am getting^^

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Michael Sayre wrote:
Rogar Valertis wrote:

That said, I guess all I'm saying is: give GMs new toys!

One might suggest pausing to consider the fact that maybe the reason we're not filling the blog posts with information about all the evils stirring in Golarion is because we don't want to spoil it for players before the products have even hit shelves.

And it's not like we haven't left some hints that things aren't okay all [multiple links redacted but totally in our blogs] over the place.

As Michael and Jame right below laid out, there’s still threats.

Regarding APs, how many of them had the villains announced and telegraphed well before the AP itself? Some yes. But not all.

Dark Archive

2 people marked this as a favorite.

I don't really get the logic of "Oh, the PCs succeeded at APs, now the setting is boring!"

I mean, there are lot of baddies in 1e that never got AP featuring them O_o Just because world is little better place doesn't mean its peaceful or that rest of the baddies weren't big deal nor does it mean GM can't introduce new ones

(besides, my player party's almost running gag reaction to events and monsters is "how come on anybody is still alive in this planet?" :p I mean, seriously, back in 1e before all aps, Golarion is kind of dangerous and not so fun place to live if you want to live to old age)


Also keep in mind that at least 1 party of Evil PCs has also succeeded . . . .

CorvusMask wrote:
{. . .} Golarion is kind of dangerous and not so fun place to live if you want to live to old age)

Although you have to admit: If you do manage to get everything just right, you can live to in principle unlimited age on Golarion. Can't do that at all on Earth . . . .

Dark Archive

UnArcaneElection wrote:

Also keep in mind that at least 1 party of Evil PCs has also succeeded . . . .

CorvusMask wrote:
{. . .} Golarion is kind of dangerous and not so fun place to live if you want to live to old age)

Although you have to admit: If you do manage to get everything just right, you can live to in principle unlimited age on Golarion. Can't do that at all on Earth . . . .

Yeah, but they are talking about npcs and commoners, aka what every player would be in real life if they lived in golarion :D

Paizo Employee Organized Play Developer

17 people marked this as a favorite.
CorvusMask wrote:
UnArcaneElection wrote:

Also keep in mind that at least 1 party of Evil PCs has also succeeded . . . .

CorvusMask wrote:
{. . .} Golarion is kind of dangerous and not so fun place to live if you want to live to old age)

Although you have to admit: If you do manage to get everything just right, you can live to in principle unlimited age on Golarion. Can't do that at all on Earth . . . .

Yeah, but they are talking about npcs and commoners, aka what every player would be in real life if they lived in golarion :D

The trick is to get a job here. Our contracts guarantee that if ever we're sucked into Golarion, we get our choice of a PC class or monster body, with level determined by seniority. I'm pretty sure that's why Erik set Ostog up with a cushy gig as Linnorm King. You know, just in case ;)


Pathfinder Adventure Path, Lost Omens Subscriber
Michael Sayre wrote:
CorvusMask wrote:
UnArcaneElection wrote:

Also keep in mind that at least 1 party of Evil PCs has also succeeded . . . .

CorvusMask wrote:
{. . .} Golarion is kind of dangerous and not so fun place to live if you want to live to old age)

Although you have to admit: If you do manage to get everything just right, you can live to in principle unlimited age on Golarion. Can't do that at all on Earth . . . .

Yeah, but they are talking about npcs and commoners, aka what every player would be in real life if they lived in golarion :D
The trick is to get a job here. Our contracts guarantee that if ever we're sucked into Golarion, we get our choice of a PC class or monster body, with level determined by seniority. I'm pretty sure that's why Erik set Ostog up with a cushy gig as Linnorm King. You know, just in case ;)

It all makes sense now.


Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
Mechalibur wrote:

Okay, but that's all 1e stuff anyway. We have no idea what their stats would look like in 2e. Doesn't help that Sorshen's speciality (enchantment) is generally a poor matchup against undead.

I also have to wonder why she's sort of allowing Belimarius to run wild. Unless B learned some new tricks, Sorshen could pretty easily keep B in line if she wanted

While stats might change, power levels do not. Sorshen, if/when we stat her up in 2nd edition, will continue to be more powerful than Tar-Baphon.

And she's letting Belimarius "run wild" for several reasons, but two of the more significant are:

1) Sorshen is trying VERY hard not to fall into the trap of evil Runelord who solves problems by warfare and violence, since she's seen that lead to the downfall of pretty much ever other runelord over the eons. She's pretty convinced that Belimarius is going to do the job of taking out Belimarius herself. She's probably right.

2) New Thassilon is, as its name points out, still "new" and as such I'd rather have its stories unfold on-screen in adventures and the like rather than skip over it and just present it as a non-interactive fiction piece. In particular, I've several stories/adventures I'd like to get done on this specific topic some day, and don't want to write Belimarius out of the plot before she can show up as part of a plot you and your players can interact with.

