To Shatter Prison Walls (Inactive)

Game Master Darian Graey

A Pathfinder conversion for the Temple of Elemental Evil campaign. An evil coalition is determined to free the Rough Beast. From Andoran to Taldor, Droskar's Crag to the Fog peaks, madness and destuction awakens once more.


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Male Human Knight | HP 33/47
Stats:
AC 21/11/20 | Fort +9 Ref +3 Will +8 | Init. +4 | Perception +12 | CM +8/19

retcon to storybook recuperation and chapter summary is my vote to save charges/resources and allow us to restart as a full player group with Carlson out of prison.

Liberty's Edge

M Human Level 5 Zen Archer Monk Init +10, AC 23 T20 FF19, HP43/43 Perception +13, Saves F +6,R +6,W+10

I had to ninja edit due to typing out a concurrent response, but I agree. A night to recooperate and get intel on our enemy... And clear my name... Maybe.... ;)

No railroad at all DM, I agree we need to be at the top of our game.


Carlson stated he handed the bow and arrows to Sir Gareth. "Sir Romidar" was merely reminding Carlson he was supposed to return those items when he went back to the tower. They were on loan until he could reclaim his own weapons. And sorry for the typos, took three attempts to get the post through, lousy connections today.


Tiefling Gunslinger (Pistolero) / Alchemist (Gun Chemist) hp: 15/15 init:+5 AC: 10/t10/ff10 Grit left:2 Bombs left:3

I think a little break in the action would due all the PCs some good. Maybe try to fix some of those burnt bridges even.


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

I agree as well.. I only used the wand because we were all so low.. I will ad the charges back and reduce hp.. I agree its not the best idea to go after them atm.. Obviously more bang than we can handle.. I think uve been more than generous by not tpking us.. Doesn't take a genius to realize you could have if you wanted..


Male Human Knight | HP 33/47
Stats:
AC 21/11/20 | Fort +9 Ref +3 Will +8 | Init. +4 | Perception +12 | CM +8/19
DM Kalizar wrote:
Carlson stated he handed the bow and arrows to Sir Gareth. "Sir Romidar" was merely reminding Carlson he was supposed to return those items when he went back to the tower. They were on loan until he could reclaim his own weapons. And sorry for the typos, took three attempts to get the post through, lousy connections today.

Oh. I missed Carlson's posts. No apology necessary for typos. We all make them... frequently. Great game!

cheers

Liberty's Edge

M Human Level 5 Zen Archer Monk Init +10, AC 23 T20 FF19, HP43/43 Perception +13, Saves F +6,R +6,W+10

This seems like a good point to say it as it's a sort of natural break. This game is freaking awesome and this is a wonderful story. Very happy to be a part of it. Thanks for having me. Looking forward to what will come in the future.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

I concur..a true favorite of mine, thus far.


I hope all of that was not too much, too quick. I know it was a lot to digest, but I wanted to give each player a unique experience while still tying it all together. No real secrets in the spoilers, just a different glance at your time in Hommlet.

Again, feel free to change or interject as needed. You guys are giving the leaders what information you want them to have. Otherwise they only have rumors from around town, like Jaroo and Glenna having an affair.


Male Human Knight | HP 33/47
Stats:
AC 21/11/20 | Fort +9 Ref +3 Will +8 | Init. +4 | Perception +12 | CM +8/19

perfect for me.
thanks

Liberty's Edge

M Human Level 5 Zen Archer Monk Init +10, AC 23 T20 FF19, HP43/43 Perception +13, Saves F +6,R +6,W+10

I wander off for twelve hours and things blow up! ;) Sounds good to me.


Don't forget, you were asked into the meeting to be pardoned and asked to take a seat and participate Carlson. You can't get out of it that easy.


I start a new schedule tomorrow. I'll be working 10AM to 9:30PM EST, so I may be posting early or late Mondays thru Thursdays, but I'll be off Friday thru Sundays now.


Haven't seen a post from Carlson since last Thursday. Have we lost him?


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Hmmmm...I certainly hope not.


