Tiefling
Male
Gunslinger / Alchemist (Grenadier)
level: 2 / 4
xp: 15001
Chaotic Good (Desna)
Str 13 (+1)
Dex 17 (+3)
Con 10 (+0)
Int 16 (+3)
Wis 16 (+3)
Cha 10 (+0)
Combat ready
Fort +8 (7/Class+0/Con+1/item)
Ref +11 (7/Class+3/Dex+1/item)
Will +5 (1/Class+3/Wis+1/item)
Armor Class: 19 (10+3/Dex+4/armor+1/deflection+1/class)
Touch: 15 (10+3/Dex+1/deflection+1/class)
Flat-footed: 15 (10+4/armor+1/deflection)
Speed: 30’
Initiative: +5 (+3/Dex+2/trait)
Base Attack Bonus: +5
Melee Attack: +6 (+5/BA+1/Str)
Range Attack: +8 (+5/BA+3/Dex)
CMB: +6 (+5/BA+1/Str)
CMD: 20 (10+5/BA+1/Str+3/Dex+1/deflection)
HD: 2d10 + 4d8
HP: 35
Being a tiefling
Racial traits:
+2 dex, +2 int, -2 cha
native outsider
medium size
normal speed: 30’
darkvision: 60’
skilled: +2 racial bonus to Bluff and Stealth checks
spell-like ability: darkness 1/day
fiendish resistance: resist cold/electricity/fire 5
prehensile tail (replaces fiendish sorcery)
languages: common and (abyssal or infernal)
favored class: alchemist
What I do other then cooking
Gunslinger class features:
HD: d10
Skill Ranks: 4+int mod
Weapons: simple, martial, and firearms
Armor: light armor
Gunsmith: starting pistol and gunsmithing feat
Grit: +wis mod at start of day (max = wis mod)
Deeds: can use deeds of equal to or less then class level
Nimble: gains +1 to AC when in light or no armor. Lose bonus if Dex bonus is lost.
Alchemist (grenadier) class features:
HD:d8
Skill Ranks 4+int mod
Weapons: simple weapons and bombs
Armor: light armor
Alchemy (Su)
Bomb: 2d6
Bombs per day: class level + Int mod
Brew Potion (kept with permission)
Mutagen
Throw Anything
Discoveries: 2
*Explosive Bomb
*Explosive Missle
Alchemical Weapon (Su) (replaces Poison Resistance)
Precise Bombs (Ex) (replaces Poison Use)
Swift Alchemy
Formula Book
Extracts left:
1st- cure light wounds readied, 1 open
2nd - see invisible readied, 1 open
Extracts per day
level 1 – 3+1
level 2 - 1+1
level 1
bomber’s eye
cure light wounds
longshot
true strike
level 2
cure moderate wounds
see invisible
More of what makes me who I am
traits: 2+1/bonus
Reactionary: +2 to Intiative
Child of the Streets: +1 to Sense Motive checks, Sense Motive is always a class skill
Magical Knack (Alchemist): +2 racial bonus to caster level (*Bonus trait)
Languages: 2/race+3/int+2/skill
Common, Infernal, Dwarven, Halfling, Elven, Orc, Goblin
feats: 3/levels
Rapid Reload
Point Blank Shot
Precise Shot
What might be asked of me
skills: 36 ((4+2/int)*3+(4+3/int)*2+4/fav))
acrobatics +3 (0+3(dex))
appraise +2 (0+2(int))
bluff +2 (0+0(cha)+2(race))
climb +1 (0+1(str))
craft (alchemy) +10 (5+2(int)+3(class))
craft (herbalism) +8 (3+2(int)+3(class))
craft +2 (0+2(int))
diplomacy +0 (0+0(cha))
disable device +10 (4+3(dex)+3(class))
disguise +0 (0+0(cha))
escape artist +3 (0+3(dex))
fly +3 (0+3(dex))
handle animal +0 (0+0(cha))
heal +3 (0+3(wis))
intimidate +0 (0+0(cha))
knowledge (arcana) +6 (1+2(int)+3(class))
knowledge (engineering) +6 (1+2(int)+3(class))
