Grazzt

D'witt Hirshue's page

233 posts. Alias of spacefurry.


Race

Gunslinger (Pistolero) / Alchemist (Gun Chemist)

Classes/Levels

hp: 15/15 init:+5 AC: 10/t10/ff10 Grit left:2 Bombs left:3

Gender

Tiefling

About D'witt Hirshue

Brief History:
D’witt is now a second generation Silver Shield. Adopted as a baby by a human and a dwarf, his human mother was a member of the Shields while his dwarven mother worked a forge. He was loved an cared for by them both. Sadly, as is can happen, his human mother was lost in battle. He never blamed the Shields, instead it drove him to become one himself and live up to her memory. His dwarven mother did not blame them either, supporting her son in his decision.
Growing up by his mother’s forge, D’witt learned about smithing and fine metal work. He showed a knack for clockwork and the mechanical. When he discovered firearms, he became fascinated with them and wanted to learn everything he could about them.
With his mother in the forge most days, D’witt also learned how to cook and clean, to help his mother. He enjoys cooking greatly and is happy to cook for friends. Between the kitchen and learning about gunpowder, it was an easy step to playing with alchemical kits.
Both his mothers were always quick to smile and encourage his love of discovering new thing.

D'witt Hirshue
Tiefling
Male
Gunslinger (Pistolero) 1 / Alchemist (Gun Chemist) 1
Neutral Good

Str 12 (+1)
Dex 20 (+5)
Con 11 (+0)
Int 15 (+2)
Wis 15 (+2)
Cha 11 (+0)

Fort +4 (+4/class+0/Con)
Ref +9 (+4/class+5/Dex)
Will +2 (+0/class+2/Wis)

Armor Class 15 (10+5/Dex)
Touch 15 (10+5/Dex)
Flat-footed 10 (10)

Speed 30'
Initiative +5/Dex
Base Attack Bonus +1
Melee Attack +2 (+1/class+1/Str)
Range Attack +6 (+1/class+5/Dex)

HD 2 (1d10+1d8)
HP 15 (10+5)

Languages 2+2+0/skill
Common, Infernal, Dwarven, Draconic

Racial traits
Ability scores: +2 Dex, +2 Int, -2 Cha
Native Outsider
Medium size
30' speed
Languages: Common & Infernal
Cold/Electricity/Fire resistance 5
Darkvision 60'
Darkness spell-like ability 1/day
Fiendish Sprinter: +10' racial bonus speed when running, charging, and withdrawing (replaces Skilled)
Prehensile Tail: swift action (replaces Fiendish Sorcery)
Favored class: Gunslinger

Class features: Gunslinger
Archetype: Pistolero
Proficiences: One-handed firearms, all light armor
Gunsmith: free starting pistol & Gunsmithing feat
Grit: 2/day
Deeds

Class features: Alchemist
Archetype: Gun Chemist
Proficiences: all firearms, all simple weapons, all light armor
Alcheny
Mutagen
Alchemical Ordnance: free action, 1/round, (lvl+Int mod)/day, +1d6+Int mod, deals full damage to swarms, treated as bombs for Discoveries, DCs = 10+1/2 lvl+Int mod (replaces Bombs)
Gunsmith: free starting weapon, Gunsmithing feat (replaces Brew Potion & Throw Anything)
Extracts: DCs = 10+extract lvl+Int mod

Level Features
Feats +1
Background skills 2/lvl

Traits 1+1/drawback
Never Stop Shooting - https://www.d20pfsrd.com/traits/combat-traits/never-stop-shooting/
Zest for Battle - https://www.d20pfsrd.com/traits/race-traits/zest-for-battle/

Drawback 1
Impatient - https://www.d20pfsrd.com/traits/drawbacks/impatient/

Feats 1/lvl
Rapid Reload

Attacks
Pistol / +6 attack / 1d8 (+1 @ 1st range) damage / x4 crit / 20’ range / 1 misfire / 1 capacity / B & P
Pistol + alchemical ordinance / 1d8+(1d6+2 fire) damage (+1 @ 1st range) / x4 crit / 20’ range / 1 misfire / 1 capacity / B & P / 4 lb
Dagger / 1d4 damage / 19+ x2 crit / 10’ range / P or S