Tiefling Gunslinger (Pistolero) / Alchemist (Gun Chemist) hp: 15/15 init:+5 AC: 10/t10/ff10 Grit left:2 Bombs left:3

I'm still here. Just been busy the last couple of days. I'll try to post as soon as I can.


So, if I understand this correctly, I need to turn the Gundigoot's to evil for this game to be the one you want to play. Gonna have to think about this some.

For now, I will simply hand wave wrapping up the meeting. You can decide where you want to spend the afternoon, who you want to visit/interact with, and we will go from there. Or, if you wish, we wave that too and move to the following morning.

And I think we are a few players shy of where we once were, so I need to look at that too.


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

Who said the Gundigoots needed to be evil lol.. As far as the meeting goes i dont think we have any relevant information to accuse anyone at the meeting to be involved.. At least none that i can think of..


Male Human Knight | HP 33/47
Stats:
AC 21/11/20 | Fort +9 Ref +3 Will +8 | Init. +4 | Perception +12 | CM +8/19
DM Kalizar wrote:
So, if I understand this correctly, I need to turn the Gundigoot's to evil for this game to be the one you want to play. Gonna have to think about this some.

Huh? The 'them" in this post is referring to d'Orionus's "instincts and suspicions" not the Gundigoot's.

Sir Gareth was admitting to his mistake about the accusation of the young lady and the consequences of the Gundigoot's reactions.


Sorry, my apologies for misunderstanding the intent. Had some real life things creep up, got distracted and out of focus.

Still though, I think we may have a participation issue cropping up.

Let me know how each member wants to move through the afternoon, when possible.


Male Human Knight | HP 33/47
Stats:
AC 21/11/20 | Fort +9 Ref +3 Will +8 | Init. +4 | Perception +12 | CM +8/19

No worries. Misunderstandings happen in real life all of the time.

I would like Sir Gareth to meet and greet the townsfolk to reduce the tension that he created as Justicar. I don't did need to role-play this, because it will be long with limited excitement. Think politician. He would want to improve their attitudes and sense their motives.

He would also like some private time with Shylocke, Romidar, Kalizar, Amelie? (mage junior), and the team. His intentions would be to square his deal with Shylocke & update him about Urosh?; see if Romidar, Kalizar, Amelie? would communicate more information in private; and bond with the team, which has been limited from a non-employer point of view.

Again, as much as I would like to RP these encounters, pbp is a different game. From my experience in other pbp, GM summaries based on player intentions appear to work the best.

I find excitement and drama focuses participation. We had great flow for awhile and lately sort of bogged. In discussions, inherently quiet character concepts can be left out or just appear not involved while they continue to read.

I've another pbp that is going very well. Let me know if you want to review it to steal ideas.

cheers


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

I am ready and willing. I will spend the remainder of the afternoon with Sir Gareth in his attempts to reduce the tension. If Carlson is no longer with us, I will take the helm thingy for archers, but, of course, I will need the details again because I stopped paying attention when it went to him.


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

Working on relationships/friendships sounds good to me.. She would also offer a hand at the mill if theres anything a novice can do to help.. Other than that pushing on to the next day and the attack on Blackmire sounds good..


Tiefling Gunslinger (Pistolero) / Alchemist (Gun Chemist) hp: 15/15 init:+5 AC: 10/t10/ff10 Grit left:2 Bombs left:3

I'm back. Sorry for the disappearing act.

With the meeting over and it decided they will be leaving in the morning D'witt would have to do some shopping. The Gundigoot's may allow him to use their kitchen later in the evening, but he would happily pay for his own ingredients. He would say picking them out is part of the enjoyment of cooking.
He would also stop by the potion master's shop to restock some of his own alchemical supplies. Happy to talk shop with the proprietor.
Come the evening he would prepare an enjoyable dinner. (I can roll for it if you like. :p ) He would also pay for a nice bottle of wine to go with it.

Just let me know how much the shopping trip and wine would cost so I can subtract it from D'witt's funds.

On a side note I, too, am in another pbp RP on the boards here. I fear tho, that it may be falling victim to the 'tapering off after the first act' that many games fall to. I would hate to see it die.


