To Change the Way of the World: A Better Valcia Begins Today (Inactive)

Game Master Darksmokepuncher

You are members of the Army of the Freeland of Amerys, a newly reformed country and the first to bring Democracy to Valcia. Your missions will involve the safety and protection of Amerys, the expansion of your lands through the conquest of or alliance with new territories, and the abolishment of slavery.


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Shadow Lodge

Mortimer:

"Let's say I believe you. What is next then? On to the capital? Will you burn it to the ground alone?"


Male Elf Wizard 20

GM:

"Given time. You'd be amazed at what I can accomplish given time and resources."


Hp 81/81 AC 24 (21) (+12 Perc; +4 Init; Fort +9, Ref +10, Will +7)

DM / Uber Trio:
Onward Compadres

Shadow Lodge

Mortimer:

"Well you certainly seem confident. Very well! Off you go. Just do not ever come back here."


Male Elf Wizard 20

DM:

Mortimer narrows his eyes. "Why do you ask?"

Shadow Lodge

I don't understand Mortimer. He didn't ask a question.


Male Elf Wizard 20

GM:

The previous questions he asked.

Shadow Lodge

Mortimer:

”I ask because I am curious. Be on your way now. I wish you happy hunting.”


Male Elf Wizard 20

DM:

Well, I suppose deeper into the forest.

Mortimer flies off, getting ground covered while his spell is active before depositing in a treetop somewhere. Bloody bastard. Thought I would at least get one night in shelter. He settles in the best he can, setting Biel up on watch again and trying to get some sleep.

Shadow Lodge

Intrepid Trio:

Around midday, you come upon a small farm house beside a small forest at the start of the rolling hills that lead to the capital.

Outside, two men of about 20 toil to piece out a fallen tree. Under the eaves of the house, a larg man with an axe at his belt nurses a cup of tea.


Hp 81/81 AC 24 (21) (+12 Perc; +4 Init; Fort +9, Ref +10, Will +7)

DM / Beautiful Trio:
Pardon me good sirs but have you seen this man (give description of Mortimer)? He is a wanted Fugitive and a rather powerful wizard Diplo: 1d20 + 15 ⇒ (6) + 15 = 21


The Dynamic Trio:

Erianna's eyes scout the area for any signs of foul play, threats, or clues regarding Mortimer.

Perception: 1d20 + 10 ⇒ (2) + 10 = 12

Shadow Lodge

Trio:

"Sorry, lass, but we do not associate with renegades. We ain't seen anyone like that." says the big man.

No looking:

1d20 + 11 ⇒ (2) + 11 = 13


Trio Attack:

Erianna raises an eyebrow as the man speaks.

Sense Motive: 1d20 + 15 ⇒ (7) + 15 = 22


Hp 81/81 AC 24 (21) (+12 Perc; +4 Init; Fort +9, Ref +10, Will +7)

Trio Secondary Attack:
Sense Motive: 1d20 + 6 ⇒ (5) + 6 = 11 Well then just remember to be extra careful if you do see that man

Shadow Lodge

Erianna:

You do not believe this man, he has seen Mortimer and renegade association is certainly on his list of things to do today, if you get my meaning. ;)


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

Three horsemen of the Apocalypse:

6th Sense: 1d20 + 10 ⇒ (6) + 10 = 16
Perception: 1d20 + 14 ⇒ (12) + 14 = 26

Cyrus remains silent as he observes the man and the surrounding area.


Wonder trio:

"Your words sound fake, yet we have given you no reason for such dupicity. Speak plainly, and the truth, and you will be rewarded" - Erianna puts on her most disarming smile.

Diplomacy: 1d20 + 15 ⇒ (20) + 15 = 35

MOST disarming indeed :D

Shadow Lodge

Trio:

"Who sent you? You from Port Maverick?"


Hp 81/81 AC 24 (21) (+12 Perc; +4 Init; Fort +9, Ref +10, Will +7)

The Collecting Trio:
No one sent us, we are just trying to make a living chasing up bounty and doing a little bit of this and a little bit of that. And right now unless we find something more lucrative to do we are after that Wizard for the Reward money. Girls, that like expensive life style, needs to find ways to earns coins don't they? she says smiling Bluff / diplo: 1d20 + 15 ⇒ (19) + 15 = 34

Shadow Lodge

Trio:

"They do at that." the big man says smiling and nodding. "He flew off into the hills that way not 6 hours ago." He points off in the direction Mortimer went. "Good luck!"


Hp 81/81 AC 24 (21) (+12 Perc; +4 Init; Fort +9, Ref +10, Will +7)

Sense Motive: 1d20 + 6 ⇒ (6) + 6 = 12

Shadow Lodge

Seems legit.


