To Shatter Prison Walls (Inactive)

Game Master Darian Graey

A Pathfinder conversion for the Temple of Elemental Evil campaign. An evil coalition is determined to free the Rough Beast. From Andoran to Taldor, Droskar's Crag to the Fog peaks, madness and destuction awakens once more.


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Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

Yea i assumed so.. Its all good, we all have issues from time to time..


I apologize for the delay guys. My first thing in the AM appointment did not arrive until 1:30 PM, just left and I am up again. Blamed it on inside wiring, ran a new jack, and it suddenly synced up fine. Only thing is he was chirping another tech every time he went outside, got an "ok it's good," hooked the jack up, viola. Yep, it was my jack that was the problem, not.

Anyways, thanks for staying with me. This should hopefully be the end of my issues with connectivity, I hope.

Sir Gareth detects faint evocation on the mace in the robed corpse's hand.

Anyone observing the wounds close up, give me a d20 check, I will add your Knowledge type if you have it, and give you your read on them.


Tiefling Gunslinger (Pistolero) / Alchemist (Gun Chemist) hp: 15/15 init:+5 AC: 10/t10/ff10 Grit left:2 Bombs left:3

The shadow D'witt glimpsed, was in the passageway in the corner or was it in the room with the group?


The shadow passed overhead, from the outside, obscuring the light coming in from one of the holes through the rubble. It passed quickly, just a flash of darkness, then it was gone.


Male Human Knight | HP 33/47
Stats:
AC 21/11/20 | Fort +9 Ref +3 Will +8 | Init. +4 | Perception +12 | CM +8/19

What about the other two magic items?


Sorry, I only saw one Spellcraft check, so I identified the first item.

"What has it got in its pocketses?" Well, someone needs to pull that out to find out, as there is not enough showing to properly read the aura.

The shortbow has a nearly identical signature as the heavy mace.


Male Human Knight | HP 33/47
Stats:
AC 21/11/20 | Fort +9 Ref +3 Will +8 | Init. +4 | Perception +12 | CM +8/19

Spellcraft bow: 1d20 + 8 ⇒ (14) + 8 = 22
How does the mace signature compare to his own sword

Into the pockets...
Spellcraft: 1d20 + 8 ⇒ (11) + 8 = 19


Marching order down the stairs?

The bow and mace have roughly the same strength, about +1.

The scroll has three spells: Bless, Cure Light Wounds, and Divine Favor.


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

Angel can use all 3 spells if Sir Gareth still doesn't wanna let the party in on his spellcasting ability..

I believe order was Sir Gareth, Angel, Xavorin, D'Witt and Connor


Male Human Knight | HP 33/47
Stats:
AC 21/11/20 | Fort +9 Ref +3 Will +8 | Init. +4 | Perception +12 | CM +8/19

Yes, Angel takes the scrolls.

Who wants the mace and bow?

What's the magic item.

Sir Gareth can lead with his greatsword out and light cast on his brooch.

cheers


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

Whats the CL on the scrolls?


The CL is first for each spell.

The only three magical items detected were the scroll, the heavy mace, and the shortbow.


Male Human Knight | HP 33/47
Stats:
AC 21/11/20 | Fort +9 Ref +3 Will +8 | Init. +4 | Perception +12 | CM +8/19
DM Kalizar wrote:

The CL is first for each spell.

The only three magical items detected were the scroll, the heavy mace, and the shortbow.

Got it. Failed to connect magic item with scrolls

cheers


Basement Round 1

Conner is up one square, then two squares to the left.
D'witt is up one square, then one square to the left.
I forgot the up one square instruction on the game page.


Tiefling Gunslinger (Pistolero) / Alchemist (Gun Chemist) hp: 15/15 init:+5 AC: 10/t10/ff10 Grit left:2 Bombs left:3

Climbing is not D'witt's strong point. :p
He's better at Acrobatics, but only be a hair's breath. Though the new boots help.


