GM DSP
|
1d20 + 12 ⇒ (6) + 12 = 18
1d20 + 10 ⇒ (19) + 10 = 29
1d20 + 14 ⇒ (1) + 14 = 15
1d20 + 6 ⇒ (8) + 6 = 14
As you finish reading the inscription, a cloying, amber-green mist coagulates around you and melds with your flesh: leaved you paralyzed. The last thing your brain registers is a shrieking alarm pouring out of the chest.
Erianna hears a piercing alarm faightly on the wind. It's coming from the direction of the farmhouse, and there is no response from Cyrus...
Go ahead and keep following your plan. Just spoiler it, and I'll respond where appropriate.
GM DSP
|
How cautious are you being? Trying to stay unseen? Defensive spells active? etc. What is your MO during travel and rest times?
Cold water hits you square in the face and runs up into your hair. It is then you realize that you are upside-down. And Restrained. And Naked.
Presently, the big man's face lowers into view. His breath smells of pickled fish and rye bread and sour ale. "Right, so I'm betting you know what happens now. I'll ask questions. You'll answer. We'll hurt you. We'll ask more questions. You'll answer. Et cetera. Is there anything you'd like to say before we start?"
[spoiler=Sisters]
You sprint for the house and burst into the glade some 40 feet from the house. The porch is empty. The tree line is empty. Smoke curls up from the chimney.
Gameplan? Stealthy? Not stealthy? Hostile? Trying to talk through whatever is going on? Let me know :)
| Cyrus Darkwater |
With a long laugh Cyrus mocks his would be captors. "Good luck, better then you have tried."
| Mortimer Talinth |
Mortimer will travel on the main road, not hiding himself but not being overly conspicuous either. He will use his wand of mount so he can ride on horseback and if he sees anybody off in the distance he will try to cast mage armor before they approach.
Travel is just taking the main road through the forest. Resting he would probably be reading one of his books.
| Erianna |
Sisters, your spoiler is buried with mine.
Thanks Cyrus - I would still be waiting :D
I say gameplan is approaching with Stealth.
"We need to approach sister" - Erianna nods to Esther, then moves towards the house, hiding from view, and trying to reach a window.
Stealth: 1d20 + 17 ⇒ (8) + 17 = 25
GM DSP
|
1d20 + 11 - 5 ⇒ (13) + 11 - 5 = 19
1d20 + 9 - 5 ⇒ (3) + 9 - 5 = 7
1d20 + 9 - 5 ⇒ (18) + 9 - 5 = 22
The two sisters quietly pad toward the house, but Esther's foot accidently upsets a wood pile slightly.
Suddenly, from the house, "Oy! I think there's someone outside. Put him out and hide." A heavy thud sounds from inside then all is quiet.
Upon reaching the window, Esther and Erianna can see into the small farm house. They recognize the naked, upside down form lashed to a wooden frame as an unconsciouss Cyrus!
GM DSP
|
1d20 + 18 ⇒ (16) + 18 = 34
1d20 + 13 ⇒ (17) + 13 = 30
1d20 + 13 ⇒ (4) + 13 = 17
Esther crashes through the door, followed directly by Erianna. Both spot the inert Cyrus straight away. Erianna's gaze sweeps the room idly, noticing nothing else, but Esther spots one of the youths crouched beside an armoire, daggers clutched in white-knuckled hands.
Dream Team
1d20 + 7 ⇒ (17) + 7 = 24
1d20 + 4 ⇒ (14) + 4 = 18
1d20 + 5 - 10 ⇒ (19) + 5 - 10 = 14
Farm Folk
1d20 + 8 ⇒ (8) + 8 = 16
1d20 + 5 ⇒ (1) + 5 = 6
1d20 + 5 ⇒ (10) + 5 = 15
Dream Team is up first! (I like how an unconscious Cyrus still beat one of their initiatives...)