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

"We should go. He has magic on his side and catching up is going to be difficult." Cyrus says.

Shadow Lodge

Are you leaving?


Hp 81/81 AC 24 (21) (+12 Perc; +4 Init; Fort +9, Ref +10, Will +7)

We are going to but Esther will signal Cyrus to half turn and find someway to spy on the person


Good thinking sister.

"We can set a small impromptu camp here, and wait for the intel from Cyrus?" - Erianna adds, looking at their companion.


Hp 81/81 AC 24 (21) (+12 Perc; +4 Init; Fort +9, Ref +10, Will +7)

Magnificent Sisters:
the idea is for us to do our own investigation. We don't know what useful thing we can turn up. And since we aren't part of the army we can use our own judgment. So this guy was lying i want to know the why and where. He might lead us to Mortimer or to something interesting like in the previous town we were.


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

On the instruction of the Magnificent Sisters Cyrus slips off his horse and heads back the way they had come. He uses his fathers gifts to turn himself into a near invisible state to spy on the fibbing farmer.

Blend 4/5 remaining. Duration 80 Min.

Shadow Lodge

Cyrus slips back unseen to find the farmer and the two young men farming.

An hour slides by and still they toil.

Anything else or more specific Cyrus?


Hp 81/81 AC 24 (21) (+12 Perc; +4 Init; Fort +9, Ref +10, Will +7)

As cyrus slides off his horse Ether will ask her sister to cast a message spell on him


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

After a half-hour of nothing Cyrus will try to find a way into the house and see what he can turn up.

Shadow Lodge

4 stealth checks please Cyrus, plus any contingencies if applicable.


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

Stealth: 1d20 + 16 + 4 ⇒ (1) + 16 + 4 = 21
Stealth: 1d20 + 16 + 4 ⇒ (1) + 16 + 4 = 21
Stealth: 1d20 + 16 + 4 ⇒ (14) + 16 + 4 = 34
Stealth: 1d20 + 16 + 4 ⇒ (18) + 16 + 4 = 38

Contingencies would be to get to high ground via climb speed and regain my stealth if lost.


Esther Pennycoat wrote:
As cyrus slides off his horse Ether will ask her sister to cast a message spell on him

And Erianna acquieses the request of her sister.


Bumping along? :D

Shadow Lodge

Nein:

1d20 + 11 ⇒ (13) + 11 = 24
1d20 + 11 ⇒ (7) + 11 = 18
1d20 + 13 ⇒ (14) + 13 = 27

Cyrus approaches the farm house from behind and manage to slip inside through an open window...

Na ah ah!:

1d20 + 14 ⇒ (1) + 14 = 15

...where he finds a two room layout: a bedroom with 3 beds and one locked chest, and a living and food preparation area. On the table are 6 gold coins and a half finished beef wellington. A small ember fire smoulders in the hearth.


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

Cyrus takes his time and slowly scours the house for anything suspicious/

Search: 1d20 + 14 ⇒ (15) + 14 = 29

Shadow Lodge

Already took care of your searchings sir. Above you will note what you find :)


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

Finding nothing of relevance he'll take a closer look at the locked chest using his magical gloves to peer into it's contents.

Gloves of Reconnaissance 9/10 rounds remaining.

Shadow Lodge

The chest is full of clothes. What's odd, is the entire things is lined in lead...


Male Elf Wizard 20

DM:

*Sleeps*

Am I just waiting for those 3 to do something?


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

Disable Device: 1d20 + 17 ⇒ (13) + 17 = 30

Cyrus grabs his thieves tools and begins unlocking the chest.


CAREFUL Cyrus! :D


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

This is when my lack of trapfinding comes back to bite me in the ass.

Shadow Lodge

It is. :) Can't post fully yet, so I guess you'll have to stew in your iminent demise! :)


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

T.T

Shadow Lodge

The lid springs open, and Cyrus sees loosely folded clothes and a pair of soldier's boots. The inside lid of the chest has an inscription.

Farenweni:

The answer to this secret clue
is hidden to all but me and you.
The long-lived men, us Farenwen,
will know the truth when,
in the end, you speak the word for friend.


Hp 81/81 AC 24 (21) (+12 Perc; +4 Init; Fort +9, Ref +10, Will +7)

Wonderful Duo:
so i have he is doing well. i am not hearing any screams or call for help she says smiling but paying attention to her surroundings taking her bow out


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

"Damn riddles."

After double checking his surroundings Cyrus begins reciting a few lines in an attempt to fulfill the riddle, trying the most literal options first.

Farenweni:
"The word for friend?"

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