Male Human Knight | HP 33/47
Stats:
AC 21/11/20 | Fort +9 Ref +3 Will +8 | Init. +4 | Perception +12 | CM +8/19

I'm at a conference until next Friday with minimal internet access. Posts will be few and far between until then.

Please DMPC for this next action. I can't get to it.

cheers


Sorry about the fumble, the dice were not playing nice tonight, for players or villains alike.

Round 2 Map


I need a Perception check from everyone please. Thanks.


Perception Check for Sir Gareth 1d20 + 12 ⇒ (5) + 12 = 17


Tiefling Gunslinger (Pistolero) / Alchemist (Gun Chemist) hp: 15/15 init:+5 AC: 10/t10/ff10 Grit left:2 Bombs left:3

Perception 1d20 + 10 ⇒ (12) + 10 = 22


Go ahead with your Round 2 actions if you have not, the Perception Check is for Round 3, and will not affect this round. Sorry for any confusion.


They would have gone unnoticed if I had not rolled so well for Xavorin there. Drat the luck. Was going to be a suprising rush for Round 3. Now instead, they appear where he spies them.

Round 3 Map

If anyone wishes to try to identify the creatures, give me a Knowledge Local or Knowledge Nature check here please.


Tiefling Gunslinger (Pistolero) / Alchemist (Gun Chemist) hp: 15/15 init:+5 AC: 10/t10/ff10 Grit left:2 Bombs left:3

D'witt took a 5' step forward, he should be beside Conner now.


Sorry, I will move you forward on the next round map. Just measure any actions from the next square for this round.


Hmmm, waiting on Conner and D'witt.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

I am traveling on business the next two days. Please DMPC me using Many Shot from the stairs. Thanks, and good luck guys!


Here is the link for Round 4

Round 4 Map

The last two zombies are not technically in position until they act.

Zombie 3 is to the right of Sir Gareth
Zombie 5 is to the right of Angel
Zombie 7 is to the right of D'witt
Zombie 8 is to the right of Conner
Zombie 9 is to the right of Zombie 3
Zombie 10 is to the right of Zombie 7
Zombie 11 is to the right of Zombie 10
Zombie 12 is above Zombie 8


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

I am back! Thanks DM Kalizar!


Welcome back. I deducted 5 points damage for the DR, but added 4 in for the goblinoid favored enemy bonus. Sound right Conner?


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

That sounds perfect. Thanks!


Male Half-Elf Sorcerer/5 Bloodline: Draconic

OK you still need a will save from me right?


Sorry about the delay. I was unexpectedly called out of town on business. Just arrived back.

Yes, I still need a Will Save for anyone who has not rolled one.


Tiefling Gunslinger (Pistolero) / Alchemist (Gun Chemist) hp: 15/15 init:+5 AC: 10/t10/ff10 Grit left:2 Bombs left:3
DM Kalizar wrote:
The Point Blank Damage Bonus does not add to splash damage. Splash victims do not risk catching on fire, only the primary target.

The entry for bombs says that Point Blank applies to the bomb and the splash it equal to the minimal damage of the bombs. So since Point Blank increases the min damage for the bomb it should increase the splash damage shouldn't it?

I'm sorry tho that I did misread the fire effect only applying to the direct hit. I remember not to copy/paste that part next time.


The point blank adds to the overall damage, but not the base. The example listed in the rules text showed the minimum being 2d6+4, listing the base and INT modifier. Additional damage is not minimal damage, but additional situational damage, i.e. only applies in given situations, such as point blank range, enhancement damage on the projectile, bonus critical hit damage, etc. These would not affect the splash damage, only the direct hit total.

As it is, the point blank damage is being included twice on the same projectile, once for the bullet, and once again for the explosive bomb, so that is something in D'witt's favor.

If you have or find a ruling otherwise, I would be happy to correct my viewpoint. I want to be fair on this, I do.

I met a Min/Max PFS player that wanted to add all the damage he could to the splash; favored enemy, enchanted bullet, bane, etc. It can add up if the divide is not clearly set.