Extracts per day
1-lvl - 2 / 2 (1+1/Int)

Extracts prepped
1-lvl - Cure Light Wounds, open slot

Formula Book

Skills: 17 (4+2/Int+2/bg)*2 lvl +1/favored class
acrobatics +9 (1+5(dex)+3(class))
appraise +2 (1+2(int)+3(class))
bluff +4 (1+0(cha)+3(class))
climb +1 (0+1(str)+3(class))
craft, alchemy +6 (1+2(int)+3(class))
craft, blacksmithing +6 (1+2(int)+3(class))
craft, clockwork +6 (1+2(int)+3(class))
craft, cooking +7 (2+2(int)+3(class))
diplomacy +0 (0+0(cha))
disable device +5 (0+5(dex)+3(class))
disguise +0 (0+0(cha))
escape artist +5 (0+5(dex))
fly +5 (0+5(dex)+3(class))
handle animal +4 (1+0(cha)+3(class))
heal +2 (0+2(wis)+3(class))
intimidate +0 (0+0(cha)+3(class))
knowledge, arcana +6 (1+2(int)+3(class))
knowledge, dungeoneering +2 (0+2(int))
knowledge, engineering +6 (1+2(int)+3(class))
knowledge, geography +2 (0+2(int))
knowledge, local +6 (1+2(int)+3(class))
knowledge, military +2 (0+2(int))
knowledge, nature +6 (1+2(int)+3(class))
knowledge, planes +2 (0+2(int))
knowledge, religion +2 (0+2(int))
linguistics +2 (0+2(int))
perception +6 (1+2(wis)+3(class))
perform +0 (0+0(cha))
profession +2 (0+2(wis)+3(class))
ride +9 (1+5(dex)+3(class))
sense motive +2 (0+2(wis))
sleight of hand +5 (0+5(dex)+3(class))
spellcraft +6 (1+2(int)+3(class))
stealth +5 (0+5(dex))
survival +6 (1+2(wis)+3(class))
swim +1 (0+1(str)+3(class))
use magic device +0 (0+0(cha)+3(class))

Wealth:
683.1

Equipment
Traveler’s Outfit (- lb)
Pistol
Pistol
Leather Armor 40 lb
Dagger 1 lb

Backpack (2 lb)
Bedroll 5 lb
Traveler’s Outfit 5 lb
Kit, Alchemy Crafting 5 lb
Kit, Gunsmith 2 lb
Kit, Cooking 16 lb
Mess kit 1 lb
Iron pot 4 lb
Rope, hemp 50’ 10 lb
Torches x10 10 lb
Rations, x5 5 lb
Waterskin 4 lb
Bag, waterproof .5 lb
Sack .5 lb
Book, journal 1 lb
Ink, black
Ink, red

Belt pouch (.5 lb)
Alchemist Fire x2 2 lb
Sunrod x4 4 lb
Acid x2 2 lb
Anti-toxin x3 -
Tindertwig x10 -
Potion, CLW x2

Total encumbrance:

Horse - Jaush Jool (Lazy River)

Legacy of Fire and To Shatter Prison Walls version:

Tiefling
Male
Gunslinger / Alchemist (Grenadier)
level: 2 / 4
xp: 15001
Chaotic Good (Desna)

Str 13 (+1)
Dex 17 (+3)
Con 10 (+0)
Int 16 (+3)
Wis 16 (+3)
Cha 10 (+0)

Combat ready
Fort +8 (7/Class+0/Con+1/item)
Ref +11 (7/Class+3/Dex+1/item)
Will +5 (1/Class+3/Wis+1/item)

Armor Class: 19 (10+3/Dex+4/armor+1/deflection+1/class)
Touch: 15 (10+3/Dex+1/deflection+1/class)
Flat-footed: 15 (10+4/armor+1/deflection)