Out of curiosity, what would Xanderghul's CR have been at full power?

Just wondering if he would have been CR 30 Like Baba Yaga.

Paizo Employee Customer Service & Community Manager

4 people marked this as a favorite.

I removed a bunch of posts. Discussions typically go smoother when the assumption is that everyone is here in good faith. When talking about how you might play or imagine things, or other subjective opinions, use words like "I feel...", "From my perspective...", "My interpretation would be..."

If you don't want to engage with someone in a discussion, that's okay, but you're posting in a publicly viewable medium and should not be vagueposting, or talking past other community members, especially in threads where they've been actively posting!

Paizo Employee Creative Director

4 people marked this as a favorite.
Prince Setehrael wrote:
James Jacobs wrote:
Mechalibur wrote:

Okay, but that's all 1e stuff anyway. We have no idea what their stats would look like in 2e. Doesn't help that Sorshen's speciality (enchantment) is generally a poor matchup against undead.

I also have to wonder why she's sort of allowing Belimarius to run wild. Unless B learned some new tricks, Sorshen could pretty easily keep B in line if she wanted

While stats might change, power levels do not. Sorshen, if/when we stat her up in 2nd edition, will continue to be more powerful than Tar-Baphon.

And she's letting Belimarius "run wild" for several reasons, but two of the more significant are:

1) Sorshen is trying VERY hard not to fall into the trap of evil Runelord who solves problems by warfare and violence, since she's seen that lead to the downfall of pretty much ever other runelord over the eons. She's pretty convinced that Belimarius is going to do the job of taking out Belimarius herself. She's probably right.

2) New Thassilon is, as its name points out, still "new" and as such I'd rather have its stories unfold on-screen in adventures and the like rather than skip over it and just present it as a non-interactive fiction piece. In particular, I've several stories/adventures I'd like to get done on this specific topic some day, and don't want to write Belimarius out of the plot before she can show up as part of a plot you and your players can interact with.

Out of curiosity, what would Xanderghul's CR have been at full power?

Just wondering if he would have been CR 30 Like Baba Yaga.

He'd have been about the same power level as Sorshen. Same CR, for certain.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Rogar Valertis wrote:

What I'm not seeing is new threats, new NPCs who might be a challange for legendary heroes and the fact most evil nations or organizations seem to have been weakened or defeated. Sure, Tar Baphon is a big bad lich (but even him is where he is AFTER getting ultimately beaten), but him aside I don't see challanges comparable to those present in 1st ed, and I see a lot of redeemed former opponents, defeated threats and not so scary anymore evil empires, which in my opinion is not good for adventuring.

That said, I guess all I'm saying is: give GMs new toys!

We will.

I've got a half dozen different adventure path ideas (aka new toys for GMs) in my head Right Now. I'm not gonna reveal all of them, but just to name a few potentials between established bad guys whoa re still active and new ones who have new stories to tell...

** spoiler omitted **

...are ones I'd love to get more details out there in the form of adventures or, at the very least, story hooks. None of those things are really appropriate to start talking about in a more generalized overview of the world like these posts are doing... although some of them ARE mentioned.

On one of the things you mentioned in the spoiler, I hope:

Spoiler:
It's the King of Biting Ants because I've always wanted to see more of them.

Paizo Employee Creative Director

10 people marked this as a favorite.
Squeakmaan wrote:
James Jacobs wrote:
Rogar Valertis wrote:

What I'm not seeing is new threats, new NPCs who might be a challange for legendary heroes and the fact most evil nations or organizations seem to have been weakened or defeated. Sure, Tar Baphon is a big bad lich (but even him is where he is AFTER getting ultimately beaten), but him aside I don't see challanges comparable to those present in 1st ed, and I see a lot of redeemed former opponents, defeated threats and not so scary anymore evil empires, which in my opinion is not good for adventuring.

That said, I guess all I'm saying is: give GMs new toys!

We will.

I've got a half dozen different adventure path ideas (aka new toys for GMs) in my head Right Now. I'm not gonna reveal all of them, but just to name a few potentials between established bad guys whoa re still active and new ones who have new stories to tell...

** spoiler omitted **

...are ones I'd love to get more details out there in the form of adventures or, at the very least, story hooks. None of those things are really appropriate to start talking about in a more generalized overview of the world like these posts are doing... although some of them ARE mentioned.

On one of the things you mentioned in the spoiler, I hope:

** spoiler omitted **

He's fun, but nope, not one I mentioned. Proof, I guess, that there's still plenty more bad guys out there to be afraid of than even the Creative Director can remember off the top of his head, and thus proof that there's nothing to worry about Golarion becoming "too safe to adventure in."