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

Another interesting tibbit of rules that erked me when i first read it was the rules on favored enemies.. Which it seems you've already house ruled on for the better imo..

When a creatures type is changed say by becoming undead, you no longer are supposed to recieved FE bonuses towards it.. Above Conner has FE goblinoids which would grant him the extra hit/dam if these guys were not zombies etc.. Them being Zombie's by the raw he would not recieve the bonus..

Also Zombies normally have DR 5/slashing.. Fast Zombies loose this.. They have no DR.. Im only pointing it out because it seemed you subtracted 5 damage from my attack.. Although even if they did my greatsword would have still overcame it..


You are correct that yes I did house rule the Favored Enemy bonus here. Changing them to zombies did not change their anatomy or how the creatures work to articulate their bodies, so I did feel that rule was a little "off".

And true, normal fast zombies do not get the DR/5 slashing. But these zombies are not normal zombies or fast zombies. I tried to give that impression with the description of them, and how they were reacting. That, plus the feeling this place is giving you all and it should become apparent that some strong magic is still working here, perhaps akin to an unhallow effect that is boosting the creatures dedicated to whatever deity they worship here.


Tiefling Gunslinger (Pistolero) / Alchemist (Gun Chemist) hp: 15/15 init:+5 AC: 10/t10/ff10 Grit left:2 Bombs left:3

I gotcha. I understand DM's have to draw lines from time to time. I do hope tho, that I didn't come off as trying to be a min/max'r.


Male Human Knight | HP 33/47
Stats:
AC 21/11/20 | Fort +9 Ref +3 Will +8 | Init. +4 | Perception +12 | CM +8/19

Status?


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

I assume we're haveing issues again?


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Present and accounted for.


Male Half-Elf Sorcerer/5 Bloodline: Draconic

I'm still here been sick for the last week -_-


Tiefling Gunslinger (Pistolero) / Alchemist (Gun Chemist) hp: 15/15 init:+5 AC: 10/t10/ff10 Grit left:2 Bombs left:3

A little slow of late, but still ready and able.


I apologize for the delay everyone. I have had a big series of setbacks in my CF condition. Over the past week, I have had several flare ups that have prevented me from doing much of anything. I will not bore you with all the details, but I have let several people down in my obligations, both here and in real life. We had our annual gaming convention here this past weekend. I was scheduled to present several PFS games, that did not happen. Try as I might, I am having troubles physically at the moment doing even mildly strenuous tasks.

I do not wish to hold you guys up with my condition, but I am not sure I can keep pace with a daily posting game. How do you folks want to proceed? Continue the game at a slower pace, or cancel to devout your time to other games and pursuits?

Thanks for being patient with me thus far.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Either avenue would be acceptable to me. I wish you the very best, DM Kalizar.


Male Human Knight | HP 33/47
Stats:
AC 21/11/20 | Fort +9 Ref +3 Will +8 | Init. +4 | Perception +12 | CM +8/19

I really enjoy the game and would like to continue at a slower pace. However, my limit in attention span is a weekly posting game.

Before getting there, we could take pauses when you are not feeling well. Post daily or every 48 hours when you're good, then take a pause when you're not feeling well. As long as you tell me when and how long we're pausing, I'm good.

RL happens and is the priority. Do what you can enjoy. We totally understand.

cheers


Tiefling Gunslinger (Pistolero) / Alchemist (Gun Chemist) hp: 15/15 init:+5 AC: 10/t10/ff10 Grit left:2 Bombs left:3

Agreed, real life takes priority. If you need time for personal matters I can wait. Or if you want to just slow it down I'm good for that too. I try to check the boards regularly. (not always successfully tho. :p ) So I'll be here.


Sorry for the delay, I wanted to give everyone that wanted to a chance to reply.

The majority seem to want to proceed, but are gracious enough to give me some time to adjust my health to fit the campaign. I will try in the next day or two to get the updated maps up and back on track.

Thank you for your patience and understanding.

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