Saving Throws: Strength (+6), Constitution (+5)
Skills: Acrobatics (+4), Athletics (+5), Intimidation (+2), Perception (+2), Survival (+2)
Feats Dual Wielder
Weapons: All Simple and Martial Weapons
Armor: Light, Medium and Heavy Armor and Shields (Chain Mail or Leather)
Tools: One type of Gaming Set (Dice), Vehicles (Land)
Languages: Common, Elven
Coins & Gems:
Gear: Chain Mail, Set of Bone Dice,Explorer's Pack (Backpack, Bedroll, Mess Kit, Tinderbox, 10 Torches, 10 Days of Rations, Waterskin, 50' Hempen Rope) +1 Cloak of Protection, Potion of Healing (2d4+2)
Other Class, Race and Background Features:
RACE FEATURES: Variant Human +1 to two ability scores, Common +1, and a Feat
CLASS FEATURES: Fighting Style - Two-Weapon Fighting When you engage in two weapon fighting, you can add your ability modifier to the damage of the second attack.
Second Wind You have a limited well of stamina that you can draw upon to protect yourself from harm. On your turn, you can use a bonus action to recover HP equal to 1d10+fighter level (1). Once you use this feature, you must finish a short or long rest before you can use it again.
Dual Wielder You master fighting with two weapons, gaining the following benefits. You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand. You can use two-weapon fighting even when the one handed melee weapons you are wielding aren't light. You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
Action Surge On your turn you can take one additional action on top of your regular action and possible bonus action. Recharges after short or long rest.
BACKGROUND FEATURES: Specialty Infantry
Personality Trait I can stare down a hellhound without flinching.
Ideal Greater good - our lot is to lay down our lives in defense of others.
Bond Those who fight beside me are those worth dying for.
Flaw My hatred of my enemies is blind and unreasoning.
Conner Hawthorne is average height, muscular and athletically-built. People describe him often as good-natured and carefree, but he is known to become quite dour and serious when a fight is at hand.
Conner was born in a small town. He was raised by his mother and father, who employed himself, quite successfully, as a well-known hunter of the region. Upon reaching adulthood, Conner became recognized for his skills with melee weapons, and a traveling Pu
Knight, Cole Markum, soon saw the potential soldier in Conner who was born to fight in the ranks of the King's army, someday.
Conner, and three other young men from surrounding villages, left with Cole Markum to live, train and fight among the King's Army in the surrounding areas. His training during his adventures taught him skills with the Longsword and Flail. He learned how to track, how to fortify and defend a position, and most importantly, how to fight injustice when it is encountered.
Conner left the ranks after two years of solid service, rising to the rank of an officer in the infantry. He now seeks independent adventure to protect the good people of the realm from the evil that can be found in pockets everywhere.