Ok, I have given everyone ample time to post, so tonight or tomorrow AM I will have the posts up moving us forward. Only hiccup will be the items at the Church from the fallen cultists. I will post what they are here, and should anyone wish to claim something, they may do so then, or leave it in the safety of the village.


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

Sounds good, just as a curiosity but how close are we to leveling? Between the RP/Investigative work, the tree, and the cultist i figured a good amount of xp.. Just curious..

Also in case we actually have lost Carlson, I vote we pick up a cleric/oracle/witch so that we actually have a decent healer..


Tiefling Gunslinger (Pistolero) / Alchemist (Gun Chemist) hp: 15/15 init:+5 AC: 10/t10/ff10 Grit left:2 Bombs left:3

If we had more time and money before heading off to the manor, D'witt can make potions.
Oh, well.


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

I seriously hope we have not hit a wall here.. Love this camp so far..


Male Half-Elf Sorcerer/5 Bloodline: Draconic

Yes same and also sry to everyone for not posting I have had a death in the FAM and things have been crazy and was seeing if anyone agreed to come and talk to see if Darkspawn had any more info lol


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

Kalizar?


Terribly sorry guys. Had a few situations pop up since Monday and have only now gotten my pc restored, glad I had backup files. My internet is somewhat stable, though not what it should be. They say you can't get BS from a buffalo. Yep, Frontier.

I am rewriting the updates from my saved game notes, and will post them today, I promise.

As an aside, the group was about 1000 points shy of leveling, but I think now would be the best time to go ahead and do so. Congrats on the achievements thus far. Level up to 6th and let me know what changes you are making to your characters. We will then hit the skies to pursue Father Dunrat and associates.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Conner Leveled

Took Manyshot as Combat Feat

HP: 1d10 + 3 ⇒ (3) + 3 = 6


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

We get average hps Conner.. d10 will be 6+con..

Angel gets a mercy, taking disease, a +1 all saves, an extra attack and another +1d6 to lay on hands..


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Thanks, is that 6 + Favored Class, Toughness and CON?


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

Yep..


Male Human Knight | HP 33/47
Stats:
AC 21/11/20 | Fort +9 Ref +3 Will +8 | Init. +4 | Perception +12 | CM +8/19

Leveled Inquisitor (infiltrator) from 4 to 5
Decisions:
+ Learned Invisibility & Disrupt Undead
+ Learned Ear-Piercing Scream with Favored Class bonus
+ Bluff, Diplomacy, Knowledge (planes), Intimidate (x2), Perception, Ride, Sense Motive (8=6+Int+Human)


A listing of items of interest taken from the bodies of the Mill Battle. The casters of Hommlet have struggled to identify almost everything discovered. You may each pick two magical items below to have identified before you leave Hommlet.

Already identified are the following:
7 potions of Cure Moderate Wounds (1 was Meridosen's)
2 potions of Cure Serious Wounds
A Feather Token (Meridosen's)
A 4th level clerical scroll of Protection from Energy and two Cure Light Wounds
A Bronze Dagger of Erastil that belonged to the real Jaroo. For slaying his killer, Calmer suggests one of you might claim it, if desired.

A gold necklace of thick links, valued at 100 gp
An Ulfen cloak pin, valued at 50 gp
Various coins amounting to 678 GP

1 set of masterwork thieves tools
2 vials of Acid
3 flasks of Alchemist's Fire
2 smokesticks
2 tanglefoot bags
3 sunrods

2 Masterwork Daggers (1 was Meridosen's)
Masterwork Falchion
Masterwork Greataxe
Masterwork Longsword
A magical small flickmace

2 Masterwork Agile Breatplates
Masterwork Chainmail
Masterwork Heavy Steel Shield
A magical chain shirt
A magical suit of eel hide studded leather (Meridosen's)
A magical suit of red leather lamellar armor
A magical pair of brown muddy boots
A magical pair of grey soft cloth boots
A magical pair of silver forearm bracers
A magical soft brown cap
A magical red and grey cloth cloak
A magical simple brown cloak
A magical sturdy brown leather cloak
A magical gold circlet set with a red garnet
Two magical small pearls, one white, one beige
A magical simple gold band ring
A magical silver etched ring set with an emerald
A magical ash wand, carved with faint runes and symbols from the fake Jaroo


Would everyone let me know to which skills you add your additional points? Thanks Sir Gareth

Also, if you wish to comment or elaborate on the short passing blurbs, let me know.