Speed: 30’
Initiative: +5 (+3/Dex+2/trait)
Base Attack Bonus: +5
Melee Attack: +6 (+5/BA+1/Str)
Range Attack: +8 (+5/BA+3/Dex)
CMB: +6 (+5/BA+1/Str)
CMD: 20 (10+5/BA+1/Str+3/Dex+1/deflection)

HD: 2d10 + 4d8
HP: 35

Being a tiefling
Racial traits:
+2 dex, +2 int, -2 cha
native outsider
medium size
normal speed: 30’
darkvision: 60’
skilled: +2 racial bonus to Bluff and Stealth checks
spell-like ability: darkness 1/day
fiendish resistance: resist cold/electricity/fire 5
prehensile tail (replaces fiendish sorcery)
languages: common and (abyssal or infernal)
favored class: alchemist

What I do other then cooking
Gunslinger class features:
HD: d10
Skill Ranks: 4+int mod
Weapons: simple, martial, and firearms
Armor: light armor
Gunsmith: starting pistol and gunsmithing feat
Grit: +wis mod at start of day (max = wis mod)
Deeds: can use deeds of equal to or less then class level
Nimble: gains +1 to AC when in light or no armor. Lose bonus if Dex bonus is lost.

Alchemist (grenadier) class features:
HD:d8
Skill Ranks 4+int mod
Weapons: simple weapons and bombs
Armor: light armor
Alchemy (Su)
Bomb: 2d6
Bombs per day: class level + Int mod
Brew Potion (kept with permission)
Mutagen
Throw Anything
Discoveries: 2
*Explosive Bomb
*Explosive Missle
Alchemical Weapon (Su) (replaces Poison Resistance)
Precise Bombs (Ex) (replaces Poison Use)
Swift Alchemy

Formula Book
Extracts left:
1st- cure light wounds readied, 1 open
2nd - see invisible readied, 1 open

Extracts per day
level 1 – 3+1
level 2 - 1+1

level 1
bomber’s eye
cure light wounds
longshot
true strike

level 2
cure moderate wounds
see invisible

More of what makes me who I am
traits: 2+1/bonus
Reactionary: +2 to Intiative
Child of the Streets: +1 to Sense Motive checks, Sense Motive is always a class skill
Magical Knack (Alchemist): +2 racial bonus to caster level (*Bonus trait)

Languages: 2/race+3/int+2/skill
Common, Infernal, Dwarven, Halfling, Elven, Orc, Goblin

feats: 3/levels
Rapid Reload
Point Blank Shot
Precise Shot

What might be asked of me
skills: 36 ((4+2/int)*3+(4+3/int)*2+4/fav))
acrobatics +3 (0+3(dex))
appraise +2 (0+2(int))
bluff +2 (0+0(cha)+2(race))
climb +1 (0+1(str))
craft (alchemy) +10 (5+2(int)+3(class))
craft (herbalism) +8 (3+2(int)+3(class))
craft +2 (0+2(int))
diplomacy +0 (0+0(cha))
disable device +10 (4+3(dex)+3(class))
disguise +0 (0+0(cha))
escape artist +3 (0+3(dex))
fly +3 (0+3(dex))
handle animal +0 (0+0(cha))
heal +3 (0+3(wis))
intimidate +0 (0+0(cha))
knowledge (arcana) +6 (1+2(int)+3(class))
knowledge (engineering) +6 (1+2(int)+3(class))
knowledge (local) +7 (2+2(int)+3(class))
knowledge (nature) +6 (1+2(int)+3(class))
knowledge (geography) +4 (2+2(int))
knowledge (history) +3 (1+2(int))
knowledge (dungeoneering) +3 (1+2(int))
knowledge (religion) +4 (2+2(int))
knowledge +2 (0+2(int))
linguistics +4 (2+2(int))
perception +10 (4+3(wis)+3(class))
perform +0 (0+0(cha))
profession (cooking) +12 (6+3(wis)+3(class))
profession +3 (0+3(wis))
ride +3 (0+3(dex))
sense motive +10 (3+3(wis)+3(class)+1(trait))
sleight of hand +8 (2+3(dex)+3(class))
spellcraft +6 (1+2(int)+3(class))
stealth +8 (3+3(dex)+2(race))
survival +8 (2+3(wis)+3(class))
swim +5 (1+1(str)+3(class))
use magic device +0 (0+0(cha))