| Esther Pennycoat |
Ester pulls out some blunt arrow and fire on the youth she sees (Rapid Fire)
Round 1
Pa Longbow: 1d20 + 16 + 1 + 3 + 2 - 4 - 2 - 2 ⇒ (11) + 16 + 1 + 3 + 2 - 4 - 2 - 2 = 251d8 + 10 + 3 ⇒ (7) + 10 + 3 = 20 subdual
Pa Longbow: 1d20 + 16 + 1 + 3 + 2 - 4 - 2 - 2 ⇒ (6) + 16 + 1 + 3 + 2 - 4 - 2 - 2 = 201d8 + 10 + 3 ⇒ (7) + 10 + 3 = 20 subdual
Pa Longbow: 1d20 + 11 + 1 + 3 + 2 - 4 - 2 - 2 ⇒ (19) + 11 + 1 + 3 + 2 - 4 - 2 - 2 = 281d8 + 10 + 3 ⇒ (2) + 10 + 3 = 15 subdual
Surrender ! she simply says
Should the target fall she fires at next target, should there be no other target she sees she stops firing
| Erianna |
Erianna waits until her sister fires her shots, then twirls to interpose between her and any assailants, scimitar at the ready, and uttering a few words to bolster their resolve.
"Foes in hiding account for deceitfulness and ill chosen paths - stand down and explain yourselves, or you will feel our blade and arrow"
They kinda felt it already I guess :D Starting Battle Dance.
--Status--
AC: 27
HP: 86
Bardic Performance spent: 1/18
Effects: Inspire Courage (+4)
GM DSP
|
Esther's arrows glance off the cabinet and walls scant inches from the crouching man's person. A shrill cry of terror escapes his throat, and, at that moment, the door behind slams shut where stands another youth bearing similar knives. From a recessed alcove, steps the big man with the axe with whom you spoke earlier, his axe swinging lazily at his hip.
Quick as thought, the axe is in his hand, dancing in deadly arcs. "You have one chance, surrender and you will not be harmed."
Intimidate 1d20 + 14 ⇒ (4) + 14 = 18
Erianna is undaunted by this show of prowess while Esther is somewhat shaken by it. Cyrus is blithely ignorant of the spectacle.
| Erianna |
I think it is us :D
Gonna use Crane Wing to designate the guy with the axe, getting +4 dodge bonus on AC against him. I am assuming we have no map as of yet.
Erianna stands defensively between the man with the axe and her sister - "Maybe you should be the one to surrender, and explain your actions here, and your lies. Do not try to assault us, and you will live" - she retorts, her scimitar held ahead defensively.
I'm gonna ready an action to attack the first guy that comes close.
Scimitar Attack in case it is needed: 1d20 + 16 ⇒ (14) + 16 = 30
Damage if it hits: 1d6 + 19 ⇒ (1) + 19 = 20
--Status--
AC: 27 (31 vs the big guy)
HP: 86
Bardic Performance spent: 2/18
Effects: Inspire Courage (+4)
| Esther Pennycoat |
Round 2
PA Longbow: 1d20 + 16 + 1 + 3 + 2 - 2 - 2 - 4 ⇒ (17) + 16 + 1 + 3 + 2 - 2 - 2 - 4 = 311d8 + 10 + 3 ⇒ (5) + 10 + 3 = 18 Subdual as she is using a blunt arrow
PA Longbow: 1d20 + 11 + 1 + 3 + 2 - 2 - 2 - 4 ⇒ (4) + 11 + 1 + 3 + 2 - 2 - 2 - 4 = 131d8 + 10 + 3 ⇒ (8) + 10 + 3 = 21 Subdual as she is using a blunt arrow
PA Longbow: 1d20 + 16 + 1 + 3 + 2 - 2 - 2 - 4 ⇒ (16) + 16 + 1 + 3 + 2 - 2 - 2 - 4 = 301d8 + 10 + 3 ⇒ (4) + 10 + 3 = 17 Subdual as she is using a blunt arrow
All arrows are fired at the Axe Guy (should he fall she fires at an other target)
GM DSP
|
The big man smiles at Erianna's words and is about to speak himself when Esther fires on him. The first arrow he snatches out of the air and tosses aside like much firewood. The second he dodges lazily, then opens his mouth to speak. The third arrow, he dashes aside with the flat of his axe, barely.
Hi smile gone now, he signals his men to attack and assumes a defensive posture: waving Erianna closer. "Come lass, let's see what you can do with that blade."