Angel, if you could, give me a d20 roll please.

As we have not heard from Carlson in some time, I am temporarily dismissing him from the game. I understand we all have issues with posting, myself unfortunately included this week, but he has been missing for the boards completely since the 27th. I will leave it to the rest of you if you wish to make that permanent and recruit someone either now or after the trip to Blackmire Manor. You each may vote here or via PM if desired.

You may comment here on which items you wish to have identified and which you ultimately decide to keep for your character, if any.


Tiefling Gunslinger (Pistolero) / Alchemist (Gun Chemist) hp: 15/15 init:+5 AC: 10/t10/ff10 Grit left:2 Bombs left:3

Gunslinger - lvl 2
hp (d10): +6
bab: +1
saves: +1/fort, +1/ref, +0/will

skill ranks: (+4+3/Int+1/favored class) +8
+1/craft, alchemy
+1/craft, herbalism
+1/disable device
+1/knowledge, arcana
+1/knowledge, religion
+1/profession, cooking (of course :p )
+1/sense motive
+1/stealth

class feature:

Nimble +1:
Nimble (Ex): Starting at 2nd level, a gunslinger gains
a +1 dodge bonus to AC while wearing light or no armor.
Anything that causes the gunslinger to lose her Dexterity
bonus to AC also causes the gunslinger to lose this dodge
bonus. This bonus increases by +1 for every four levels
beyond 2nd level (to a maximum of +5 at 20th level).

If no one objects, I'll take the tools. Other then that, I'll let the others have first go.


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

Random d20: 1d20 ⇒ 13

I would like to see the brown muddy boots, the silver forearm bracers, and the gold circlet identified please..

Oh and i put my 2 skill points in perception and knowledge: religion.

If no one objects Angel will take the Mwk Falchion, 1 potion cure mod, 1 potion cure serious..


Angel, the d20 roll was to see if you picked up any tips from the other workers, enough to earn a free skill point in Craft Carpentry or Stonemasonry. Alas, aside from a great workout, you did not pick up enough to count.

You picked three items to identify, but can only get two per PC due to time constraints, but I did not want to pick which two for you.

And, now this is just my 2cp, but would it not make better sense to give the CSW potions to pc's that can't heal on their own, Conner and Xavorin. You've healed yourself well enough with the LoH, but an extra die may make all the difference for them if separated in battle.


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

Oops i misread the id thing.. THe silver bracers and the headband then..

And yea im fine with the others taking the csw potions.. 1 cure mod will be fine..


The magical pair of silver forearm bracers are actually Bracers of Armor +1, etched in a stylish floral motif.

The magical gold circlet set with a red garnet is a Headband of Alluring Charisma +2, the circlet a plain gold band, about a half inch wide, with a flared setting holding the garnet.


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

Imho with 5 of us, 6 if you let conner pick 2 i would suggest we id the..

Silver Bracers
Gold Headband
Both Rings
Both Boots
All 3 Cloaks
Both Pearls
and one of the armors if someones gonna wear em, if not the wand..

Just my 2 cents


For those that might be interested in Jaroo's dagger, his old bronze dagger bears the symbol of Old Deadeye on the blade. It is magical but not masterwork, and does not offer a bonus to attack or damage. However, as long as you carry the dagger, you manage to find enough food and water in the wilderness to satisfy your hunger and thirst (In addition to any sources you find using the survival skill). You gain a +1 resistance bonus on Fortitude saving throws.

If Erastil is your patron, once per day you may speak a command word to use true strike. Once per day you may speak a command word to give a touched thrown weapon, arrow, or bolt the returning property weapon for 1 minute. A magic arrow or bolt that returns does not keep its magical properties but is still usable as masterwork ammunition.