Loot and shinies
Wealth: 1pp 295gp 15sp 30cp

If I emptied my pockets
Equipment
Pistol, pepperbox 5 lb
Pistol, double-barreled 5 lb
Long Sword, masterwork 4 lb
Kerambit x2 (hidden) -
Daggers x5 (1 hidden) 1 lb x5
Dagger, masterwork 1 lb
Wrist sheath, spring loaded 1 lb
(holds 6 cartridges)
Wrist sheath, spring loaded 1 lb
(holds a masterwork dagger)
Bandolier -
(holds 2 daggers, 6 vials)
Holy Symbol, silver (Desna) 1 lb
Pocket Watch 1 lb
Red Lamellar Leather Armor +2, Fire Resistant 15 lb
Ring of Protection +1 -
Cloak of Resistance +1 1 lb
Boots of Elvenkind (soft grey cloth)
Explorer’s outfit (- lb)

Handy Haversack (5 lb)
Waterproof bag .5 lb
Gunsmith’s kit 2 lb
Formula Book 3 lb
Everburning Torch 1 lb
Bedroll 5 lb
Whetstone 1 lb
Sealing Wax 1 lb
Ink, vial -
Inkpen -
Journal 1 lb
Rations x5 5 lb
Rope, hemp 50’ 10 lb
Sack x2 .5 lb x2
Waterskin 4 lb
Outfit, traveler’s 5 lb
Outfit, hot-weather 4 lb
Powder horn (10 doses) 1 lb
Filter Hood 4 lb
Water Purification Sponge x3 1 lb x3
2 vials of Acid
2 Smokesticks
3 Sunrods
2 potions of Cure Mod Wounds
Mithral Shirt 10 lb

5 lb total for backpack

Belt pouch (.5 lb)
String 50’ .5 lb
Flint and steel -
Tindertwig x10 -
Signal whistle -
Compass .5 lb
Earplugs x10 -
Wire Saw -
Keros Oil x5 -
Smoke Pellet x5 -
Acid x4 1 lb x4
Alchemist Fire x5 1 lb x5
Sunrod x5 1 lb x5
Thunderstone x3 1 lb x3

Belt pouch (.5 lb)
Paper cartridge x12 -
Flare cartridge x2 -
Bullets x19 .5 lb
Bullets, silver x10 -
Black powder x19 -
Thieves Tools, masterwork 1 lb

64.5 lb total emcumbrance

River (mount)
Horse, heavy (combat trained)
Barding, studded leather 40 lb
Bit and Bridle 1 lb
Saddle, riding 25 lb
Saddlebags 8 lb
Waterskin x2 4 lb x2
Powder horn x2 1 lb x2
Journal 1 lb
Ink, vial x2 -
Inkpen x2 -
Longsword 4 lb

Stonewall (pack horse)
Horse, heavy (combat trained)
Barding, studded leather 40 lb
Bit and Bridle 1 lb
Saddle, pack 15 lb
Saddlebags 8 lb
Coffee pot 4 lb
Cooking kit 16 lb
Mess kit x2 1lb x2
Fishing kit 3 lb
Gear Maintenance kit 2 lb
Alchemy Crafting kit 50 lb
Stove Can 1 lb
Tent, medium 30 lb
Waterproof bag x2 .5 lb x2
Shaving kit .5 lb
Soap 1 lb
Outfit, traveler’s 5 lb
Outfit, explorer’s 8 lb
Outfit, cold-weather 7 lb

Cook Dry's horse

Fame: 5

loot found
small gold engagement band with a small diamond chip and five Taldan platinum crowns = found on halfling body