Sajan Gadadvara

Carlson Haddix's page

78 posts. Alias of ashern.


Full Name

Carlson Haddix

Race

Human

Classes/Levels

Level 5 Zen Archer Monk Init +10, AC 23 T20 FF19, HP43/43 Perception +13, Saves F +6,R +6,W+10

Gender

M

Size

Medium

Age

32

Alignment

LG

Deity

Erastil

Languages

Common

Strength 12
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 20
Charisma 8

About Carlson Haddix

Backstory

Spoiler:

Ten Minute Background
Important Background Facts
1. Carlson’s family was from a small village in northern Andoran.
2. Carlson’s hamlet was overrun when he was 15 by a roving band of monsters, children of Lamashtu. It was destroyed.
3. Carlson is a fastidious, well kept man who wears modest clothing and speaks simply and bluntly.
4. Carlson is withdrawn and contemplative. He worships Erastil and has vowed to follow his tenants and protect other villages by hunting down monsters.

Two goals for the character
1. Wipe out the followers to Lamashtu in Andoran so that they cannot harm any more villages.
2. Make amends to the villagers who he left to die.

Two Secrets involving the character
1. Carlson was returning home from the market in the next village when he saw the band of Ogres and abominations coming. He fled into the woods and didn’t make it back to the village to warn his family. He gave himself to a monastery and has lived in guilt ever since.
2. Several of Carlson’s family members survived and were either sold as slaves or kept as captives by the band that destroyed the village.

Two People Tied to your character
1. Abbot Greybeard- the dwarven monk who took Carlson in and trained him in clear his mind of guilt and embrace the clarity of of Erastil.
2. Ragnek the Huge: the leader of the ogre band the destroyed Carlson’s village.

Notes
-Carlson has a rather clear cut view of right and wrong. As long as no direct harm comes to people, he is relatively apathetic, but he does not tolerate cruelty or aggression. And he hates ogres.

Character Stats

Spoiler:

Male Human Quigong Zen Archer Monk 5.
Init +8; Perception +13,
==DEFENSE==
AC 19 (22 with Barkskin), touch 19, flat-footed 16(19 with Barkskin)
hp 43 (5d8+10 Con +5 toughness )
Fort +6, Ref 6+, Will 10+ (+1 vs. phantasms)
Defensive Abilities

==OFFENSE==
Unarmed Strike +4/1d8
Longbow +9/1d8+1
Longbow (Flurry) +9/9 (1d8+2)
Longbow (Flurry + Haste) +10/10/10 (1d8+2)
Longbow(Flurry + Haste + Ki) +10/10/10/10(1d8+2)
With Deadly aim (-1 to hit/ +2 damage, -2/+4 if using FoB)
If opponent is Large (+1 to hit/ +2 damage)
Against Giants: +1 damage per attack.
If Opponent is within 30 feet +1 attack and damage.

Flurry against Giant type creatures within 30 feet(with deadly aim) +9/9 (1d8+10)
Speed 40 ft/x4

==STATISTICS==
Str 12, Dex 14, Con 14, Int 10, Wis 20, Cha 8
BAB +3, CMB +6, CMD +16
Feats:
1st: Toughness
Human: Improved Initiative
Monk 1st: Improved Unarmed Strike
Monk 1st: Perfect Strike (bow, special)
Monk 1st: Point Blank Shot
Monk 2nd: Weapon Focus (longbow)
Monk 2nd: Precise Shot
Monk 3rd: Point Blank Master
3rd: Deadly Aim
5th: Big Game Hunter (+1 attack/ +2 damage against Large or bigger enemies)

Skills Acrobatics (5) +10, Climb (1) +5, Perception(5) +13, Knowledge (history) (1)+4 Knowledge (religion) (1)+4, Linguistics (4) +4, Sense Motive (5) +13(+14 face to face), Stealth (3) +8
Languages Common, Giant, Elven, Dwarven, Orc

Equipment: Composite Longbow +1, Ring of Protection +1, Holy Symbol of Erastil. Plain clothes(x4), ceremonial robes, a Handy Haversack, a lantern, 50 feet of hemp rope, 10 pitons, a bear trap, two weeks of trail rations, a razor and 3 bars of soap, and 5 waterskins. 5 quivers of arrows. (2400 + 2000 + 2000 + 250 mundane equipment)

Ki Pool: 10 points(+1 human favored bonus) (Make one additional attack at his highest attack bonus when making a flurry of blows attack, or Increase his speed by 20 feet for 1 round, or Give himself a +4 dodge bonus to AC for 1 round, or extending the range of his longbow by 50 feet

Special Abilities
-Barkskin( 1 Ki): +3 AC for 50 minutes.
-True Strike(1 Ki): +20 to hit and ignore concealment.
-Perfect Strike: 5 times per day roll twice for one attack

Traits

Spoiler:

Subject of Study: +1 damage against Humanoids of the giant subtype.

Eye of the Falcon: +1 trait bonus on saving throws against illusion (phantasm) spells and a +1 trait bonus on Sense Motive checks to know when you are being lied to, so long as you are face to face with the speaker in question

Reactionary: +2 trait bonus to initiative.

Monk Vows

Spoiler:

Vow Of Truth
Restriction: The monk is not allowed to deliberately speak any lies, including bluffing, stating half-truths with the intent to deceive, exaggerating, telling white lies, and so on. This applies to all forms of communication. If presented with circumstances where telling the truth would bring harm to another, the monk remains silent. Many monks of this vow also take a vow of silence to show their commitment.
Benefit: A monk with this vow increases his ki pool by 1 ki point for every 5 monk levels (minimum +1)

Vow of Cleanliness
Restriction: A monk undertaking this vow must wash daily. He must change into fresh clothes daily or shortly after his robes become dirty. His appearance must be kept immaculate, including either neatly braiding or shaving off his hair (and, for male monks, maintaining a clean-shaven face). His vow forbids him from willingly touching the filthy, diseased, dead, or undead (though he may attempt to cleanse or heal those suffering from disease), though using manufactured weapons to attack these creatures is allowed.
Benefit: A monk with this vow increases his ki pool by 1 ki point for every 5 monk levels (minimum +1).