| Mortimer Talinth |
Well, I suppose deeper into the forest.
Mortimer flies off, getting ground covered while his spell is active before depositing in a treetop somewhere. Bloody bastard. Thought I would at least get one night in shelter. He settles in the best he can, setting Biel up on watch again and trying to get some sleep.
| Cyrus Darkwater |
6th Sense: 1d20 + 10 ⇒ (6) + 10 = 16
Perception: 1d20 + 14 ⇒ (12) + 14 = 26
Cyrus remains silent as he observes the man and the surrounding area.
| Esther Pennycoat |
| Cyrus Darkwater |
"We should go. He has magic on his side and catching up is going to be difficult." Cyrus says.
| Esther Pennycoat |
| Cyrus Darkwater |
On the instruction of the Magnificent Sisters Cyrus slips off his horse and heads back the way they had come. He uses his fathers gifts to turn himself into a near invisible state to spy on the fibbing farmer.
Blend 4/5 remaining. Duration 80 Min.
| Cyrus Darkwater |
After a half-hour of nothing Cyrus will try to find a way into the house and see what he can turn up.
| Cyrus Darkwater |
Stealth: 1d20 + 16 + 4 ⇒ (1) + 16 + 4 = 21
Stealth: 1d20 + 16 + 4 ⇒ (1) + 16 + 4 = 21
Stealth: 1d20 + 16 + 4 ⇒ (14) + 16 + 4 = 34
Stealth: 1d20 + 16 + 4 ⇒ (18) + 16 + 4 = 38
Contingencies would be to get to high ground via climb speed and regain my stealth if lost.
GM DSP
|
1d20 + 11 ⇒ (13) + 11 = 24
1d20 + 11 ⇒ (7) + 11 = 18
1d20 + 13 ⇒ (14) + 13 = 27
Cyrus approaches the farm house from behind and manage to slip inside through an open window...
1d20 + 14 ⇒ (1) + 14 = 15
...where he finds a two room layout: a bedroom with 3 beds and one locked chest, and a living and food preparation area. On the table are 6 gold coins and a half finished beef wellington. A small ember fire smoulders in the hearth.
| Cyrus Darkwater |
Cyrus takes his time and slowly scours the house for anything suspicious/
Search: 1d20 + 14 ⇒ (15) + 14 = 29
| Cyrus Darkwater |
Finding nothing of relevance he'll take a closer look at the locked chest using his magical gloves to peer into it's contents.
Gloves of Reconnaissance 9/10 rounds remaining.
| Cyrus Darkwater |
Disable Device: 1d20 + 17 ⇒ (13) + 17 = 30
Cyrus grabs his thieves tools and begins unlocking the chest.
GM DSP
|
The lid springs open, and Cyrus sees loosely folded clothes and a pair of soldier's boots. The inside lid of the chest has an inscription.
The answer to this secret clue
is hidden to all but me and you.
The long-lived men, us Farenwen,
will know the truth when,
in the end, you speak the word for friend.
| Cyrus Darkwater |
"Damn riddles."
After double checking his surroundings Cyrus begins reciting a few lines in an attempt to fulfill the riddle, trying the most literal options first.