Angel Dawnstar wrote:

Imho with 5 of us, 6 if you let conner pick 2 i would suggest we id the..

Silver Bracers
Gold Headband
Both Rings
Both Boots
All 3 Cloaks
Both Pearls
and one of the armors if someones gonna wear em, if not the wand..
Just my 2 cents

Why wouldn't I let Conner pick he is still with the group. Carlson left the village without claiming any items, seeking Ragnek and his revenge. There was only so much time to identify items, with the burial plans, village defenses to arrange, scroll study, etc. 10 items is the limit.

I will say the silver emerald ring aura is stronger.
I will say the muddy brown boots aura is stronger.
I will say the red and grey cloth cloak is stronger.
I will say he white pearl aura is stronger.
I will say the red lamellar armor aura is stronger.
I will say that D'witt recognizes the wand.


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

Right on.. I was hoping them bracers were Silver Smite Bracers lol.. The headband would be a nice upgrade for me or Xavorin..

The strong items should be ided for sure.. Still leaves room for the others cloaks, the other pearl, other boots, and the other ring though..


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

I added 6 skill points, 1 each to the following.

Bluff, Climb, Knowledge Geography, Perception, Stealth, and Survival

DM Kalizar:
Conner nods solemnly to the offer in Carlson's absence. I will take up the helm with great honor. I thank you for your trust and faith in me. I will use it well.

Let's ID the items and then we can adequately choose, based upon usefulness.


Male Human Knight | HP 33/47
Stats:
AC 21/11/20 | Fort +9 Ref +3 Will +8 | Init. +4 | Perception +12 | CM +8/19

Sir Gareth will surreptitiously attempt his own identify using Detect Magic and Spellcraft and Bluff take 10 for 25 if necessary:

A magical chain shirt Spellcraft: 1d20 + 8 ⇒ (5) + 8 = 13
A magical suit of eel hide studded leather (Meridosen's) Spellcraft: 1d20 + 8 ⇒ (15) + 8 = 23
A magical suit of red leather lamellar armor Spellcraft: 1d20 + 8 ⇒ (2) + 8 = 10
A magical pair of brown muddy boots Spellcraft: 1d20 + 8 ⇒ (3) + 8 = 11
A magical pair of grey soft cloth boots Spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20
A magical pair of silver forearm bracers Spellcraft: 1d20 + 8 ⇒ (2) + 8 = 10
A magical soft brown cap Spellcraft: 1d20 + 8 ⇒ (3) + 8 = 11
A magical red and grey cloth cloak Spellcraft: 1d20 + 8 ⇒ (18) + 8 = 26
A magical simple brown cloak Spellcraft: 1d20 + 8 ⇒ (5) + 8 = 13
A magical sturdy brown leather cloak Spellcraft: 1d20 + 8 ⇒ (19) + 8 = 27
A magical gold circlet set with a red garnet Spellcraft: 1d20 + 8 ⇒ (16) + 8 = 24
Two magical small pearls, one white, one beige Spellcraft: 1d20 + 8 ⇒ (10) + 8 = 18
A magical simple gold band ring Spellcraft: 1d20 + 8 ⇒ (8) + 8 = 16
A magical silver etched ring set with an emerald Spellcraft: 1d20 + 8 ⇒ (13) + 8 = 21
A magical ash wand, carved with faint runes and symbols from the fake Jaroo Spellcraft: 1d20 + 8 ⇒ (14) + 8 = 22


So, are you saying Sir Gareth wishes to risk exposing himself as a caster to the staff of the Church and anyone that happens to be nearby?

I do not think it believable that Sir Gareth, a noble Taldan traveler, would be able to recognize the qualities of magical items that the Elder's themselves have to take time and effort, and in some cases additional "identify spell" resources to discern. Whether by mysterious mystic brooch or lucky guess, either would bring on the -5 unlikely, or more applicable -10 far-fetched penalty to his opposed Bluff check.

Further, he would have to give up the time that afternoon to travel to the Church and work with each item. Your call, but he will risk exposing himself to the village, the Elders, and to his teammates.

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