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Michael Sayre wrote:
Rysky wrote:
SOLDIER-1st wrote:
Evan Tarlton wrote:

And to add to these:

The good elemental lords have been freed, which means that there's almost certainly going to be a throwdown, and since an organization of mortals from Golarion were involved in said release...

And I did not know about that. Where did that happen?
I know at least one was freed in PFS, they might have freed the others.
It is not impossible that I missed a meeting and need to reread the World Guide ASAP, but last I checked there was only one good elemental lord free (Ranginori, the Duke of Thunder). It probably would be a bit of a priority for him to start looking for his counterparts though; they all lost to their evil peers pretty decisively when the tables were balanced, so while the Duke of Thunder can certainly shake up the existing power dynamic he's going to need backup if he doesn't want to find himself stuffed back in an opal.

It's in the Elemental Lords sidebar in the Bestiary, page 146. It explicitly says that all four are now free. I thought it was a strange place to first mention that bit of lore, but then again the book also makes players able to be clerics of Gogunta and Treerazer.

Dark Archive

Huh, is that an error? I never heard any dev stating that they all would be free, to the contrary only Ranginori has been multiple times mentioned to be free by devs

Paizo Employee Creative Director

13 people marked this as a favorite.

It's not an error. It's plotline evolution. A fair number of the sidebar entries in the Bestiary are specifically setting the seeds for potential future adventures or things we might (or might not) do in the future.


6 people marked this as a favorite.

I got the sense that "the good elemental lords are trapped" was a plot seed that never got picked up, and they decided to just advance the story to "the good elemental lords are freed" in case they do want to pick it up at the "and are ready to throw down" stage of the story.

Like it would be weird if nothing major happened in the last 10 years which a group of PCs had nothing to do with. Since it would mean all those places we never set an official adventure had nothing change.

Paizo Employee Organized Play Developer

5 people marked this as a favorite.
PossibleCabbage wrote:

I got the sense that "the good elemental lords are trapped" was a plot seed that never got picked up, and they decided to just advance the story to "the good elemental lords are freed" in case they do want to pick it up at the "and are ready to throw down" stage of the story.

Like it would be weird if nothing major happened in the last 10 years which a group of PCs had nothing to do with. Since it would mean all those places we never set an official adventure had nothing change.

Ranginori being freed was a pretty major event in the Pathfinder Society ongoing storyline, so there was some momentum on that front that occurred during PF1.


2 people marked this as a favorite.
Michael Sayre wrote:
Ranginori being freed was a pretty major event in the Pathfinder Society ongoing storyline, so there was some momentum on that front that occurred during PF1.

I have to imagine though that at some point a decision was made to not give the same treatment to the other three and just let it happen offscreen. Like "three new adventures" is probably more appealing than "essentially the same adventure three more times."

Shadow Lodge

1 person marked this as a favorite.
Michael Sayre wrote:
PossibleCabbage wrote:

I got the sense that "the good elemental lords are trapped" was a plot seed that never got picked up, and they decided to just advance the story to "the good elemental lords are freed" in case they do want to pick it up at the "and are ready to throw down" stage of the story.

Like it would be weird if nothing major happened in the last 10 years which a group of PCs had nothing to do with. Since it would mean all those places we never set an official adventure had nothing change.

Ranginori being freed was a pretty major event in the Pathfinder Society ongoing storyline, so there was some momentum on that front that occurred during PF1.

I actually approve of this approach of putting one story into an adventure and letting the rest of them go forward in the background. It's better than the Runelords approach of telling essentially the same story three times.

Edit: started posting many hours ago but only got the chance to hit "send" just now. But basically, what PossibleCabbage said.


Michael Sayre wrote:
Rysky wrote:
SOLDIER-1st wrote:
Evan Tarlton wrote:

And to add to these:

The good elemental lords have been freed, which means that there's almost certainly going to be a throwdown, and since an organization of mortals from Golarion were involved in said release...

And I did not know about that. Where did that happen?
I know at least one was freed in PFS, they might have freed the others.
It is not impossible that I missed a meeting and need to reread the World Guide ASAP, but last I checked there was only one good elemental lord free (Ranginori, the Duke of Thunder). It probably would be a bit of a priority for him to start looking for his counterparts though; they all lost to their evil peers pretty decisively when the tables were balanced, so while the Duke of Thunder can certainly shake up the existing power dynamic he's going to need backup if he doesn't want to find himself stuffed back in an opal.

They won decisively "when the tables were balanced?" Wasn't it established that it used to be more or less an equilibrium, and that the good Elemental Lords were defeated because the evil ones managed a surprise team-up at the exact moment the good ones were all mad at each other and not cooperating?

Plus beforehand, the good Elemental Lords made a bunch of stuff in the Material Plane while their evil counterparts were all squabbling with each other, and IIRC it's been stated that the evil ones currently all despise each other and don't want to cooperate.