The two young men move in on Esther, knives flashing.
The man who was behind the cabinet slashes at Esther's hands, trying to disarm her. Disarm 1d20 + 12 ⇒ (19) + 12 = 31
But Esther quickly adds her other hand to the bow, sliding away from the knives. Blast your two handed weapon :)
The second man jukes left...Feint 1d20 + 10 ⇒ (4) + 10 = 14...but Esther recognizes the feint and does not react.
Wow, that should have been scarier than it was :( You guys are up.
EDIT: Map is updated.
| Erianna |
GM DSP, Erianna had readied an attack against the first guy coming closer, so it should have went off against one of those moving closer, correct?
Round 3
Whirling around, the woman slides across, and then upwards against the assailant closer to her sister. (assuming this was the one I hit before - H:7)
Scimitar Attack: 1d20 + 16 ⇒ (17) + 16 = 33
Damage if it hits: 1d6 + 19 ⇒ (1) + 19 = 20
Then whirls away to avoid being flanked, clicking her boots together, and moving across the open space left by her enemies.
Free action to activate Daredevil boots, Acrobatics to G:8
Acrobatics: 1d20 + 14 + 5 ⇒ (14) + 14 + 5 = 33
If by any chance the guy in H:7 went down (assuming I managed to hit him twice), Erianna will instead 5' step or Acrobatics into his place
--Status--
AC: 27 (31 vs the big guy)
HP: 86
Bardic Performance spent: 3/18
Effects: Inspire Courage (+4)
Daredevil boots (spent): 1/10
First we take down the rabble?
AC31 or more means I need to roll at least a 15 to hit him :/
GM DSP
|
One of the young men steps in to Esther (5-foot step).
Both knife wielding youths attempt to disarm their foes!
Disarm on Esther 1d20 + 12 ⇒ (13) + 12 = 25
Disarm on Erianna 1d20 + 12 ⇒ (7) + 12 = 19
but both are unsuccessful, and in their frustration slash out at the two women.
Attack on Esther 1d20 + 11 ⇒ (3) + 11 = 14
Attack on Erianna 1d20 + 11 ⇒ (16) + 11 = 27
both missing the elusive sisters yet again.
Seeing the combat not progressing, the big man charges in against Erianna, but threatens both women.
Charge on Erianna 1d20 + 15 ⇒ (3) + 15 = 18
Erianna easily sidesteps the brutish attack, but with surprising grace, the big man flip the blade up suddenly in a second, sudden strike.
Attack on Erianna 1d20 + 16 ⇒ (15) + 16 = 31 OR 1d20 + 16 ⇒ (9) + 16 = 25
Erianna's specific focus on the large man is all that saves her from the backhanded arc as she shifts, narrowly avoiding the blow.
You guys are hard to hit...
| Erianna |
Barkskin saving Erianna's perfectly toned a**
Mythic? :O I want it too!
Round 4
Erianna continues dancing around the battlefield, shifting her position again, scimitar slashing before the eyes of the wounded assailant, as she stalks him like a lioness would a weakened prey.
Shifting to H7, and attacking the one in I:8 - I assume that is the one I wounded before?
Scimitar attack: 1d20 + 16 ⇒ (19) + 16 = 35
Damage if it hits: 1d6 + 19 ⇒ (5) + 19 = 24
Scimitar Attack Crit confirmation: 1d20 + 16 ⇒ (9) + 16 = 25
Additional damage if it crits: 1d6 + 19 ⇒ (2) + 19 = 21
--Status--
AC: 30 (34 vs the big guy)
HP: 86
Bardic Performance spent: 4/18
Effects: Inspire Courage (+4)
Daredevil boots (spent): 1/10
GM DSP
|
A squad of Amerysi troops rounds the bend and marches along the road near the wizard. It is clear that they expect to encounter a mage given their gear. One man sits on a horse bringing up the rear of the of the troop. His eyes scanning back and forth in slow sweeping arcs.
Mortimer's Sense Motive 1d20 + 1 ⇒ (11) + 1 = 12
Finally, the man's gaze falls on Mortimer.
