Male Human Quigong Zen Archer Monk 5.
Init +8; Perception +13,
==DEFENSE==
AC 19 (22 with Barkskin), touch 19, flat-footed 16(19 with Barkskin)
hp 43 (5d8+10 Con +5 toughness )
Fort +6, Ref 6+, Will 10+ (+1 vs. phantasms)
Defensive Abilities
==OFFENSE==
Unarmed Strike +4/1d8
Longbow +9/1d8+1
Longbow (Flurry) +9/9 (1d8+2)
Longbow (Flurry + Haste) +10/10/10 (1d8+2)
Longbow(Flurry + Haste + Ki) +10/10/10/10(1d8+2)
With Deadly aim (-1 to hit/ +2 damage, -2/+4 if using FoB)
If opponent is Large (+1 to hit/ +2 damage)
Against Giants: +1 damage per attack.
If Opponent is within 30 feet +1 attack and damage.
Flurry against Giant type creatures within 30 feet(with deadly aim) +9/9 (1d8+10)
Speed 40 ft/x4
==STATISTICS==
Str 12, Dex 14, Con 14, Int 10, Wis 20, Cha 8
BAB +3, CMB +6, CMD +16
Feats:
1st: Toughness
Human: Improved Initiative
Monk 1st: Improved Unarmed Strike
Monk 1st: Perfect Strike (bow, special)
Monk 1st: Point Blank Shot
Monk 2nd: Weapon Focus (longbow)
Monk 2nd: Precise Shot
Monk 3rd: Point Blank Master
3rd: Deadly Aim
5th: Big Game Hunter (+1 attack/ +2 damage against Large or bigger enemies)
Skills Acrobatics (5) +10, Climb (1) +5, Perception(5) +13, Knowledge (history) (1)+4 Knowledge (religion) (1)+4, Linguistics (4) +4, Sense Motive (5) +13(+14 face to face), Stealth (3) +8
Languages Common, Giant, Elven, Dwarven, Orc
Equipment: Composite Longbow +1, Ring of Protection +1, Holy Symbol of Erastil. Plain clothes(x4), ceremonial robes, a Handy Haversack, a lantern, 50 feet of hemp rope, 10 pitons, a bear trap, two weeks of trail rations, a razor and 3 bars of soap, and 5 waterskins. 5 quivers of arrows. (2400 + 2000 + 2000 + 250 mundane equipment)
Ki Pool: 10 points(+1 human favored bonus) (Make one additional attack at his highest attack bonus when making a flurry of blows attack, or Increase his speed by 20 feet for 1 round, or Give himself a +4 dodge bonus to AC for 1 round, or extending the range of his longbow by 50 feet
Special Abilities
-Barkskin( 1 Ki): +3 AC for 50 minutes.
-True Strike(1 Ki): +20 to hit and ignore concealment.
-Perfect Strike: 5 times per day roll twice for one attack