knowledge (local) +7 (2+2(int)+3(class))
knowledge (nature) +6 (1+2(int)+3(class))
knowledge (geography) +4 (2+2(int))
knowledge (history) +3 (1+2(int))
knowledge (dungeoneering) +3 (1+2(int))
knowledge (religion) +4 (2+2(int))
knowledge +2 (0+2(int))
linguistics +4 (2+2(int))
perception +10 (4+3(wis)+3(class))
perform +0 (0+0(cha))
profession (cooking) +12 (6+3(wis)+3(class))
profession +3 (0+3(wis))
ride +3 (0+3(dex))
sense motive +10 (3+3(wis)+3(class)+1(trait))
sleight of hand +8 (2+3(dex)+3(class))
spellcraft +6 (1+2(int)+3(class))
stealth +8 (3+3(dex)+2(race))
survival +8 (2+3(wis)+3(class))
swim +5 (1+1(str)+3(class))
use magic device +0 (0+0(cha))
Loot and shinies
Wealth: 1pp 295gp 15sp 30cp
If I emptied my pockets
Equipment
Pistol, pepperbox 5 lb
Pistol, double-barreled 5 lb
Long Sword, masterwork 4 lb
Kerambit x2 (hidden) -
Daggers x5 (1 hidden) 1 lb x5
Dagger, masterwork 1 lb
Wrist sheath, spring loaded 1 lb
(holds 6 cartridges)
Wrist sheath, spring loaded 1 lb
(holds a masterwork dagger)
Bandolier -
(holds 2 daggers, 6 vials)
Holy Symbol, silver (Desna) 1 lb
Pocket Watch 1 lb
Red Lamellar Leather Armor +2, Fire Resistant 15 lb
Ring of Protection +1 -
Cloak of Resistance +1 1 lb
Boots of Elvenkind (soft grey cloth)
Explorer’s outfit (- lb)
Handy Haversack (5 lb)
Waterproof bag .5 lb
Gunsmith’s kit 2 lb
Formula Book 3 lb
Everburning Torch 1 lb
Bedroll 5 lb
Whetstone 1 lb
Sealing Wax 1 lb
Ink, vial -
Inkpen -
Journal 1 lb
Rations x5 5 lb
Rope, hemp 50’ 10 lb
Sack x2 .5 lb x2
Waterskin 4 lb
Outfit, traveler’s 5 lb
Outfit, hot-weather 4 lb
Powder horn (10 doses) 1 lb
Filter Hood 4 lb
Water Purification Sponge x3 1 lb x3
2 vials of Acid
2 Smokesticks
3 Sunrods
2 potions of Cure Mod Wounds
Mithral Shirt 10 lb
5 lb total for backpack
Belt pouch (.5 lb)
String 50’ .5 lb
Flint and steel -
Tindertwig x10 -
Signal whistle -
Compass .5 lb
Earplugs x10 -
Wire Saw -
Keros Oil x5 -
Smoke Pellet x5 -
Acid x4 1 lb x4
Alchemist Fire x5 1 lb x5
Sunrod x5 1 lb x5
Thunderstone x3 1 lb x3
Belt pouch (.5 lb)
Paper cartridge x12 -
Flare cartridge x2 -
Bullets x19 .5 lb
Bullets, silver x10 -
Black powder x19 -
Thieves Tools, masterwork 1 lb
64.5 lb total emcumbrance
River (mount)
Horse, heavy (combat trained)
Barding, studded leather 40 lb
Bit and Bridle 1 lb
Saddle, riding 25 lb
Saddlebags 8 lb
Waterskin x2 4 lb x2
Powder horn x2 1 lb x2
Journal 1 lb
Ink, vial x2 -
Inkpen x2 -
Longsword 4 lb
Stonewall (pack horse)
Horse, heavy (combat trained)
Barding, studded leather 40 lb
Bit and Bridle 1 lb
Saddle, pack 15 lb
Saddlebags 8 lb
Coffee pot 4 lb
Cooking kit 16 lb
Mess kit x2 1lb x2
Fishing kit 3 lb
Gear Maintenance kit 2 lb
Alchemy Crafting kit 50 lb
Stove Can 1 lb
Tent, medium 30 lb
Waterproof bag x2 .5 lb x2
Shaving kit .5 lb
Soap 1 lb
Outfit, traveler’s 5 lb
Outfit, explorer’s 8 lb
Outfit, cold-weather 7 lb
Cook Dry's horse
Fame: 5
loot found
small gold engagement band with a small diamond chip and five Taldan platinum crowns = found on halfling body