Initiative
1d20 + 5 ⇒ (9) + 5 = 14 AVG = 14
1d20 + 7 ⇒ (16) + 7 = 23
1d20 + 3 ⇒ (2) + 3 = 5
1d20 + 3 ⇒ (11) + 3 = 14
1d20 + 3 ⇒ (10) + 3 = 13
1d20 + 3 ⇒ (16) + 3 = 19
AVG = 14.8
"There! Avslöja!" Glittering dust covers Mortimer's body and claws at his eyes.
Make a will save.
Soldiers weiling nets and crossbows fan out immediately to surround the wizard, and manage to close a three-quarters circle around him.
You have an escape directly behind you for conventional movement. You can obviously D-Door or something, but your invis is currently useless :(
| Mortimer Talinth |
Will: 1d20 + 10 ⇒ (1) + 10 = 11 Pfff, blinded.
"Ahh! Togofor ifni!" Mortimer tries to dimension door away.
Casting Defensively DC 23: 1d20 + 15 ⇒ (12) + 15 = 27
Mortimer lets the spell carry him horizontally as far as it can and just high enough to be above the treeline so he doesn't show up inside a tree. As soon as he feels the weightlessness of falling, he casts feather fall on himself.
GM DSP
|
You get away safely, but you can hear distant cries: they'll be pursuing now...
1d20 + 4 ⇒ (16) + 4 = 20
1d20 + 4 ⇒ (8) + 4 = 12
1d20 + 10 ⇒ (13) + 10 = 23
Golden particles cling to the big man and one of the youths. A second later, Erianna cuts down the young man with the knives: he crumples. Twitches. Still.
The big man roars "That was my son!" He hooks his axe blade around Erianna's sword and wrenches it...
Disarm 1d20 + 15 + 1d12 ⇒ (5) + 15 + (12) = 32
...twisting it from her grasp. He spins, tossing the blade away and uses the momentum to carry him around to keep striking at the unarmed woman.
1d20 + 13 ⇒ (6) + 13 = 19 for 1d8 + 17 ⇒ (5) + 17 = 22
1d20 + 8 ⇒ (12) + 8 = 20 for 1d8 + 17 ⇒ (5) + 17 = 22
1d20 + 8 ⇒ (14) + 8 = 22 for 1d8 + 17 ⇒ (7) + 17 = 24
Erianna, in real danger now, dodges blows with all the grace she can muster.
Enraged now, the big man throws a wild, heavy attack.
1d20 + 14 + 1d12 ⇒ (9) + 14 + (12) = 35 for 1d8 + 17 ⇒ (3) + 17 = 20
His axe bites into Erianna's flesh with a squishy thud.
The other youth, probably the big man's other son, has gone into a cold, silent focus. He steps up and feints left, but strikes right.
Feint 1d20 + 10 ⇒ (3) + 10 = 13 vs. DC 16
Attack 1d20 + 11 ⇒ (12) + 11 = 23 for 1d4 + 8 + 1d6 ⇒ (2) + 8 + (4) = 14
But Erianna is not fooled and dashes aside the real attack with the flat of her hand.
Man it's hard to hit you :)
| Esther Pennycoat |
so i take it that they both made their save against the spell? darn...
Esther will 5ft step back and resume firing on the ax men.
PA Longbow: 1d20 + 16 + 1 + 3 + 2 - 2 - 2 ⇒ (1) + 16 + 1 + 3 + 2 - 2 - 2 = 191d8 + 10 + 3 ⇒ (6) + 10 + 3 = 19
PA Longbow: 1d20 + 16 + 1 + 3 + 2 - 2 - 2 ⇒ (11) + 16 + 1 + 3 + 2 - 2 - 2 = 291d8 + 10 + 3 ⇒ (5) + 10 + 3 = 18
PA Longbow: 1d20 + 11 + 1 + 3 + 2 - 2 - 2 ⇒ (18) + 11 + 1 + 3 + 2 - 2 - 2 = 311d8 + 10 + 3 ⇒ (4) + 10 + 3 = 17
You can surrender and if your son is only bleeding to death and not outright dead i can save him. Every second you delay is a second i do not have to save his life as he bleeds to death. Its your choice. We tried to play nice but you wouldn't