Like, the essential point that Raginori will have a strong motive to free his three counterparts to secure his own survival is sound, but the way you phrased it makes it seem like the good Elemental Lords are outright weaker than the evil ones, when it's more that *all* of the Elemental Lords are prone to fractiousness with each other and that whichever side is cooperating more at the time has an advantage.

Dark Archive

Yeaaaaah, evil elemental lords won because they figured out power of teamwork before good ones did :p


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
CorvusMask wrote:
Yeaaaaah, evil elemental lords won because they figured out power of teamwork before good ones did :p

"Axis of Evil Elemental Lords"?


1 person marked this as a favorite.

As someone who really REALLY likes Sorshen and Belimarius, I'm very interested in how New Thassilon shakes out.

I suspect Sorshen will use a lot of soft power, diplomacy, and magic (of course) to gain allies, treaties, and protections for those who join her NT while Belimarius will use hard power to reclaim what is rightfully hers (Eager Striving, and all that). Because this means picking a fight with the Linnorm Kings, Sorshen, Magnimar, and Riddleport all at once I doubt Belimarius will do well and will end up isolated, kinda like North Korea.

Then again, maybe Belimarius can be redeemed as well? While she is spiteful, jealous, and envious to an extreme she is still a person. She's brilliant, hard working, thorough, and a powerful mage in her own right. The old Thassilonian virtue of Eager Striving that became Envy can become Kindness. Abjuration is phenomenal at protecting others. Imagine if Belimarius turned her magics towards protecting people.


1 person marked this as a favorite.
pjrogers wrote:
CorvusMask wrote:
Yeaaaaah, evil elemental lords won because they figured out power of teamwork before good ones did :p
"Axis of Evil Elemental Lords"?

Axis of EEL. Barbequed.

Shadow Lodge

1 person marked this as a favorite.
OmegaZ wrote:

As someone who really REALLY likes Sorshen and Belimarius, I'm very interested in how New Thassilon shakes out.

I suspect Sorshen will use a lot of soft power, diplomacy, and magic (of course) to gain allies, treaties, and protections for those who join her NT while Belimarius will use hard power to reclaim what is rightfully hers (Eager Striving, and all that). Because this means picking a fight with the Linnorm Kings, Sorshen, Magnimar, and Riddleport all at once I doubt Belimarius will do well and will end up isolated, kinda like North Korea.

Neither Riddleport nor Magnimar has even a shadow of a territorial claim up where New Edasseril is. Her primary targets are the Ulfen and the Elves, per Return of the Runelords backmatter.


Sure, but those would be the backdoor logistics route for anybody opposing her in the area.
Unless they casually welcome a new psycho magelord in the neighborhood, certainly formula for shadowy dealings IMHO.

What's the story on the Runelord in what is now Belkzen, newly confronting the risen Demilich?


2 people marked this as a favorite.

I have to confess, had he not been used in Season 4 of PFS, I could easily see Krune being in Sorshen's place as the token Runelord who stopped being evil.

Mainly because of the following;

*He was not as violent as other Thassilonian rulers (generally attributed to his laziness, although I strongly suspect he was lazy in the same way Mycroft Holmes was lazy.)

*He gained his position through a peaceful transition of power.

*He was a chief priest of a (then?) non-evil diety.

All of all, I could have easily seen him going from Lawful Evil to Lawful Neutral.


3 people marked this as a favorite.

Going back a bit to the earlier discussion about Anastia, I've noticed two important points from the Reign of Winter AP to consider:

1. The story isn't "Anastasia didn't actually die." In fact she absolutely did die, and her body was buried and everything. But Rasputin used a miracle spell to resurrect her from a lock of hair (as part of a backup plan for his main plot).

2. The trauma of her death and resurrection apparently gave Anastasia some form of retrograde amnesia. Whether that's still a thing or it cleared up naturally or with magic is up to the writers, but within the AP itself it was stated that she needed to be "constantly reminded" of her identity and past. It does write that she starts to recover some of her memories (mostly as a way to fill in the PCs on any important bits of information they miss out on elsewhere), but it never quite spells out that she remembers everything.

So, it could very well be that this, plus spending 7 years on a completely different planet, means that exactly how much of her RL upbringing and experiences on Earth she actually remembers by now is kind of up in the air. She might remember it all, or it might be as a barely-remembered dream, or anywhere in-between.


5 people marked this as a favorite.

I dearly hope the Scarlet Rose show up in 2e soon. Good trans and lesbian representation, a lovely show of women recovering from trauma, and they just make for great stories? Yes, /please/.

151 to 186 of 186 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Pathfinder / Lost Omens Campaign Setting / General Discussion / Paizo Blog: The Saga Lands All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion
So, no more Chelish?
Mwangi Antagonists